Are they worth it? Rapiers. I'm thinking about buying three of them.
>>50051226
Yes.
>>50051226
What? You would buy three Krieg-wives? But anon, you have no use for those wives! Think of the Kriegers who will be lonely at night, with only their lasguns to kill the xenos with!
>>50052371
Trust me, stabbing xenos with the bayonet of your lasgun is far more effective at killing them than trying to bludgeon them to death with another soldier,
hey /tg/,
what kinds of creatures should a ancient bronze dragon's lair contain? the lair i have set up for it is a ancient observatory/temple in the desert, but it has been flooded partially by magic machinery.
i think a pirana pool is a must have
a giant shark
animated armor and swords.
what other creatures would fit with the theme? water creatures. trreasure creatures. ancient temple creatures. observatory creatures.
thnx tg!
An aviary of stymphalian birds.
A metal golem?
>>50051141
oh yeah, dur, howd id i not think of that. lol. stone golems could be statues and metal golems too
Sci-fi planets and environments that make interesting settings.
Can be hard sci-fi, soft, fantasy whatever.
This can also double as a general space thread desu
So, what makes an environment "interesting"?
It's very rare, in a story-based game, to have an environment be the /major/ point of interest. Even exploring an environment can be boring as hell if all you're doing is listening to a GM describe things. Sure, some GMs can rattle off fifteen minutes or more of compelling detail, but they're rare.
So when you pick an environment, pick hooks.
-Hazards: something for the PCs to evade
-Rewards: something for the PCs to discover and benefit from
-Explanation: for a mystery the PCs have previously faced
-Mysteries: that tag onto things the PCs want to explore
-Horror: Like "hazards" but implied. Don't tell, hint.
Guys, guys.I want to make a campaign about mersennearies
>>50049997
pardon?
>>50049997
ITT: Anon uses a word nobody understands, and feels smug for 65 posts
>>50049997
Guys, guys.I want people to start using their spell check.
"Mercenaries". Soldiers for hire.
Newfag GM, how do I not fuck up playing the Lost Mine of Phandelver with my friends?
I drew some shitty maps on graph paper, made tokens for all the NPCs/monsters the characters would face, and tokens for the characters my players wanted too. We decided we weren't going to use the pre-made characters, BTW. I got a bunch of index cards for simple rules that I need to memorize, like everyone's passive perception and to keep track of initiative and damage and stuff. Our first session is set this week.
You'll do fine, you've obviously done plenty of prep. Just be flexible, keep in mind it's your friends first time as well, and try and keep things moving along rather than trying lots of lolfunny stuff in the tavern.
>>50049109
thanks anon.
I'm worried that they might be hesitant to roleplay though. Like they'd call each other "Bill" instead of "Thidrek", and talk and plan stuff mostly OOC.
>>50049145
Another anon here. Your players don't have to refer to each other by PC names, unless they want to. It's helpful to get people in the game and roleplaying, but it can get annoying pretty fast if it's a "mandatory" rule.
If they care about each others characters, they'll use the names. Otherwise, don't sweat it--just let the players play.
This is how I Dwarf.
>>50048035
>A full foot taller.
>No beard.
I hate you break it to you anon, but that's no dwarf.
Not me, Anon. Sometimes I just flop down in bed after work without doing anything except hoping that my blood sugar will drop in the night and I'll die in my sleep. My job is very depressing sometimes so I can sympathize with those unhappy few.
>Dwarf orbiting the pacifist elf druid
You make the clan sad.
What's your favorite type of minor antagonist? Mine is the ambitious nostalgic that just wants everything to be okay again.
>The small time Necromancer that will stop at nothing to BRING THEM BACK
>The artificer that convinced himself the construct resembling his dead daughter is actually her and violently defends it
>The young teen with godlike powers who brings his childhood heroes to life because they can fix everything
>The Elf that thinks things are moving too fast and tries to make everything slow down again
>How far would you go to bring the comfy times back?
