How do I make my game cyberpunk as fuck? Not post-cyberpunk crap, I want that good 90s shit.
>>49960951
Start with the right music.
https://www.youtube.com/watch?v=e9I_7eJxtZc
>>49960951
read the setting and writing style for the Cyberpunk 2020 books. that was that good 90's shit and a lot of it doesn't translate well but you can definitely feel the vibe from it and see how you wanna approach what they do.
>>49960951
90s cyberpunk IS post-cyberpunk what are you even on about.
TAKE THE KNOT!!!
>>50002828
Truly The Hung is the greatest chapter to serve The Emperor.
>>50002851
They are served well by Chapter Master Lupus Irrumator.
>>50002905
*Chapter Master Lupus Pistor
C16 Decklists are up.
http://magic.wizards.com/en/articles/archive/news/commander-2016-edition-decklists-2016-10-28
I knew they'd reprint the Nephilim.
>>49999072
They just reprinted ONE nephilim, though. I'm actually disappointed.
>>49999115
That is super disappointing. I just saw Glint-Eye and assumed all of them would be there. I was let down. At least they're cheap.
What does /tg/ think of Lindybeige?
Swings between making OK videos and talking out his ass for some dumb point
>>49997179
For example.
The tie.
>>49997173
He makes enjoyable videos that I take with a grain of salt.
If plot advancement was possible in 40K, which faction would be most likely to win?
Orks
>>49995679
Are you serious?
>entropy: the faction not winning in the long run
Well, let's look at on a faction by faction basis.
-Tau: They won't be able to win for a looong time without some really massive advances in their tech, making FTL for them possible, preferably without major risk of Warp rape, and letting them combat Necrons/DEldar on the same level or beat the Imperium/Orks in a war of attrition.
Dark Eldar: Very unlikely. They've bullshit tech levels, but they lack numbers, drive and unity. Maybe if an Archon came round who promised to deal with Chaos forever and was really, really convincing... But that would be bullshit.
Craftworld Eldar: Again, numbers and unity are an issue and they lack the DEldar's tech. They could survive, but not win.
Harlequins: Depending on Cegirnach, maybe.
What are your thoughts on the Hive from Destiny? At first looking at them I rolled my eyes at them being some vaguely insect like race that looked like Tyranids (and thought they would be just as lame) although, being the giant bundle of sticks that I am, I dug into the Book of Sorrows and found them vastly more interesting afterwards especially after learning about shit like the Sword Logic.
Also, for the sake of those who will ask how it's /tg/ related I feel the set up for Destiny would translate well to Table top
>>49994649
>Also, for the sake of those who will ask how it's /tg/ related I feel the set up for Destiny would translate well to Table top
Fucking jesus, I'm all for lore threads on /tg/ but at least PRETEND you give a shit about keeping it on-topic.
>>49994685
I do believe it or not. I don't want to copy Destiny whole sale but there's plenty of shit from it I'd used for 5th ed now that I actually have a group. Once we get seasoned I want to run a setting similar to it.
>>49994716
So what makes THIS insect hivemind race different? Let me guess, bushido-like warrior culture where you keep what you kill.
Previous Thread: >>49969547
>Pastebin:
http://pastebin.com/7sSgGVPH
http://www.mediafire.com/download/n7htcqyqk0y0acy/%5BWtF%5DThe_Pack.PDF
http://www.mediafire.com/download/a1kpjrm41yzozkq/V20_Ghouls_%26_Revenants.pdf
>Because that faggot wont stop asking for it
http://pastebin.com/u/Aspel
>News
http://theonyxpath.com/now-available-the-endless-ages-anthology-for-vampire-the-masquerade/
>Mage 2e Errata
https://drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view?usp=sharing
>new mega
https://mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw
This week's Monday Meeting Notes:
http://theonyxpath.com/unpacking-a-content-community-and-other-stuff-monday-meeting-notes/
>Question
Which of the spalts interact with each other the best? And which ones don't interact well at all?
I'm just itching for some good, monster based horror movie, with blood, gothic tone, and just the right amount of tits and perversion, with a World of Darkness feeling.
Any reccs? I just keep getting disappointed.
>>49993298
Mages and Changelings interact amazingly. There's just so much shit you can do! So many intersections and touch-point that the two splats will agree or disagree on.
Even on the most superficial level, Mages and Changelings are amazing cautionary tales for each other.
Mages frequently discarding the thing Changelings want most in the world, and Changeling showing Mages exactly what the risks are for poking your nose in too deep.
Mummies and Werewolves I would say are the worst.
CoD relies entirely too much on tacking OC Do Not Steal thematic 'nuh uhs' onto monstrous abilities in order to force the tone of the setting.
You're going to be a Werewolf who ignores the spiritual elements of the setting? Nuh uh, if you do you won't be able to progress your renown/honor/glory/etc. which mechanically affects how strong you are in combat.
You're going to be a Vampire who takes just enough blood from humans to get by without hurting them? Nuh uh, you can't do that because the bite causes people to become mentally ill.
You're going to be a Frankenstein who wants to do literally anything, anything at all? Nuh uh, pyros azoth wildfires fucking made up promethean abortion ghosts etc.
The story can't just be monstrous because you're monsters and humans see your monstrous actions as horrible.
