What's the morality on, for lack of a better term, caveman rape? In the sense that, in a dangerous/untamed environment and lack of civilization, a strong capable provider man (or woman) takes a mate by force to protect, provide for and have children with against their will, at least at first. Basically, the strong partner catches and clubs the weak partner over the head out in the wild, drags them back to their cave and forces them to be a spouse. Maybe the weak partner might accept it eventually, but the only certain assumption is they would be hard pressed to survive on their own in the harsh environment and the strong partner knows this. Furthermore, while the survival of the species may not be at risk, the area it is taking place in is woefully underpopulated due to natural dangers, as well as possibly being a new land as of yet not well explored or settled.
Asking out of curiosity, because we've got a similar situation that happened in-game most recently, and the group got into arguments about the morality of it.
>>49167994
Well shit man
It seems like you've already thought about it quite a bit.
But, I suppose in this case, its not a entirely unmoral situation, although the rape addition definetly makes it decidedly not good. In a scenario where the choice is to either die, or be taken as a spouse and cared for, albeit by force, definetly blurs the right and wrong of the situation.
I'd say that in the case that it is either be a mate or die from the enviroment, it is morally better to save the mate, than leave it to die, even if it is with the express purpose of mating. It is even more morally leaning towards correct, if the mate is cared for well, and not abused. Even more points if the kidnapper simply does possess the necessary intelligence needed to understand why protecting and mating with the mate against her will is morally bad at all.
Perhaps explain what the exact situation is?Unless this your fetish, than fuck off. I'm giving you benefit of the doubt.
A society like you're referring to hasn't developed morals and are thus basically animals. There is no law besides might making right.
If a person has no concept of morality because morality has no purpose in their environment, you can't really judge them on your morals.
If they were actively preventing the advancement of their society in favor of animal barbarism that would be another story.
>>49167994
In a situation like you describe (the super low population density and little organization beyond families and all), the most likely outcome is the man being murdered in his sleep. Females aren't at a huge disadvantage in hunting and gathering alone until and unless they have a child*, so they're probably going to try killing the dude before that happens and they get stuck with him. Spousal murder is really fucking common at this level of organization from what I've read of real world cases.
*mostly because hunter gatherers only stick around in a place as long as it's comfortable. If you've been dropped out of an airplane in a desert or some shit, things might play out differently.
>Clubs them over the head
I take that back. Dude fucks a corpse. KOs are dangerous in any case, but a club will kill you without serious luck and proper medical care.
Is there anything more cringeworthy than opening up an RPG board(yes, even /tg/, but mostly non-/tg/ sites), seeing a post about "Halp halp halp, my player, he be breaking the game with his broken character!", reading it to find a weakass build that would get laughed at by anyone who knew a thing about the game, and then seeing a dozens-post-long reply chain about "You should talk with your player and tell him to tone down his character" and "Come up with fights that hard counter him"?
Why are these so common?
Yeah, metathreads.
>>49167817
>Is there anything more cringeworthy
(you)
>>49167817
To be fair, a lot of the time when I see this lately, there's just as loud, or louder, a contingent ready to call the DM a shit DM. Which I think is fair at least some non-zero portion of the time.
In honor of one of the most interesting beings in modern history, let's enjoy some quotes from the woman herself. For purposes of D&D, obviously replace Jesus with the diety of your choice:
>"Suffering, pains sorrow, humiliation, feelings of loneliness, are nothing but the kiss of Jesus, a sign that you have come so close that He can kiss you."
>"All that suffering—where would the world be without it? It is innocent suffering, and that is the same as the suffering of Jesus. He suffered for us and all the innocent suffering is joined to His, in the Redemption. It is co-redemption. That is helping to save the world from worse things."
>"In twenty-five years we have picked up more than thirty-six thousand people from the streets and more than eighteen thousand have died a most beautiful death. A few nights ago we picked up four people. One was in a most terrible condition, covered with wounds, full of maggots. I told the sisters that I would take care of her while they attended to the other three. I really did all that my love could do for her. I put her in bed and then she took hold of my hand, She had such a beautiful smile on her face and she said only, “Thank you.” Then she died."
>>49163480
I thought we came to the conclusion that all Christians are evil.
>>49163502
Misspelled "Catholics".
>>49163532
Just catholics excludes mormons and evangelicals, so that can't be right
You know Chaos will win right?
>>49156820
Chaos works against itself as much as it does everyone else.
>>49156835
That's some top tier body horror 9/10 would vomit.
>>49156835
>Just another Saturday night on Cadia
>A horrifying invincible creature is after the party.
>But it's slow as shit. Walking with a limp levels of slow.
How do you make this kind of bbeg intimidating when the party realizes how easily they can outwalk it?
