SO this exists, anyone played it? How well does it hold up?
Anyone have a pdf of it?
>>54951364
>How well does it hold up?
Do you like tables? Because it's a watered-down version of Phoenix Command.
>>54951379
Oh, assuming I know what that is. Are there any better alternatives?
>>54951364
>SO this exists, anyone played it?
Yep, run it a couple of time.
>How well does it hold up?
It's pretty cool but most gamers today are rules-light anti-simulationist faggots so they're bound to hate the many, many charts in this game.
>Anyone have a pdf of it?
pretty sure it's in the pdf share thread
Previous thread: >>54886557
Requesting big gunsfor you
Hey guys i was hoping you could help me out this time around. I'm about to run a game for a bunch of these guys at my college who have never played tabletops before.
However the group doesn't want to play a fantasy game from what I'm getting, and I've never NOT run fantasy, swords and sorcery, etc...
Im kindof at a loss right now and I'm about to start looking for ideas and i thought i should ask here first, get different viewpoints.
only rule is it can't be a fantasy game.
Well, the obvious first choice as an alternative to fantasy is sci-fi, or at the very least something about technology. Maybe Cyberpunk or Shadowrun or whatever. Though you may want to read your friends more to be sure. Are they just against fantasy, or anything that could be perceived as nerdy or weird?
>>54950844
twilight struggle
everyone is john
gurps "sanitized"
Just have a modern day campaign
maybe something to do with ISIS
or the whole antifa nazi thing going on.
use New World of Darkness Rules and have everyone create mortal characters.
ITT we post walls of text from the old days of mtg. When I see cards like this, I wish I had played magic when it was younger.
Here's another one, however it is a little less interesting.
>>54950202
A very forgetable card.
Geddit?
>>54950308
Ha. Nice. I didn't get that at first.
So I'm planning a campaign where the PCs are researchers in a remote colony on an alien planet. I want to add a simple mechanic (something that can be easily tied to a single number) to reward them for improving the quality of life in the colony, (like hunting down a newt-croc and roasting the meat over an open fire because it's better than the glorified Powerbars that are the only food the discount matter replicators will produce) and punish them for lowering it. I'd thought of more money and faster research, but I want something a bit more organic and less gamey. Any ideas, /tg/?
Maybe a general quality of life meeter? Start it at 5, the colonists aren't too happy, but things aren't too terrible either. Or start it right at 1, everything sucks, the the PCs need to fix that.
The higher it is, the more likely the other colonists will help them out. The lower it gets, the less likely they'd want to help, especially if they know its their fault things have gotten worse.
>>54950208
Not bad. It could cap out at 10, with the PCs rolling a d10, with the stat being the target number (roll under) to determine if they get help
>>54950661
Bit more mechanical than I'd do it, I'd probably just play it by general feel of the situation, keeping the number in mind, but if you want a more concrete way to determine how people should react, then yeah, that's a pretty good way to handle it, I like it.
And yeah, cap it at 10. Nice and simple.
How would one start getting into Magic nowadays? Some popular meetups that are around me have been brought to my attention, and it seems like fun. Is it even worth it to get into? I'm not foreign to the idea of TCGs, dabbled a bit in Yugioh and Pokemon, but I could never take either seriously (Yugioh because decks are constantly outmoded by what's new and hip, and Pokemon because it's clearly marketed towards younger audiences). Thanks in advance.
>>54949752
>How would one start getting into Magic nowadays?
Depends on what you want to do. If you want to have some fun with your friends, throw a deck together and play. If you want to play casually with strangers (like it sounds you want to do): find out what formats are popular among that group, throw a deck together in that format and have fun. If you want to be more serious: draft first and learn the game well, study the format you want to play, trade/buy singles, build your deck, then wreck face at FNM.
>Is it even worth it to get into?
In my opinion, sure, as long as you can take the good with the bad, you re not a thin-skinned fop, and you can legitimately have fun whether you win or lose.
its alot easier to get into when you have a friend thats into it as well. My friend introduced me and i played for a bit but i wasnt too into it because we never had time to play. a couple of years later he asked me if i wanted to play again and i started getting back into it. i was able to convince my other friends draft. thats when i got REALLY into it.
