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Archived threads in /tg/ - Traditional Games - 2410. page

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What would a video game about the early life of Konrad Curze be like?

I'm imagining something like a hybrid of the Arkham series of Batman games, and an open-world survival game.
9 posts and 2 images submitted.
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>>50285876

So sneaking in the shadows dragging people away to eat them for justice?
>>
What was the name of that vidya where you played an Arabian Prince and you had some kind of dagger that could turn back time briefly? Sands of Time? You could parkour around, slash up your enemies and the time thing is a half decent mechanic for Curze's prescience
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Something like Dishonored. Only there'd be an emphasis on killing the person as sadistically as possible. Instead of sneaking around, killing the target, then sneaking out. You'd start by sneaking in, then letting the target see you.

After they ran around panicking, you'd follow from the shadows and brutally kill ANYONE who offered him shelter or aid. After a while no one would, so you start injuring him slowly as he ran around in fear and pain. When he's finally at his limit you murder him an a spectacularly gruesome way and display the corpse.

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Sup /tg/,

I'm looking for a system I could use to run a game about romance. Or, specifically, finding a husband. It's meant to be a shorter lighthearted game where the PC's are essentially Jane Austen characters trying to get married. There will be NPC men and the PC's will try to attract them in various ways- looks, personality, good family and fortune, etc.

What system would you recommend? I assume there's a lot to be homebrewed and adapted but I'd like to start as close as possible. Honestly anything with a relationship/romance option style system to it would be a great place to start. I don't think I've ever seen a system with a real way to track an npc's opinion of you in a specific way.

Any suggestions? Roleplaying heavy systems would also be helpful in general. I can always combine things and make it work. It doesn't have to be perfect, it's not going to be some epic poem.

Thanks
7 posts and 5 images submitted.
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>>50285872
Maid RPG sounds perfect for this. Just refluff maids to noble women and omit most of the crazy stuff.
>>
There's a satirical RPG literally made specifically for the thing you're describing. I'll look for it for you after I've eaten supper.
>>
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>>50286718
Too late, I've got a copy and I already ate some candy.

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I started a D&D campaign, and my players just squabble and fight all the time. They never back each other up, they don't really try to work together, and they constantly backstab each other. It's like running an episode of It's Always Sunny.

What ways have you found to get players to stop being dicks to each other? I've talked to them about it, but they never actually fix the behaviour.
8 posts and 1 images submitted.
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You kick out the most disruptive players and bring in new people who are less retarded.
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>>50285852
You give them an ultimatum. Something they can only accomplish by working together. And not just a combat. Something very time sensitive.
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>>50285852

Increase the difficulty, they either suceed together or fall individually.

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So it looks like the Heisenberg Messenger really did Ascend.

https://news.vice.com/story/post-truth-named-international-word-of-the-year?

Unknown Armies and Rumour General
8 posts and 1 images submitted.
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>>50285557
Does anyone have updated pdfs? Mine are from way back in March.
>>
bamp
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>>50285557
post moar rumors
>Every tree is sentient. They are waiting for something.

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Any of you guys play bridge?
10 posts and 1 images submitted.
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>>50284771

A very little, but I/m incredibly shit at it. Still, I'll bump the thread.
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>>50284771

I play whist, so as not to fuck with bidding.
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>>50284771
been looking for a new game to pickup besides spades

hearts, peanuckle, or bridge?

where can I learn?

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Is it good?
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>>50284602

>3rd Edition

Prepare for caster supremacy.
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>>50284602

Emphatically no.
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>>50285150
Please elaborate.

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Hambush Edition

Mk3 list building: http://conflictchamber.com

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / da46m
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata:
http://files.privateerpress.com/op/errata/WMH-Errata-July-1016.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums

Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
https://drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web

Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk

https://wmhwtc.wordpress.com/2016/09/06/2016-wtc-list-statistics/
>WTC List Statistics

https://wmhwtc.wordpress.com/2016/09/07/2016-wtc-objectives-chosen/
>WTC Objectives Statistics

https://wmhwtc.wordpress.com/2016/09/07/wtc-2016-lists-and-datafile/
>WTC Lists
318 posts and 32 images submitted.
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>tfw January errata will not fix Skorne
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Fucking pigs seriously? No dwarves? fuck you PP.
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>>50285639
Mercs, Minions, and then CoC tier lists.

