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Archived threads in /tg/ - Traditional Games - 2353. page

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There's a certain combat thing I want to encourage or just make possible in a campaign. A thing I see a lot in shonen anime is where characters have maybe one specific power, often with strict rules in place on it, but it makes the fights interesting because they have to be creative and figure out and push the limitations of their own powers and that their opponents. And it makes the audience think about the possibilities too and try to think ahead, like with a mystery story. And I'd love to have fights like that instead of every fight I've ever had in an RPG just being something you could do in a miniatures war game. And I think that probably would tap well into the human and interactive elements of an RPG.

How do I do that? Do I reward bonuses to rolls whenever the characters do something clever? And are there system that scaling in mind? Maybe something like how Simple D6 uses it's skills and qualities? I guess another way is basically let players have a ton of powers in a more complex system, just with them all under the same theme. But I'm afraid that mechanical approach might be against the whole point of the intent. Systems are important, but I think it might be a very GMing related thing too? But yeah, I'm lost and any experience some of you have on this would be nice to hear about.

https://www.youtube.com/watch?v=Owt6LiM40nk
Basically, how do I make a fight like this (yes, I'm not gonna say that anime is good, but I think this particular fight is a good example of what I'm talking about) happen in my RPG campaign?
6 posts and 2 images submitted.
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I'd say FATE's aspect invokes have the most "mindgamey anime fight" feel I've ever seen in an RPG. I haven't really looked into it if it has any supplements to support that though.
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>>50437325

Well, you can modify abilities in GURPS with an accessibility modifier that covers whatever weird situation the plot requires. Then simply have the player try to arrange that situation in narrative.

Fred Saberhagen's Books of Swords are a good example of this. The twelve Swords of power are overwhelmingly potent... but all have very specific powers and pretty stringent limitations on their use. So Townsaver basically makes you an invincible killing machine... but only when you're defending unarmed people in a fixed location of some kind. And the sword doesn't keep you from being hurt, it just keeps the wounds you take from having any effect until the fight is over. Also you're rooted to the earth while it's active.

Shieldbreaker gives you an invincible defense against magic and weapons attacks, and will explosively autosunder any weapon used against it (and often also kill the weapon's wielder). But it will only do that on a parry or block, ie when someone attacks you first. If you try to hurt an armed opponent who isn't attacking you at that moment, then you have to try your own skill. And if the opponent is unarmed, the weapon passes harmlessly through him (and he's magically vulnerable to grapples even from much weaker enemies if they're unarmed).

So those kinds of very specific, very situational powers lend themselves to encounters where you can improvise away from the conventional game mechanics to set up the situation you need. If you can only breathe fire when coming to the defense of virgin redheaded maidens, then you'll need to keep one on hand and somehow get her to encourage the enemy to threaten her rather than you.
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>>50438550
GURPS also has rules for extra effort, godlike extra effort, "stunting" powers outside their normally rigid boundaries (I defocus my lethal laser beam attack to blind everyone in the room instead!), and "ultrapowers" which take a normal power far past it's intended use (super flight to fly around the earth so fast that it goes back in time? Blowing up a planet to save a friend? Ripping an entire city out of the ground using TK?) at potentially great cost of failure.

Lots of other stuff too but these are what I can think of off the top of my head.

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>None of you fuckers believed me, but I've connected it... I've connected it all. The elder dragon, the evil sorcerer-king, the orcish marauders, hell even the pretty princesses we rescued... Behind it all, somebody is pulling their strings, man. Everybody we meet is in on it. The kindly tavernkeep, the old wizard, the dwarves of the mines of Vargheim, they're all playing us, man... I think we're the only ones who aren't in on it, but I'm not too sure about that half-angel, half-dragon guy with impeccable luck. There's no escape from it, man. No matter where we go, he's always gonna be watching us. This whole world's a dungeon and he's the master of it all... The Dungeon Master.
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>>50436535
>It's a meta-campaign
>Quick roll against gaming(gurps)-14 !
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You couldnt just let it go, you had to keep asking questions.
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>The leather section of a crossguard is called a chappe
>It's true purpose is sinister

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Schizophrenic Tau Fluff edition

Last Thread >>50429846

Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (ALWAYS ACCEPT RIDES FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>FAQs
https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/
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FIRST FOR DA ORKZ ARE FASTEST AND HAVE DA HIGHEST INITITIVE, IM GOING TO KRUMP ANY STOOPID SPIKEY ELDAR GITZ THAT FINK THEY'RE GOING TO TAKE DA FIRST POST FROM ME!!
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https://www.youtube.com/watch?v=RY6qGamu24Y

So this is a thing.
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>>50435752
So smug.