>What's your favorite type of minor antagonist?
Ones that have no deep reasons, just personal gain. My players hate those guys way more than anyone with deeper motives. Also p entertaining for me to play with.
>How far would you go to bring the comfy times back?
P fucking far
>>50047305
>Young Edward thinks that there is no lake of blood too big to wade through to put a rightful king on a throne, no deed too base in defence of a crown. A romantic, in fact.I know there are even more relevant quotes, but they don't appear to be anywhere online and my copy of the book is back at my parent's house. One of my favorite examples of that sort of villain, regardless
Hired killer that turns our to be a pretty cool guy and befriends the party after they kill the guy paying him.
In the future of space, the space empire bans transhumanism. The real reason for this is that it's hard to write things from a non-human perspective, but what are good in-universe reasons?
The last AI/alien/civil war suborned many people through their implants and other changes that normal humans would not have as vulnerabilities.
I hope they ban transexuals too.
>>50046711
There are communicable diseases that can be carried by X, Y, and B species, it's only harmful to Y and B, and species Z and D cannot carry or transmit it. Bioterrorist groups made of X species who are opposed to Bs would make themselves look like species Z or D with surgery and post-natal gene manipulation to avoid being checked for the disease.
Checking everyone for the diseases would be costly, ineffective, and would delay travel across planets by months or even years. Thus the simplest solution was to totally outlaw someone representing them as a species they were not, and DNA analysis of someone's species can be done as easily as a breathalyzer test in our time.
>[simple mechanic] is sooooo boring waaaaah!
What the fuck does this even mean? It's an empty, meaningless complaint and yet I hear it all the goddamn time whenever mechanics are brought up. Not every dice roll needs to set off fireworks and suck your dick. Roll it and move on, and don't try to fix shit that's not broken.
>>50045809
the simpler a mechanic is the more work the GM/players have to do in terms of specifics, the other repercussions, what goes into the roll, how it plays out in fiction, that sort of thing. In some games there's a benefit to a more complex but evocative mechanic for certain things.
I'm not sure why I'm responding since I'd say there's about a 50/50 chance you're just looking to complain.
Try not to remember you're breathing.
>>50045809
who said this about what mechanic?
Tell me, /tg/, about that one event in the campaign you played that you really liked and will remember fondly for years to come, whether it be how you managed to slay a god by critting his nipples off or a character development you are as proud of as your loving father has always been proud of you. I know you have wanted to brag/tell somebody about that one thing you did. Let's start with my somewhat fitting themetically to slightly late halloween.
>Playing the Stange
>Play as an agent for an organization who is basically MIB if MIB was about dealing with cross-world rifts and did it like they were supposed to
>Get a spooky board game from a colleague who stole it from the organization for funsies
>Jumanji happens and I end up with the board game
>One day an old witch from the Halloween world comes to him and asks for the board game
>I give it to her and she gives me a magic skull that causes it to rain candy when used
>Saved it for Halloween in game and use it
>Organization officially dislikes it, but unofficially they find it amusing
>>50045404
>Playing the Stange
What is?
Bit of backstory for this one.
>D&D 4e. Space themed campaign with inspirations from the parts of Mass Effect and Dune the DM liked.
>Characters are approaching epic level(around level 16 at this point).
We were assisting in a war effort on a planet of strategic importance to us. One of our players moved away, so the DM had his PC die heroically during the war. He was beheaded from behind by an assassin sent to kill him...only for the PC's headless body to punt him half a football field away, then go on a rampage, taking out a few battalions of enemy soldiers before he died of blood loss(this was something mentioned in the race's lore as being a thing that can happen, such a thing being one of the highest honors to them).
During his funeral where he was blasted into their sun, where their god was believed to live, my PC (a proud warrior of a different race), who felt a strong kinship with the PC, swore a blood oath to find the assassin and destroy him. My PC was a race of bat people, and as such took blood oaths extremely seriously.
