Last Thread: >>54918315
/gdg/ is a place for full-on game designers and homebrewers alike. Feel free to share your games, ideas and problems, and comment to other designers' ideas and give advice to those that need it.
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http://www.diku.dk/~torbenm/Troll/RPGdice.pdf
http://www.therpgsite.com/showthread.php?t=21479
http://www.gamesprecipice.com/category/dimensions/
http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/
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>Dice Rollers
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>Tools and Resources:
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http://topps.diku.dk/torbenm/maps.msp
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
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>Design and Layout
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http://davesmapper.com
Thread topic:
>Does any of your games use dice alternatives? How?
>>55036332
>Does any of your games use dice alternatives? How?
I'm planning on making one that uses tokens alongside die rolls. In combat, instead of rolling dice to do things, you roll dice to determine the tokens you can use this round. You also get tokens from your weapon, armor and archetype skills etc.
During each round, the players make a "sequence" with tokens of different symbols, forming a description of their action: if they want to whack someone, they must use either a (Might) or (Grace) token. If they want to move, they must use a (Grace) token. If they want to cast a spell, they need to use an (Insight) token and so forth.
When you make an attack, the attacker and defender go to a bidding war against each other. The attacker sets a price, and the defender can try to meet it with a sequence. The attacker can counter individual tokens in the defender's sequence. Then both can bid Sun/Moon tokens (basically good/evil tokens), and bidding evil tokens, well, either makes you gain darkness or use more and more underhanded methods to win.
Does this sound too complicated? I will probably change it a bit, but I like the idea of the dice giving you tokens, and the dice themselves only used between combat rounds. The game is about valiant characters, so the weight of the game is always on whether you are willing to use those Moon tokens to succeed, not whether you succeed or fail spectacularly.
>>55036332
>DO any of your games use dice alternatives? How?
I remember a long time ago brainstorming a way to use dominos as both a resolution mechanic and a dungeon map. I might still have those notes somewhere.
>>55036332
>>Does any of your games use dice alternatives? How?
nothing big, a card in a 52 card deck is an encounter type, such as 1d6 monsters, treasure found, safe place, miniboss.
who draws the card GMs the encounter. After the encounter's beaten/solved/avoided, the next person draws a card and becomes the next encounter's GM.
Is there any good systems for running !Feudal !Japan campaign?
I need something like this:
- Simple rules, which also leave some place to character customization with heirloom weapons, secret swordplay techniques, bizarre onmyodo and ninjutsu rituals.
- Quick, flashy and potentially deadly fights.
- All of this without going to animu territory. I'd like to stick to classic samurai movies in this regard.
- Flexible narrative from ronin road movie to feudal war drama or domain management.
I know about L5R, and even played it. System is basically nice, but I don't like the setting. First, clan society is too totalitarian. It leaves almost no room to personal ambition. Second - bestiary is basically dull and generic. Oni is an unkillable hellspawn, and regular youkai are goblins and ogres. And finally, magic. It is pretty nice, but it won't allow me to fluff it to using paper shikigami, ofuda, magic pills or secret gestures - only spirit summoning or maho.
Basically, I would've written an alternate timeline and setting, but I'm afraid my players would get it all wrong by comparing it to original L5R (Oni?! OMG, run!)
Savage World, Gups.
>>55036049
Bushido.
>>55036398
There are dozens of games called bushido at this point, you should probably explain it better.
So what's the best way to present magic in a book of the new sun type setting? One where it's the far future but humanity has declined to a semi-medieval state with remnannts of old technology left behind? Did any setting deal with this in an interesting way that didn't come off as too silly?
>>55035411
Unfamiliar with that setting, but it sounds interesting.
>>55035943
It's a classical fantasy novel. Though some would prefer to call "theological science-fiction". But that whole concept has been used in other settings like Numenera or even Adventure Time.
>>55035411
There is no magic. Only knowledge and I forgot the rest.
>roll 1 for survival
>don't immediately die
>>55032773
>roll a 20 for survival
>don't immediately find a vacant cabin stocked with food
>>55032773
>roll 1 for intimidate
>"you caress the enemy warrior in front of his clan."
>roll 1 for religion
>don't immediately become an atheist
What's the worst game you've ever had?
A DM who planned encounters around single NPCs able to take the whole group, refused to allow us to go off book (her book not the rules, anything that took us off plan would either result in punishment like increasing difficulty or refusal to allow it), and if we took too long with anything (e.g. trying to kill an enemy we had mostly cornered or being split up and having trouble getting back together) she'd start going tick tock with a warning that she'd kill all of us. We only had one session.
Can't have a bad game if my gamefinded posts never get responses.
Call of cthulhu.
