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Archived threads in /tg/ - Traditional Games - 275. page

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I'm looking for some character inventory art. Specifically a particular one that had a female with a radio and a gun on it.
17 posts and 16 images submitted.
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>>54977889
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>>54978004

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I'm doing a bountyhunters game set in samurai not-japan (with some steampunk tech to have space for adding whatever shit i come up with)

I need to have some interesting bandits to catch. What are some criminals with a nice twist to them I can use?
10 posts and 4 images submitted.
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>>54977734

A man using dark science to produce endless replacements of himself, cheating death every time; the realm will not be free of his mischief until the source is destroyed.
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"Bandits" who are just samurai that the Empire grew tired of, dislike, and don't want to pay anymore. Don't need to pay traitor bandits, right?
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>>54977734
Was going to suggest wokou, but perhaps not!chink foreigners specialized on small unit tactics might be more interesting and challenging:
http://greatmingmilitary.blogspot.com.br/2017/03/chinese-infantry-tactics-p2.html
http://greatmingmilitary.blogspot.com.br/2014/08/unique-weapon-of-ming-dynasty-lang-xian.html

In any case, links for wokou:
http://greatmingmilitary.blogspot.com.br/2016/06/enemy-of-ming-wokou-p1.html
http://greatmingmilitary.blogspot.com.br/2017/01/random-mythbusting-part-2.html

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>Dis git kuffs youz upzide da head
>"Oi! Iz youz a gorker er a morker?"

Wat do?
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Did he hit me from the front or behind
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>>54977616
Behind
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>>54977603
>Tell the Goff lad i'z Gork,
>Punch out iz teef cos i'z ak chuly Mork

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How would Rokugan do in Warhammer?
12 posts and 1 images submitted.
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Crab clan would probably fair better than the rest.
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Is their magic bullshit as good as Bretonia's? Cause if not, they're gonna need to start making guns
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>>54977437
I dunno, Cathay seems to do all right anyway.

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I have a question for you guys, because I'm curious how players would feel about it: How would you feel about playing a game that, no matter how well you play, would eventually result in failure?

Think of it like the Alamo; you could win individual fights or survive for a long time, but eventually the vastly superior enemy will defeat you. The game is all about trying to prolong that fight as best you can and make the best of what you have. And about one heroic final stand.

It seems an odd concept, compared to the average RPG which is generally neither winnable or able to be lost because there are no set conditions for either. But Its also the sort of experience I would like to undertake. I just want to know if I'm alone in that desire.
15 posts and 2 images submitted.
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>>54977347
>The game is all about trying to prolong that fight as best you can and make the best of what you have
You can still "win" this game then. Obviously it wouldn't count as a win in real life terms, but you can still give your players a success/failure trigger. Using your Alamo example: you need to hold the fort for at least 24 hours to buy time for the reserves to muster up so they can be ready for the coming counter-attack. The less you hold the the less likely they can be ready before the enemy preemptively strikes. Holding for longer increases the chances of your allies winning even more. PCs still die in the end, but you can still give your players something to be proud about accomplishing and maintain tension since there is more to lose than just your lives which you have already lost in this scenario effectively.
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>>54977347
Sooo... rougelike?
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>>54977347
Delta Green is like this, although for the long term. Humanity will never truly "win", but your group might be able to...for a moment.

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>You want to siege a city.
>They fly away.
>Your mages are not strong enough to pull them down.
>Tech is 17th century

What are you doing?
38 posts and 5 images submitted.
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>>54977071
Shoot them with harpoons.
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>>54977071
>wait until they fly over a forest
>set the whole damn forest on fire
>city chokes to death on smoke

Alternatively, just fortify the best landing places with access to water and other resources, then poison the rest. They have to come down eventually.
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>>54977071
I suppose you would infiltrate them with spies, find out whatever is keeping it afloat and bring it down via sabotage or assassination, or at least create enough mayhem to leave it vulnerable to another approach, probably involving those mages you mentioned, or airships if the setting is cool enough.

We had a thread similar to this a while back , but it didn't really get anywhere thanks to certain autists, so lets try this again.


