Oh, look what Halloween brought us.
https://www.youtube.com/watch?v=Ep_1k-lOto8
>>50036687
...I wasn't prepared for this...
That post credits scene though
Anyone else notice the references to the Alfa Legion's "Upper Hive" games During the upper hive sequence? Along with purgatory being listed under the name of the hive world.
am I in the right place?
>>50036585
Seems like it. We talk more about table top RPGs, miniatures war games, and card games, but board games are still welcome. And this is the board for them.
>>50036585
Possibly, if you're blue. Can't see the numbers. White has straight fucked itself, Red and yellow rely too much on 10s being rolled in order to get stone.
>>50036699
Instead of pictures I was wondering what songs writefags have heard that inspired them to write?
I frequently like this:
https://www.youtube.com/watch?v=IFYCq_LNuaE
Similarly effective (though perhaps cliched by now):
https://www.youtube.com/watch?v=D1PH_Y8Xn4g&list=PLIhkcIGY7AQRl_G1IOEAeYtH1mFh4vZ3X&index=55
>>50036205
I made a whole major plot point in a Deadlands game I ran because I found this long version of this song.
https://www.youtube.com/watch?v=iX_XfgBsuEY
Had the train the players were on derail while they were crossing into Wyoming due to snowfall. Unfortunately, as they were trying to get the thing back on the tracks, undead started slowly coming in from the hills in the snow. They had a few hours to build defenses out of the scavenged wreck of a train, while trying to get the working parts of it back on track and away from the hordes. When the zombies, 'gloms, and other undead stuff hit, it was a giant tower defense.
https://www.youtube.com/watch?v=do4OZq-2KnU
Wow I totally didn't see this thread due to the different OP image.
My player wanted a alternate ww1 setting. Got me thinking about the Christmas Truce. And what if that was how the war ended. As in afterwords soldiers on both sides refused to fight. That is only one Front, so how would the change the war and the world at large? Could this be made into a fun game and story? Any ideas or thoughts?
>soldiers on this scale refusing to fight.
Sorry but officers and command would put the first dissenters in line just like they did in real life.
>>50035942
>soldiers on both sides refused to fight
The ringleaders are shot and everyone goes back to work.
>>50035995
>>50036014
What if that backfired? It is just an idea for the story.
Here's an idea /tg/
Instead of going "it's magic I don't gotta explain shit" try to have your magic follow some kind of narrative or dramatic convention. Magic doesn't need "rules" but good magic should have some manner of emotional theological association to it.
For example if a player asks "How can this hot arid dessert be right next to this cold winter tundra" try to think up a reason. It doesn't need to be a logical one, just one that follows. Like: Thousands of years ago a Frost Giant did battle with an army in this tundra. When it was slain its enchanted blood frooze the land and summoned torrid winds that forever cursed the place.
That's just an example obviously but it's important to remember anyway.
Alternatively if you want the inconsistencies to be more mysterious than anything just say "Nobody really knows. Occultists and adepts have studied the area for years and they've only found small hints of a battle against some kind of creature here in a time before recorded history..." give them enough to bite into but not enough to fill them.
Magic is a means to explain things but there should still be a who why and where to it or at least some manner of in-setting analysis.
Evokers are just perpetually pissed off, like barbarians of wizards.
Fireballs are literally their great balls of burning hatred.
>>50035852
5e dnd uses forgotten realms as the default setting. aka the weave.
done. enjoy your owlbears.
One idea of a "rule" I've been tossing around is this: the more pure a soul is, the more powerful it is. Or, to say it another way, the more single minded or specialized a soul is, the more energy it's capable of drawing from cosmic powers.
If a person is pure hearted (good or evil) they're capable of amazing feats, but these types are actually the weakest of the souls. People can't really be totally pure, as too many biological functions and personalities get in the way. You can't just want one thing; eventually you'll want to eat, or sleep, or have a sex drive or something, or by virtue of being a person you'll have other wants you can't fully divorce yourself from. People can only reach a certain threshold of purity, because in the end they're people.
Now, a naked soul is different. This is a spirit or ghost, and losing its body has in a sense purified it, but it still retains much of the personality it had as a person. While it's generally going to be stronger than a person, it has the same flaws. Older ghosts, however, are much more powerful. Over the years they've begun to forget things, and in losing their personality they begin to fixate on the things they can remember. After a while you get an extremely powerful spirit that knows nothing except what it managed to keep. Perhaps vengeance or similar but ghosts get powerful because they've only got one thing keeping them going. However, they're not as powerful as they could be because they're a large soul with only a small amount of personality. Less powerful because the purity is diluted by empty soulstuff.
From this point it's slightly unintuitive, but to get stronger the soul actually needs to be shattered or have pieces extracted. A soul's pieces can only hold so much will, but that very lack of space causes them to be more "pure" (and filled completely) and thus more powerful. Shattered souls typically become demons or angels.
