Any of you play? Thoughts on the game?
Picked up two starter decks for me and my bro. Due to the rules they're technically not playable.
>>49865688
Play Trunks with Saiyan Rampaging Mastery. Gf plays black #18, it's vicious against my all-out playstyle. Debating on changing to Orange Adept Mastery, just to switch up play style. What do you think op?
>>49866337
I know the games a few sets in, but how's the power creep?
https://customredux.blogspot.com/
Alright let's discuss this.
Next Codex Will be Dark Angels.
>>49864933
Needs more codexes. I like a lot of your ideas in theory, but I'm haven't (and won't until there are more codexes) read through them fully.
Not crazy to see blanket Deny The Witch back, but at least you seem to have done some work making Witchfires less awful. I'd look at making Witchfires auto-hit (or only scatter 1D6). You can reduce the number of shots to compensate, but a lot of armies (IG, Renegades, Orks) see the utility of their psykers severely hampered by how difficult it is to cast a Witchfire only to watch the shots fail to hit anything.
Are you still going to be doing Codex-specific disciplines? If so, why? One of the big issues I have with the current disciplines is how random the random power selection is, and how many of the powers are functional duplicates.
>>49865779
Coders will come with time.
Witch fires do auto hit in Custom Redux.
Codex specific disciplines will return with less duplicates, but it's also a way of limiting certain powers.
>>49867488
* Codexes damn autocorrect
Do you catan?
>>49864667
I'd fuck that guy, no joke
>>49864680
Ill take the girl.
>>49864703
i'm the girl
Has anyone run any steampunky campaigns? I'm looking into ideas for portable steam weapons? Plausibility and possible ways to use said weapons. Perhaps larger weapons as well.
I've thought of a number of different ways to weaponize steam. Since none are used in real life, regular gunpowder is probably better. But that's why fiction instead of reality.
From the water tanks that get heated to bullets with water replacing the gunpowder that get a charge of electricity to flash boil the interior. Mythbusters did a thing on a larger weapon that used steam to spin a centrifuge that launched projectiles. It was actually fairly plausible, though not lethal.
Perhaps two canisters filled with chemicals that react explosively together to fire a projectile. It wouldn't be steam, but it would be along the same line of thought.
Any ideas?
>>49864403
A sword where pipes run along the length of the blade and the superheated water runs through it. This doubles by cooling the water, and heating the blade, providing an extra... edge to it. Then there's a small trigger on the hilt that vents some of the heated water out the pommel for a scarring weapon, or steam cover.
>>49864403
Kabenari of the Iron Fortress might be good inspiration for you.
>>49864403
> Water conducts electricity
> use steam explosion to quickly fog up an area
> zap it with electricity
I know this is probably retarded but its all I got
Also
> something something poisonous/toxic chemicles in steam to harm opponents
What game system lets you run a master of undead hordes. Bonus: with decent crunch but isn't overbearing in rules or accounting?
>>49864147
Gurps but this would be a case for /diy/ and not /tg/
How so?
Bumping for keen interest.
Anyone got any useful links for undead horde bookkeeping?
I love lawful good/nuetral edgelord charecters
fite me.
I respect your tastes and will accomodate that you fit in the campaign.
If I can't, I'm really sorry and I wish you have fun.
>>49863145
Well yeah I like Judge Dredd too
>>49863145
I'm currently playing a LN fighter who just defines his morality by money.
>best faction
>/tg/ hates it
makes sense that a sub which shills dwarfs aka the shittiest fantasy race has garbage taste in all things
They're just jelous of farsight's massive dick
>/tg/ hates tau
Have I missed something? I thought we loved the little blue xenos?
>>49862964
/tg/ doesn't hate Tau.
/tg/ hates a specific subset of Tau players, and that hate spills over into Tau players in general.my personal gripe is that Tau don't ever really "lose," and haven't run face-first into the reality that is the Milky Way galaxy.They REALLY need to get fucked over by a Warpstorm for a while, which forces their society to confront literally everything about their ideology.
Why are lasguns always portrayed as having regular firearm muzzle flashes? What kind of projectile are they even firing anyway? Is it a beam, is it like blasters from Star Wars, is it so fast you can't even see it?
>>49862329
It's a laser pulse. Really, it shouldn't look like much of anything coming out of the gun, but artists are gonna artist license.
>>49862329
Supposedly it's invisible to the eye. The laser beam that comes up in vidya is there so the shots are more visually interesting.
New question. What do Lasguns sound like?
The High Lords of Terra, in their infinite wisdom and eternal care for the people of the Imperium, have arranged a council to investigate abuse of power by the Inquisition.
