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Archived threads in /tg/ - Traditional Games - 2536. page

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I'm starting a new campaign in Pathfinder for some friends soon, and I'm having trouble filling in details. I'm going to post some of my material, and I've love either constructive criticism, or more preferably, just basic questions about the game world, daily life in it, etc.

I have it separated into Timeline of Events (which right now is just a bunch of stated facts about the game world which will evolve into a timeline soon), and the Campaign Reference Document, which details all of the major people, places and things in the world so far. Of course, neither of these documents is completed, and are living documents.

Here we go!

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I just had the idea, that /tg/ should collaborate and make the ultimate D&D character backstory. Post a memorable life event for the character, or an interesting trait/mannerism, or really anything that pertains to the character.
*Rolls 2D20*

Apparently, this character is a Tiefling Fighter. Let's come up with a name... Something completely ridiculous...

How about Ricardo Ignacio? That's far enough from the norm, and it has a nice, sort of Spanish nobility ring to it. Nobility, that's an interesting concept, what if he was the bastard of a Noble house? And became an Adventurer to prove a point?

OK, Ricardo Ignacio is a member of a major noble house, and while he wasn't disowned for being a full quarter demon, and the bastard child of the Duke's wife, he was ostracized for his abyssal origins, and because he's a bastard, he doesn't have any inheritance rights.

Why and how did Ricardo gain his Fighter training?
20 posts and 5 images submitted.
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>>50109090
write up your own fucking character sheet you lazy shit
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He was the bastard son of a nobleman, and his father pitied him enough to at least set him up in a situation where he wouldn't be a dirt farmer for the rest of his life.
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>>50109103
Don't derail the Thread. This isn't for a game, I legit thought it would be interesting to see what /tg/ could come up with.

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What would an !Ancient Egyptian culture untouched by rome or islam be like if it survived well into the high to late middle ages? I realize the wording of this doesn't make much sense but try to bare with me

Also Ancient Egyptian art thread
33 posts and 10 images submitted.
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>>50109021
Didn't Egypt collapse on its own due to overspending?
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>>50109021
Stargate

That is all
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>>50109021
It would be EXACTLY THE SAME as it always was. The amount of cultural inertia that those guys had was honestly astounding. Works of art that thave literal thousand year gaps between them look like they were made by the same people. Egyptian art never really evolved beyond a few set paramaters

ITT: Post a Magic the Gathering card more brutal than this:
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>>50108714
a turn 5 2/2 ?
oh... i am overwhelmed
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Trecherous Urge
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>>50108863
Pretty sure he's talking about art, not meta.

I'm looking for examples of items/devices whose power is constant regardless of setting, like pic related.

Currently playing a character with low combat stats and I want to turn him a into hockey-pad-Batman[spoiler/]
19 posts and 4 images submitted.
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>>50108547
Caltrops.
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>>50108547
bolas
I don't get it are we just naming batman gadgets?
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somebody post that Rokka no Yuusha webm

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Things you won't hear from a female BBEG
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>>50108506
>Suck my dick, superhoes!
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>>50108506
"I am a male and I am not the BBEG."
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>>50108506
>Fuck me daddy!

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>RPG Fan from days of late 90s early 2000s / my teenage years
>Play planescape, baldurs gate, arcanum all day
>Be a lore sponge, reading novels and sourcebooks alike memorize gods of forgotten realms (including non human ones) just for fun

>Finally have spare time to play PoE
>Start game, Glanfameme this biameme that eimeme those
>Too many stuff I know jack shit about
>Find out there is 100 pdf of extra material that explains this stuff
>Began to read
>Feels like a chore
>My brain hurts after page 20

Anyone else has this problem? I really can't get into deep lore anymore. Is it because of age-work life? That you are so tired mentally from work and cannot bother to learn new stuff?
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Pillars of Eternity?
Path of Exile?
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>>50108305
should have said it, its Pillars.
The game literally shoves down your throat 5-6 distinct names even before the tutorial dungen. Was this always the case? What made infinity engine so tolerable then?
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>>50108280
Yes, I had the same experience.
We have gotten old. Our brains cannot absorb vast amounts of trivia like a sponge anymore.
It becomes difficulty to learn new stuff and worse, you just don't want to do it anymore.
Work, family, chores, errands, news, retraining, all that shit fills up your brain, your time and drains your energy and money.