Between my moment and this, I obtained a weapon homebrewed by the DM, that was basically a dark matter powered +5 Frost Fullblade/Chainsaw/Katana(long story), which in lieu of crit dice simply let me make a bonus Basic Attack as a free action(and the DM explicitly said crits granted by this attack also gain that benefit when critting).
(cont)
>>50048587
Now for the moment itself
Fast forward to level 18, near the end of this campaign "arc" where we found a dangerous superweapon the BBEG had been hunting, we came face to face with the assassin. Seeing red(figuratively, my character was mostly blind), my PC ignored all other enemies and simply charged across the battlefield to him.
He barely had time to defend himself when I barreled down the battlefield to him. My first attack was nailing him with my strongest daily, a 4[W] attack. Nat 20. We laughed and I rolled for my free attack. Nat 20. Followed by another...which was not a Nat 20 sadly. Still, that was a 4[W] daily attack plus 2 Basic Attacks(with the first 2 maxed out on damage), and I dealt about 80% of his health right there.
The assassin panicked and realized he was outclassed, and turned around in to flee. And of course, my AoO is a nat 20. The follow up attack wasn't, but it didn't matter at that point. I simply stabbed him through the back, revved up the chainsaw part of my sword, then swung it around and cut his head off. The DM rolled a d20 and ruled the head flew off to the side and nailed another guy for some minor damage.
Many jokes about my d20 being amazing followed, which I wrote up as my d20 being with me on taking blood paths very seriously.
Only biggest memorable part that took skill and luck. Some other good moments, but they were mostly of the "epic levels, so every fight is high-powered anime levels of destructive" variety.
I'm making a small game, and had a quick math question. My game has two methods of improving your roll:
>adding +1 to the result (advantage)
>having a 50% chance of adding +1 to the result (bonus dice)
Obviously, bonus dice are not as big a boon as advantage, right? But how many "50% chance of +1" do you need to be about equal to "100% chance of +1"?
>>50044404
>"50% chance of +1" do you need to be about equal to "100% chance of +1"?
I'm no mathematician, but two 50's are 100
>>50044404
If you want a small dice game, you shouldn't be speaking in terms of percentages at all.
Make success a 50/50 and either reroll the result on failures or add up to +2 to a roll. Or both. If they can do a 5+ on either roll A or roll B, it's close enough to a sure thing it's practically a gimme but will never be a gimme.
>>50044448
This isn't a small dice game, but a mechanic I've been contemplating adding to my full RPG. Right now there is only advantage, but maybe bonus dice will be more interesting?
The reason I ask is because certain abilities grant either advantage (flat +1) or bonus dice (50% chance of +1), and in order to cost these abilities I need to find an equilibrium between the two.
If you have them, bonus dice are rolled alongside your regular dice. Each bonus die that rolls 4+ adds +1 to your total (the game uses only d6).
Therefore, I'm thinking the risk of two bonus dice is about equal to a safe +1; in this scenario you have an 75% chance of a +1 and a 25% chance of +2. You could get a +2, but you're risking your +1.
Da Chinese dice!
I finally got my four sets of the Chinese dice. They came out to 2.45$ For a set of 10 - d4, 6, 8, d10 (0-9), d10 (1-10) which is cool!, d10 (100s), 12, 20, 24, and 30.
I ordered them on 9/26 and they showed up 10/29.
The quality is actually not bad, and don't think any of your friends would notice at all.
>>50043991
>8 is upside down and 9 and 6 are switched around
Cheap chink shit goes into the trash
They came in a plastic bag with the dice wrapped in foam, so at least they tried to get them to me undamaged.
>>50044004
You get what you pay for... Geez...
I open this thread again because some guy was working on something when the thread died. ITT we make a tabletop from the new google's halloween doodle (If you haven't, go play it right now!)
