"Yo Chaosman, those are my friggin Primarchs there!"
>>50422644
The portrayal of the Emperor being a big, bad, mean, daddy to the Primarchs in Black Library novels would actually be justified.
>>50423148
>Emperor to Angron
Emperor: Look, don't beat yourself up over it. There's nothing you can do about this. I mean, it *kinda* was your fault, but hey, screw it. They're dead and you're not.
>>50423645
You forgot the part where he suggests they double team a hooker as a way of getting over it.
Updated OP Edition
>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/
>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
No waifus or husbandos except for Namira
Keep the squabbling to a minimum.
Previous Kalpa >>50388703
what do you guys thinks the ka'po'tun tiger dragons would look like?
Just a heads up for everyone here who is interested in UESRPG, but isn't following things too closely: we've picked up a bunch of folks for the team, and we're doing a new edition. We have the manpower, motivation, and justification necessary to make it happen.
We don't intend to deviate too dramatically from some of our core mechanics (it's still d100, for example). But the goal is to streamline and simplify both the process of learning and playing the game, while maintaining much of the cool stuff that makes it interesting, as I'll be the first to admit it's a clunky bastard.
I'll have details soon. You can check out the subreddit if you want the full speech, or visit our discord (via our link in the OP) if you want to help out or just shitpost about cliffracers.
I for one am super hype about where things are going. We're gonna make TES P&P great again.
Can someone explain meridia to me?Also why does she likes ayleids and hates undead?
Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where for some reason only one faction gave their Remotes ability to fly.
>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php
>No-longer-provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/
>Rules wikis:
http://wiki.infinitythegame.com/en/Main_Page
http://www.infinitythewiki.com/en/Main_Page
>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws
>Official Army Builder:
https://army.infinitythegame.com/
>Token Generator:
http://inf-dice.ghostlords.com/markers/
>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/
>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/
>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
>Terrain:
http://pastebin.com/Hy9SRkmJ
>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf
>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446
>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (different toilet, same shit)
http://www84.zippyshare.com/v/xjlY6Mip/file.html
>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game
>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics
>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/
Previous thread
>>50374751
>>50409754
You'd think that would be a regular thing, AD Remotes.
Sure, I'll take my rifle+light shotgun Haqqislam AD bot.
Fuck this weeb game. Not only its lore has no place on this board but half of the playerbase(americans) is too stupid to understand its rules and stretegy.
>>50410650
and the other half(polish) only learn the rules so they can break them.
>50452642
>50445234
Got back so late that the thread died.
3.P Homebrew class creation, display and discussion thread.
Going to toss up the two I'd mentioned in the earlier thread and see where we go from there.
>>50457098
My stuff's on a lameass one-drive excel sheet right now so I'm just going to transpose it here.
>Necropath
Telepathy tends to be something of things and beings with a mind and a pulse, strange and supernatural as it already is. Those with a certain psionic talent who've less a connection with their living peers and a macabre interest in the afterlife might find their way into Necropathy. A Necropath calls to ghosts and spirits much the same way that a Thrallherd does to living minds.
d6 HD
3/4ths BAB
Poor Fortitude and Reflex Saves, Good Will save.
4+Int modifier skill points per level, 4x at 1st in 3.5.
Power Points per level as a Psion.
1 Power Known at each level, plus a bonus Power Known based on which Path is selected.
3.5 skill list: Bluff, Concentration, Decipher Script, Diplomacy, Gather Information, Heal, Intimidate, Knowledge (History, Planes, Psionics, Religion), Perform, Profession, Psicraft, Sense Motive, Use Magic Device.
Numbers in #) for level in a lineup, descriptions in the next post.
1)Psionic Powers (STP Necromancy Spells), Rebuke/Control Undead, Staying Alive.
2) Walk the Path 1
3)Lesser Animate Dead (Psi-Like Ability)
4)1st Posession
5)Walk the Path 2
6) Staying Alive (Immediate Action)
7)Spiritual Aid 1, Animate Dead (PLA)
8)2nd Posession
9)Walk the Path 3
10) Necropathic Apotheosis
11) Spiritual Aid 2
12) 3rd Posession
13) Walk the Path 4
14)Necropathic Apotheosis (Evolved Undead)
15)Spiritual Aid 3
16)4th Posession
17)Walk the Path 5
18)Necropathic Apotheosis 2
19)Spiritual Aid 4
20)5th Posession, Final Destination
>>50457523
Necropathic Powers
The Necropath draws its powers known from the Necromancy School via Spell-to-Power conversion. All spells of the Necromancy School may be selected as Powers Known as long as they do not exceed the highest level of powers known (As Psychic Warrior). At 2nd level and each even level after, the Necropath gains an additional Power Known from any other psionic manifesting class's power list (Psion, Psychic Warrior, Ardent Mantles, etc).
