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Archived threads in /tg/ - Traditional Games - 2415. page

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How would this be as a setting with Call of Cthulhu mechanics?
38 posts and 6 images submitted.
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>>50326056
Why bother spending your time on adapting a setting as trash as Night Vale?
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>>50326193
Because SAN checks kill tumblrites.
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>>50326193
Trash fanbase =/= trash setting

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Last thread >>50317265
http://pastebin.com/vrqYhnpu
343 posts and 56 images submitted.
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>>50332322
Myroid Type: Magitek
Expansions: Machine Spirit + Sensors (11), Healing Gel + Self-Repair (6), Translator (3)

Extras: Demon Prison (2), Creativity (1), Little Girl (0)

Quests: Slice of Life

Just a little witch girl and her magic robot assistant, nothing to see here.
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>>50332322

>Anatomy
Biotech

>Expansions
Synthetic Skin (12)
Sensors (9)
Machine Spirit (upgraded) (5)
Wing Blades (2)

>Extras
Creativity (1)
Wardrobe (0)

>Quests
Prometheus
>>
So, on which CYOAs is /tg/ currently working on?

How would I go about running an MGS game? I was thinking about the PCs being their own freakshow team, with their own powers and specialties, but I don't want to get too crazy with it. Other alternative is making them part of an outer heaven/diamond dogs PMC. There was some homebrewed plotline of an MGS with the numbers filed off about chernobyl or something, anybody have that? We used to have some great threads of people making their own crazy teams.
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>>50310547
>How would I go about running an MGS game?
Everyone is Snake.
This is what Les Enfants Terribles project was REALLY about.
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>>50310547
>plotline of an MGS with the numbers filed off about chernobyl or something, anybody have that?
This?
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Well the system needs to be able to handle Tactical play, and support themes of Espionage and Action. It namely should specialize in that rather than be a generic system adapted to it. Supernatural themes do exist, but are incredibly minor.

Players and Major Enemies go by code-names usually denoting abilities or certain themes that want to be explored. Animals and specialties are common ones. The names of enemies can express a different theme than the Players.

Once the game has started GM can only communicate with the players through the Codec, as can players not in the immediate vicinity of one another.

Each campaign is a set mission with it's own parameters and requirements to complete. These expectations can change depending on the events that happen during the mission. Missions are very likely more than they initially seem to be.

How do we make witches interesting again?
49 posts and 23 images submitted.
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How are witches not interesting? Shit thread.
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>>50309877
You posted a good example, they wear a catsuit made out of their own hair.
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>>50309877
The only uninteresting witches are those in those cheap "sexy with" halloween costume where it's basically a cheap dress and shitty wireframe hat that's often undersized in all ways.

Otherwise, witches in fiction have been rocking it pretty hard in a wide range of flavors.

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Nope
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>>50309718
oh wow a supplement.
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>We could make a balanced, functional wargame
>or we could just sell shitloads of overpriced supplements, cunts will eat it up.
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>>50309862
Just wait for the AOS of 40k.

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Can we all just relax and have a CUTE /tg/ thread?
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>>50271382
Definitely

>I am Lizard! Hear me roar!
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On the thirteenth of Secundus, the bombardment began. From orbit, the Warmaster's ships laid down an unrelenting barrage of missiles and deadly energy beams. The aim was to cripple the defences around the Emperor's Palace and make possible a massive invasion of Earth. The lunar bases had already fallen, and the defending Battlefleet Solar had been scattered. On Mars, as across the entire vast Imperium, bitter civil war raged.

On countless worlds, blood-mad warriors clashed. Those who had pledged loyalty to the Emperor fought those who had sworn fealty to Warmaster Horus and, through him, to the dark powers of Chaos. The Emperor's realm was in turmoil and some of the greatest battles in human history were being fought. On the hive-world of Thranx over a million warriors died in a single day on the killing fields of Perdagor. On the blazing deserts of Tallarn, at the Ka'an Salient, fifty thousand tanks clashed in the greatest armoured action of all time. During the space drop on Vanaheim, three hive-cities were depopulated by rebel forces as a warning against resistance, yet still the defenders fought to the last man.

Like a cancer, the Heresy infected the entire structure of the Imperium. Everywhere brave men gave up their lives to try to excise that cancer.

It was on Earth, at the very heart of the Emperor's realm, that the fate of the galaxy was to be decided. In those last days, the sky was black with dust clouds and the earth split by gigantic fissures. Tectonic plates shifted under the stress of the bombardment. Mountain chains shivered and seas evaporated and became barren deserts. Rains of blood and ash dripped from the dark sky. Astropathic choirs sang of evil portents and men went mad with fear. Hideously twisted ships full of the lost and the damned hung in orbit over the ravaged world. Shielded from the devastation by the cunningly wrought defences of the Adeptus Mechanicus, a pitiful few stood ready to repel the invaders.
16 posts and 8 images submitted.
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>>50339756
The embattled remnants of the Emperor's army were desperately trying to hold out until reinforcements arrived. The Emperor himself oversaw the defence of his fortress-palace, personally commanding the Adeptus Custodes, his elite guard. He was accompanied by Sanguinius, white-pinioned Primarch of the Blood Angels and his legion of Space Marines. In the palace grounds stood the stalwart Adeptus Arbites. The palace was not the only bastion of resistance; there were others, each an awesome fortified city filled with dauntless soldiers. Beneath the ruins of the Imperial Basilica, grim visaged Rogal Dorn led the stern Imperial Fists in final prayers. Within the armoured factory complexes of the Adeptus Mechanicus, tech-priests put aside their tools and girded themselves with the fearsome weapons of their order. In the rubble of burned-out hab-areas, Primarch Jaghatai Khan mustered the White Scars, the Chapter of Space Marines which he had personally instructed in the art of lightning warfare. Three full Titan legions stood ready to defend their Emperor.