We are not young anymore.

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If a character handicaps themselves in some way (weighted clothes, training weapon, etc.), should they gain more experience from the battle?
22 posts and 2 images submitted.
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>>50108118
No.

You get experience for resolving situations, not playing hard mode. That's just shit for /v/ faggots.

If you manage to save yourself with intelligent application of jury-rigged tools you get more, but all you get for going into that is an upraised eyebrow and mayyyybe a good story.
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>>50108118
I don't think so, but I do believe in allowing players to "choose" their difficulty in other ways:

-Players may go into the dungeon with less equipment and supplies (especially armor which is quite heavy), but can move faster carry out more loot.

-Players may recruit NPCs to help in the dungeon, so that fights will be easier and they can help carry loot, but those NPCs themselves require shares of XP and treasure (as if they were each half a party member). Dungeons are deathtraps, so without that level of compensation, no NPC, not even a mercenary will even entertain the notion of following a PC into a dungeon.

-The further out from civilization you wish to go for treasure, the more intense your logistical challenges will be, but the rewards will be greater too... if you succeed. You will be more likely to get lost, monsters will be stronger further out, various specialists will be needed (such as a navigator, armorer, and so on), you will need mercenaries to protect the inevitable camp near the dungeon, you will need beasts of burden to haul out your treasure, and so on.

-Within dungeons, players may descend to a dungeon-level far beyond their abilities if they choose. This brings the chance to see greater treasures, but the monsters they see may be far more dangerous than the PCs can handle.
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>>50108118
Depends on the level of the handicap.
Using a Blindfold? You bet your stupid ass.
Weighted clothes? It'd better be cripplingly heavy.

Also depends on the system.
Some do it better than others.

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Post settings more grimdark than 40k.
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>>50107488
Real life.
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>>50107488
Changeling: The Lost
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>>50107488

I want to run a Deadlines game. I have never done so before.

But which version should I run?
>1st Edition?
>2nd Edition?
>d20?
>GURPS?
>Savage Worlds?
13 posts and 4 images submitted.
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>>50106853
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>>50106853
Whichever one uses cards. I only played it once with some friends, so I can't remember which it was, but that was the tightest shit.
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>>50107262
Pretty sure that's savage world's

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>Thought for the day: May the bridges we burn light our way onward.

When was the last time you burned a bridge?
Tales of spontaneous combustion also welcome.
Burning of things other than bridges is acceptable, but not encouraged.
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>>50105553
One of my players responded to a village that had been attacked by monsters wielding flamethrowers and napalm and nearly killed the boss leading the attack by blowing up the fuel tank it was using.

Does that count?
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A couple of years ago I completely severed ties with my then-boyfriend (an abusive douchebag) and lost the majority of my gaming circle as collateral damage. It was a good thing though, it was all a fucked up cult of personality around the guy, and none of the people caught up in it were particularly mentally healthy in their own right.
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>>50105553
Does the time I called my unfathomably boring group of literal murderhobos and a GM so boring and monotonous that I'm still not sure if he was a sentient speak-n-spell a bunch of yawn-inducing idiots and blocked them on all social media count?

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I come today with two questions.

First, I want to include ratfolk in my setting- but with a few caveats. I don't want them to be unclean monsters, I want them to be different from other ratfolk or beast races, and I do NOT want them to be oversexualized or so special and perfect and oppressed by others just because they're different.

How do I make them tolerable?

Secondly, I want to say something that I've wanted to say for a long time. Too many beastmen and beastfolk threads have been started in the name of fap and ended with a slew of "no, you" comments. Conversely, anyone who wants to introduce a race of animalistic people ends up either having the thread derailed by horny neckbeards, trolls, or both.

