Hey /tg/ let's discuss the 'punk genres and the best systems for each. Cyber punk, steam punk, diesel punk and any other 'punks you can think of.
My personal favorite is diesel punk but I've only found 1 system that is specifically made for it, akyro diesel age and the system is only ok. Anyone know anything that would run good diesel punk games?
>>54999167
I've looked at GURPS and I do understand why everyone shills it so hard. Just a personal preference of mine but I believe a master of one is better than a jack of all, I like my systems specific and made for a single purpose/setting/style.
Been doing Cyberpunk, Steampunk and Magepunk for decades with this and it's predecessors. Now that I have Golden Age, I can do Dieselpunk.
How do you make a narrative-focused game? Which existing narrative games are there from which I can take inspiration from?
Why make one?
Just use World of Darkness.
Seen HeroQuest 2?
>>54999101
>How do you make a narrative-focused game?
Focus on the narrative
Remember when you had to be smart to play role-playing games?
>>54998929
>Remember when you had to be smart to play role-playing games?
Name 1 (one) RPG besides GURPS that has complex math.
>>54998929
there is a difference between being smart and being unnecessarily obtuse.
>>54998929
Remember when you had to be 18 to post?
How do you reshape destiny?
With your fists.
>>54998907
win an oscar
>>54998907
Find the lady of the light, still raving in the night
Dinosaurs
Who /hype/ here?
Very hype, though we were spoiled on lots of'em already. Hopefully the commons and uncommons are playable
>Walk the Plank and Fatal Push exist for at least another year in standard and are already good for eternal formats
What the fuck WotC
>>54999308
Is that a bad thing? It's about time WotC made eternal playable cards more often, if they won't reprint old ones at least.
I don't know anything about it but I am curious to know what's good about it and what's bad about it, which editions people play, etc.
My players keep on going back to D&D all the time so I want something different that's good and doesn't have the D&D baggage.
>>54998790
>what's good about it
No levels. A skill and attribute system. Combat has the potential to be very lethal. There is a large amount of compatible supplements and systems available as well.
>what's bad about it.
Rules can be a little daunting at first. Like Gurps it has too many skills.
>which editions people play, etc.
I like MRQ2 or Legend. The Design Mechanism Runequest/ Mythras has an additional magic system if you want monks/ physical adepts.
>My players keep on going back to D&D all the time so I want something different that's good and doesn't have the D&D baggage.
You could try Pendragon. Knights of the round table adventures. Dice resolution uses a D20. It is also not too difficult to adapt the D20 roll high system to Runequest. Jus treat every 5% in a skill as a +1 bonus.
Runequest is a neat beast. It's one of the oldest RPGs, and it's developed its own nice niche. The game from the ground is somewhat more grounded and realistic than D&D. People will die in two or three hits of most weapons, hit locations, armor as DR rather than avoidance, etc. Runequest 6 (now known as Mythras due to licensing bullshit) has refined this to include a lot of special effects and maneuvers to perform in combat, like impaling someone with your sword, tripping them, disarming them, etc. It makes martial combat extremely interesting yet light enough to run quickly. The focus on a grounded character includes character creation, where your stats depend on your culture and you can optionally generate your whole damn family.
At the same time as this, magic is also a very big part. The game originally shipped with the setting of Glorantha, which has a sort of bronze age myth feel, bordering on gonzo at times. There's no hard separation or class system to prevent anyone from learning magic, and so most people know a couple little charms. In modern Runequest, this means there are a bunch of different magic systems that you can drop in and out of the system, from petty magic to weird kung fu sorcery. You can run something without magic or absolutely flooded with it, and it just werks.
(cont)
The three editions most people would point to are 2nd edition, 6th edition, and the new one coming out called Runequest Glorantha.
2nd edition is simple, concise at like 150 pages total, and has a lot of great material for it. It's a bit antiquated in design though. However, it's considered a classic for a reason.
