Fluff v. Function Edition
>Rules
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Stale old PDFs
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
First for Sisters of Battle Soon
And the trashcan they belong in!
Are the 100 Mutant Rabble effective enough tarpit for a list like this for the artillery and heavies to do their thing?I REALLY wanna get a Great Brass Scorpion and a Knight
+++Renegades CAD+++
++HQ++
(5) Renegade Command Squad 65 pts
-Bloody Handed Reaver
++Troops++
2 (50) Mutants Rabble 330 pts
-Mutant Champion
-Flak Armor
++Heavy Support++
2 (3) Renegade Rapier Laser Destroyer Battery 140 pts
-Militia Training
(4) Renegade Field Artillery Battery 130 pts
-Militia Training
-Quad Gun
++Lords Of War++
Great Brass Scorpion Of Khorne 700 pts
++Fortifications++
Aegis Defence Line 100 pts
-Quad Gun
+++Forsworn Detachment+++
Renegade Knight 385 pts
-2 Heavy Stubbers
-Thunderstrike Gauntlet
-Battle Cannon
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>49760766
But will Jump-Chan give me the punishment I so richly desir-deserve?
>>49766862
But then why did she give me Balefire if she didn't want me to slowly break reality wit it?
Also, a question about the Mistborn jump; assuming that, for Feruchamy, the size of the metal object denotes how much of whatever aspect you can put into it, what would be the max capacity for a ring? A bracelet? A necklace? How much jangley crap am I going to have to wear here?
Hey, dirge? I'm the guy who offered a few days ago (at least, I think it was a few days ago, between my fluctuating lucidity and how much I've been sleeping I've kind of lost track of the passage of time) to critique the Sidonia scenario once I was feeling less sick. I think I have an idea to make the ending less "chunky", as you put it. That seems to come from the sudden importance the plot puts on the Sidonia. The traitor all of a sudden decides to reveal themselves and flee the ship for no apparent reason just because they're in the same system as it, and once you meet up with it properly the crew of your ship is finally able to recover the logs and memories of what happened at Archangelsk Shipyard.
My idea is that you work with this, drop hints earlier in the text that the Sidonia might be the clue to figuring out what happened. Maybe put some mention in entry for the Aposimz that the investigation crew tried to access its memory banks to see if it had more complete records, only to find that they were also corrupted, and then have the narration suggest that finding an intact Seed Ship could answer the mystery. I'm sure you could find other places to put in some references to what happened, too, you're a better writer than I am.
Anyway, that way when you warp to LEM and find that the Sidonia is RIGHT THERE, it makes sense to the reader that the traitor would try to escape. They're at risk of being found out, they have to leave. For added plot cohesion, perhaps say that Ochiai's research into "psychokinetic" mind control originated from the Sidonia's records of Heartbeat/Heartbreak, making his insistence on destroying you not just his arrogance but also impulsive fear. He's afraid of what you might be carrying.
Anyway, I don't know how well those ideas would work with your intent for the scenario. I think it's probably close to what you wanted to convey, but I could just be assuming. In any case, I hope that my commentary will be of at least some use to you.
What happened to them?
The design team didn't like them so they killed them
>>49764056
Eaten and blowed up.
>>49764056
They all spontaneously vanished out of existence.
Describe your sex life with a CCG card
the only accurate answer for fa/tg/uys
>A wroth-filled farmer joins your party.
>He is eager to avenge his salted fields
>Extra pair of hands to carry shit
>Prolly knows how to make decent food with the bare necessities
>Mundane upbringing and outlook would bring different opinions to the table than what's normally seen in adventuring groups
I'd give him a shot. Hell, if he was polite I'd enchant his scythe.
>Plot twist: The party salted his field (it was just a prank bro)
>>49758065
>The cleric reaches for a dictionary: He has no clue what "wroth" means.
>The wizard takes ten minutes to Contact Other Plane to see if letting this guy join is a good idea.
>The rogue is disgusted when the farmer's pockets contain no wroth.
>The fighter reaches for a dictionary: If the farmer can tear it in half bear-handed, he's in.
Eternal Edition Wars Edition
Previous thread >>49709627
>Pastebin full o goodies:
http://pastebin.com/7sSgGVPH
some actual plays from one of our posters
http://pastebin.com/u/Aspel
Promethean 2e is out
http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition?manufacturers_id=4261&language=en&affiliate_id=498510
>Mage 2e Errata
https://drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view?usp=sharing
>new mega
https://mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw
This week's Monday Meeting Notes:
http://theonyxpath.com/stretch-those-goals-one-two-and-one-monday-meeting-notes/
>Question
Are you a fan of WoD, CofD, or both?
Hardmode: Which games?
PS: Check out the Scion Kickstarter
https://www.kickstarter.com/projects/200664283/scion-2nd-edition-tabletop-rpg
I don't even play this game, but that OP image is tempting me to start
>>49728736
>Question
>Are you a fan of WoD, CofD, or both?