Okay, so that game was damn fun. That said, I dunno how much you can really take from it for a tabletop game... maybe link to the old thread so we can see how far you got before?
this is what I posted on the other thread:
You're all cute furries trying to free your magic school from a ghost invasion.
you start with 2d6 HP
cats get agility
cows get strenght
dogs get awareness
goats get stubborness
You start with one spell at random, plus a free one (0-summon dim light)
1-elemental summoning (choose an element, it can be anything)
2-exorcism (fucks ghosts)
3-revivify others (might work with things)
4-ward (protect a place or a person from a danger; if you suffer harm, sacrifice the ward instead )
5-minor illusion (can give near invisibility)
6-minor blessing (enhance temporarily a thing, say how, or give aid to an action)
you roll 1d6 for an action. On a 5-6 you succeed, on a 4 there is a cost or downside for success (you're attacked, you have to spend scrolls/reagents, etc).
roll +1d6 and take the best result if you have a trait that fits the situation.
roll +1d6 and take the best result whenever you have time and resources to prepare a spell, or carefully prepare an action. (pro tip: This might let you attempt spells you dont know, but you'll roll 1d6 only)
You go around the school looking for books and reagents to cast more magic; and sending ghosts back to their plane.
To attack, your dice results are summed, and compared to the ghost attack (1d6 usually). The difference is dealt in HP to the lowest roller. Ghosts have 1hp, or maybe more depending on their level.
>>50043839
and there are some questions to help worldbuilding. They're made for asking the players before the game, but we can answer them now and gather more ideas.
Hey /tg/
I'm adapting a system for my homebrew and was interested about what kinds of melee weapons function in the same ways.
I mean this from a "use" perspective, as in swinging a sword vs swinging an axe. What kinds of weapons are similar, and what kinds should for sure be in different categories?
If I could, I'd like 5 but I bet that's massively oversimplifying it.
>>50043188
https://www.youtube.com/watch?v=xgq1wiPKzzI
This should be helpful.
>>50043188
That could be doable. Very roughly speaking, you can go with:
>Forceful weapons
These hurt the opponent by dealing massive trauma, even without breaking the armor. Maces and, to an extent, lances do this (when used on horseback).
>Piercing weapons
Designed to break through armor. War picks, war hammers, and spears can do this.
>Dueling weapons
Not great against armor, but useful in other situations. Swords and daggers are the obvious examples. The goal here is just to use enough force to break the skin and cause some damage.
But it's very rough.
>>50045046
When using a hammer, would you swing it in the same way as a mace?
Also, what about a 1-handed sword compared to a 2-handed?
Try and find a good thing about him.
Pro tip: You can'tIn all seriousness, there's little interesting bout him or his legion. His origin is rather bland, his legion's gimmicks- endurance and biochem weapons- are boring and aren't used well while his reason for corruption is just Nurgle hitting the 'I win' button by trapping him in the Warp.
Also, this highlights another issue, what with how EVERYTHING Nurgle is disease, instead of, say, despair, or a different aspect of the god.
At any rate, I think that while Morarion has a cool Grim Reaper sthick going, he really needs either massive retcons or maybe examples of him just being interesting before anything else.
>>50042894
He out of everyone else was the one who saw the Emperor as he truly was. A tyrannical, hypocritical despot that should be viewed through a window of suspicion.
As for his legion falling yep thats a cop out and I dont know how theyll fix it. In the end its just cause nurgle didnt have a Primarch yet so yeah..
if you think about it, nurgle keeps feeding on his despair all the time, thats why he lost to draigo, and thats why he never leaves the plauge planet.
he wants to fight but nurgle wint let him to further make him feel like a failure
>>50042894
>>50042894
Nurgle actually is the god of despair, they just dumbed it down for the kiddies
His bread and butter is people who surrender all hope in the face of adversity (mostly incurable diseases cause it's an easy way to crush people with fatality) which makes him the natural enemy of Tzeentch
I guess you could push concepts like suicide and dictatorships going heavy on the brainwash and the misery as part of his agenda
Mortarion's fall is a bit 'easy' but it fits Nurgle to a T : he just gave up.
Not my favorite primarch or god but there is still some stuff to say about them