I can't believe you guys ironic shit post put kender into 5th edition
They are no worse than Drow.
>>50062998
absolutely they are
>>50062998
Yes they are.
Kenders exist just to be a race of mascots who are the most annoying little shits in the world, serve no purpose beyond turmoil, and are known for being played by THAT GUYS who want to screw the party over without being called out on their stupidity.
At least Drow have the potential to be work with the party, even if it boils down to the character being not!Drizzt.
How do you run a good adventure around preventing an assassination?
Next week I'll be running my delta green game on Election Day
>>50062861
>the mark doesnt want your help and you need to find a way to protect it anyway
let the players figure out the most likely routes of assassination by acquiring the killer's profile(s). let the idenitfy most likely occasions/places for the assassination attempt. work from there.
>>50064713
The problem is, they can fail on the first second of the session. Maybe the first moment of the session is a bodyguard getting killed? Like they see it on CNN as a "cutscene" which I don't roll, and the adventure goes from there?
>>50062861
They know there will be an attempt, but they don't know by whom.
Now they have to infiltrate the different shades of alt-right, KKK, a militia, Evangelical fundamentalists, Mormons, Koch puppets, and find out who's running the op.
In the end it's a radicalized angsty twen guided by professional Russian trolls impersonating an interpersonal conscience of the Internet, and none of them thought it'd really happen. But it does.
Also the candidate eats the bullet and doesn't seem to mind, hooking your next mission trying to find out what it is and why it wanted to become president.
> group wants me to run a political intrigue campaign in Pathfinder
I'm five or six sessions in, and I've set up this plot where these cultists / kobolds are kidnapping alchemists and mages and forcing them to help engineer a superplague. They've cleared out one cultist hideout and have found evidence implicating a noble in the city is complicit with it.
But, I really don't know how to pull this off? Do I do a lot of prep? Should I do the same half-baked improv that has made them call me the best DM they've ever played with (which hurt the other DM in the group's feelings and caused him to taper off his own campaign which still pisses me off that they said that in front of him) or should I put real effort into prepping names and palace locations? I've got a good idea in my head, but I can't ever do real worldbuilding beforehand. I have to build the world as I go, then develop it between sessions. Example: I didn't decide the plains around the city were inhabited by mostly giant vermin in terms of monsters, until I had a fight with ankhegs, enjoyed it, and had a giant ant's nest as a sidequest to eat up a session.
Fuck, what do I do? I don't know why I am so insecure about my DMing ability but political intrigue, I'm not sure if I can do it. Also my friend bought Ultimate Intrigue and is pissed we haven't gotten to it yet. What do? Is the book any good?
Bottom line, I need advice on doing a political intrigue campaign, specifically in Pathfinder, but honestly just in general. No memes, no "lmao 3.pf is shit" fuckery, just help. Please.
Non-OP curiosity bump.
>>50062397
Start small so you are ready to cut your losses. They may SAY they want political intrigue, urban investigation, etc, but in fact they often just mean "we want to fight rats in the sewer next."
>>50062397
Draw a relationship map. Have different characters that want different things and have preexisting relationships, who works for who, who is loyal who plots betrayal. Make some dotpoints about info they know and how they will react to being approached by the PCs.
You can do it for organisations as well, not just individuals. Then when you need to come up with some more depth to a throwaway NPC that the PCs are suddenly interested in have them be a member of an organisation and hey presto, they have an agenda.
Keep it flexible, the PCs don't have to interrogate the right people in the right order to get more info, just use this framework to have the NPCs act naturally. YOU sort of know what's going on, neither the NPCs nor PCs do.
Update it as you go, put "The party" in as an element of the map.
It's still going to be very improv, but this gives you a solid base to do it off.
What's up, /tg/. I've had an idea for a homebrew setting rattling around my head for a few weeks. Got some stuff written down, but nothing's solid yet.
Premise: Cowboys vs All Mythology. Interested?
>>50062264
>Interested?
sort of.
can we have a cowboy based organization sending agents all over the world to fight the myths?
>>50062264
I'm your huckleberry.
Age of Sigmar appeals to me in a lot of ways. One this I love is the potential for landscapes and scenery. The 7 realms provide some limits, but I think there is still room for creativity, especially with the scale. Anyone got any good ideas for scenery? Which ties in with the potential for story and campaign ideas. Anyone got any good things going?
>Personally a big fan of Frank Frazetta and metal-related art.
>Age of Sigmar storytelling is basically this https://www.youtube.com/watch?v=8MxRMwX2SdE
>>50062167
Relevant
>>50062167
Also relevant.
>>50062167
I would like it if we had a bit more sense of where things are in relation to each other, even if it's in a very loose sense.
Hey /tg/ my DM is running a 3.5 game. The starting level is 5 and you start with 10k GP.
I would like some help building a Sunbreaker Warpriest if possible. I visited the pathfinder thread and they were a bit unfamiliar with the Destiny.
Some ideas I have
+2 warhammer or light hammer, give it spell storing and some other feat
a belt that returns thrown weapons
Other than that I'm kind of at a loss and would like some help. Any ideas?
bump anyone?
As familiar as I am with Destiny, I only come to /tg/ for MTG. You could just explain the subclass to Pathfinder General, describing the abilities that you'd like to incorporate. Sunspots in particular could be pretty neat to try to make happen.
>Hammer of Sol image
>Sunbreaker Warpriest
>the Destiny
Are you talking about a pathfinder session using Destiny's (the video game) lore and subclasses, or is this just a freak coincidence and the pic is unrelated?
