Professionally Staying On Topic Edition
>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
Cogheads should be executed. They are all Necron traitors in waiting.
How big is the sword of a dreadknight? Would it look good in the hand of an imperial knight?
Rolled 6, 1 = 7 (2d6)
Third for invisibly
40k just ends with Necrons vs Tyranids doesn't it? All sentient and mortal races succumb to Chaos, Orks, entropy, but Chaos can't do shit to Tyranids and Necrons.
>>50261861
Robin Cruddace nerfs Tyranids once again. A single gaunt is now 1500 points, BS1, WS1, W1, I1, S1, A1, Sv-. Tyranid warriors 4000 point superheavies, BS2, WS2, W2, I2, A2, Sv6+, Hive Tyrants are 100,000 points, BS3, WS3, W3, I3, A3.
Everything can kill tyranids now, even a guardsman in CC.
Necrons win.
But can (or would) Tyranids and Necrons do shit to each other?
>>50261861
40k ends when people stop buying GW's bullshit not a second before, and don't you dare think they wont pull a rabbit out of their ass to add to the clusterfuck and compete with the Necrons and Tyranids if they think someone will buy it .
What are some interesting types of eyes or eye replacements, appropriate for a setting with fantasy elements?
>Hourglass-shaped pupils
>A ticking clock
>Swirling smoke that smells faintly of brimstone
>The night sky, full of stars
>An empty void
>A solid gold orb
>Otherwise empty socket with a glowing green point of lights
>Fire
>Sun-like radiance
>an absolutely normal eye
>too normal, in fact
>it has no veins
>it doesn't twitch, nor shudder
>its movements are precise and graceful
>the pupil is calm
>it always seems to be looking at something before its even in view
Last character I played scooped out his eyes as part of a religious ritual and in the hollow places wax and a wick. He burned the wick. As you can imagine the top of the sockets were completely covered in burns going halfway up his forehead and he constantly wept wax.
This was in pathfinder and I was a blind oracle.
>Marble sphere carved to look like an eye
>Crystal ball
>Actually a screw embedded in the socket
>Brass eye with a tiny top hat covering the iris and a pipe that constantly emits steam; and useless cogs dangling from it
>Eye is a tiny hurricane bound within the socket
>Eye is a very small portal to heaven and golden light streams from it when open
>A painted wooden sphere with a little box for a poisonous pill inside
Eberron General
A general for this excellent, excellent setting.
What are your favorite aspects of this setting?
>>50255869
Did anyone else get the impression Riedra was fantasy China and Adar was fantasy Tibet?
>>50255892
No, just you
>>50255869
>What are your favorite aspects of this setting?
The use of magic for practical purposes
The emphasis on pulp/noir style stories
Barbaric dinosaur-riding halflings (and other subversions of standard tropes)
Inclusion of psionics from the start
Dragons taking an interest in prophecy and other things appropriate to super-intelligent, innately magical, incredibly long-lived beings
Just to name a few
Inhabitants of /tg/, Would you like to join our Pokemon RPG? We're using the Pokerole engine.
If you want to assist and/or become part of our adventure, check our page in discord:
https://discord.gg/scrc6
We would give you a free basic pokemon and it only takes a few moments to create your trainer.
The next session is about to begin in 2-3 hours, hopefully
Please I can count with your assistance
>discord
Fuck it's movie night.
>>50255843
Doesn't the sword pokemon kill people who try to use it as an actual sword? Or some other creepy shit that pokemon keeps getting away with?
Lawful good?
>>50255622
Everyone in Tyranny is some level of evil. There is very little good
>>50256880
That's nonsense. They try for that but it's just not true.
Everyone is an idiot instead.
>>50255622
No, neutral.
He repeatedly gets the chance to do good rather than do bad, and he invariably chooses bad whether it makes literally no sense or not.
>>50255622
no the disfavored are racist bigots and they kill lots of people, they cannot be good
I can't believe this isn't discussed much.