This council has been headed by the only servants of the Imperium capable of investigating such a powerful group; an Astartes chapter. However, fearing that any well respected chapter could use its position to unite other chapters who hate the Inquisition against it, Terra has carefully selected a chapter which no other Astartes will ever consider allying with; the Marines Malevolent.
>>49862184
Persecuting the Inquisition is a one way ticket to civil war. Followed shortly thereafter by a weakened and divided Imperium being steamrolled by any number of looming threats.
>>49862184
>Thinly veiled MM thread.
The Salamanders didn't punch you hard enough.
>>49862283
Its not even veiled. I just googled "Marines Malevolent" for the picture.
Its not my fault you can't notice it from the thumbnail.
How would you handle drug addiction in your games, mechanically speaking? That is, where the players being addicted to something is a plot point and not just backstory or something.
I was thinking that one good way to handle it might be to make a roll of some kind against an appropriate player stat (e.g. Willpower in D&D or Shadowrun) - if the DM beats the player, then the character loses control to their addiction and must seek out their drug of choice (to the point of "making" their character do something). Obviously certain groups wouldn't be OK with that, but it might be interesting if everyone was on board.
Does anyone have any thoughts?
I would handle it the same way Fallout does. Make a roll every time the player consumes an addictive substance. If the roll fails, the player becomes addicted. For each day the character is in withdrawal, several of their stats are diminished until the character either rides the withdrawals out, or gives in and consumes more of the substance.
Drug withdrawals can average within the area of two weeks, but I guess that can be adjusted depending on how potent the drug is. Being addicted to something like benzos can produce withdrawal symptoms literally for years.
Will saves are an appropriate use, but should only be applied when there is a known source of the drug nearby. If the trip to that source is not immediate the character should get additional saves due to time to rethink their actions. The character can help relegate this issue by getting rid of any nearby known sources (though this in itself may require a willpower check.) Part of roleplaying is playing a character under the influence of such affects, and as such, you should give the player the chance to play out the failure and only handle the actions yourself if they refuse to handle it properly. Do not let a player argue their control should supercede effects like this; that's like arguing that they should have immunity to fear and charm affects because they impact control of their character.
Temporary stat loss can represent withdrawal symptoms. Say, -2 STR and DEX to represent shaking and -1 accuracy in sunlight to represent sensitivity to light. This creates an incentive to reuse the drug to deal with the withdrawal.
Permanent stat loss can represent the long term side effects of abuse. Charisma and willpower are good stats to affect here, though it will vary per drug. Drugs that decay willpower show how long term addiction becomes increasingly difficult to overcome, while charisma show the lasting affects on their appearance and interference with day to day interactions with others. These sorts of effects should only be applied over the very long term, such as a year or more of constant abuse.
>>49862523
Let me ask you this, is it just has bad to play has a European knight in a feudal japan setting as it is playing a ninja in a medieval European setting?
Also post paladins or armored knights. I love me some armored knights.
>>49862144
No, because knights are cool and playing as glorious european slaughtering inferior shit sissy chinks is fun.
>>49862144
> ninja
> a pussy assassin that kills people with poison in your tea or dagger in your sleep
>knight
>RIP AND TEAR, DEUS VULT, THESE FILTHY ARABS WILL PAY, THE CRUSADES WERE THE BEST PART OF MY LIFE
Uh...
>>49862144
well katanas and tantos lack armour penetration for plate armour
Are there any other things in life besides being a GM that having only the skill of powerful imagination and basically being an "idea guy" allow you to thrive in? Do you feel like your ability to be imaginative help you in your everyday life? I'm a Web Developer so aside from the ability to think about layouts it doesn't help me at all.
>inb4 writer
That shit required a lot of foreknowledge. Most basically the ability to write compellingly.
>>49861521
GMing has given me the ability to speak publicly and to BS my way through situations, that's pretty much it.
>>49861534
"You're late, what happened?"
"I was beset by wolves"
"You're fired."
>>49861560
fucking kek
I'm doing some world-building for a Silk Road (not the drug kind) analogue for my campaign, so I need some art inspired by people & places such as the Ottoman Empire, Persian Empire and India.
>>49861422
>>49861485
>>49861505
What setting lets me and my mates play a party of peasants?
>>49861369
Warhammer Fantasy Roleplay does that sort of thing best in my opinion
Also
>GURPS
>>49861369
GURPS 50 points or less
D20 Modern engine in a medieval setting
>>49861369
Warhammer Fantasy!
>Powerful enchanted piercings
The typical adventurer would not wear them
>>49861306
I play an elf, your argument is invalid.
>>49861306
The last adventurer I played, if they offered asmuch benefit as wearing clothes, would probably parade around in nothing but powerfully enchanted piercings of various types.
>>49861306
Wear them on your nipples. No one can see them if you're wearing a shirt.