>>49140346
Make it never have to rest. It's always getting closer. It might be slow, but every night when you sleep you lose ground.
>>49140346
Make escape from the immediate area extremely difficult or maybe impossible. Thinking about movies like the original The Thing, your characters might be in a hostile environment where fleeing from the immediate surroundings would result in almost certain death.
It's the most dangerous enemy, but there are other weird little ones too who can cause you serious problems. You're trying to shoot your way through a horde of rat-spiders that keep poisoning you and mangling your legs, when the invincible critter shows up.
The monster is guarding something important to you. You'll have to figure out a way to get it to leave in order to achieve your objective.
>>49140374
This, and/or put the party in a place where the exit is sealed off, so it just feels like a slow inevitability.
WHAT KIND OF FOOD DO PEOPLE EAT IN YOUR CAMPAIGN SETTING IF YOU DON'T KNOW YOUR SHIT IS SHALLOW FUCK
Turkey legs like from the ren fest.
>>49163592
It's only of relevance in as much as it sets a scene. Alien foods can make a setting feel more unearthly.
More than that is self-indulgent sperging. I guess if you world-build irrelevant details for your own pleasure regardless of whether the players ever learn about them, then that's cool.
>>49163592
Campaign food is overrated because it would basically be like food from the appropriate real life time period with different but similar ingredients, and all ingredients are defined by geography.
The more "magical" food gets the more nonsensical the setting gets, so it's literally just a matter of understanding food and food history and a lot less about the quality of a setting. If food is a hobby already it's an easy way to provide verisimilitude.
Post art of giants or a giant'll come eatcha up good.
>>49154075
Does anyone have a picture of a giant barbarian female or giant female knight? Perhaps a giant bear as well? A teddy bear would be better but both are fine.
>>49154136
> Spend a lot of time getting appropriate music for D&D sessions
> Movie music, video game music, anything that's appropriate for the campaign
> Play it during dialogue at critical plot points
> Essentially, score the whole thing like a movie
> During the most important scenes, like the ones where one player is confronting his turned vampire lover, or the BBEG is enacting his final plan, there's always one asshole who stops the whole game to try to figure out what I'm playing
> Starts to question me, like "What's this from?"
> Tell him we can talk about it later
> "I just want to know where the music is from"
> Stops the game until I tell him, sulks if I don't
> "Oooh, and that's where you got [Plot Point X]"
> "Plot Point X" is usually "There's a war going on" and I'm playing the Fury soundtrack
> There's not just one player who does it, it's everyone
GM vent thread? GM vent thread.
ONE OF MY PLAYERS INSISTS ON MAKING THE GAME A FARMING SIMULATOR
ARRRRRRGHHHHHH
Not the main GM for my group, but we were running a Pathfinder Adventure path in Osirion, basically Not!Egypt, with the least human group possible.
So as we're working through this dumbass "lottery" that's happening in Wati, we start doing all sorts of fucked up stuff. One of our players is this catfolk who decides he wants to fuck this bloodwraith. Like WTF!?
Among other things we managed, mostly through my antics as an amoral gnoll/Kool-aid man, to drive away our bard who was our only source of healing. Defile about a dozen crypts of various ancient nobles and SOMEHOW utterly wreck a rival adventuring that was not only at full health, we were mostly 1/4 to 1/3, but also MUCH MUCH better equipped than we were.
Despite the fun, at least I was mostly having fun, the game dissolved mid-Julyish and haven't gotten back together yet.
Unrelated to that, I've been planning, somewhat, to run a Eclipse Phase campaign, but I'm not sure whether to run one of the official scenarios or my own ideas. I've pretty much got a set of ideas on how to run either but I'll ask you lot which might be a better idea.
>>49131267
It sounds like everyone wants to talk about the music you are playing.
That's cool dude.
So I DMed for the first time yesterday with a group of first-timers that never played P&P before.
I've set up an adventure with several locations, NPCs and quests and expected them to be done with it in 8 hours max.
What happened was that they've spent 5 hours at the introductory starting location that was supposed to be a small contained area that was set up in a way to teach them how the game even works. They weren't even done with 10% of the adventure after 12 hours.
Now my question is, is this something the DM is accountable for? If you notice that the players are very slow what do you do? As I said, it was my first time DMing and their first time playing so it's probably a combination of both. I just want to know how you guys handle situations like this.
Go away frogposter.
Nudge them along, but if they don't like being rushed, just accept they enjoy a slower pace and tailor future legs of the journey to that sort of playstyle.
>>49163254
What did they have trouble with?
Spoilers so far:
>http://mythicspoiler.com/kld/index.html
Enemy fastlands are confirmed
>>49160533
would it be too much to call that art breathtaking?