A Necropath must have an Intelligence of at least 10 plus the level of the power to manifest it. The DC for their powers' is 10+ the power's level + their Wisdom Modifier. The number of HD they can control at once is equal to their Charisma modifier multiplied by their Necropath level.
A Necropath may Rebuke or Control undead as a Cleric of their Necropath Level.
Staying Alive (PLA): You are a conduit for lingering spirits and vestigial minds to live again, and accordingly they lend you what power they can to protect that conduit. You may manifest the Vigor Power as if youd spent a number of Power Points equal to your Necropath level 3+Charisma Mod times per day. At 6th level you may make use of this as an Immediate Action in response to taking damage that would reduce you to 0 or fewer HP.
Bonus Powers Known: As Above, selected from any Psionic Manifesting class's power lists. The level of these may not be higher than the highest level power known (As per above).
Walk the Path: Necropaths are already a narrow manifestation of psionic power, but the practical application of this discipline varies from one practicioner to the next. A Necropath selects a single path to walk in the ractice and must not deviate from it once they've begun. ((Two paths currently done, with a third in concept not yet put together.))
Lesser Animate Dead (PLA): As their powers develop, Necropaths begin to reach out to the residual psychic energy left in bodies of the dead and can use it to create a fascimile of life.
>>50457746
Posession: At 4th level and each four levels after, the Necropath gains control or alliance of a particularly potent spirit. The Spirit's aid functions as an Evil Outsider with HD equal to the Necropath's Level, though the spirit's actual alignment and type are not required to be that of an Evil Outsider. The rules for this are in the Book of Vile Darkness, but only as an Ally or Posessed Object: Not as a Controller or Enemy.
Spiritual Aid(Su): Lesser spirits still do what little they can to aid you in return for their vicarious livelihood. As long as the Necropath has at least one Posession active, they may select from the following bonuses; +1 to attack rolls, +1 to damage roles, +1 to AC, +1 to saving throws, DR1/-, Resist Energy 5, or +5 HP. At 11th, 15th, and 19th level another of these may be selected. Each bonus may be cumulative, so a 19th level Necropath might select +1 AC twice and +1 to saving throws twice, gaining +2 AC and +2 to their saves. These bonuses are untyped, and may be re-allocated after a full 8 hours' rest.
Animate Dead (PLA): The necropath will be able to make more with less as they continue to learn. At 7th level they may reanimate the bodies of the dead as Animate Dead rather than Lesser Animate Dead.
Necropathic Apotheosis: At 10th level one of the myriad spirits of which have begun to follow the Necropath proves to be more lucid and aware of reality than the others. You gain a cohort as per the Leadership Feat, with their ECL being one lower than would normally be indicated by your Leadership Score, and the restriction of cohorts being no more than your ECL -2: This additional penalty restricts them to the Necropath's level -3. The cohort must be some manner of incorporeal spirit, such as with Ghostwalk's Ghost Template, or an Incorporeal Undead.
Final Destination: At the peak of their development, a Necropath's powers are fine-tuned to their methodology.
So I've decided to buy Catan (pic related) tomorrow. Anything I should know?
>>50456808
Where to buy it?
>>50456808
Pray to the random number gods, they determine who wins or loses.
>>50456842
I was doing some Christmas shopping with my mom at WalMart and I saw it and about 20 other copies on the shelf with some other board games.
Tell me about warp entities that are not aligned with any of the chaos gods /tg/.
>>50456007
They just haven't been claimed by any of the gods as their own, they're still born of Chaos.
Enjoy the glorious current fluff.
>>50456007
Aren't they pretty much retconned to oblivion at this point? I mean, they were barely a footnote before and now warp seems to be about "lol, demons" and nothing else. Same with nonaligned demons.
>>50456047
>>50456030
sounds like a terrible lack of utilized potential, I mean the warp has more then just the big 4 in it, they aren't the alpha and omega of the realm of souls, don't enslavers predate daemons?
What kind of experiments might Alchemy Department do? Preferably a stinky one.
>>50454399
As many and various as science can get at using real and fantastic ingredients, without being outright magical.
Unless your setting says that alchemy is magic, in which case you are doing magical science.
The point is Science.
>>50454399
Complain that the are on the same level as wizards.