Mercs got the Kingmaker list, since it's topical.

Dwarf tier list is likely to show up in the book.

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Stat him /tg/
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>>50283754
Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf Dorf and most importantly Dorf.

Now please stop flooding this board with your shitty Overhype Characters.
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>>50283754
Will be the gay one/10

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http://www.white-wolf.com/

It's time to split the threads again. The edition warring is getting out of control.

This is the thread for the Old/Classic/One World of Darkness. >>50282252 is for nWoD/CofD discussion.

>mega
https://mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw
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>>50282907
>>
>oWoD general
>uses the nWoD logo font

Hahahahah, no.
>>
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>>50284540
Not any worse than when they just slapped "Classic" on this GTA image made up of nWoD covers.

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I'm making a green hag encounter with for my party. Any interesting ideas? Stories from times you've encountered a hag? What do you think about them in general?
7 posts and 3 images submitted.
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>>50282821
I once ran a good session focused on a Green Hag. I had it hound the players indirectly, they were travelling through its territory and it started wearing them down with curses, illusions, and minions, toying with them for its amusement before eventually revealing itself (backed up by its strongest minion yet). It was a pretty fun session.
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What's her motivation? Why is she a green hag in the first place and why is she in conflict with the party? Does she have a goal?
>>
>>50282821
My players once decided they needed some pocket money and the critical main plot was not that critical despite there clearly being a time limit.
So I did what I usually do, and improvised a few possible bounty hunts they could go on if they really thought it was a good idea.
They went searching for a green hag in a swamp, kids had disappeared, kill her and bring proof, etc.
So the way they approached it, well... was less than optimal. When they found the hag's hut, the changeling bard of the group took the form of a little girl. So far so good.
She knocked at the door, her comrades hidden nearby.
So, well, the hag opened the door, pondered for a moment and grabbed the not-kid. But it turns out a green hag has a strength-draining ability, and the changeling bard had abysmal strength.
So, hem, he died.
"Just walk up to her looking defenseless" was not a very sound tactic.
The others tried to rescue him, but were almost TPK'd, since they were lacking a party member from the start of the fight.

I really like hags and witches and the like, but I'm afraid my player's don't like them anymore. I really did not want to kill them, it just so happens that, well, creatures with a bounty on their head are actually dangerous?

but the idea of making a monastic warrior who spent his life training and all that bores me.
How about we take the monk class
Add Beer, add bar brawling add a beard and viola!: We get a Dwarf named Sal who gained exceptional hand-to-hand expertise by participating in too many bar-fights, which also the reason he's on the road( got kicked out of the fortress ).

Can you think of a better twist to the monk class?
6 posts and 1 images submitted.
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>>50281967
That's not exactly new, original or particularly interesting.
It's just a dwarf that drinks and punches things. Half of all fantasy dwarves do that.

Shadowrun adepts are more interesting than that.
Here, how about a fighter who uses magic drug/ nanomachine filled ampoules to supercharge himself to punch things to death at super speed?
Get yourself a biomancer/alchemist brawler.
>>
The monk doesn't need more random shit bolted onto it. The monk class already has a lot of things bolted on to begin with that just don't synergize with one another.
This is the class defined by fighting without weapons, without armor, and without spells.
All monks really need is just the ability to do without stuff.

How about this:
Monks ignore all damage resistance with unarmed strikes.
Attackers don't get to add their BAB to attacks against the monk as long as the monk is unarmored.
Monks move through difficult terrain as though it were normal terrain.
Monks never provoke attacks of opportunity for anything.
Monks are immune to mind-affecting spells and abilities.
Monks are immune to poison.
>>
>>50282180
Or you could just use the PF Unchained monk, which is probably the best full BAB martial class that isn't PoW shit.

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Alright, so me and another person are joining a 5e campaign and the other players are two wizards and a barbarian. I haven't played since high school, and was wondering if you guys have any advice on what to play. I like the idea of bard or rogue, the other person wants to play druid but I'm worried it might be a bit complicated for her from what I've read. Thanks /tg/
6 posts and 1 images submitted.
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Two more wizards
>>
More wizards.
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>>50281538
The answer is always wizards.

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r8
8 posts and 2 images submitted.
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looks fun
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>>50281066
Deck thinner/10. That instant search effect.
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>>50281066
So t1 I grab all three from my deck and t2 I special summon all three?
I'd call that utterly retarded, but YGO has a lot worse already.