I would recommend going to sealed events like pre-releases. there arent preconstructed decks so its somewhat even playing grounds. people are pretty easy going if you go to a small local game shop for the event. you essentially buy 6 packs and make a deck from it.
i did sealed for a while because i didnt have any cards. i eventually moved into draft because of my friend and now its the only format i play. I'm slowly picking up constructed formats as my collection builds up.
if you want to get into constructed formats its best to find a group that would be willing to play with you.
the next pre release should be happening in september so if you wanted to participate, it would be good to follow the spoilers for the newest set ixalan and then just go to a local game shop to see what its like.
>Is it even worth it to get into?
I'd say it is to a degree if you have friends that are into it, and/or the crowd at your LGS is tolerable and not super smelly or asshole-ish
Looks like i have no idea how to make a magnet link
https://rutracker.org/forum/viewtopic.php?t=5354956
The only thing not in this torrent is the Strand short film: you can find it on Youtube
https://www.youtube.com/watch?v=C5_wiYzHZ70
>>54949245
NU MEN ERA
>>54949497
cuck
Whats the happiest ending for a character you've ever experienced?
What was the most satisfying?
>>54949087
No one in that picture looks happy to be there.
Not the voice actress, not the penguin, not even the cardboard cutout.
>>54949087
he died defending an orphanage
"No casulties. I^)"
Final words of Cro the barbarian that though he was a paladin.
Became A Khornate demon prince alongside her best friend a Demon Prince of Tzeetch and both decided to take a fucking break and rest for a little.
Does anyone have advice for talking to our DM?
The problem: The game has no teeth. Nothing is dangerous, or there is nothing present to be dangerous. We are in a Fallout setting.
>first exiting our vault
>see raiders escorting slaves
>we want to help, we're good little boys
>slaughter the battle hardened raiders with no effort whatsoever
>clear an entire TOWN of them
>no injuries
>we chalk it up to DM's inexperience with the system making enemies too weak
>have never seen raiders again
>radiation doesn't seem to exist
>except in small areas, where it's instantly deadly, requiring radsuits
>we have radsuits
>there is never any hazard or enemy of any kind in radioactive areas to threaten the radsuits' integrity and create danger
>almost all buildings are empty, unlooted, and structurally sound
>no ghouls, no traps, no rotten floors to collapse, nothing
>we spend hours being cautious, only to be 'rewarded' with the mcguffin we came for after zero conflict
>one of the few occasions where there IS something in a building
>it's a mutant creation that goes from dormant to Halo Flood shit spreading across the wasteland in like 2 turns
>I should mention the DM let us steal literally dozens of chemical warheads and we found 6 literal NUKES (actual city obliterating nukes) earlier
>we call the only nearby town, tell them to shoot anything weird, and run home to grab some superweapons
>we just lob a few chemical warheads and it's dead before it can really spread, as the core dying killed the drones
>looting a building
>open a door to 3 supermutants
>we're legitimately excited because holy shit combat
>tactically retreat and set up an ambush
>slaughter them without effort when they come after us because we waited around a corner to bushwhack them
>apparently that's enough surprise to 1 shot supermutants
cont
>>54948464
>Does anyone have advice for talking to our DM?
Try talking to your DM and saying the things that you typed in your OP.
>>54948464
cont
We ended up in an odd cycle of doing nothing before finding an enemy beyond human comprehension and nuking/chem blasting it. Hell, even some stuff we could have dealt with we blasted off the map because we could. In and out of character we realize we're flush with superweapons, so why take the risk?
We had a couple of good sessions where he actually managed to somehow create an interesting hazard in a building and a good combat with hostages to prevent us from just gassing the place. However our last session was another trip to a featureless, pointless, empty complex. That was 4 weeks ago. A couple sessions were lost to legit reasons, and the other couple are due to people just not being arsed to show up to another 6 hours of 'perceive at the empty room' simulator.
Is there any way to salvage this?
try screencapping your posts and sending them to the gm
I'm not a stranger to world building but I have always just kept loose notes and a strong idea of my settings, communicating them to my players during the game.
For my next campaign I want to present setting details to my players first, since I'll be running something without traditional races and particular magic rules. How do you usually organize setting information for your players /tg/? And what're your preferred methods of world building?
how do the Dawi even live, what do they farm?
what food can you even cultivate, living inside a mountain?
If it's a lot of information to absorb, type it and print it. They can read it before hand and the have a reference document in game so you don't get bogged down with questions during game time.
General description of the world, races, agriculture, landscape, social organization and governments, that type of shit.
Then launch into magic and any other specific shit. Give a brief description of the races in the first section, and the detail it in the specifics section. If you have a detailed history for the setting, you should probably do it here.