So after the disaster in the "Death Masque" box lore, where is the Eldar storyline going? Any prediction for the Eldar's future in 8th ED?
For those who didn't read it or don't know about it yet check out this link for a review and sum :
http://thegoodthebadtheinsulting.blogspot.com/2016/08/warhammer-40000-death-masque-eldar.html
>>50261345
Games Workshop sucks at writing? Who knew?
I just hope they don't go full retard like they did with AoS, but the article definitely makes some points going the other way.
So basically, lorewise, the Eldar are dead a faction?
It's to be expected that some writer would vent his frustration over how OP the Eldar are in TT.
>>50261556
Unless GW retcons that shitheap of a story, yes, the CWE are dead as a faction.
Let's say the whole "Emperor destroys Monarchia" shitshow, and as such the Horus Heresy, never happened. Which primarch would then most likely become the arch-heretic?
>>50255249
Horus.
>>50255249
There are 5 candidates.
-Roboute Guilliman
-Rogal Dorn
-Sanguinius
-Leman Russ
-Ferrus Manus
All of these Primarchs were the most likely to turn traitor if the HORUS Heresy hadn't happened. This is canon and can not be refuted.
>>50257021
>All of these Primarchs were the most likely to turn traitor if the HORUS Heresy hadn't happened.
>Any of those ever falling before Angron or Curze.
Explain your reasoning.
What sort of racial traits could you give a race to make it mechanically interesting to play?
This isn't a thread about reimagining classical fantasy races or anything, I'm asking for ideas that would legitimately change the way the character is played, not some minor detail that the player will usually forget about anyway.
Warforged (as much as I dislike fantasy robots) are a good example of this - in my experience, the fact that they don't sleep will usually compel a player to find things to occupy their time during the night, or at least change the group dynamic somewhat by having one designated lookout.
Another thing could be size, although in my experience, players either forget about how size restricts them, or the GM is forced to make every venue extra large to avoid excluding them from half the game.
What other racial traits might help create an interesting game or group dynamic, without being too difficult to remember or impractical to use in a game?
>>50253198
AAAAAAAAAAAAAAAA
>>50253198
>tfw would fuck the monster form but not interested in the loli
>>50253198
Taking warforged: make them having more robotic-like traits.
They can disassemble and their parts can still (partially) work on their own.
They might be spirit-programs: they inhabit a mechanical body but it's not really that important.
What do you think is he best edition of Dungeons & Dragons?
>>50258753
5e is without a doubt the best-designed edition, but I played 2e AD&D the most and had the most fun with it and have the fondest memories with it.
>>50258799
I have he fondest memories of 3rd and 3.5, and I've heard a lot of people liking 2nd. Idk about 5th though, haven't played much at all.
>>50258753
>he
3
HAS
NO STYLE
IT HAS NO GRACE
THIS EDITION
IS A FUCKING DISGRACE
Space
Pirates
>>50252304
Time pirates
>>50252304
You called?
>>50252304
Somali pirates
>be at D&D
>playing a gnoll paladin
>go into a cave following rumors of monsters living in it
>vampires sleeping in coffins
>gonna scout around a bit
>guard hears me, gets ready to go call for help
>charge him, tackle him, grapple him
>he bites me and does a negative level to me
okay
>run out of the cave, go back to town to get restoration on me
>get it done, see a strange guy there i've never seen before
>decide to do detect evil
>get a nosebleed and get stunned for a round
>no fucking save
>get up from game table and go to the bathroom, feign illness, DM will resume game next week
How the fuck do I call this guy out on his bullshit?
pic unrelated
>>50250004
Getting stunned for a round with no save sucks, but I don't think that it's so eggregious that it warrants making a thread to think up ways to confront the GM about being displeased with a D&D mechanic. Ask him if you can roll saving throws even if the book doesn't call for them, I guess?
>>50250004
>How the fuck do I call this guy out on his bullshit?
Have you tried making a thread on /tg/ to whine about it? I'm sure that will fix your situation.