The story has to be monstrous because of some baggage the writers add onto every aspect of your character, that relates in precisely no ways to any source material, and probably involves pissing off some kind of spirit or another.
And in the absence of really any other system focused around being monsters, you're just stuck houseruling all this shit out.
Dwarf Fortress Collabrative/ General since old thread died
>>49991438
There is one inaccuracy here:Armok cannot have mercy.
>>49991438
New to dwarf fortress, how do I start.
>>49991515
Step one: Understand that losing is fun.
Step two: Lose until you get it.
Have you ever played a "guardian" character? Someone who has to protect something weaker than them that has massive emotional value to them.
Also cute thread.
Never played down one like that, but I got this!
Somewhat cute but eh. 1/7
>>49952936
Old thread got archived but I'm still here and I'm still working on your maps.
>>49959427
Here is your map!
http://imgur.com/AQw6cHF
>>49983990
Hey OP, do you think you can do this one? I suck at making maps, but the grey areas are mountain ranges, and the rest you could do whatever you want with, eg: grassland, hills, river,s etc..
>>49979088
>I'm not a fan of your style, but I am interested in the process you use.
I'll be putting together a video tutorial soon.
>>49984363
I'm not doing rivers or anything like that, just elevations. You'll have add those kinds of geographical features on your own. Unfortunately, I just don't have time to put that much work into each map.
I'm also not entirely sure how I'm going to be adding that kind of stuff to this style of map just yet.
I like my maps to be accurate within the framework of the modern understanding of plate tectonics. My GM doesnt give a shit. Its tough being a geologist.
ITT : signs your group is no fun allowed
>Giants are fighting with magic weapons
>Ask if I can fight with one, I've maxed strength
>"no, they're too large"
>Point out that a greatsword is only like 5 pounds
>"no it's not, they're like twenty pounds"
>mfw they believe D&D weight charts
>Well, what if I wielded it as an improvised weapon and took Tavern Brawler?
>"You can't, it's too large"
>But I could pick up a table and fight with a table for the same damage
>"Yeah, but a table would be medium sized"
>>49983636
First off, nice digits
I haven't had such a group yet, but I can post some stories
>>49983636
There are already established rules to fighting with inappropriately sized weapons.
When in doubt just use some kind of damage(too small) or agility/accuracy(too large) penalty.
>>49984046
The real question was whether it would still be doing magical damage, or non-magical damage
Attention smelly dirt-farming primitives who like to hit each other with bars of iron, your planet or world or realm has been conquered by the Cromulan stellar Technocracy. Resistance is futile and we only ask for taxes once a year. Resistance will not be tolerated.
>>50004118
fuck off you damn dirty xeno
Now you wait just a God damned minute, pal.
>>50004118
why is /tg/ so retarded lately I just don't get it where did the good stuff go
>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>/tg/ character sheets
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
Previous thread >>49992520
Froghemoth Edition
With the Froghemoth appearing in the upcoming Volo's Guide to Monsters, what monsters from previous editions do you often find yourself using?
>>50002647
In my campaign my DM has additional dragon types from pathfinder I believe, we had encountered Fang Dragons dragons that use radiant damage and rust dragons. It's cool not knowing off hand what a monster can do.
>>50002647
I've alweays wanted to use a fiendwurm from the 3e fiend folio as a 'fuck you guys its time to run' monster.
>>50002647
Allip.
I really need a low level boss character and it makes all sort of senses for my next idea.
Praise ScanAnon To The Highest Edition
Horus's dong is stronger than /hhg/ Sub-Edition
I've heard of dicking with someone but this is a new level of dickery. Also someone post the new links or talk about Morty's swamp.
>HHG FAQs
http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp
>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764
>/HHG/'s allegiances
www.strawpoll.me/10663447
>Oct 16 White Dwarf
http://www.mediafire.com/file/zm71nli980zr97h/WhiteDwarf_Oct16.pdf
>Primarch Popularity Poll
http://www.strawpoll.me/11458318
I've decided I'm going to be doing an Alpha Legion force using the RoW that makes Headhunters into Troops. What sorts of units should I be backing them up with, and do people usually keep them at 5 and take more squads, or just bump them up to 10?
>>49997464
Arrrgh, get outta my swamp. Also, did you add the links to the OP?
Because I didn't add them to the pasta https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww98.zippyshare.com%2Fv%2Fe6VFn2St%2Ffile.html
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww116.zippyshare.com%2Fv%2Fd2D2z8mF%2Ffile.html
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww110.zippyshare.com%2Fv%2F1USI8Urn%2Ffile.html
>>49997502
No I didn't, Morty.
>Elves take 100 years to become adults
What retard came up with this? Why does anyone take this race of literal autists seriously?
Oh look another elf hate thread
Yes, elves are pussies, but at least they know how to take care of and thrive within nature
>>50000738
Elves (except Pathfinder elves) take only a little longer than humans to become adults according to most games systems. The difference is that elf CULTURE does not consider them adults until over 100 years of age. Pathfinder elves are an exception; they really do take over a century to reach maturity.
But standard D&D elves take about 20-25 years.
SOURCES
- Races of the Wild
- D&D 5E Player's Handbook
- Homeland, by RA Salvatore
>>50000738
>le ebin fuck elves thread
pls kys