>>54948242
>How do you usually organize setting information for your players /tg/?
A wiki which all can acess from anywhere and players can add and modify their characters. One of them might even help adding stuff.
https://plans.pbworks.com/signup/basic20?utm_campaign=mcgetyourown&utm_source=personal
>And what're your preferred methods of world building?
-I don't even know which are the methods, but the former's campaigns are more or less integrated into the setting's timeline. I impose my own and somewhat arbitrary limits to foster creativity. Said limits were often "how do I make sense of this idea X had for his character's hometown/kingdom?"
-I also try to make each place having an exceptional characteristic/theme based on something not magical, like a city which mines a lot of cinnabar or one repopulated as a not!Las Vegas with gladiators. I try to derive the rest from that.
-Being realistic is not the same as being believable, and I favor the later. Reality is too silly, random and lacks proper narrative coherence to be a guideline.
-Reading crazy websites where someone tries to argue about the links between electricity, gravity and vimanas helped me discern about how to make fiction believable. Specially the cosmic rules of the setting's universe.
That's all which comes to mind right now. I might help with specific questions like "how to make swamp kingdom?" and other worldbuildings.
>tfw I've signed up for 5 simultaneous campaigns over 4 different systems, each with different groups
How badly have I fucked up, /tg/?
Depends on how much free time you have.
>>54947994
ForeverGM here. Players like you are the bane of my existence.
> anon can we reschedule your game? The time slot you picked overlaps with this other game I've just joined
> No, that time doesn't work either
> No I can't play then, that's my rogue trader game. How about Thursdays at 2pm?
> What do you mean "job"?
>>54948316
Sorry, anon. If it makes you feel better, all my games either run once a week or at ungodly hours into the night.
Previous thread: >>54932100
>Pastebin:
https://pastebin.com/7HiVphFm
>News
https://www.kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
http://theonyxpath.com/a-brief-respite-before-the-deluge-monday-meeting-notes/
>Question:
So what do you think of the Contagion Chronicle?
>5th editons cliffnotes
https://pastebin.com/cp0r59da
>>54947917
>So what do you think of the Contagion Chronicle?
I think that the Magefags have finally gotten their way. Now we will never have a book helping us nerf them down to appeasable levels.
I also think you're a fag.
>>54947917
Contagion Chronicle being related to Infrastructure is going to piss everyone off but I like that it's going back to the Horror Recognition Guide. I still wish it was just a big book of mechanical and thematic crossover advice, though.
Hunter players: What's the most fun hunt your cell ever went on?
Also general Hunter storytime, oWoD and CofD
Your party from the last/current campaign you are participating in, is transported to the "House" of pice related, and now must find a way out without dieing horribly. How do they fare?
>Dwarf prince with half a foot of high-tech powerarmour with psychic entire dead race powers
>Incredibly inteligent hacker lizard who would be useless in a low-tech house
>psychic alien experiment that can heal things from the "Gene pool" of things she ate.
>Everything-Elemental that once managed to glass half a desert and an entire army.
>We once killed a dragon the size of a small town and won by the scruff of our necks
I dunno if we can survive...Maybe if the hacker lizard could bring his slave proxies he genetically modified to be better than him in certain situations so he can send and control those ones instead of being on the field. Woulnt be an easy meal tough.
>>54947788
If they proved to be too difficult to eat, then It would just get bored and throw them down the drain most likely, or just let the other eldritch horrors deal with them because of how lazy it is.
>>54947681
What went wrong?
>>54947569
She forgot to wear makeup.
>>54947569
>Clearly demonstrate ability to transfer souls into statues
>brings everyone back as rotting mummies instead
>don't even bother transferring tomb king souls into golden statues
They're fucking idiots, that's what went wrong
>>54951040
they were promised golden bodies
Last time I looked into this is was incomplete, but it looks like someone took the time to balance it some more and flesh it out somewhat.
Has anyone tried it since then?
https://1d4chan.org/wiki/STALKER:_The_RPG
>>54947451
Just use Twilight 2013 to run a STALKER game; it would work much better. You barely need to homebrew anything either, just some armour and the mutants.
Twilight or I just home brewed my own ruleset. We have a Facebook group - still designing the rules as well. Pic related - it's for a smaller scale/gives a bit of a wargaming feel and a "pick up group" vibe to play at local stores
>>54951835
Check fb for "rpg stalker" group should show