6th edition, Mythras, is a bit crunchier and front loaded in character creation, but has a lot of interesting tools to play with, like those combat maneuvers and modular magic systems. It also has a bunch of great supplements, like sourcebooks for Rome and Early Medieval Britain, a sword and sorcery setting with dinosaurs on an island, and a book called Classic Fantasy to integrate more D&D style play if you want. I really, really recommend it. You can find a free version online called Mythras Imperative that has a simplified, stripped down version of the rules and see what you think.
The newest edition, Runequest Glorantha (or Runequest 4th Edition because Chaosium is a bunch of dickbags) isn't out yet, but has a pretty promising playtest that was just released. It's being built from the ground up to include more Glorantha materials if you're interested in that setting, and also includes a few more modern gameplay concepts like personality attributes based on the magical runes that define you. Unfortunately, it steps back a bit on the modernizing of the rules that 6th edition did, and has some kind of clunky opposed roll skills and an antiquated way to determine difficulty. It's a step back to 2nd edition in a lot of ways, for good and for ill. However, you really can't go wrong with any of them. It all depends on how crunchy you want things and what kind of setting you want to go for.
ITT:
>Things you wish your favorite edition hadn't changed (i.e. kept a previous generation's take on it or just never touched it entirely)
>Things you wish were kept from your least favorite edition
Not just DnD, obviously, anything goes.
I'm looking to compile a list of beloved mechanics for game design reasons. But, if it was just "what do you like/what do you hate" it'll be nothing but edition warring. So this is about recognizing your beloved's faults and appreciating your beloathed's successes. NOT why your favorite is the best and the bad one is the antichrist.
you take the good you take the bad
you take them both and there you have
the facts of life
the facts of life
>>54998777
Black and White series looked awful and played awful, but I do kind of like Ace Specs as a concept
>>54998777
I wish Pathfinder had reinstated Warriors getting a free stronghold full of (refilling) soldiers to lead at 9th level as part of their repairs.
It's really flavorful, and helps gives them 1. A way to do things your average Joe commoner couldn't with better numbers and more feats, and a kind of versatility full casters don't easily have without paying dearly and 2. It sort of forces roleplay out of a class often played as a "Are we in combat yet? No? *goes back to checking phone*"
I assumed that MTG was more of a reddit thing, BUT, i've recently started playing mtg, my only other experience is some yugioh a couple years back, MTG isn't that much different so far.
But i'm trying to build a white and blue deck, using Angels and Spirits, i wanted to get a lot of life link and use it along side the Drogskol Reaver for card draw. but i think i'm more interested in getting a hold of Elesh Norn to go along with a Godhead of awe i have, and trying to fill the field with Token angels and spirits.
The person i play with the most is a friend of mine that simply adores Slivers, help me shit on his day with my white and blue deck, i don't want to become a hard core asshole, i just want to make the deck competent.
If need be i can list my related cards, i don't have many, just some second hand cards and ones i bought cause i thought they looked cool.
>>54998493
>white/blue
Run the Sliver killer
>>5499
Wouldn't this counter act the idea of using Godhead of Awe and Elesh Norn together?
That would already destroy his squishier Slivers and with other buffing monster i would over power him,
>>54998493
I'm not sure what format you're playing, so it's difficult to give advice, I'm guessing you're not playing a format, so go ahead and look at EDHREC for ideas.
https://edhrec.com/tribes/angels
https://edhrec.com/tribes/spirits
Prehistoric Edition
Resources for Worldbuilding: https://pastebin.com/yH1UyNmN
Thread Questions:
>What was life like in your world before the rise of civilization?
>What kind of creatures existed then–did any of them go extinct?
>Who was the first race to advance technologically? What did they think of their more primitive neighbors?
>Are there still cavemen or cavemen-like people in your setting?
>Do the people nowadays have any knowledge of their prehistoric past?
>Have you ever run a prehistoric campaign? How did it go?
>>54998129
We already have a thread up >>54991938
>>54998665
That's a specific setting building thread (and kind of a dead one at that). These generals are meant for general setting discussion.