Whatever you do, make sure you don't talk to your DM about your concerns like a big boy.
>>50250004
Which bullshit ?
You got stunned for one round, out of combat, because you peeked into the "soul" of a necromantic monster... and that's a problem ?
Does your setting's lore and mechanics intertwine /tg/ ? Can a legendary hero take getting blasted several times with fireballs and bullets? Can they survive having their throat slit in game and lore?
Should gameplay and background mix? Or should they be distinctly separate?
I feel a story where an obviously high level warrior gets killed from being shot in the chest once in the midst of battle breaks the illusion, especially if it can't happen in the game.
>>50249724
Sort of? Hit points are abstract in my games. They are "meat points" when convenient for them to be so, and "luck/near miss points" when convenient for them to be otherwise. Generally I just let the players decide what they are, or personally decide what they are for my character.
I operate under the strict rule that no human being has ever ascended past level 5 in the real world, no matter how accomplished they seem to be to us. Alexander the Great, Einstein, Napoleon, Charles Atlas, Mike from Accounting, all of them were no higher than 5th level at most. The vast majority of people in the real world never even make it to 2nd level, in fact.
Everything past that enters the domain of superheroes and legends. It wouldn't be hard for me to find stories about heroes who survived unlikely wounds relatively easily.
What it ultimately boils down to is that, yes, my 20th level character really can survive a 10,000-foot fall onto hard concrete with nothing to block or slow down his fall. It'll hurt like a motherfucker, but as long as he has 1 hit point, he'll be able to stand. He's that badass, and it's that kind of game, all the time, every time.
>>50249724
I like to think of HP as a very very abstract thing. It makes sense so that when fighting an archer, a warrior doesn't end with like, 14 arrows sticking from his back (if that's your thing is fine, i don't like it personally).
I usually think of Samurai Jack. Whenever a fight was tough, his hair would end up breaking free and getting loose. When it was really tough, he'd end up shirtless. Not necessarily wounded, shot, with arrows hanging out of him. When I think of it, i think that loosening his hair is what happens when he's down a two two thirds of his HP. Losing shirt is maybe half?
I use HP like that. It 'includes' wounds but isn't limited to it.
A knight with 60 HP takes a 10 damage hit? I say the sword/mace/bolt struck armor and the impact knocks him off his stance. it really hurts, maybe a bruise underneath, maybe he just lose airs for a moment, but he is still standing.
Same guy takes 50 damage a single hit? Yeah, okay, now it seems like he has an ugly gash across his arm, or an arrow sticking to his back. Maybe his helmet flew off for dramatic effect, or his armor is partially broken and pieces have fallen off.
If we talking about unarmored character, it's mostly torn clothing, grazing hits and close dodges that slowly wears them down.
The killing blow is always killing though. So if you had 1 HP, and someone did a mere 1 damage, they struck a vital.
HP has no 'in lore' justification. It's just a measure that an outside entity has of how close of losing the fight someone is.
Playing GURPS fantasy, even experienced or highly competent/legendary warriors can have bad moments on a failed defense (though at the 'legendary' level they will usually have some level of Luck, possibly with some other risk-mitigation methods). An arrow in the eye is an arrow in the eye at the end of the day, so the lore and mechanics match pretty exactly most of the time. Lends some weight to run-ins with dragons, that's for sure.
>travel along a road with your (non)murderhobo group
>find a crying girl along the road
>she was part of a dragon's hoard but he dumped her out with some other trinkets he found redundant. In her case because she "ages poorly"
>wat do
>>50246811
Check the map, clearly we've been going in circles.
>>50246811
Take her to the next town andpat her headbefore parting ways.
Tell her that she's surrounded by valuables and that she might be filthy rich, she can exchange some for goods and benefits in any near town including the one we're going to. She can come with us if she likes.
What economic systems do you suppose would best fit an Ambush predator?
>Implying humans aren't ambush predators
Hunter gatherer.
Also read more books.
>>50246782
Piracy.