Get invited to solve a mystery at a mansion. Host is a dollmaker and he needs us to solve a mystery. At the intro scene during dinner, right in the middle of exposition, we hear a loud explosion. Player J had used all his assets and background to be a demolishions expert. J had snuck out and used all his dynamite to blow up the car we arrived in. The car held all our stuff and was also like 90% worth of our youngest player's invested background assets. J starts laughing like a hyena. Youngest throws such a big tantrum that he actually starts to cry. Hours of preparation and we manage 5 mins into the adventure. All because one guy wanted to blow shit up and couldn't wait more than 5 minutes.
In a fucking. Call. Of. Cthulhu. Game.
Pic related is unleashed within your current campaign setting at the height of its power. What happens?
Bonus Scenario: It ends up in the 40k galaxy instead.
A kind of hilarious, douglas adams-esque failure and genocide of my pc's. The players are gearing up for the end of the world, as an evil woman has just gained the powers of a demi god and is starving the world of water and when the sun goes down, magic. The lady has done this many times, but each time it happens one of my npc's time turns the fuck out of there and another five people from the nearby town are chosen by lottery to find out why the well has gone dry. This time, my five pc's are chosen and nearly halfway to the watersource, they kill the timeturner npc... now they have one chance to kill this demigod gone wrong. and randomly they just die to this.
>>55032015
wat is that
Pathfinder General /pfg/
Community Edition:
What kind of community does your character belong to? Does he keep close ties to this community or does he travel for its protection?
/pfg/ Link Repository: https://pastebin.com/JLu5xXML
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Old Thread: >>55015327
>>55030838
The kind where human women get bent over and fucked by their Elven masters, as the gods intended.
>>55030838
This is the best /pfg/ we've had in a while.
>>55030993
Gay Erastilite clergy now fucken confirmed as totally canon and the new hotness in Paizo's latest sensational AP.
How do you feel about that, Gramps?
After many times suggesting my GM to make a historical Byzantine for our next campaign, he finnally decides to do it.
He puts dragons in the setting.I'm gonna kill him
I don't see the problem here.
>>55030463
>turks are on the doorstep
>everythings looks bad for byzantium
>PCs go down into a random catacomb or some shit
>they find dragon eggs left their by justintinen just in case shit like this happened
>rest of the campaign is dedicated to BTFOing turks and restoring the empire
>>55030524
Don't get me wrong it's cool but it just kills the purpose of a historical game.
What edition of dnd is best?
>>55029711
Pathfinder
>>55029813
They asked for Best, not Worst
BECMI or 4e
Boo.
FUCK
FUCK
>>55029599
Boo Two.ElectricBOOOOOGALOOGet it?GET IT??
Why is 2d10 secretly the best?
>Using dice
>Not using tarot cards for all random number generation
I bet your DM isn't even a priestess of Diana.
>>55029434
>not 5d4
Because you can add more d10's and get dicepools.
Looking to get into Traveller. Never played any edition of the game, nor has anyone else in my group.
Whats the best edition to get into and why?
>>55029288
oh god...the general had this argument every thread, the best edition is the one you piece together yourself, anon
>>55029288
Personally I like the Mongoose version for pure simplicity with little bits of crunch.
>>55029288
Classic's my favorite. Mongoose is pretty good, but the non-core books are ass. You have to go third party to get decent stuff, and 2e has no third party support.
So, has anyone taken a peek at Zweihander yet?
Our group is giving it a bash in a few weeks, seems to essentially be warhammaer fantasy Roleplay with a lick of paint.
>>55028531
i like it but have not played it yet.
one thing i thought was odd was that at the end of the book there were rules for futuristic weapons but as far as i can see, the rule set is not really set up all that well for sci-fi adventures just gritty fantasy.
Mastered some months ago, its pretty easy to pick up (if you already played whrp) and its meant so characters are almost never OP like you could made in wh.
I find it as a pretty good system for your not!warhammer world or almost any setting with low technology (gunpowder is probably the limit).
It seems like a pretty solid system. I haven't really dug through it yet, but I grabbed a free copy from one of their events.
The main dev seems like kind of a dick, but if his game is good I'll play it. WFRP is one of my favorite games.
Welcome to the Old School Revival/Renaissance General!
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Previous thread: >>55003792
What is something in the OSR community that everyone else seems to like, but you think is overrated?
>>55027838
>What is something in the OSR community that everyone else seems to like, but you think is overrated?
Race as class.
>>55027683
>Could you summarize what you like about WoHF for me?
It's wild and untamed, with no great kingdoms or secret societies or incredibly high-level PCs to boss you around. You can truly be your own lord and master and go wherever you like.
It's also pretty wacky and contains some neat scifi stuff.
I could tell more but it's pretty late.
>>55027874
Sounds cool mate, thanks.
What's everyone's favorite Minotaur from any fantasy setting? I like the Warhammer ones the best.
>>55027693
>>55027693
Forget which edition, but one version of D&D has a Minotaur that is immune to the spell, Maze, which traps the victim in a magical maze.
Sorry for video game, but I have to give to Warlord Battlecry.