>fucking potion peasents
>>50454399
>turning lead into steel - just think of the possibilities
>turning urine into nitrates for black powder in a new, much more efficient way
I think prehistoric and post-apocalyptic games alike are pretty interesting, but with both you run into a common problem: figuring things out. Of course we, as players, have the advantage of hindsight but I can't help but wonder how our earliest ancestors did it. I can understand basic things like figuring out fire or discovering that meat gets better if held close to a fire, but the more advanced things after that? How did our ancestors figure out how to make rope? Or how to smelt ore into iron? Or how to create bronze? Or even what plants and animals are edible and which kill you? I'd have no idea how to do that and if put in a prehistoric setting I'd probably die pretty quickly without ever 'inventing' anything more complex than a sharp stick.
tl;dr: How did prehistoric man figure things out?
>>50453794
This plant grows in a long string. I can use it to bind together my stuff. This is useful. My hair already is little strings, I'll twirl it so it is a proper string.
This rock I used to make my fireplace got distorted... hm got a neat sharper edge now. Can I do this again?
What will happen when I smelt these metals I got together? Let's try.
Grog ate the tasty looking plant and died/got sick. Better not eat those.
>>50453794
Incremental improvement and trial and error for the most part. People would figure out how to do something and then slowly improve their methods and techniques.
>>50454187
And when one thing is learned, people share through demonstration and language. So nothing has to be invented all at once or by one person alone
Let's have a cyberpunk thread and argue about what is and isn't cyberpunk.
>Freaky psychedelic dreamscapes, dogboys and feathers edition
>>50453101
is warhammer 40k cyberpunk ?
>>50453178
YES and NO. Fight.
Is China gonna dominate the future just like Japan was supposed to?
Old thread:
>>50443202
Links and Collections:
http://pastebin.com/vrqYhnpu
Ahh there's no better feeling than a fresh thread
>>50450779
Speaking of fresh bread, what exactly is the rate of new CYOA generation these days?
Any effort to organize by date?
>>50450793
I think there's a collection of OC's by date in the pastebin
Legions won't suck fallacy edition.
>previous thread
>>50448454
>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (ALWAYS ACCEPT RIDES FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>FAQs
https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/
FIRST FOR THE OMNISSIAH
>>50453693
Nth for new bingo board!
>>50453565
Yah. At this point I don't really care what the rules are. I'm still gonna buy 2 boxes of Scarabs to finish off my Thousand Sons warband then maybe try and paint them without ragequiting.
It's just depressing that I can't even get the full formation bonuses for my Thousand Sons in a 1500 pt game without just losing to anything with an AV because everything in the army is 24in S4 AP3 with no upgrades because they cost so damn much base.
How would he fare as an Imperial Guardsmen /tg/?
>>50450689
Eeeeeeh not well.
He refuses to kill, so he refuses to kill thr xenos, so he doesn't obey the Emperor, and that's HERESY!
However, his sheer discipline, courage and determination is what is expected and often done by guardsmen all around the galaxy. Faith in ideals is one hell of a drug.
Great movie btw, definitely recommend it.
>>50450689
Everyone would fare exactly the same - dead, while fighting a meanginless battle on meaningless planet in meaningless part of the universe with zero tactical or strategical meaning.
Probably because someone fumbled the orders on both sides.
>>50450837
>and that's HERESY!
No, that'd be a sin, and most likely insubordination too.
Claiming the Emperor doesn't want them dead, that'd be heresy.
guys hear me out on this one
You take the factions in 40k...
and you make them companies in the world of high stakes corporate raiding
In the grim darkness of the 21st century, there is only war, and it's fought behind closed doors with cigars and whiskey
Go on...
>>50450644
>The Imperium is a hidebound company that chugs along through sheer force of will and twisted reinterpretations of its older self, defended by legions upon legions of lawyers.
You have my attention OP
Where can I find an RPG with good rules for gunplay. I'm not after anything with an autistic ruleset or something hyper realistic, but mechanical differences between guns and PCs being threatened by firearms would be nice.
What systems can you suggest? What do you like about said systems?
>>50449678
what kind of genre do you want?
there's guns in many games and settings
>>50449678
Savage Worlds?
Whitewolf old WoD system is pretty solid.
Hunters Hunted and Project Twilight are decent splats to reference.
I remember they did a splatbook for homebrewing fantasy and other niche areas as well with their system.
What gene-seed mutations have yet to be explored to base a chapter around?
Actual angel wings?
Tails of some sorts?
>>50437609
A speech defect where They make unintentional sexual innuendos- oh wait.
>>50437609
A mutated Betcher's gland along with needle like fangs turning them into King Cobras.