Anyone here playing (or has played) Das Schwarze Auge? It's a german pen and paper with a focus more on social interaction and puzzle solving than on combat.
>>50303647
Wishing to play it, but waiting on more translated stuff. What are the good adventures for it?
And secondly, how hard would it be to adapt the one from previous editions to 5th edition?
>>50303716
I also only just started playing rather recently, so I can't really answer you that, sorry. But from what I heard from my GM I think playing older adventures with the new rule set shouldn't be a problem.
>>50303647
>with a focus more on social interaction and puzzle solving than on combat.
prove it.
Who should the leader of the party be?
Should it be the paladin or cleric - the one who presents a respectable face to the civilization of the game world, and has skills for diplomacy and/or supporting the rest of the party?
Should it be the wizard, who has the biggest arsenal of spells that have the potential to completely change a plan, and who is thus best equipped to come up with innovative approaches?
Or should it be based not on any in-character considerations, but simply be taken up by the player who is most outspoken and comfortable with taking initiative and making decisions?
It should be the best and most experienced roleplayer
>>50303637
In my campaigns, we always assign the edgiest guy, with the longest trenchcoat and the cringiest one-liners.
>>50303742
cool
Christmas is closing in, just a bit over a month left, time to plan on presents and events!
What have planned for your group?
What has your group planned for you?
Do you have /tg/ christmas traditions?
CoC campaign of saving Santa from elder gods ye or no?
dumb pin-up poster
>>50303066
My group will meet up on the 26th and we have a secret santa thing planned
To defeat an enemy you must know them. Not only their battle tactics, but their history, philosophy, art.
A barbarian needs only know where he is
>>50302864
Knife goes in, blood comes out
That's all I NEED to know
>>50302999
I WILL FIND YOU TRIPS-ROUGE!!!!
>All Party members are constructs made by a lich and given sentience: Golem, Skeleton, Zombie.
>Decide to be a skeleton bard
>DM: You can't play the trumpet, you don't have any lips
>Entire session wasted on tryiing to find a way for a skeleton to play the trumpet.
>Ended up allowing a similar mind minor fiend to live inside my rib cage and do the blowing for me
Was it a dick move by the DM or is it his call to make?
>>50302852
>skeleton bard
>not playing the xilophone
You ain't my nigga.
>>50302852
Skeletons cannot breathe, and trumpets cannot be played without air.
>>50302862
This nigga knows what's up
How does this make you feel?
yeah
>>50302454
nice. Where'd you get this signed at?
>>50302828
I actually got the pic from /a/.
one of my players characters is a witch hunter and we have a lull in game time for a few weeks, so I've decided to run a solo session with him where his character gets word of some witches the next hamlet over.
before i get to work i wanted to get some ideas from here since I've never actually had witches in my game before
And basically anything goes, we homebrew everything so i can make it work mechanically.
nothing?
Do you want advice or do you just want ideas?
I guess give him a chance to sneak up on the witches, make it easier.
If he fails they rain fire, curses, golems and illusions down on him.
Hey /tg/
My roommate wants to learn how to play MTG. Unfortunately, all of my decks are non-beginner friendly things like EDH and Modern. I'm thinking of building a handful of beginner-friendly decks that offer a variety of different playstyles to show him the game. Right now my thoughts are to build the following:
>GW Tokens
>RG Ramp
>BR Aggro (maybe a Vampire subtheme?)
>UB Control (maybe a Zombie subtheme?)
>WU Flyers/tempo
I'm planning on making these really budget (nothing over a dollar, and no more than 4 or 5 rares) and not having too many different mechanics in each deck.
Any ideas on how to balance these decks out?
Also, what commons and uncommons would you consider staples for these archtypes?
>>50301293
A deck comprised solely of Mist Ravens.
>>50301318
A deck of literally every MtG card but Mist Raven
>>50301318
Mist ravens and storm crows
Why are Pathfinder developers so retarded?
>>50301010
>Pathfinder
A thread died for this, Anon.
They're brilliant, actually. They put as little actual thought and design work into their products because they can still bank on nostalgia (and lately, brand loyalty) to make them money.
>Guy at university hosting d&d game
>sign up to play
>get there and he tells us he's gonna try a homebrew revision he made up for us
>we dont get classes, anyone can learn how to use anything over time
>there are no levels, it just goes up as you use skills or abilities
>It goes up when the DM says it goes up
>you can learn your new skills/abilities through "sparking" which is "you suddenly learn this when youre doing something"
>Keeps track of food and water down to the ounce
>Keeps track of fatigue and a "fear" element representing a growing number that when it gets too high starts crippling you
>Entire paranoia/reactions/panic events for that stuff
>One round of combat wound up taking almost 40 minutes.
Laughably bad DM or PC shit you've encountered?
Pic unrelated
>>50301005
>down to the ounce
That's a special sort of autism.
>Everything else
Why didn't he just get you to play a system that actually does that shit, like Burning Wheel?
>>50301005
Why the fuck didn't he just use a different system.
>>50301005
>laughably bad
>pic unrelated
Are you sure?