For example: I'm planning on a new setting where a semi-traditional fantasy world discovers a cheap and potent energy/magical source in Ectoplasm. Considering how spooky ectoplasm is, my setting will naturally gravitate toward gothic horror themes, but also industrial themes a la Iron Kingdoms.
Because Ghost-Powered-Mechs. I also imagine the races and landscape will be altered by proximity to ghost-pollution. Is it more interesting to make the typical monstrous humanoids/goblinoids even more monstrous due to this, or have them seem to succeed and adapt in the new world?
>>54998817
Seeing them succeed and adapt, especially culture-wise, would be more interesting, I think.
My players all want to play intelligent talking birds. How should I run this, /tg/?
>>54997783
In what setting?
>>54997783
>How should I run this, /tg/?
By getting a new fucking group.
>>54997966
Forgotten realms 3.5e
is anyone else tired of the direction w40k is going? does anyone not like the way the authors are taking the franchise? don't you wish all races got the same attention from GW?
Well i got kind of tired, so i sat and thought about it for a while. I want to make a really enjoyable alt universe to 40k. The main goal of this is too fix the issues before in my post. Now one person writing a setting is a bad idea, even GW has editors. so i have given it some thought and have put together what i consider to be some fixes to the issues i have.
I still do need some help, even the guidelines aren't set in stone. What i just want is people other than me thinking about this.
So any criticism is encouraged.
>>54997681
Not going to sugar-coat this OP, I hate all your changes. Literally all of them. Especially the Necron changes.
Tell me about the men of Iron ?
>>54997681
Tau would be cool as a coalition of minor xenos empires that have banded together for mutual protection against the Imperium. Less big suits more varied alien troops.
wanna start a sandbox fantasy pathfinder game, how do I drop my players into a sandbox. I want something interesting.
>pathfinder
Ugh
>>54997613
>haha
got me :^)
"Sandbox" is a retroactive grognard fantasy to pretend that their randomly rolled dungeons they made when they were 12 have some sort of integrity that actual campaigns with an actual plot don't.
Also, it's impossible to make one in Pathfinder, since the system breaks in half if you don't have appropriately scaled challenges.
Chest hair edition
>old thread
>nothing but shitposts
>New Chaos and GK FAQ. GK invuln cheese nerfed. Cult troops are troops again. Also Daemon Princes benefit from legion tactics, neat.
https://www.warhammer-community.com/2017/08/20/chaos-space-marines-and-grey-knights-updates-now-availablegw-homepage-post-4/
>Konor Campaign: Chaos comeback is on.
https://konor.warhammer40000.com/
>Check your local store's contribution to the Campaign.
https://warhammer40000.com/fate-konor-galaxy-flames/
>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/
>Codex: Chaos Space Marine supplement for Daemons, Thousand Sons and Death Guard players
https://www.warhammer-community.com/2017/08/13/daemons-and-thousand-sons-in-codex-chaos-space-marines-aug-13gw-homepage-post-2/
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA
>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>WIP Math-hammer doc (Chart-Anon doing the Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
FIRST FOR CUTEDAR
>painting black on black
NANI?
Patiently waiting to see if Steel Legion rumors are bullshit before I order 10 squads from Z.
I need cannon fodder for my Warhawks and Templars
Let's make a chapter
https://1d4chan.org/wiki/Space_Marine_Chapter_Creation_Tables
Why were these guys founded?
Rolled 5 (1d10)
_______
/\ \
/()\ () \
/ \_______\
\ /() /
\()/ () /
\/_____()/
>>54997628
Counter - "There are Orks over here! Found a Chapter!" "But it'll take 50 ye-" "Do it!"
Also, what?
When were they founded?
Rolled 80 (1d100)
Previous Thread:>>54987782 →
Archives and other resources: https://pastebin.com/vrqYhnpu
>>54997346
Why is dom emma so hot
>>54997346
Emma is ugly
>>54997346
I am guilty of saving this low quality CYOA.
Sub Emma by the way. Best choice hands down.