Hello /tg/. I recently started trying to come up with some ideas for a good, positive atheist fantasy campaign. I don't know of very much atheist fantasy fiction, however- much of the literature in the genre is non-fiction scientific books. The obvious source material,of course, is His Dark Materials, but it's quite different from what I'm working on and I'm very interested into branching into other things.
My basic concept is simple: building a fantasy setting around the tenets of atheism. To do that I've started with the following:
>the world is on the cusp of an enlightenment period. The local kingdoms have shaken off the shackles of the church and have entered a period of unbridled discovery. The church has been disbanded and scattered into the wilds
>The players serve as enforcers for the state in rooting out these rouge church bodies and stamping out mysticism. This includes traveling to far villages and debunking "miracles" (which would make for some cool puzzle / quest scenarios, as the players have to figure out the trick behind the local miracle.)
>The rouge church agents build cults around themselves and mislead communities, trying to build up a base of followers to attack the state.
>The "Mage" class is closer to an alchemist, making explosive potions or electrical gadgets.
>The "Cleric/Bard" is something like the a Witcher, in that they use potions to buff themselves and others.
Now obviously there are certain expectations with fantasy, and I won't attempt to get around them. There needs to be monsters and stuff. Which leads me to the One Big Lie of the setting
>It's set in the far future of a normal world, and monsters and things are the descendants of genetically engineered creatures. That's also why there are strange potions with unrealistic effects. The church knows this and uses the remnants of the old world to their advantage, unleashing monsters and hologram ghosts to cause false miracles and get their way.
Thoughts? Ideas? Suggestions?
>>49766529
The problem with atheism is that it's fundamentally boring, as it takes the mystery out of the world. And man, do I have a lot of shit to say about His Dark Materials but especially The Amber Spyglass.
>>49766555
>atheism is boring
Literally the only thing it removes is the presence of a god or gods.
Do you really think any subject not relating to god(s) is boring?
>>49766555
What problems are those?
And Athiesm most certainly does not take the mystery out of the world. In fact it makes everything much more fascinating. Theism lacks the joy of discovery since everything is already known by a god. There's no experimentation or learning, just repetition.
I made the thread so I get to choose the OP image edition
Vague hype subedition
>HHG FAQ
http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>30k TACTICA
https://1d4chan.org/wiki/Warhammer_40,000/Tactics#Horus_Heresy
>30k Tutorials for 40k minis
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Marine_Legion_List_(30k)#Building_Your_Army
>Red Books Links:
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww2.zippyshare.com%2Fv%2Fs15Jqk1t%2Ffile.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23!Jx1UGCTI!vMJN89z7p8tiEC7YOAj477g6RxDtJ7culVLF3q3godg
HH Book 6 - Retribution PDF:
http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
HH Rules:
Crusade Army List:
http://www.mediafire.com/download/1lprm5vd99yafa3/
Mechanicum Taghmata Army List:
https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents):
https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
Crusade Imperialis epub:
http://www.mediafire.com/download/meqp1hn5sa3d6gt/The_Horus_Heresy_%E2%80%93_Crusade_Imperialis_-_Army_Lists.epub
>Strawpoll links:
http://www.strawpoll.me/10558764
www.strawpoll.me/10663447
also reposting to be pdfied when the guy comes back
https://drive.google.com/open?id=0B6o7be8UuQA_eDUzbWVrQW9EbHM
Old Thread >>49725299
First for Fureans.
Something for Corax
Pathfinder General /pfg/
>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!
Monster Mayhem edition
Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq
Psionics Augmented: Psychic Warriors playtest: https://docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit
Bloodforge: Infusions playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit
Old Thread: >>49740720
So talking it over with the team, the KOP 4 playtest will probably start later today. Really, this KOP has a lot more 'weird' stuff in it than the old ones, but we've gone over most of the ideas we really want to hit, so this book just has a bit more off the wall stuff.
>>49749247
that dick though
And done-ish. Aside from tweaking numbers to be appropriate for levels, and adding more options, particularly Exotic Maneuvers, the Vaulter now reaches level 20.
I think I will package him with a few other classes that use the Maneuvers (like a Kamen Rider ripoff, and new kind of "Summoner").
40keks thread.
>>49746826
>>49746836
These posts are so unfunny you made me quit the internet for tonight.
Spooky Thread
Post things that are spooky
Post skellingtons.
>>49746247
Hey whats this skeletal technican from?
Starfinder, I guess.
No WIP thread on /tg/?!? Emperor's Teeth! That's HERESY!!!