>>49160533
>designated shitting street set
>wizards gives us a canal
>oh boyo
My fucking sides
>>49160586
Well, so much for this thread actually being decent.
So where's your barbarian from?
>>49153782
Oh god. That fucking comic.
>>49153802
Not OP, but what's the problem with it?
>>49153802
What comic?
Did JohnK make this?
Prior Thread: http://suptg.thisisnotatrueending.com/archive/47954347/
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Maverick%20Hunter%20Quest
The IRC: suptg.thisisnotatrueending.com, #MHQ
The Twitter: https://twitter.com/HunterCommand
The Recap (thanks to Scarab): http://pastebin.com/wMtuXJM2
You are maverick hunter Anode, and the party's over.
Frog's goodbye came and went, and so did Frog. Just like that, your CO is gone.
It's bright and early the next day, your senses relatively clear for lack of intense drinking. India trudged off nursing a weary "hangover," and you're pretty sure Em got wasted, purged his systems, and left on a hunt again two hours before you were up.
You'd made up your mind to go after Sabomole next.
>Any business to take care of first?
>>49147823
Aww shit. It's happening. +5 sword of retardation supporters represent!
Now if only I remembered if we had any plans.
Fucking great seeing you again.
A shame I'll probably have to go to sleep soon for work, so chances are I'll be missing most of this thread.
Is it possible to make monstergirl prostitutes and brothels in an elven metropolis NOT magical realm?
Slavery And don't into detail of the monster girls
And don't let the fucking party have sex with them
>>49146964
Only by making them absurdly light and comical.
Is there any strong narrative reason you need them in the setting? If "well I want them because they makes me willy hard" is your reason then there's no way to de-Magical Realm that. Can't un-rot a rotten apple.
>>49146964
Is there a reason you're trying?
Hey, /tg/. I was clearing out my collection of old modules, and I was wondering:
Has anyone found any modules that are unplayable? As in, you simply could never play them with a gaming group, due to poor design, an excessive railroading plot, or other flat-out bullshit?
I'll start with an old classic - Operation Rimfire for Mekton. This module's unplayable because it's a complete railroad. The authors, clearly intending it to be something like a Gundam series, have intended resolutions to EVERYTHING to force the plot to progress. There is no bend or give, and the players are just herded from one scene to the next.
Oh, and the final battle? The villain plans to unleash a horde of evil aliens, but the PCs stop him first. The last boss fight takes place out-of-mech, inside a meteor...
Which means that up to eight PCs will be kicking, punching, stabbing or shooting an otherwise ordinary enemy. They'll just fucking mob him to death.
Anything along those lines, gentlemen? Other modules that can't be played are the Dragonlance modules, Ends of Empire for Wraith, the Apocalypse Stone, Wings of the Valkyrie, and Ravenloft. (For reasons other than you'd initially expect.)
>>49144407
This one is another module that you can't really run with a gaming group because of the whole concept.
The players find that supervillains are fucking with time, creating a dystopian future. It turns out that a group of Jewish supervillains and superheroes (Called 'The Children of the Holocaust', because they all lost family members in the Holocaust) are stealing parts for a time machine.
So they go back in time, to the time of the Beer Hall Putsch, with the express plan of killing Hitler. The players, to keep the timestream intact, must find and defeat them.
Yes, the players must save Hitler and ensure that WWII happens, in order to complete the module. To make things worse, most of the Children of the Holocaust are extremely sympathetic.
There's a guy who's basically Doctor Strange, except with Magento's backstory. There's a dude empowered by the spirit of the White Rose, anti-Hitler protestors who were executed by him. And then you have a scientist who just wants to see his wife again, and he'll blow his brains out if the PCs thwart them.
Add to it that Hitler will shout things like "See! See the Champions of the Volk! They have come to protect the Aryan race!" and shit like that.
>>49144407
The saddest thing about Rimfire is that it's not actually a bad story. Nothing amazing, but decent enough that I'd enjoy a work of fiction with the plot. It's just a TERRIBLE RPG module. I think that if they'd actually wrote it out, they probably could have sold it as a novella to promote the gameline.
>>49144653
I don't know, man. It's like the most generic Macross/Gundam pastiche ever. Also, the fact that the system is so clunky - and the final encounter is so underwhelming - means there's really no true reason to play it.
Share some of your most relied-on tools and aids for hosting games.
>>49139335
Libreoffice
Photoshop
17x11 Full Bleed Colour Printer
Donjon
Photoshop
The middle Ages by Morris Bishop
>>49139335
>Large screen/projector
>Couch
>Clipboards/pens
>Laptop
I will never go back to physical maps. I'll still make physical handouts and let players use pen/paper, but sitting in comfy chairs and using the TV for maps sped things up a ton. We even use the electronic dice sometimes if we don't want to use the coffee table.