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Archived threads in /tg/ - Traditional Games - 2540. page

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What's a fun little Beer & Pretzels game for a 5-hour one-shot on a Friday night?

Bonus points if actual beer helps in any way or if there are references to weird cartoons.
11 posts and 2 images submitted.
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>>50091086
>Beer & Pretzels game for a 5-hour one-shot
5e
>references to weird cartoons
can't help you there
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What the fuck, /tg/, you used to be so good at this.
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>>50091086
someone adapted futurama to TOON a while back.

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>Player at college gaming group starts moping at the table and acting passive aggressive whenever something bad happens to his character
>Starts going "I don't care" and "whatever" whever asked what his character is doing
>Starts trying to antagonize other players for entirely self-perceived, in character slights
>I.e. accusing other people of trying to get the party killed, or only caring about their character
>At one point, got mopey and aggressive over another player succeeding a saving throw against a trap that he was likely to fail because now they wouldn't "learn their lesson" about being reckless
>Other players complain to me in private, because the last time they complained at the table he refused to talk for the rest of the night and brought the session to a screeching halt
>Tell him he's being rude and disruptive
>He says he has anxiety and chronic depression and he can't help it, mess and therapy don't help
>I try to run future sessions with this in mind, practically walking on eggshells to work with him
>Behavior doesn't get any better
>Try to tell him that he's not fitting in well with the group
>He tells me straight up that roleplaying is the only thing he cares about anymore and that if I kick him from the game he will definitely, literally kill himself and it will be on my hands

I don't fucking know what to do /tg/
I've tried to talk this out, and I've tried to be helpful and reasonable, but I can't go on like this. What can I even do at this point?
15 posts and 1 images submitted.
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Boot him, OP. If he's going to kill himself over such a tiny slight, he was not long for this world anyways.
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Kick him and then tell his RA/Dean of Students about his suicidal tendencies. He might be sincere, but he was no right to place that. Harden on you and you are not required to emotionally support some one who is taking advantage of your decency at trying to help them. All you should do is feel sorry for him and hope he gets support he needs.
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>>50090647
Tell him "do it faggot"
Then proceed to kick him from your group
Tell the campus councilors if you actually care

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Your move, /tg/.
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>>50090542
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>>50090598
It's my lucky space
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>>50090613
I deploy two of my Guardsmen, then end my turn

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Are there any Kultists on /tg/?
I think all the stress and excitement of the Kickstarter is causing me to see through the illusion.
Has anyone here actually played a game before? How did it go?
The setting is just perfect but the rules are clearly the reason it got updated.
Since its moving to the Apocolypse World Engine does anyone have any suggestion for that system?
17 posts and 4 images submitted.
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>>50090222
I lived it; no need to play it.
>>
I still have a second printing edition of the original Swedish edition. Played it with friends a few times, I love the setting and the potential of it all. I am so looking forward to the new game. I never tried Apocalypse World Engine or whatever, so I'm not sure on what to comment on that.

Our most successful, though sadly not long-lived game, was a blast. it's just something about playing average people in horror with no supernatural abilities.. Well, at first, of course.
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>>50090290
Could you tell about the story or nature of your game?
I have seen so few actual scenarios for Kult i'm interested to see how one would structure the plot for a game.

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Are we still doing stat threads?
Stat me anyway.

assume all relics besides the 5 pieces of vlad are found, and he's using the fairy familiar
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>Status: Inferior
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>>50090594
He is your son, treat him well.
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>>50090096
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —

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>Vlad III is Lawful Good
Is this logical?
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You have no intention of talking about traditional games, do you?
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>>50089828
He impaled his enemies while they were still alive, right? If he just left their corpses behind mutilated and disgraced to set an example one could make a case for him being a good person, but actively torturing others for the heck of it makes you pretty clearly evil.
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He impaled muslims and other undesirables in an attempt to do good for his country, so yes.

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The Emperor knew.

He knew all along - about the Hersey - about Horus (why he was chosen as Warmaster to begin with!) - about the traitors and about the long war. It is all part of the plan - the one and only narrow route to ensure humanity's continued survival.

Everything I am about to quote is from Horus Hersey books and cannon (I have read every one, I have listened to every audio drama, I have read countless volumes of other lore).
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Horus himself states when referring to the traitor Primarchs that he is only "the master of broken monsters" and that those behind him are "only the flawed and damaged". SOURCE: (Warmaster)[ https://www.youtube.com/watch?v=44SJ81X0NfQ]

This is by the Emperors design. The Emperor ensured that the deviant Primarchs (which he always intended to destroy eventually) sided with Horus against him.
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Sanguinious and Konrad Curze (both gifted with foresight) admit that their Father's gift of foresight must have been even greater than theirs. That reading the future to Him must have been like turning the pages of a book. They admit he must have seen the future where there is a rebellion. SOURCE: Unremembered Empire
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Hi tg, I'm interested in getting into warhammer 40k and had a few questions.

As stupid as I find the word some people on here would call me a normie, I have no experience with tabletop and none of my friends would be remotely willing to play. Idk how I even found out about it or why it's so appealing.

