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Archived threads in /tg/ - Traditional Games - 2514. page

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The SWHR v0.5.0 is ready for scrutiny, so it's time for a new thread.

I will be posting PDFs shortly.
318 posts and 59 images submitted.
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Lots of new stuff this edition, so there will surely be lots of room for debate, discussion, and scrutiny.
If you see something you don't understand, or a typo; etc, let me know.

Updates will be slower than last weekend, but I'll be lurking so long as there's a thread.
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>>

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Why is there much less love for Gnolls compared to other monster races?
286 posts and 84 images submitted.
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>>50102398
When in doubt blame furries.
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Because Pseudopenis
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>>50102398
We had a very good thread about gnolls and their public-image problems yesterday. Check the archive.

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What makes a hero, /tg/?
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>>50077512
Basically the opposite of whatever the inevitable "there are no heroes" grimdarkers are gonna claim in this thread.
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>>50077512
The willingness to fight the inevitable despite knowing precisely what they're dealing with, which stems from the belief that the fight itself is worth it.

And now you know both how I know there are heroes, and how I know I'm not one of them.
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>>50077799
>Those trip-dubs
I see Mei is up to her usual witchcraft.

>>50077512
Heroes I guess I can say are people who are willing to surrender their self interests and put themselves on the line if it means a better world for everyone.

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Who here likes Nechronica?
Any character concepts or stories to share?
GMs willing to run for players?
298 posts and 101 images submitted.
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>>50035358
Is this in English? Last time I saw this mentioned it was in moonrunes only
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>>50036016
Here's the best PDF I have of the game. Been meaning to read through it but have been busy.
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>>50036016
There's a somewhat shakey translation. It needs a tad bit of TLC to work properly, but it's an absolutely amazing bit of crunch once you grok it.

What would be in an undercity in a low fantasy game?
Last game a player made an off hand remark about there being an abandoned city underneath the normal one. Liked the idea, but I'm wonder what I could fill it with when I have to be reserved with using things like undead and oozes.

Whats some good shit aside from thieves and hobos?
13 posts and 1 images submitted.
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>>50142530
Cultists&other scum of the earth, bored young nobles hunting the most dangerous game, restless dead that has been thrown down there after keeping them locked up became too much of a pain in the ass.
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>>50142530
In the dark depths of the sewers is a colony of men with all they own stripped from them. They've become so destitute that they're shunned from the very surface. All they have are the rats that live around them. The rats will never reject them. They love the rats. This devotion to the rats has led them to change, looking almost vermin like, and being very skittish and untrusting. But if you have nowhere else to turn they will welcome you. So long as you love the rats...
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>>50142530
Look into real life examples - the catacombs of Rome and Paris, the Seattle underground, for example - research those and see how they were used, by whom, why and how they were constructed, etc.

So from those off the top of my head,

>Hiding place for persecuted minority/religion
>Booze/other outlawed substance runners creating tunnels
>Abandoned storefronts and housing

Of course, there's also the various fantasy setting possibilities, though most of these are most likely too high fantasy for you -

>Vampire lair, but of reformed vamps, a la discworld, drinking only donated or animal blood
>Secret Society goodness
>Crypts are always fun. You know what's in crypts? Loot as a continent carrot for your players. You know what's also in crypts? Skeletons, ghouls, etc - all manner of fun things.
>Irate ghosts that try to get players to mess with the graves of other ghosts (note, this is paraphrased from a Witcher 3 quest)
>A crumbling wall can be broken down to reveal an entrance into a long dead mage's basement, with appropriately bizarre experiments left behind.

So, /tg/, what makes for an interesting fantasy race in your opinion? I'm currently working on a Renaissance setting and need some inspiration.
8 posts and 1 images submitted.
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Appearance doesn't need to be really alien and weird, but please don't just "humans + gimmick". Other ways of thinking, different views on life, strange ways of communicating, even when speaking the same language, different humor. Different ideals and goals in life, different perception of time and space. Overemphazising individualism or collectivism.
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>>50142282
>"humans + gimmick"
Give and example of a good race that is NOT humans + gimmick
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>>50142323
Would the Elcor from mass effect count?