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Sup /tg/ I've been thinking about buying this before it comes out. I didn't see a thread about it, can we talk about it please? I've watched the 17 minutes of footage on it and also know it got pushed back.

Have other anons got it? Is it worth it do you reckon?

I'd also be willing to trade steam names and see if we can get some people together to stomp bugs.
22 posts and 3 images submitted.
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Reports in beta is a glitchy mess, too many to be worked out before release.

Enemy AI not that good

Melee class completely unviable

Everything else is pretty good when the game's not crashing or in a loading screen.
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>>50435738
So you'd suggest maybe holding off until the new year? I'm trying to work out at what speed my hype train is travelling just now.
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>>50435738
>Reports in beta is a glitchy mess, too many to be worked out before release.
You don't know that, fuck off.
>Enemy AI not that good
Incorrect, confirmed for not playing.
>Melee class completely unviable
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHgitgud

How do you like your robot civilizations, /tg/?

Are they transcended organics? Did they rebel against their masters? Are they a hive-mind or are they "Freedom is the right of all sentient beings"?
24 posts and 8 images submitted.
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>>50434844
I like robots who continue their original creator's wills (which was to be awesome), but expound on it. They seem like they'd be bros.
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>>50434844
They're humanities children and inheritors. They're not posthuman or exhuman, they're just human. To that effect, they treat humanity like their parents. They dote on us and make our lives as easy as possible, because ultimately they know that one day we'll all die. They go about cleaning the messes we made and taking up our philosophical and scientific struggles while we live in artificial paradise.
>>
They were their Humanity's faithful servants and partners before some great disaster ruined the planet's ecosystem, killing all organic life but for a small fraction that the robots could save. These populations are preserved in carefully controlled, self-contained ecosystems while he robots work on a variety of plans to either heal the Earth or find a new world to call home. Several generations after the apocalypse, the remainders of Humanity have forgotten what happened outside their high-tech terrariums, and few are aware of how hard these robots work to keep them alive and safe. This has less to a variety of "conspiracy theories" about why things are the way they are.

The PCs will be the ones to rediscover the truth.

So, why do certain part of /tg/ think that Pathfinder is shit? I didn't played it (or 3.5 in general), but holy crap there is a lot of hate for it here.
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Pathfinder is utter shit.
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>>50434552
You just need to use Path of War with Expansion and Automatic Bonus Progression.

Suddenly everything is much better.
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>>50434588
Why, tho? l'm about to join a group and l wan't to know what am l in for.

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In honor of the fact that not only has 40K's plotted forward, but that all the Daemon Primarchs are joining the current Black Crusade, let's have a Warp thread.

Post daemons, discuss daemons, and take the piss out of the furries for getting their asses kicked.
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Will the necrons unify and decide what the hell their role in the galaxy is? Will the Ethereal Tau finally send a punishing force against the Farsight enclave? Will Abaddon get his shit together and finally take Cadia? Will Ghazghkulla Thracca actually reach the Octarian Empire and wipe out the tyranids and unify once and for all the orks? And what about the tyranids? Will their main forces finally reach the galaxy? Will they come to Terra and fight to try and eat the Emperor? Talking about the Emperor, will the Golden Throne finally break and free the emp from his pain? Will Terra be swallowed by daemons? Will the Emperor become a Chaos god or rsurrect somewhere else?
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>>50434396
daemons alone are the most boring and uninteresting faction in 40k.
chaos is only cool as a colour filter applied to more interesting designs and vague metaphysics bullshit to explain magic and moral dilemmas.
prove me wrong daemonfags.
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>>50434808
No? That's sorta subjective, I mean, I can't prove an opinion wrong.