Where do you find fun, noncringy people to play with?

I'm interested in sisters of battle/skitarii and elder corsairs. I've been trying to read about them and understand their codexes (any input on which I should choose?) I'm more interested in flavor and fun than being competitive or anything. Where do I start model wise? Anything I should know getting into it?

Thanks for the help!
13 posts and 2 images submitted.
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>>50089229
I'd say get the Skitarii Start Collecting! box for multiple reasons.

It has great savings compared to buying the models in there seperately.

The Skitarii are awesome, especially fluffwise. Cyborg soldiers of the Machine God? Oh yes. My favorite colorscheme and Forge World for them would be Stygies VIII.

Sisters of Battle have extremely outdated models and rules, with their newest model being 15 years old, and one of their more important units now no longer being sold by GW. There's been rumours of plastic Sisters remake, but they're just that. Rumours.

Eldar Corsairs are a ForgeWorld army, which means that you'd have to buy through them instead of GW. This means that you'll end up paying more than a regular army due to pricing. And idiots who think FW is always OP all the time will refuse you, even if FW is usually more balanced.

There's several ways to find people, either at a Friendly Local Game Store, a Games Workshop, or if you have friends/know people who are interested, your/their house.

A good way to learn how to paint would be to watch Warhammer TV's painting tutorials with Duncan Rhodes, extremely helpful!

Just be prepared to spend a sum of money to get started, that's the biggest downside of the hobby, but if you find you enjoy building, painting, and playing, then it'll all be worth it!
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>>50089229
>Where do you find fun, noncringy people to play with?
same place you find unfun people to play with, hobby stores, local gaming clubs mostly.

>I'm interested in sisters of battle/skitarii and elder corsairs. I've been trying to read about them and understand their codexes (any input on which I should choose?) I'm more interested in flavor and fun than being competitive or anything.
Mmmh interesting selection.
Sisters of Battle are in a hard spot having had no model update for over a decade, hence all the they will get new models soon.(Might be, but I would bot recommend them right now)
Eldar Corsair are a forgeworld army (a gw daughter company) which means they are far more expensive and their stuff is only available through mail order. also some people decline playing against FW for reasons.(most are IMHO wrong, but nogame is nogame)
so i recommend skiitari/cult mech for starters.


the codex, rulebook etc should be in the 40k general thread

>Where do I start model wise? Anything I should know getting into it?
paint your models, remove moldlines etc. accept the first models will not look good. get some veteran to help you. GW stores usually offer paint lessons too. You might later on ally SoB and Skiitari as both are Imperium.

Modelwise and moneywise the start collectin box is a good startin point.
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>>50089414
>>50089356
Thanks for the input!

What are skitarii tactics/how are they play wise?

I'm doing French embassy related work so the Joanne of arc imagery has me looking at sisters- is it hard making a balanced army with allies?

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Working on a homebrew system. Wanted to run some ideas by you.

>Resolution Mechanic
The game is card based. The GM deals out a hand of cards to each player drawn from a standard 52-card deck.
You make tests by playing 2 to 4 matching cards from your hand (match suit or rank), adding bonuses, and comparing the result to a difficulty rating to determine success or failure.

>Blind Tests
If you have no matching cards in hand, or you want to save your cards for later, you can make a blind test.
You make blind tests by revealing cards from the top of the deck until two matching cards are revealed. You make your test with those cards.

>Fatigue/Mana
Some actions have fatigue costs or mana costs. You pay fatigue costs by discarding that many cards from your hand of any type. You pay mana costs by discarding that many face cards from your hand.

>Breathe
You refresh your hand by using the 'Breathe' action to draw cards."

Continued in next post
11 posts and 1 images submitted.
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>Initiative
Initiative works more or less similar to Savage Worlds.
After the GM deals opening hands at the beginning of combat, put one card from your hand forward to be your Initiative card.
You can spend an action to return your Initiative card to your hand and put a different card from your hand in its place. This change to initiative goes into effect at the beginning of the next round.

>Damage
When you hit with a one-handed weapon, use the lowest card in your attack test to determine damage.
When you hit wit ha two-handed weapon, you use the highest card in your attack test to determine damage.
Two-card attack tests are soft attacks.
Three-card attack tests are medium attacks.
Four-card attack tests are hard attacks.
You gain bonuses to damage as appropriate.

Some weapons grant additional bonuses when you play a straight, or when you play certain suits.

>Stamina
Your stamina stat determines maximum hand size; discard down at the end of your turn.

>Spirit
Your spirit stat determines how many cards you draw when you take the Breathe action.

>Shuffling
Some effects are noted as {Duration: Shuffle} or {Refresh: Shuffle}. The GM has to shuffle the discard pile back into the deck periodically, so we use this as a time marker.
>>
ok guys I understand these ideas fucking suck
>>
>Preservation
Gold has no value in this game. The PC's are at war with entropy itself.
When you defeat chaos creatures, you are rewarded with Preservation points.