>Hardmode: Which games?
CofD, I don't feel as boot strapped, and I have plenty of room to do what I want and tell the story that the group wants too. Everyone can be what they want.
Favorite Lines so far.
Werewolf the Forsaken
Beast the Primordial
Mage the Awakening
Least favorite but I'd still play if invited...and bribed with pizza.
Vampire (Mask or Requiem), though no pizza needed if you let me play a beast in the Vamp game if it's requiem.
>>49728792
>for the most part they're all very reliant on stereotypes
You mean "archetypes"
https://www.youtube.com/watch?v=LhekbFXGFpY
I just discovered that my country only RPG magazine is coming back after ten years. To celebrate, let's roll a random character in one of the scenarios for the system they created.
The scenario should loosely translate to Star Light Brigade, and is a mecha anime inspired scenario based on the space 1700s.
To start, roll 1d6 for Gender.
Translated PDF coming soon.
Rolled 5 (1d6)
>>49767684
In this scenario there are three races:
Humans, Evos and Animal Companions.
Evos are basically space elfs, who started as genetically modified humans made to work as slaves in harsh planets and now are free, but considered lower class citizens.
Animal Companions are genetically modified animals who are made to be pets for rich nobles, but actually posses human like intelligence and can talk (and pilot mechas if needed).
This may not be the final version of the tables, warn me if you find any errors like repeated options.
>>49767739
With an odds result we are a lady. Now roll 2d6 for our race.
Rolled 6, 6 = 12 (2d6)
>>49767791
Can I get a mecha penis later on?
What's a good, simple and entertaining board game that normies can get into and that isn't bullshit like monopoly etc.
Settlers of catan is pretty popular
four words:
Kobolds Ate My Baby
>you only have to use 2 six sided dice
>character creation is random
>The rules are very basic
>The rules encourage getting drunk and doing dumb shit
It's perfect for getting normies involved!
I'm very fond of Splendor for getting normies into board gaming. It's a card game with lavish artwork, satisfying tokens, and a tight core design that allows for high level play while remaining accessible.
The basic conceit is that it's a game about buying gem mines of five different colors with a certain combination of gems of the same color, and each mine generates gems of its color to make future purchases of mines of other colors, and you're trying to set up a gem generating machine that will outpace the other players with raw purchasing power.
D&D 5th Edition General Discussion
>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>/tg/ character sheets
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
> Encounter Building - Unearthed Arcana | October 2016
http://media.wizards.com/2016/dnd/downloads/Encounter_Building.pdf
Previously on 5th Edition General: >>49755593
Thread Questions:
What features would you like to see the Psion have? How can it best differentiate itself from existing classes?
How would you guys change Sorcerer to make it not just a worse Wizard who gets to nova like crazy a couple times a day and may get a couple points more AC?
The lack of rituals, the laughable number of spells known, and the complete lack of any form of upkeep on short rest (whereas even a Wizard gets to regen spells once a day) just makes the Sorcerer feel like the Wizard's lamer cousin.
>>49764179
Sorcerers aren't confined by items, if you even bother playing with that rule
>>49764189
I'm not sure what you mean.
Are you saying that Sorcerer's don't need material components/don't need a focus? because that isn't true
What do you guys think about Thrilling Intent? How foes it rank among other RPG podcasts to you?
Also some art as we wait for discussion
>>49754977
>>49755005
How do you feel about Forgotten Realms?
>>49728959
I have no strong feelings one way or the other.
>>49728959
I don't remember.
>>49728959
I don't know enough to really judge it, and I haven't heard anything interesting enough to make me want to learn more about it.
New movie about Dorfs
Watchu think
https://youtu.be/7XFwdw_qd7Y
>>49754408
>>49754408
Tentatively interested.
>>49754408
>In this steampunk, fantasy adventure, a collapse imprisons three Dwarven miners who must now work collectively to combat starvation, despair, and a mysterious creature. Further complications arise when one of the Dwarves learns of their joint, morbid fate and must decide whether to tell the truth, or keep it a secret and preserve hope.
Looks pretty cool, OP. I'm down for two hours of dwarfiness.
Have your players (or indeed, yourself as a player) done anything so creative that you were actually slightly stunned by it? Have they seen an especially ingenious solution to a puzzle you'd never thought of?
My players were always pretty good at this, taking little details I'd said and using them in ways I hadn't anticipated. One moment in particular was when my players had to infiltrate a wedding. I'd mentioned before that, in the city of Rithmere, there was a caste of seers who wore hooded robes and were typically seen as untouchable by the law.