Get enough soul fragments of the same domain together, and you get a god.
how long would it take for minor divergent adaptations to occur. like a human offshoot developing unnaturally large pupils and near translucent skin. due to living on a planet with little to no natural light.or would artificial light sources render this unlikely
>>50035835
Longer than you'd think but also sooner than you'd think.
A good thing to keep in mind is that the earliest recorded evidence of proper humans was some 100,000 years ago - conservative figure - so that's a good ballpark to aim around.
Given environmental conditions, however (magic, deathworld, radiation), it could be sooner than that.
It depends on
1.) Competition and the mutation either being harmless or beneficial, making sure the mutation isn't fatal nor takes the mutant out of the gene pool.
2.) An environment that favors the natural mutation
3.) The mutation to randomly happen in the first place.
You're just as likely to develop an inexplicable or worthless fetish for icecream for no god damned reason compelling you to eat it as you are to develop extra rods and cones to see better color, anon. It's all the same crap. Will this slight difference, this random mutation, benefit you or your children in any way that the mutation's lacking will be detrimental in others? If not, then you'll likely be outbred and it'll disappear from the gene pool.
White people came into existence roughly ten thousand to fifteen thousand someodd years ago. We came out of africa and parts of asia, mingled, interbred, then mutated into the caucasoids, and then further mutated into white people, specialized for surviving in areas with shit sunlight, since vitamin D is fucking important for human health. We mutated the ability to process dairy long after we're supposed to have been weaned, so sucking from animal udders meant we could survive living in a frosty hellhole while others would suffer malnutrition and die or shit themselves to death from the lactose in animal milk.
Meanwhile you go to east asia, they developed a different kind of resistance to alcoholism and an increased number of rods and cones for seeing colors. An asian woman could theoretically see more colors than any other kind of human on earth.
West Africans went from mild brown to Super Fucking Dark as they moved into areas where you either had protection from UV light or you got skin cancer and fucking died.
The real answer is; how long would it take humans to get environmental conditions that favored some strategies over others, naked of tools to help survive it?
>>50035835
http://www.sciencemag.org/news/2015/04/how-europeans-evolved-white-skin
It took about 4000 years for lactose tolerance to develop.
Light skin popped up over a few thousand years as well. This article doesnt tough on it very much, but I read that it happened shortly after the invention of farming, and they connected it to the grains grown in europe being very low in vitamin D.
Of course, this could be done much faster through deliberate genetic manipulation, and a bit less fast than that through deliberate selective breeding (just look at the russian domestic fox. That's only been around since the 60s or so, and it took about 10 generations to make those major changes).
How do I make a strong female character, /tg/?
>>50035537
-4 STRENGTH.
>>50035537
If you're not rolling down the line I recommend making Str the characters best stat, unless they're terrible rolls she should be a strong female character.
>>50035537
>strong
>female
So I'm trying to figure out how to apply Planeswalkers in D&D 5e. They really shouldn't be their own class, because there's so much variety between them mechanically. For example, using the Gatewatch:
>Gideon: White Fighter
>Jace: Blue Sorcerer
>Liliana: Black Warlock
>Chandra: Red Sorcerer
>Nissa: Green Druid
So first, I was thinking of modding the classes to incorporate some Planeswalker traits as an alternate version of each class (sacrificing some ordinary traits of the class in exchange). But what to sacrifice, and what level each would be lost at, seems problematic. So then I started thinking, maybe a racial modifier would be better. Basically, give a personal Plane Shift (can't take others or use on other creatures, only on the self), and give a couple of spells per color they can call on in addition to anything given by their class. Then just tweak ordinary racial modifiers as a result.
What do you guys think? What would be the best way to do this? (Not necessarily the easiest, I want this to be good.)
>>50035255
If you're making your entire party planeswalkers - which, if you're making some of them planeswalkers, you should have ALL of them be planeswalkers, because otherwise some of them are just plain stuck on their homeplane - then just give them the ability to planeshift for free, start them at L3ish, and DON'T take anything away.
If you want to give them spells, give them their choice of (appropriate number, wasn't there a feat that does this?) spells, and again, don't bother taking anything away for this. Or maybe just a free feat of their choice, noting that maybe going with magic is a Very Good Idea. Just give it to them.
You can always throw more/harder stuff at them if they end up being too strong, after all.Also, Jace is a wizard, not a sorcerer. With nothing but Illusion and Enchantment spells prepared.
>>50035354They were basic examples, but I can see your point.
The only things I was going to take away were going to be the paths/oaths/traditions/whatever, in favor of a new one focused on Planeswalker magic.