>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here
>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart
>Painting guides, Uniforms & Heraldry books, Painting Videos, Visions, ebooks and White Dwarves:
https://mega.co.nz#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ
>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA
>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw
>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU
>Fuckin Magnets how do they work?
https://www.youtube.com/watch?v=w8Tkw7ttTIo
http://www.miniwargaming.com/magnet-guide
http://www.bolterandchainsword.com/topic/297605-tutorial-magnetisation/
>List of mini manufacturers for converting and proxy
http://pastebin.com/p6bVhGsg
>Stripping Paint
http://www.dakkadakka.com/wiki/en/Dakka_Modeling_FAQ:_How_to_Strip...
>On the consequences of insufficient ventilation
https://en.wikipedia.org/wiki/Chronic_solvent-induced_encephalopathy
http://www.hse.gov.uk/pubns/indg273.pdf
>Archive 1.1.0.7.6.3
https://www.youtube.com/watch?v=cSCOaowF2UI
>This planet is ours, witch!
https://www.youtube.com/watch?v=7_b-qBTul44
>Previous Thread
>>49729854
>Previous Previous Thread:
>>49702282
>Before That One:
>>49680644
>From the last thread
>>49745567
I have a mix of all sorts but mostly vallejo.
>>49745567
you got bad paint if its like that, gw is pretty similar to other brands, except overpriced. Vallejo, reaper, and p3 are the top ones used along with gw's. Vallejo is my personal favorite because of the dropper bottles they come with standard. But eventually you will start getting different brands until you have a huge mix from different manufactures, since some brands make paints that others don't have.
Any paint suggestions for painting Anrakyr? What blues work well for him?
Filename thread
>>49745898
Previous Thread: >>49730959
Pastebin: pastebin.com/vrqYhnpu
/d/ companion: >>>/d/7066540
>>49743612
Mystery Box
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>49731384
I'm looking at the Generic Universal Monsters jump, and am probably going to go with Undead.
What are some fun suggestions for undead monsters?Preferably something that doesn't require me to murder a bunch of people.
>>49742320
Did somebody say Shadows?
>>49742320
>S&S
Hype intensifies.
Post Fantasy Maps or Scifi maps or starcharts.
>>49741692
>>49741708
>>49741733
Character Art: Photographic edition
>bump
>Sláine Mac Roth... a bone-splitter, a reddener of swords, a pruner of limbs who delights in red-frothed, glorious carnage. No welcome visitor. Not a friendly face. Your lives would be prolonged for getting out of his way. Excellent with the axe and sword he is. Far from trifling the wounds he gives with his ungentle, woe-working weapons. Well damaged his enemies. Their tribes are full of vacancies.
>But I expect you know that yourselves now!
Here we continue the tales of Slaine, Celtic barbarian of ancient Ireland, his roguish dwarf Ukko, and his sorcerous companions Nest of the Dragons and Myrddin of the Ever-Living Ones. Sent back and forth in time to match the rough dealing of the Dev-Els of the Macroverse, Slaine’s band have descended into the alien prison-world of Gulag to prevent the awakening of one of the Dark Gods of Cythrawl (in a dungeon crawl with rules and everything accompanying each chapter!).
While the rules provided for the game are fairly primitive by modern standards, there's quite a few resources like maps, monsters and character portraits that could be useful to GMs. The story itself is quite literally a dungeon crawl too, hitting all the expected notes - rats, traps, orcoid guards and a truly horrible BBEG waking up at the heart of the labyrinth.
Previous thread >>49729457
"The Tomb of Terror" begins here >>49736140
Last page >>49740853
"Weirdly expensive decks" edition
Old thread: >>49725489
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
>CARD SEARCHING
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface
http://www.magiccards.info
First for equal appreciation for all colors.
>>49740777
Patrician opinion
So tired of all these disgusting subhumans that have favorite colors and colors they don't play
>>49740777
hear, hear!
Pathfinder General /pfg/
>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!
Culture clash edition
Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq
Psionics Augmented: Psychic Warriors playtest: https://docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit
Bloodforge: Infusions playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit
Old Thread: >>49729337
Reposting because new thread:
As an update to this >>49739388
Here's the rough draft for the healing ability:
Blood Ministration (Su)
Starting at 1st level, after a Hunter takes damage they have the opportunity to retaliate and recover a small portion of their health. If the Hunter is able to successfully damage a creature with a melee attack they recover an amount of HP equal to their rally modifier. The Hunters rally modifier is equal to 1d6, plus 1d6 for every two levels beyond first (to a maximum of 10d6 at 19th level). HP recovered in this way cannot exceed the total damage the Hunter received during the round that triggered this ability. This window of opportunity only lasts for 1 round after the Hunter has received damage. The Hunter can only benefit from this healing once per round.
Looking for feedback.
Reposting for opinions, particularly on Exotic Maneuvers right now and any unforseen conflicts.
>>49740748
So you gain the healing from hurting ANY creature any round you've taken damage? If you're, say, injured by a trap, you can poke a rat with a dagger to recover all damage you've taken, up to 1d6 per two levels?