How can we fix THAT?
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The best advice I can give you is "they are already integrated into normal society", treat them as mundane. Give them some vague origin story like they were humans that mutated thousands of years ago due to the blood of some rat-god spilling on them, then they bred and found their children all came to be the same. After generations... rat-kin were just kind of things that existed and nobody really thought too hard about it any more once the original generation of human-turned-rat died out.

So they just exist.

As for your latter question... there is no changing 4chan. Live and learn to ignore idiots.
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>>50105316
>How can we fix THAT?

We can't. Just make up a beastman culture you and your players enjoy and ignore autistic REEEEEEEEEing.

I too am upset you can't discuss more human-like catfolk without waifufags treating them as exotic pets. Luckily my players aren't faggots.
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>>50105316
Just show them at face value? 'They exist, it's a thing, deal with it yo' sort of thing. You could go into the cultural nuances and how they fit into society as a whole, but only if prompted to do so. No better way to make your players think you are injecting your obsessions into a game than being too eager about them and using any excuse to talk about them. As long as they aren't the only other race, it should work out fine.

As for your latter question, you're an idiot. /tg/ gonna /tg/, it's a known nest of scum and xenophilia. If you don't like it, there's not a lot you can do about it save learning the patterns and avoiding them. For example:
>PEOPLE ARE SEXUALISING BEASTFOLK IT MAKES ME MAD
>Says OP, accompanying his rant with one of the most well known examples of sexualised beastfolk

so which of these two chaps has made exactly which enduring contribution to our beloved hobby, elegant/tg/ents?

other than that, having been hard on D&D lately, i figure it's time for a D&D love thread.
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D&D Love is the default status of this board. It's not really a topic that musters much conversation.

Overall, the major split between Arneson and Gygax is that Arneson's major roots were in a world building game, while Gygax was more war game oriented. Of course, it's not such a clear split, with Gygax's love for fantasy literature to not be undervalued nor Arneson's ability to devise mechanics (he's actually the one responsible for making the game around the d20, since he found the strange die in a store and was determined to use it), but that's the "traditional" way of distinguishing the major contributions towards building D&D.
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>>50105233
>so which of these two chaps has made exactly which enduring contribution to our beloved hobby, elegant/tg/ents?
For an answer to this in more detail than you could possibly ever need, check out Playing At The World.
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>>50105845
>>50106066
well, this board is ideal for getting an executive brief. what parts of the system did arneson contribute? who invented hitpoints? levels? loot drops? these mechanics have been shaping games (boardgames, vidyas, P&P) ever since.

How does /tg/ do when it plays any RPG? I don't mean tabletop wargames like 40k, Infinity or Malifaux, but games like DnD (of any flavour), GURPS, Savage Lands, or the like.

A dry-erase mat with tokens and dice? Mini's with a 2-D tile board? Card stock buildings? Intimidatingly expensive 3-D boards like pic related?

Or maybe /tg/ goes old school with marching order and no board at all.

What does your playgroup do, /tg/?
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What do you expect from a DM when it comes to this sort of thing?
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Or maybe something like this is more familiar?
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Or perhaps this?

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Hi /tg/ I'm making a silly wizard kind of dungeon, not too deadly, just kinda annoying and funny for my players next week, can you give me some ideas for traps/rewards? Also traps thread

(Forgive my english, please)
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>>50105226
heres my favourite trap a gm used for me years ago, i still shamelessly steal it as needed.

>the players enter a sloped corridor with alcoves in the wall
> as they get around halfway a spiked ball drops down at the top of the room and goes down.
>players can avoid it if they step into the alcoves, letting it pass.
>the alcoves are trapped with acid hoses
>the boulder is an illusion
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>>50105713
That's pure evil
I love it
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>>50105226
I once did a dungeon with one room where there were a set of tiles with symbols on them covering the floor. When placed on a tile, depending on the symbol, whatever is placed on that tile will be shunted one tile in a particular direction- and triggers that tile's shove. If two adjacent tiles have opposing directions, you're treated as standing still if one shoves you into the other. Up to 12 tiles can activate on a particular character in a round, meaning most humans would have to Dash to 'stand still' relative to the tiles.
I generally impose a magical 'no flying rule' for rooms like this.

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