Planeshifting was going to be free, that's the tradeoff for the "only me" limitation (as opposed to bringing others or banishing others as Plane Shift is written).
I see Magic Initiate as a feat, but it's not quite what I'm looking for. I was thinking something more along the lines of an extra 3 spells at each level per color, and based on the player's colors, they can pick 1 spell of any level they'd be able to learn spells for (similar to domain spells for 3.5 Clerics, it's in addition to their normal casting). This feels like it would be better as a racial modifier. I still feel something should be lost in exchange, even if it's minor racial benefits.
Also, I'm building it because I'm bored, fascinated, and a little bit obsessed. Stuff happened in my life recently and I don't have much to do, so now seemed like a good time. But I'd like to use this in a campaign at some point soon after it's finished to playtest.
>>50035491
>Planeshifting was going to be free, that's the tradeoff for the "only me" limitation (as opposed to bringing others or banishing others as Plane Shift is written).
Pardon my ignorance, but doesn't the whole premise of MtG involve summoning shit from different plains of existence to do your bidding or something like that? How are you going to model this if they can't bring other shit with them?
So I am curious what does /tg/ think about Palladium Games?
Eh.
>>50035017
Wow, I thought I had a different image attached to that.
>>50034929
The settings and ideas are great, the rules are a mess.
I really like the classic bnw art too.
I wanna play a game with some people here, but I have no idea where to start or what game I wanna play
What should I do, sorry that I'm retarded
The only thing retarded is your gif...
Anyway, I would just see if someone else wants to play something, and follow them.
>>50034513
The "Game Finder" thread is intended for this sort of thing. You should be able to find it in the catalog.
>>50034982
Are...are you calling Ratboy Genius retarded?
How could you create a setting where mages are walking, talking weapons of mass destruction that could go off any moment and so are regulated and kept under control by a holy order with anti-magic powers... without it looking like a Dragon Age rip off?
You can't.
Dragon Age is the only gameI can think ofthat does this, and its a cool idea. Therefore if anyone tells you your idea is a dragon age ripoff, he deserves to be called a sperg.
There are a number of reasons I can think of a holy order regulating the use of magic:
>The Church declares it dangerous to body and/or spirit
>Necromancy is banned, healing magic is closely related to necromancy and thus must be guarded and observed closely
>Magic is rare in the world and the common people are actually quite scared of magic. The Church sees this as a way to gain influence, thus decreeing that they will watch over the magic users.
That just off the top of my head at the moment...
The Witcher series is like this as well.
>>50034205
Akira.
https://www.youtube.com/watch?v=Ep_1k-lOto8
>>50033995
Oh boy, lets get some Swedish cursing in this here thread
I think that Ordo Xenos Inquisitor became a living saint of the God emperor or something. That shit was unnatural.
>>50034258
Alaika salum.
So did this game just stop existing?
>>50033884
they haven't updated their tumblr since april and i haven't seen them on /tg/ since June. So...yeah probably dead. It's not unplayable in it's current state or anything but I doubt it's gonna start getting more development at any point.
>>50033884
Regalia got buttblasted about a game that copied his formatting, but it turned out that other game was also actually complete and a better game to boot, so everyone made fun of him for a bit then stopped caring completely.
>>50033884
All I've seen from Based Regalia from in a long ass time is just that he joined a Gundam forum I regular and then never posted.
But yeah, it's been a while since the last update and we haven't heard much. So I wouldn't hold my breath on it continuing.
With the game in it's current state, I'd say you'd be better off with something like Dragon Balls in the Vineyard or whatever the Dogs in the Vineyard hack is called.
Sup, /tg/. I'm making a 5th ed campaign set in Ravnica. Can anybody give me some lore/information on the plane itself, outside what is on the wizards page for it?
Deeper information on the guilds, the denizens of the plane, sections of the city, etc.
I can offer nothing in return but cropped pron images.
I suggest you read the tie in books, they were actually a lot of fun and give you a pretty good idea of how the guilds interact with each other.
>>50033842
I don't want to be spoonfed, but got a name or two I can peruse?
the session starts in a few days, and while I like to wing most of my games (my players like spontaneity), I'd like to have an in depth understanding of the intricacies of the city/plane of ravnica itself.
>>50033875
Boros Legion are cops, most murders can be traced back to Rakdos. The Golgari have zombies that range from mindless laborers to full sentient, even holding positions of power within the swarm. The Izzet blow themselves up as often as they create wonders and the Simic can't stop grafting organic bits onto themselves and others.
I have a pretty good memory so if you have something a little more specific to ask feel free.
I want to find people to play WoD or something IRL. How do I go about doing that? I've played like 1.5 games with /tg/ online via roll20, never in real life. Also the only person I know who has played DnD before flaked on making a game, several times now.
b-bump...
Bump from someone with the same concern.
>>50033927