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>Upon seeing you, the dragon pulls out a strange machine and points it towards your party.
>The machine begins to spin!
6 posts and 2 images submitted.
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The party wonders briefly why the dragon is pointing a Volkswagen at them.
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>>50140646

>my mage casts deflection
>the projectiles fired from the spinning machine have little effect and are reflected back at the dragon

Pish, try something harder DM this aint my first rodeo
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>when you want to stat up a minigun-equipped boss but don't want the party to die in one round

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How does tg feel about Dread? Its the horror rpg where you play jenga and losing means death. Also prop thread
8 posts and 1 images submitted.
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>>50140529
Easy to explain to people, good bait to trick your friends into playing rpgs with you later, its fun
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>>50140529

Sounds like a great idea, but the few live plays I've seen it didn't seem to be very engaging in practice.

And usually people die early on and just don't get to play anymore, which is usually a shitty mechanic.
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>>50140597
Yeah thats definitely a problem I ran into. But I dont think any other horror session has been as engaging. Idk I have creeped out my players but I want to be more interactive

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Well Gents, I killed 3 out of 4 players.

>lvl 3 characters exploring sunken temple
>party splits
>rouge goes solo, gets ambushed by 3 lizardmen
>party hears this, runs to find him knocked out being kidnapped
>party manged to take the lizardmen
>as one flees he summons a shambling mound (took 7 rounds to get there)
>Party dicks around, get rogue up, argues about what to do
>Shambling mound arrives, 2 engage, 2 retreat
>the 2 who retreated go oh shit lets fight and engage
>the 2 who engage go oh shit lets flee and retreat
>repeat till all down
>Druid survives from bleeding out
Am I that DM?
22 posts and 3 images submitted.
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>>50140399
>the 2 who retreated go oh shit lets fight and engage
>the 2 who engage go oh shit lets flee and retreat

Pretty sure them dying is entirely their fault. Clearly there's a lack of proper communication or at least foresight.
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>>50140399
That is some of the best Yakety Sax gameplay I've seen in a long time.
Killing 3 out of 4 PCs is a fair result from that debacle.
Killing the players seems a little over the line.
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>>50140399
You're that DM for killing players and not their characters, yes.

Is this a stupid idea for how to include guns in a low fantasy setting?

>area is made up of warring city states and small kingdoms
>cities are not particularly close due to distance, geography, etc. - sending an army between one or another may take a few weeks or months
>city-states fight each other through sieges using forces of professionally trained and raised troops, sending armies to attack one another and occasionally clash
>however, each city-state has only limited military might - cannot attack and defend at the same time without losing necessary manpower for either
>thus, need evolves for the citizenry to be able to quickly be readied to counter besiegers rather than a standing military force
>most city states decide on the solution of matchlocks or arquebus, since it is easy to quickly train citizenry to use them and is a ranged weapon useful for defending walls
>gunpowder weapons are not considered viable for proper campaigns due to logistical needs and problems - storage, difficulty to transport - but they can be easily stored in armories in the city-state
>the citizens are equipped, trained for what little time they have, and armed throughout the siege until it is broken or they have been defeated, the victor taking some captives and loot but otherwise leaving the city to lick its wounds
>the city's officials collect the guns after a siege and lock them back away, so that the citizenry do not keep their weapons
>this also keeps the citizenry from threatening the position of the professional troops, who consider guns to be inferior weaponry due to inaccuracy, primativeness, and it's use as a peasant weapon
6 posts and 3 images submitted.
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>>50139361

I'd say it's fine. Maybe guns are primitive in this setting, and people are still figuring them out, but that'll take decades to work out. The logistics and infrastructure aren't there to support them, the professional troops look down on them, and they're not refined weapons so they suffer from technical problems and inaccuracy.

Instead of having a whole setting operate on this principle, just have it be the prevailing conditions of the times. Guns have been invented, but they're still somewhat new, predated by the cannon but now they're man-portable. Could be that some of the older guns, even those still in poorer city-state's armories, are one-shot weapons that are basically a cast-iron chamber on a pole like the earliest firearms.
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>>50139472
Does the cannon have to precede the hand-cannon?
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>>50139361
Ideally since you're going this far, you should cover what the political system is so that how state-owned armaments are funded, particularly what is defined as professionally trained and raised troops and why is it that everyone is not just hiring mercenaries to get the required manpower are explained.

Guns not being considered suitable for campaigns is a bit odd given that they're actually easier to accumulate and deal with transporting around the supplies for than say, suitable amounts of arrows, since balls and powder won't break in transport. 'peasant weapon' status is a little odd given that warfare is basically the ultimate arbiter of use-what-works, and guns require skilled use to get the best effects out of them (proper reloading, speedy reloading under pressure, coordinating as a group for maximum impact...)

The rest of it seems logical enough.