What would 40k be like if Chaos were more...chaotic? More diversified and not dominated by the big 4? What if it wasn't the acausal, monolithic superpower it is in modern lore but instead a reflection of mortal emotion and thought, and a battleground for countless gods and warp entities.
How would the Heresy play out, if it would at all? What about the fall of the Eldar? What cool gods can we come up with, and what are their servants like
33 posts and 13 images submitted.
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Hopefully we'd see more chaos xenos. Tired of just seeing Dark Eldar and nothing but human cultists. Chaos should be a hodge podge of all sorts of races.
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>>54976524
And hell, other than CSMs you don't even see humans that much. It's really kind of dumb.
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>>54976513
Not entirety true

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Are there any other exploration games worth checking out?
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>>54975830
minecraft
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>>54975830
I wanted to like it. But the 4 sessions of it felt obtuse and the amount of successes you needed to actually do anything as a player was to high in my experience.
With a better dm it might be more fun, but it always felt like the game was bleeding me dry on resources for pretty much anything. Keep in mind that you always start the game being in debt, with interest rate stacking up.
You want to use a warpgate? That's more credits that you need for your debt as a toll payment.
You want to explore a new area? Buy a starmap with the credits you need for your debt.
If i wanted to be reminded of paying of my vehicle and/or house, i'd just look around me.
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>>54976647
Does it at least have half-way decent art to steal for better games?

Happy Birthday edition

This thread is meant to inspire Lovecraftian /tg/ (like Delta Green and CoC) and discuss Lovecraft's works for inspiration along with anything else that fits into this genre or takes place in the Yog-Sothothery.
>Previous Thread:
????

>The Texts of Lore that Men were not meant to know:
http://www.eldritchdark.com
http://www.hplovecraft.com/writings/texts/

>PDF Archive:

>Call of Cthulhu
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu
https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

>Pulp Cthulhu
https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4
__________________
>Flash Gordon's Space Opera
https://docs.google.com/document/d/1LJ_beiUVa7mpeKJGPBvH2yQCMDVWXLGawz4K39Rea8Q

>AM1200
https://vimeo.com/102372269

>Recommend things to put in the next OP
>Please create a new thread when the Bump Limit has been reached and we are in the Lower Pages or if the old thread dies.
>If you don't, Nyarlathotep will shitpost in other threads
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interesting general
how do you portray cultist in an interesting manner?
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Totally new to CoC in an TTRPG sense and wanting to try getting into Delta Green. What edition do I start with, or does Atchung! Cthulhu / Cthulhu Wars capture the "Military guys fighting the mythos but probably dying horribly in the process" feeling better.

To put things in perspective I'm an SCP / WoDfag and looking for something to capture that GOC / Hunter: the Vigil feel because neither of those settings are cutting it anymore.
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>>54976802
A lot of the time, cultists seem generic because the lot of them wear robes and chant and act predictably weird. Why not just, like, have a normal-looking guy with a brutal-looking altar stashed away in the attic who offers entrails of all the dead cats in the neighborhood to the resident flesh dimension ghoul?

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I decided to finally get around to running this, and I need some advice. The game is Pathfinder, and I'm Gming for a group of five, all fourth level. I think I've figured out a couple important things to make this actually functional, and not a frustrating grind.

First, the switches that change between the tesserects require five people to stand in a circle and touch a pedestal, teleporting them to the corresponding pedestal on the other side. This will keep them from splitting up too much. It also works well with how I intend to flavor this place, as a magical prison. A series of interconnected demiplanes, requiring five humanoids to move through. Everything else is trapped in it's own tesserect.

Second, each door is identical, even the top and bottom hatches. They're all perfectly centered in their own wall. The size of the rooms are not all the same, just always perfect cubes.
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>>54975214
Third, the players have to be constrained in their movement somehow, otherwise they would be overwhelmed. I'll be starting them in the center room of the blue tesserect. The blue tesserect's center, east, west, north, and south rooms will be split vertically in thirds, and the players will start in the middle third of the center cube. This means they will not have access to the switch, or the top and bottom hatches in any of these rooms. This means the top and bottom thirds of each of these rooms will be difficult to access. For the four surrounding rooms, the top thirds will be completely inaccessible, and the bottom thirds will only be accessible through the switches. The top and bottom thirds of the center cube are only accessible from the top and bottom cubes, respectively, and these rooms are only accessible from the double cube. This means the players will have time to figure out that the doors don't work exactly like they would expect, and that they must understand or luck their way through the double cube (which will be full of murkey water and nothing else) before they have access to any switches, and thus any other tesserects.

Fourth, the bottom rooms accessible only by the switches will be the goals of the dungeon. To escape, the pics must reach these four bottom sections and activate some magical alignment rune or something, and once they do all four, they'll be able to teleport out. Therefore, at each of the other ends of these four switches, I'll be placing a boss that they have to defeat. The goal then becomes 'kill the four bosses'.