How would YOU fix this card?
Make the ult stronger, I guess. Looks fine to me.
It's Bloodgift Demon as a planeswalker instead of a flying beatstick, with emergency spot removal. Is there a problem? I thought he was considered very solid.
I mean, his ultimate ability could be better.
There's nothing wrong with it. It's just a boring card
I need a simple but meaty game to play, something whit streamlined character creation, easy combat and enough content
i already know most of OSR, but i am looking for something different
>>50061271
Classic World of Darkness. If you want simple, Vampire the Masquerade or Dark Ages, more complex, Mage the Ascension.
Get the 20th anniversary editions.
>>50061307
WOD doesnt have an easy combat
or Tiny Dungeons
What's his alignment? Chaotic Neutral?
>>50061200
Chaotic Good.
>>50061923
for sure.
Chaotic Alpha Male
Why do people consider Calth an Ultramarines victory? Look at those casualties, plus the Ruinstorm
>>50061165
Because Word Bearers didnt really accomplish their objective. And 112k casulties didnt really matter for Ultramarines since they were massively big legion compared to everyone else since they assimilated at LEAST one other Forgotten Legion.
>>50061203
>120,000 dead with another 30,000 combat-incapable
>150,000 of 250,000
>60% casualties
It was pretty significant
>>50061232
60% casulties of 20 chapters. Whole UM legion wasnt present.
I would say mine is Glorantha. I love how much depth the setting has.
>>50060597
Unknown Armies
>>50060597
Wild west. Not Deadlands or some other bullshit. Just actual cowboys and gunfighters.
>>50062689
I've never even heard of anyone running a Western game that didn't have some kind of weird shit in it. It's always "wild west but with".
Post your that guy stories.
>>50060041
More of a That Group (and yes, I'm aware that if you think everyone's That Guy, you're probably That Guy), but I've encountered some of the dumbest murderhobos in my life recently. Last week's session had the highlight of
>After doing quest for city's government, relax and hit some bars and spend some of their newfound loot on booze and wenches.
>Decide to rob the tavernkeeper
>Wait until most people are insensate from drink, and then press a knife to his neck
>Force him to open his cellars, and then knock him out.
>I hadn't statted it out, and just say that there's a lot of containers of various alcohols that he serves, as well as a crate for some of the food.
>Cue in whining.
>What the fuck, we're 11th level characters, we shouldn't have to go through all of that for some booze.
>Curse me out for being a shit GM, and session ends early.
Obligatory.
>>50060041
One time I had a guy who insisted that charcoal was better than propane. I asked him politely yet firmly to leave
I recently ordered an Ork Weirdboy on the GW online store cus it is exclusive and I get this sprue that has like 20 attachments to a tiny piece and these little support plastic bits on the figure like inbetween the grot's chin and torso. I see this on almost all the sprues. Is this normal or did I get a fucked sprue?
>>50059820
Ya got Finecast by the looks of it friendo.
finecast lol
I have gotten Finecast before but it usually looks like this not that mess.
Game Finder!
>GM/Player
>System Preferred
>Times Available (with timezone!)
>Method of Play (Skype, IRC, roll20, etc)
>Contact Info
>Additional Notes
>>50058039
>GM/Player
GM
>System Preferred
Eclipse Phase
>Times Available (with timezone!)
EST Nights
>Method of Play (Skype, IRC, roll20, etc)
Discord/roll20 | Text
>Contact Info
https://discord.gg/KxvZqYD
>Additional Notes
If you saw the previous ad, I'm revising the game terms a bit. Biggest change is that I'm not going to require players to co-GM. It's certainly welcome, but I'm fine with doing the GMing by myself.
Anyway, basic summary of the game: Eclipse Phase is a fairly hard transhuman space/sci-fi game which has strong horror elements. It's set in the wake of an apocalyptic event which rendered Earth uninhabitable, or at least, quarantined, and players are drawn from the extremely ranks of transhumanity to 「SOLVE PROBLEMS」.
My campaign specifically follows the players on a journey of human relationships and conspiracy, the central theme is the Chinese concept of "guanxi", which is kind of like a system or market of relationships, obligations, and favors. The chief kind of gameplay that will happen in this campaign revolves around investigation, though combat is certainly going to happen. Life is really cheap in EP, though, and character death is really common, especially if you have a bioconservative outlook on life and death.
Adult themes abound, including a heavy focus on crime. Sex is as much a part of this as you want it to be. Contact me with the Discord, if you don't want to do that but you're still interested, reply to this post and I'll set up a more private conversation.
Any 40k games up, babes?
>>50058289
I ran an Only War one-shot the other night. It was fun, Catachans squad sent on a Search & Rescue, ended up killing everyone with flamers and knives. Including the hostages.
Designing a dungeoncrawl for my brothers Only War game, The players will be a small platoon of expendables sent to recover the son of a planetary noble who was the officer in charge of a recon/survey team sent into the abandoned underdecks of an Imperial battlecrusier to report on its suitability for refurbishment and use. The lower aft decks were sealed off a century ago, but the actual record of why is lost due to ship log corruption.
Im looking for ideas for enviromental hazards, traps, and anything cool you might find down there. Any thoughts /tg/?
Tyranids. Tyranids everywhere.
>>50057953
Where do you want it on the Alien-Aliens axis?
Like do you want more shooty action or scream-y horror?
>>50058054
A healthy mix of "The ship is trying to kill us" with "But those mutants might get us first"
I was thinking a lost raiding party of orks from 2 centuries prior who got trapped/lost in a section and never found would be the main antagonists