Now I'd expected the bard to have an easy enough time infiltrating the wedding, and he proved me right, offering both alcohol to the nervous bride and his services as a musician for the ceremony, and was invited, but I'd honestly expected the other two to have to sneak their way in. And the ranger did, climbing his way up to the roof and watching through the translucent stained glass windows. And then I turned to the rogue and asked "What do you do?", expecting him to say he was going up to the roof as well, or perhaps unlocking a back door, and he just said "I put on my hooded robes." Confused, I asked "What hooded robes?" and he casually replied, "The ones I found in our first session."
Yep, around seven sessions ago I'd randomly put some robes in a chest guarded by an ogre (designed as a challenge for them not to fight, as they were level one), expecting someone to sell them, as they weren't spellcasters, but the rogue had kept them all this time and, barely having to think, used them to pretend to be a seer and infiltrate the place.
Now, the plan failed epically due to the ranger jumping through the ceiling and pissing off the heavily armed guests (including the best man, who was the best fighter of the party so he could protect the groom), but the first part of their infiltration pleasantly surprised me.
I see some holes in that plan. First of all, it strikes me as unlikely that one can pass as a seer just by wearing just any hooded robes. Secondly, just because the seers are above the law doesn't mean they're welcome to any and all private events. Finally, even if your being a sage somehow actually manages to go unquestioned, one arriving unexpectedly and with no explanation would be seen as a huge deal. The kind of attention you'd like to avoid when trying to infiltrate a place.
>>49750689
Man you must be fun at parties.
>>49750271
>I was a big burly 22str 18 con fighter decked out in fullplate coated in the teeth feathers and bones of terrifying monsters
>some religious organization in the city we where in was doing a public execution
cool.png
>rouge party member tells me her men got captured and they are going to get executed too
cool.png
>b-but thats bad because blah blah blah blah im a cunt drow blah blah killed people blah blah murder is wrong well except when i do it blah blah blah
uhuh
>for some reason the cleric in the party is on board with freeing them and has a cool plan where he will Jfk the ropes the men are tied to just before they get hung but needs a distraction to get into position
>distraction is my middle name
>We wait for the execution to begin and some fat nobleman is standing on this big stage with the prisoners all noosed up and ready to go
>some guards are guarding the stairs too and they look pretty tough
>Just before they hang the prisoners after the nobleman's long winded
>scream "WAIIIT STOP THE EXECUTION" as i climb up onto the gallows
>"this man has stolen something from me far more valuable than treasure or life"
>the guards start to circle me while the noble and the crowd stare
>"this man has stolen"
>the guards start to tell me to get off the stage
>"MY HEART"
>the entire crowd goes berserk with laughter the nobleman says "dude litterally any other time but not now"
>entire party laughs
>dm laughs
>cleric shoots a guiding bolt perfectly through all 5 of the ropes
>i quickly behead the nobleman to prove im not gay
>ride off into the sunset with the rouge's cohortspush one of the cohorts off my horse because he was a dick and he gets killed by guards
feels good man
How do you make a knight interesting.
I want to play a knight, but I can't think of a quirk or trait that properly spices up a sword and shield toting character without it being some stupid 'for honour', or super edgy.
>>49750161
Knight is all about honor, otherwise they wouldn't be knights. That's what separates them from a dude with a sword and shield.
You could always go with a Don Quixote type...
>>49750190
Or be like Edward, the Black Prince, and be fighting in disguise, without regard for your name.
How does /tg/ feel about the idea some newer games (PbtA games, Fate, etc.) nowadays have of giving players some direct say about other players' character creation? Is character creation sacrosanct or does it contribute to investment and cooperation across the group?
>>49749183
>some
I'm open to suggestions and input from other players, but that shit stays as SUGGESTIONS. Suggestions that I am completely free to ignore, consider retarded, and not use if I so wish it.
To actually make it part of the game rules and take away my ability to veto things I don't like... yeah fuck that. It's MY character, I'm the one playing the character, fuck off and let me make a character I want to play.
>>49749183
>Is character creation sacrosanct or does it contribute to investment and cooperation across the group?
The latter. A lot of the concepts in Fate are just things good GMs and players learn to do naturally after a lot of play, but presented - ostensibly - for newbies.
While there's nothing wrong with everyone coming to session one with a character, especially if you're doing a traditional dungeon crawl, I think it's better if everyone comes to session one with a character that's in some way "on the same page" as everyone else's. This could be as simple as the GM setting some constraints. "Everyone should make a character who lost someone in the big war," for example.
Fate goes a step further and assumes the characters are already a team of some sort, or at least know each other and have interacted with past, in order to tie everyone's backstories together slightly. I can see how this would chafe some people, so it's going to work differently for every group.
What I DO like about Fate is how they make it explicit that chargen should be a clue to the GM about the kind of game the players want to experience. If a player pick the Warlord class and the Leadership abilities, then he probably ought to get to show off his skills and have a squad he gets to command at some point. If a player throws points into Drive and lists his backstory as "former stuntmant" you throw that guy a chase scene bone.
>>49749230
>To actually make it part of the game rules and take away my ability to veto things I don't like
Which games do that?