You can pick up loot, but you have to spend Preservation points to prevent these items from degrading. Degraded items are lost at the end of the game session.

>Ammunition and Other Consumables
Ammo is handled abstractly.
Ammo takes up space in your inventory, but instead of tracking individual bullets and arrows you simply spend Preservation points to reload your weapon.

>Encumbrance
The game uses an abstract system for encumbrance similar to Lamentations of the Flame Princess.
Over-encumbered characters take penalties to their Stamina.

>Followers
Followers, or retainers, have their own skills that cost Preservation points to use.
These Preservation costs are based on the follower's Fear score.
Fear increases when you fail Sanity tests.
You can make Conversation tests during rest scenes to reduce your follower's Fear.

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Against which deck is usefull this card ?
13 posts and 2 images submitted.
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Paper
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>>50088659
Any deck that doesn't use destroy artifact spells? A 2 mana 5/5 is pretty fucking useful.
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>>50088659
Kobolds in legacy runs it.

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I got a bad array of stats for a new D&D 5th ed campaign.
The best stat after racial modifiers is 14, others are lower.
I made the character into a shapeshifting druid, so it will still have a decent combat impact regardless of the stats.
Still... When I see the others with their double 16s, 18s and shit.. I feel jealous.
How can I take off my fedora and not be a passive aggressive asshole?
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This is why rolled stats are fucking terrible.

If you're with a GM who doesn't see reason though, OP, then... Fuck it, I don't even know. Pretend to believe the people who shout about balance not mattering in RPGs for some soothing self-delusion?
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Is the sum of your bonuses less than 3? Have you asked your DM if you can reroll?
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>>50088174
It's a new gm who I haven't played with before. I tried lightly pushing to allow for a re-roll of the stats, but the gm gave me some philosophy thing about how it's the lowest stats that make the characters really lovable and stuff. I decided to swallow my inner desire to argue, and just go with it. Maybe the DM's right. But my inner power gamer screams injustice at me. : P

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So a while ago I was curious about D&D and started watching the show Critical Role. Now there's nothing more I want to do than play the fuck out of this game because it basically has no boundaries unlike a non tabletop game. My question is where the fuck do I start? I have maybe 1 friend who'd be interested but I have no idea where to find people or what to buy first or anything. Can anyone answer some questions for me?
18 posts and 3 images submitted.
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>>50088065
If at all possible, it's best to start as a player than as a DM. You can find groups through local game stores or through reddit (which actually has an excellent d&d community, I recommend going there even if you're experience.) Look for pdf downloads of the Fifth Edition Player's Handbook, the Monster Manual, and the Dungeon Masters Guide. Reading through these will help you understand the game better, but playing is definitely the best way to learn.
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>>50088065
>watching the show Critical Role. Now there's nothing more I want to do than play

First time, and anytime I "WATCH" a D&D adventure, I am bored to fucking tears.

Yes they are fun to play. Not watch.

I will never understand you people who can do that.


ANYWAY, grab some friends you want to play with OP. Hunt down your local game store, you might know it as the store that "Sells board games" or magic cards.
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>>50088154
Not op, have also recently started watching critical role, what makes it fun for me is the fact that they are voice actors really brings the story and characters to life, and the jokes and humorous moments are nice

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...the vampire you were sent to deal with turns out to be a crazy fangirl making trouble to get the party's attention.

You the quest's taken a turn when...
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>>50086724
...the vampire you were sent to deal with turns out to be a crazy fangirl making trouble to get the party's attention.

You the quest's taken a turn when...
>>
>>50086754
...the vampire you were sent to deal with turns out to be a crazy fangirl making trouble to get the party's attention.

You the quest's taken a turn when...
>>
>>50086764
...the vampire you were sent to deal with turns out to be a crazy fangirl making trouble to get the party's attention.
You the quest's taken a turn when...

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What are some cool end-of-the-world scenarios?
12 posts and 1 images submitted.
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>>50086576
these days an end of WORLD event is less likely than an end of civilization event.

though for end of WORLD I like the events of WORM.
a giant pan-dimensional space-going entity devours all of the potential realities of a planet as sustenance


though end of civilization can happen easily. more easily now with the internet the way that it is.
http://www.cracked.com/personal-experiences-2403-6-reasons-why-new-civil-war-possible-terrifying.html
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>>50087646
Oh boy. A list site. Can't wait to be enlightened.
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>>50087903
eh, Cracked tends to do fair research, or hire actual genuine experts.

I'd put them above average reliability even for a list site.

Magical item threads are cool. What about an STC thread? What kind of archaeotech or STCs do you find in the far future that might not exactly be what the Inquisitor or Arch Magos is looking for.
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>>50085696
The point of STCs is to make advanced tech accessible to retards. Coupled with the fact that there is only war in 40k, the Admech will find a way to make it work.

Water pump STC? Our hellhounds just doubled their range
Scented candles STC? Now in demon-banishing flavor
Yogurt STC? We'll feed trillions of workers with the blandest yogurt ever known to man. We'll even make it from recycled human remains.
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This one
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>>50085696
Nintendo DS STC

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