Here's an image to help understand the thirds thing.
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>>54975267
Fifth, the eight tesserects will each have their own unique theme. The blue tesserect will be generic thassilonian ruin themed. The red tesserect will be cold themed. The green tesserect will be jungle themed. The purple tesserect will be bayou graveyard themed. The orange tesserect will be desert themed. The light blue tesserect will be spider/ghost themed. I don't have an idea for the pink tesserect yet. The yellow tesserect is prison block themed.

I need ideas for individual rooms for every theme, and just feedback in general. Thanks /tg/.
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>>54975214
How large are all these rooms? 3x3?
Do the rooms have different structures within them?

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Happy Nurgling Edition

resources
>pastebin.com/Cb3X4ZKW

Core rules
>https://www.games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules

Skirmish
>https://mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

General Handbook
>https://mega.nz/#!nMpnGQBS!Ew5rz8JMzKi5e7_mtN9nibMGY3UWO5jwOl8DIf9UZ1I

Army builder
>https://www.warhammer-community.com/warscroll-builder/

Custom Warscroll Designer
>http://runebrush.pa-sy.com/warscroll/

Old thread: >>54971420
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My taint is tender
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First for Skaven are cute-fluffy
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>Introduce brand new Artifacts for almost everyone
>Increase the fuck out of Battalion costs so you can barely field them.

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>Upon reaching the marketplace deep within the forest, you hear that tonight many spirits of the woods can be encountered here
>only a few hours later, a mischievous looking woman with a fox pup draped over her arm and a flock of masked and concealed children behind her asks the druid about how much he knows about shapeshifting.

wat do?
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>>54974884
Ask if I can hug that baby fox, because it is adorable. Come on, lady, don't hog the cuteness for yourself.
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>>54976190
have another one
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>>54974884

To whom will the lesson be received? The babe in your arms or the seedlings that follow in your footsteps?

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has anybody played Ryuutama? How was it? What's an unusual campaign like?

I bought the game on a whim a few months ago and after reading through it felt like the author did the worst job at compensating the apparent freedom of the setting with how strict it is when dealing with the traveling itself.
As in, the game let's you basically construct the whole world from scratch like this was simply a set of light rules to experiment upon, but then goes out of its way into restricting the PCs functions in the party, or how to deal with combats and the travelling itself.
Art was nice, though.
25 posts and 1 images submitted.
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>>54974635
Meant to say a usual campaign
>>
>green dragon wants tales of friendship and comfy, and this is a good thing
>red dragon wants tales of bravery and thrill, and this is a good thing
>blue dragon wants tales of wisdom and pondering, and this is a good thing
>black dragon wants tales of sadness and suffering, but somehow this is also a good thing
>>
>>54974702
>one of black dragon's items literally forces you to kill NPCs all the time
>you get nothing in return
Why would game have a mechanic like this?

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Which one is the worst?

And why is it none of them?
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>>54973967
Worst as in what?
Badly written, most evil, weakest?
Khorne at least had the worst change during the history of warhammer.
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>>54973967
All of them are worst, because they aren't actually chaotic despite their collective name implying just that.
Chaos Gods (well, besides Malal) are dogmatic as fuck.
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>>54973967
Any of them is the worst, I'll pray for your soul while I track your IP.

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New Nurgle Daemon for AoS edition

Also new FAQ for Chaoscucks

>Necromunda is coming back.
https://www.warhammer-community.com/2017/08/13/breaking-news-necromunda-returnsgw-homepage-post-1/

>New Chaos and GK FAQ
https://www.warhammer-community.com/2017/08/20/chaos-space-marines-and-grey-knights-updates-now-availablegw-homepage-post-4/

>Konor Campaign: Chaos getting cucked, again.
https://konor.warhammer40000.com/

>Check your local store's contribution to the Campaign.
https://warhammer40000.com/fate-konor-galaxy-flames/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/
>Codex: Chaos Space Marine supplement for Daemons, Thousand Sons and Death Guard players
https://www.warhammer-community.com/2017/08/13/daemons-and-thousand-sons-in-codex-chaos-space-marines-aug-13gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing the Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
451 posts and 101 images submitted.
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first for thousand sons
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>>54973736
>>
>>54973760

Which are still cucked and made borderline unplayable by the new dex and FAQs did not even touch them.

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