I've started a DnD 5e group at work, and I'd like to DM.
I've only done some real minor DMing in the past and I'd like some tips on how to keep things running smoothly.
I'm going to run off a module (Princes of the Apocalypse)
>>50300395
Read the module first. All the way through, take notes and do what you need to do to make it easy to access for you. Bookmarks, stickies and hand written notes are all great. Even make character sheets for mosnters and npcs if the help you. Or even use apps (I just found fight club 5e and its great for me) to keep track of monster stats.
Talk to your players and find out what their goals for their characters are and try to incorporate them into the campaign.
Allow things to deviate off course from how the book says it should go. A good dm will find ways of making important things happen in ways that don't seem forced to players.
Always make sure that things are fun. Even difficult and disheartening can be morefun than mowing down badguys. The books are made to be used with the 8,10,12,13,14,15 stat set so if you let them roll you'll need to change a thing here or there.
>>50300974
Thanks, I didn't know about the stat set thing. I'll keep that in mind.
>>50301685
If you use a computer to DM like I do, I would suggest using this site: http://radai.github.io/dnd5tools/
It's is a compendium of items, monsters and spells, makes it very easy to lookup things quickly and prevents you from slowing things down to consult the core books
Overall, just go off the module when you can, improvise when you can't and since you're just starting off, try and improvise it back on course to the module.
>playing Dark Heresy with some friends
>Searching this abandoned building for HERESY
>building is filled with drifters/hobos
>Friend who is a psyker tries to intimidate a hobo to get info
>tries to slam a door with his abilities
>crit success, has to roll on perils of the warp
>summons a deamon
>the fucker slammed the door so hard he sumoned a deamon
mfw
Tabletop rpg story time
why does bad stuff happen when you succeed?
>>50299622
Such is life in Moscow.
>>50299622
Because being a psyker is heresy! and you only what to succeed enough to do something. if you succeed too much bad things happen, because you lose control of your powers.
Also fuck psykers
Hey /tg/ I'm going to start my first tabletop rpg session tomorrow and I'm nervous as fuck.
Do you guys have any tips for a first timer?
I'm pretty fucking autistic so are there any manners or rules I should follow to not be an asshole?
I'm pretty shy too so I really don't know how I can do the whole "role playing" part.
>>50299244
pls help
First time among friends focus first and foremost on letting them know it's a group effort in having fun.
Don't worry as much about strict rule adherence, if you think you'll have to dive into the books longer than a minute or two just make up a DC or house rule.
>>50299244
Rexal. Just have fun. Go with it even if you feel a bit awkward. Don't worry, the others probably do too. Wait until people finish talking, don't interrupt. Try to leave room for other players to do things, don't hog the stage so to speak. Freshen up before you go. If you eat something messy have a way to clean your hands. And when all else fails just follow general rules of conduct for human interaction same as any other situation.
tomorrow ill be running a game where the players enter a church and have to delve into its 2nd floor, unbeknownst to them this isn't just some clergy hangout but a dungeon intended to keep people from taking the church's valuable relic.
and so the players are trying to steal this valuable relic.
What can i do to make this dungeon enjoyable and not just a meat grinder? are puzzles a good idea? a single puzzle? I've never made a dungeon before.
pic related is not the map I'm using
on top of that, ambient noise? or music, like behelit? which is a better idea
http://tabletopaudio.com/
or back ground some youtube shit like i sunno
- orzic tentacles -
dungeons puzzles should be like magical fog thqat impeeds all vision except for i dunno the glow of some slik bug a few rooms back.
a hall way full of broken ladders and wooden carved people and animals
mushrooms and fungus and bugs...so the familiars and pets can eat them or stuff
do you have a caster ? make a room that has super echos... sound amplified as to concusion or paralyze movement until the caster cast silence on the partys steps...
make the players feel useful, make it class specific for each one.
What kind of church is it? Is this dungeon's sole purpose to hide this relic? Try to make it seems logical.
Are there any horror RPGs out there similar to Call of Cthulu, but are more focused on real world occultism over Lovecraftian mythos?
No, because Lovecraft ruined everything. It's easy to create Lovecraftian horror games because his creatures are obvious others, allowing a simplistic view of horror that doesn't depend on the psychological aspect of confronting something that seems like you, but is very definitely not at all like you.
The game you are looking for is called Nephilim. It is the same basic system as CoC (BRP/d100).
It uses historical occultism and secret societies to frame a war between the Nephilim, who are basically reincarnating demi-gods, and the occult conspiracies that control the world.
The magic system is very detailed and dependent on rituals, astrological conjunction, and KA, the spirit essence of powerful and otherworldy beings.
Originally published in French it has gone through several editions by way of Chaosium. I don't think it's currently in print but maybe Drivethru has it. I haven't seen any material in the troves lately.
It's a good game game, if a bit dense. I've only played one very short campaign but I had no real complaints. I'd run it if I didn't prefer UA's post-modern approach to modern occult. Nephilim works best run in different eras though so it has a pretty solid classical occult feel to it.
I'll try to dig up a pdf if there's interest.
Kult