>>50139497
Generally yes, it's harder to make suitably strong barrels that are small with the level of metallurgy in question. Also cannon are immediately more useful than smaller arms, even if they don't yet have the power to render traditional fortifications irrelevant.

Hello /tg/. I'm planning on running a game of Cyberpunk 2020 with some mates and I was trying to get some appropriate music to accompany our session. Any suggestions would be great.
12 posts and 1 images submitted.
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https://www.youtube.com/watch?v=Z1gpW7VcU0c
https://www.youtube.com/watch?v=OY04fTctl7A
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https://www.youtube.com/playlist?list=PLWKtoJ9YdCx-CpiR5k4WOWCrBxN8JCzA2
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All you need is Synthwave.
Perturbator
VHS Glitch
Mega Drive, but he gets a little busy so it might be tough to DM over
Noir Deco
Blade Runner Soundtrack
Kavinsky
Hotline Miami artists
Com Truise, specifically In Decay
College
Desire
The Chromatics
The first two Ladytron albums
Trevor Something
Future Ship!
Miami Nights 1984
some of LFO's stuff

These suggestions are all very 80's sci fi and can come off pretty cheesy but if that's what your going for they'll do you well.

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Summary of the crazy shit that's happened today, between the Modern GP and the Legacy Open:

-Skred is a legit Modern deck
-Nahiri and Newmrakul are good in Legacy
-Chandra and Torrential Gearhulk are good in Modern
-0 Copies of Goyf in the Modern top 8
-0 unfair decks in the Legacy top 8
-Joe Lossett loses in the finals once again
9 posts and 1 images submitted.
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>>50138772
1. Blood Moon is a busted card, and people weren't prepared to face Blood Moon decks, as they were less than 1% of the GP's meta.
2. Nahiri almost single handedly wins the Miracles mirror, Emrakul has an uncounterable Mindslaver effect.
3. Not surprised. Both are amazing cards.
4. Goyf isn't the be-all end-all of Modern, as some people seem to believe.
5. Force of Will is a card.
6. Consistent 2nd place finishes at GPs and Opens is still amazing.
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>>50138772
>Skred is modern playable
I've had a jank Skred deck for like the last four years. How much is it going to go up in price? What's in the new Skred deck?
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>>50138772
legacy top 8 plz can only find modern.

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I'm playing my first tabletop game and want to play a character roughly modeled after Odysseus. My first issue was, what class would Odysseus be? I was thinking a rogue or fighter with high charisma

Setting is DnD 5th edition. Please refrain from comments about how I should play a different tabletop game, I don't want to hear it
12 posts and 1 images submitted.
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>>50138700
Easily a rogue. I'd go with Arcane Trickster for the archetype.
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>>50138700

DnD is shit. Play something better or kys.

Use a high DEX Cleric for Oddy.
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>>50138744
Why a cleric?

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I came here yesterday asking for help converting horsepower to duck power. I wanted a real answer but the only data I could find was DnD stats, which is why I came to /tg/.

You guys gave some really good answers, all between 25 and 60 duckpower per horsepower. I wasn't satisfied with DnD logic answer though, so I visited an engineering/physics forum on another website. They came up with 42.1 duckpower per horsepower, or 0.0238 duckpower = 1 horsepower.

I find it amazing that the DnD answer I got from 4chan was so close to the science answer. I can't claim to understand it but they were deriving their answer partly from something called Kleiber's Law, for those who are curious.

Anyways, I figured I'd share this, in case any of you guys are back tonight and wanted closure.
13 posts and 5 images submitted.
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What do we do now?
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>>50138310
Build a society based on duckpower
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>>50138310

discuss a setting with duck people. Preferable who love hockey and have militarized it. Man this takes me back, i loved this show as a kid. Thanks op.

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Pathfinder General /pfg/

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

What's your most recent character?

Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU

Kineticists of Porphyra IV: End of an Era playtest: https://docs.google.com/document/d/1XTgiUdDSrTCvATEDeDJ4MnbDgS6KEBLu2e9mjj5fwaw/edit
Broken Shackles Playtest: https://app.roll20.net/lfg/listing/59701/broken-shackles-test-play
Creation Handbook Playtest: https://docs.google.com/document/d/1kitAB8sHgmuD3fvOMuI_KyV_dxpO2wrxQmbnCoRgglA/edit#
Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg

Old Thread: >>50131758
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Let's be honest with each other, /pfg/.

You don't actually hate Golarion, do you?
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>tfw you will kill for a /pfg/ group

Anyone looking for an assassin/rogue type?
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>>50138167
first for seska

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