As the earth shuddered under the bombardment, tank divisions roared across the tortured landscape to take up their position against the coming invasion. Brave men checked their weapons and offered up last prayers. Defence lasers swivelled to face the turbulent threatening sky. Suddenly, the night was streaked by the plasma contrails of drop-pods. Within the Emperor's halls even the Space Marines shuddered, knowing that they would soon confront their lost and damned brethren. The terrifying prospect of facing these corrupt Primarchs who had sold their souls to Chaos filled every man's mind with indescribable horror and dread.
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>>50339773
The pods touched ground and from them erupted the mightiest champions of Chaos, the renegade Space Marines of the lost legions. These were no longer the fine human warriors of legend but twisted creatures, bodies warped by the energies of Chaos, minds twisted by their devotion to the dark powers. If what had happened to the Space Marines was bad then what had happened to their Primarchs was worse. They had been created higher in the Emperor's esteem and had fallen further. None of their former comrades would have recognised them - they had been transformed into creatures both daemonic and exultant.

Mighty Angron bellowed orders to his blood-drinking followers, the World Eaters. Brandishing his great runeswordhe led them against the defenders of Eternity Wall Spaceport. Around his red-armoured followers bolter shots whined. Unflinchingly they advanced, determined to spill blood for the Blood God.

At Mortarion's rasping command, the Death Guard emerged silently from the festering cocoons of their drop-pods and advanced on their terror-stricken foes. The dread runes on Mortarion's scythe glittered eerily in the night as he gestured for them to advance.

Magnus the Red glared triumphantly about him with his one watchful eye before ordering the mage-warriors of the Thousand Sons to cast their spells of doom.

A hail of deadly bolter shells cut down dozens of the Emperor's Children. Undeterred, the wounded howled with pleasure at the experience and chanted the praises of their Primarch, Fulgrim. The renegade Space Marines surged forward to carve a path through their foes.
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>>50339791
Perhaps some defenders went mad with fear. Perhaps the corruption of Chaos ran deeper than anyone suspected. Perhaps some were foolish enough to think that they could negotiate with the ultimate enemy. Whatever the reason, one last vile treachery was to take place. Many units of the Imperial army that had pledged loyalty to the Emperor turned blasphemer even as the Traitor Space Marines made their drop. It was almost as if it were a pre-arranged signal. In one of the basest acts of betrayal in Humanity's history, they turned their weapons on their brother warriors and cut them down like dogs. Thus did the Lions Gate Spaceport fall to the rebels. As the heretics chanted and howled their mad prayers, the air shimmered and slavering daemons emerged from the warp to spread terror and dismay.

Then indeed did it seem to the defenders that they were living in the last days of Mankind. Huge bat-winged Bloodthirsters swept triumphantly across the weeping skies. Clawed Keepers of Secrets danced lasciviously on piles of corpses. Great Unclean Ones chuckled as they lumbered through the ruined streets spreading trails of filth and slime and disease. Enigmatic Lords of Change perched atop the towers and statues and supervised the coming of Chaos to the heart of the world. Mighty ships began the descent from orbit, hoping to overwhelm the defenders by sheer weight of numbers. Unlike the drop-pods, these presented fine targets for the weapons of the defenders. And thus did the battle for Earth begin in earnest.

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Alroit, ya gits. Dere's a new WAAGH! in town!

Roll 1d10 ya grots.
18 posts and 5 images submitted.
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Rolled 9 (1d10)

>>50338820
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>>50339052
>Freeboota
'Oo needs a klan anyway?

Whadda we paint everythin'?

Roll 1d100
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>>50339106
14

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Best tabletop rpg about wizards?
21 posts and 4 images submitted.
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>>50338337
Mage the Ascension.
>>
time wizards
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>>50338337
Probably Ars Magica.

I just want a comfy, simple, very basic dungeon adventuring game that I can start in 15 minutes and play for a few hours without prep work.

With campfire stories.
31 posts and 10 images submitted.
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>>50337907
Dungeon World?
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>>50338055
Okay. Is it easy and quick to set up?
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>>50337907
Here you go.

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What are the command words for your magic items?

>Flying Carpet: squadala
17 posts and 5 images submitted.
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>>50335857
zizek is a retarded inaccurate joke
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>>50336126
Roll an Intelligence (Philosophy) check
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>>50336134
dice+d20
got a 14 in philosophy using Gurps Rules
(i need 14 or less)

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How do I run an all goblin game?
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Well first, you got to start it off with a campfire story.

https://soundcloud.com/rottendeadite/this-many-goblins-left-the
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>>50335854
By going full Reddit.

http://m.imgur.com/a/RfhRl
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>>50335854

Like paranoia, but replace friend computer with a demon, dragon, or evil wizard?

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Stat him /tg/.
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>>50335641

Small Animal
Hit Dice: 1d8+2 (6 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/–3
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, TrackB
Environment: Temperate plains
Organization: Solitary or pack (5–12)
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
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>>50335641
Absolutely pure
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>>50335641

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>>50335451
Notforwar/10. Unless you remount the blade on parallel with the haft.
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>>50335451
Two-Handed Martial Weapon, 2d4 piercing or slashing damage, x4 critical, 10 lb.
>>
+(x10) damage vs crops
-(x5) damage vs people

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Level 5 encounter, a people to rule, or another flavor of Halfling focused on industry and profit over wandering and getting high?
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How can kobolds even compete??
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>>50335347

Irritants that exist so my barbarian can work off frustration by playing whack a mole with them.

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