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If Necrons want to kill every single creature in the galaxy, and Tyranids want to eat every living thing in the galaxy, why aren't they allies? It seems their interest coincide quite a lot.
23 posts and 3 images submitted.
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>>50433921
>why aren't humans and spiders friend? Humans want to kill flies, and spiders want to eat flies. It seems that their interests coincide a lot
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>>50433921
Necrons no longer want to kill everything in the galaxy. That's old fluff.

They're now trying to rebuild their empire while also finding a way to return to organic bodies, possibly transplanting their consciousness into an alien species to take them over. And they can't do that if everyone is eaten.

Tyranids might have just replaced the Eldar as the Necron's arch nemesis.
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>>50433921
I suggest actually reading the fluff before you ask stupid questions

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https://www.reddit.com/r/Warhammer40k/comments/5f0dwa/wrath_of_magnus_story_literall_all_the_spoilers/
10 posts and 1 images submitted.
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>>50433516
Before I read the spoilers I just want to say thats a fucking fantastic picture.
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>>50433533
> nipple horns
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>>50433571
>Not liking the nipple horns
Pleb.

Anyway sadly the leaks are nothing without the actual fluff. Some guys own writing isn't enough to draw any conclusions. Shouldn't be long till a proper leak.

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My King, i bring most ill news. The Dark Lord's DNAomancers have improved the Dark Lord's orcs by incorperating the genes of Eels into them. Now they can shock their foes!

What shall we do!
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It's the Electric Light Orcestra
>>
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So, basically?
>>
Simple, we eat the eels to add electric resistance and become blanka orcs

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Hey /tg/.
A friend and I would like to make a rule set for a setting I thought of.
Before we go to the trouble of making a brand new rpg, I have to ask: is there a system with realistic rules for people and firearms?
I noticed that for the few systems I've looked through, a lot of weapons have the same damage with no clear differences.
Any /k/ommandos with a preference?
Am I being too picky?
Is the answer GURPS?
33 posts and 7 images submitted.
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Not OP, but I've always heard whitewolf does guns well, is that true?
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>>50433300

White wolf doesn't do anything well.
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>>50433317
They do my pronouns well.

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What went wrong?
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>>50433122
The 4 was missing a right angle
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>>50433122
No concrete campaign setting.
Spellplague.
Skill system made roleplay difficult at a glance, causing people to jump to Pathfinder.
>>
Inertia. So much inertia. I mainly blame them for releasing a new edition only five years after the shift to 3.5.

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How do you do your airships /tg/, and would they be viable as a base for 4e ebberon inquisitives?
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>>50432975

bumping with more gnomish handiwork.
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Airships for me will always be best portrayed in Last Exile.

And not the super rich people's either. The People's army, the one with the main characters. THOSE were fucking Airships man.

Especially loved how two big fucking airships would fight. Dudes, just fucking dudes, would run out-fucking-side with xboxhueg guns and shoot at the other ship until one side tapped out. Fucking glorious.
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>>50432975
Aren't inquisitives mostly based in Sharn?

Like, do they get about much?

Either way, I remember an Eberron adventure for 3.5 I think that was set entirely on a modified pleasure cruise airship. A smaller one definitely could work, if you could somehow get all the guilds to leave you the fuck alone.

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Meet George Jetson!
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>>50432850
>we are closer to 2062 than to 1962
Existential panic.exe
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>>50432850
...and do what?
>>
Rolled 1, 3 = 4 (2d6)

I roll to seduce

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>Latest News
Druid UA out today! Search the thread for the link.

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

How do you like your druids, /5eg/?
387 posts and 54 images submitted.
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Previous thread >>50414011
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>>50431999
Any kind of Land Druid, purely for a change from everyone and their sister playing Moon Druids! (Coast is my favourite flavour, personally)

Although, the unearthed arcana will be out later, maybe that'll add some diversity to them!
I'm expecting a warden (4e) style, similar to the Ancients Paladin. Maybe a swarm Druid, too.
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>>50431999
>Sanctimonious Trips
>Thread has proper title
>OP has question and non-shit image
Thank you based OP.

Personally I like my druids to be sagacious wild men, living out innawoods/innacave, being one with nature, gathering sacred plants to cast their spells.

That being said, I'm really hoping for a Warden and/or a Natural Disaster circle in the new UA.

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