Hey /tg/, I made random generator that creates new base classes for Pathfinder by combining features from other classes.

http://www.dxcontent.com/TR_LibraryGeneratorUI.asp?Mode=ID&LSID=64&AutoRun=AUTO

Currently it incorporates features from the core, base, alternate and hybrid Paizo classes. It also makes a name and a short, ludicrous description. Example:


The Dark Drifter

These crafty mystics are often vassals who drank a dangerous admixture. Known for being quick-thinking and imaginative, they are rarely good-aligned.

They are welcomed by dwarves. Rather than good and evil, they prefer to think of the world in terms of redemption. They are particularly admired by beholders due to their mutual fondness of entropy. They often convene near ancient cities, where they work to turn back the world to the old ways.

Some say, "Their their patterned armor would mean little were it not for their resourceful manner."

BASIC INFO

Hit Die: d8
Base Attack Bonus: Full
Fortitude Save: Bad
Reflex Save: Good
Will Save: Good

SKILLS

Skill Ranks: 2 + INT
Skills: Appraise, Climb, Craft, Diplomacy, Disguise, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (Nature), Profession, Sleight of Hand, Spellcraft, Stealth, Swim

PROFICIENCIES

Weapon Proficiencies: You are proficient with all simple weapons, the klar, the warhammer, the throwing axe, the lance, the combat scabbard, the scythe, the heavy pick, and the light pick.
Armor Proficiencies: You are proficient with light armor and bucklers.

CLASS FEATURES

Vigilantism
You possess the following class features from Vigilante: Vigilante Specialization, Vigilante Talent, Vengeance Strike.

Resolute
You possess the following class features from Samurai: Resolve, Greater Resolve, Honorable Stand, True Resolve

Woodland Magic
You possess the following class features from Ranger: Spells

Worldly Knowledge
You possess the following class features from Bard: Bardic Knowledge, Lore Master, Jack of All Trades
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This is silly, I like it.
>>
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Thanks!

It has the potential to create absolute broken garbage but occasionally it produces a real gem.
>>
The Purple Shaper

These charming students of the old ways are often hunters who have made a pact with a troll wizard. Known for being imaginative and intellectual, they are often Chaotic Good.

Rather than good and evil, they prefer to think of the world in terms of loyalty. Famous for their unusual facial hair, they are thought to only care for redemption. Those who grow truly powerful are often sought out by street urchins seeking guidance about sin. Seldom seen as naive, their reputation for being tough is legendary.

It has been said of them, "They are those who turned away from the path of power."

BASIC INFO
Hit Die: d10
Base Attack Bonus: Full
Fortitude Save: Bad
Reflex Save: Bad
Will Save: Good

SKILLS
Skill Ranks: 2 + INT
Skills: Acrobatics, Appraise, Bluff, Craft, Diplomacy, Disguise, Fly, Handle Animal, Knowledge (Arcana), Knowledge (Nature), Knowledge (Nobility), Linguistics, Perform, Profession, Ride, Sense Motive, Spellcraft, Stealth, Swim, Use Magic Device

PROFICIENCIES
Weapon Proficiencies: You are proficient with all simple weapons, the trident, the planson, the dogslicer, all ranged martial weapons, the horsechopper, and the rapier.
Armor Proficiencies: You are proficient with light armor and bucklers.

CLASS FEATURES

Assassin
You possess the following class features from Rogue: Sneak Attack, Master Strike.

Sanctified Trappings
You possess the following class features from Warpriest: Sacred Weapon, Sacred Armor

Healing Hands
You possess the following class features from Paladin: Lay On Hands, Mercy, Channel Positive Energy

Charmed
You possess the following class features from Swashbuckler: Charmed Life

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Could your character defeat Florida Man?
Even death doesn't stop him.
9 posts and 1 images submitted.
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>>50279088
My character has done multiple things that would make him the setting's Florida Man.
>>
>>50279088
>Change the Florida law that forces police to disclose crime event details

That will stop him cold. You'll never hear about him again.
>>
>>50279555
Thank you. That explains a lot, and makes me respect Radio Dead Air even less than before. Didn't think it was possible.

But I think what needs to be done is, we need to implement similar laws across the world, so we all can have more idiots to laugh at.

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