A friend of mine is running a one shot for our group, and he's usually quite the minmaxer. I'd like to beat him at his own game, but I don't know the best min maxing. It's in pathfinder with more or less all (official) expansion books. Would really appreciate the help. We will be starting at lvl 9 with 40,000 gold.
Depends if you want to be more useful than him or you are trying to commit PvP. Because PvP is an entirely different animal.
>>50475590
That depends 100% on what you want to minmax for. Killing 1 arbitrarily strong enemy, killing an arbitrarily large number of enemies, surviving an arbitrarily large amount of damage/status effects, arbitrarily powerful underwater basket weaving?
>>50475629
Not really pvp, I just want to be a huge pain in his dick to deal with. The serial min maxer is the gm this time and I was hoping to make things difficult for him.
>player describes his character as "genre savvy"
>>50475506
>turns out it's the wrong genre
>>50475506
NEEEEEEEEEEEEEEEERRRRDDDD!
>>50475506
Only in an evil campaign, and only if it's the Bard.
>mfw a player tries to use a third party class in my game.
>>50474475
>it's not even as overpowered as several first-party classes but the DM bitches anyways
>>50474475
>Try to inject some fun and originality into game
>DM hates fun
>mfw
>>50474507
> I'm trying to inject some fun and originality into this game goshdarnit, so what if my custom class can handle a weapons thrice it's normal size with no penalty?
I'm totally fed up with complex systems that try to go for maximum realism through a ton of rules or systems that place a lot of weight on gamey aspects (such as complex character builds and the like, generally just mechanical, metagamey stuff). At the same time, I'm also tired of abstract, narrative systems that try to go for very quick general-purpose conflict resolution or abstract "challenges" or stuff like that.
I guess I want something concrete, a system that still makes you feel like it's modeling actual actions and interactions (hopefully with beliveable results) without complicating it with countless rules or gamey bits. That all can be fun, but I'm busy nowadays and I don't have as much time to game or as much time to plan for games.
What's your simple, punchy, effective and concrete system of choice, /tg/? For when you just want game to happen without bothering with too many mechanical bits for it?
>>50474111
The closest I can think of is Savage Worlds, which isn't exactly a system I enjoy. There's also some of the game-y elements that you might be looking to avoid.
There's Feng Shui 2e, but that might be too far on the abstract side.
I'd start by checking out those two, and then if the thread's still up, maybe someone else has a better idea.
>>50474111
Cyberpunk 2020. No narrativist bullshit, medium crunch, null perspiration.
>>50474111
I really like The Riddle of Steel.
-No Mapping
-There are a lot of options for combat maneuvers, but a simple swing can do just as much damage if it gets through.
-The options are very intuitive.
-Combat is really fast until someone lands a solid hit.
-After someone lands a solid hit it's probably over. The wound table is pretty realistic.
If I could use a system like this for every genre I would.
/tg/, I'm a young man, and as a young man, I have needs that can only satiated by one thing...
ORKZ ORKZ ORKZ ORKZ ORKZ, WAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!
>>50471143
...
Orks are dead, anon. There's nothing left for them in 40k or Sigmarland.
In the future of space, the space empires keep using soldiers and sailors. Why don't they fire everyone besides the captains and technicians and just replace the rank and file with killbots or drones?
Because it'd make for a less exciting and relatable story.
>>50457302
helps reduce overpopulation
life is cheaper than steel
The characters of science fiction stories are usually captains and technicians. Media should do away with the rank and file.
On designing cultures:
http://www.frathwiki.com/Dr._Zahir%27s_Ethnographical_Questionnaire
Random generators:
http://donjon.bin.sh/
Mapmaking tutorials:
http://www.cartographersguild.com/forumdisplay.php?f=48
Free mapmaking toolset:
www.inkarnate.com
Random Magic Resources/Possible Inspiration:
http://www.darkshire.net/jhkim/rpg/magic/antiscience.html
http://www.buddhas-online.com/mudras.html
http://sacred-texts.com/index.htm
Conlanging:
http://www.zompist.com/resources/
Random (but useful) Links:
http://futurewarstories.blogspot.ca/
http://www.projectrho.com/public_html/rocket/
http://military-sf.com/
http://fantasynamegenerators.com/
http://donjon.bin.sh/
http://www.eyewitnesstohistory.com/index.html
http://kennethjorgensen.com/worldbuilding/resources
https://www.reddit.com/r/AskHistorians/wiki/books/europe#wiki_middle_ages
>What are the most valuable or useful magical substances in your setting?
>How are they harvested, processed, and applied?
I'll guess I'll start off by posting the (unfinished) holy scripture of most of my world's population.
So I'm building a setting where Wizards use wands to cast spells.
How should they be viewed?
>As typical tools, however useful?
>Fashionable, noble wizards lug around decorated ones and fashion statements
>Religiously cared for and meticulously crafted
>Incredibly personal, nobody shares them and everyone is protective of their wands
Would it be even remotely possible to have an EVE Online based game? Not necessarily space wizard floating in a piss capsule either.
Been doing some reading and the setting has a ton of great shit man.
>>50420035
>space setting
Rogue trader
Maybe Eclipse Phase would work?
How was the first suggestion not Traveller?or GURPS?
Anyone still play?
They are still making the game!
>>50475732
Yep, still love it.
>>50475732
As a note, I still play it, though I completely removed the magic system and use my own magic system that designed to be weird and dark.
>>50475779
have a file describing your magic system?
Does anyone else run into problems with their players not taking the world of the game very seriously, even when circumstances are clearly calling for it?
I feel like no matter what is staring my players down - warlords everyone else is afraid of, aberrant creatures from another realm, drakes that have half-destroyed their city - everyone plays the game like its Joss Whedon's Avengers 2: Age of Quipping.
I've told the players to tone it back a bit but it never lasts more than a session. It always ends up back to players "hillariously" misremembering the names of important npcs or joking about how they fell asleep during exposition. I'm losing my fucking mind.
>>50470929
Your friends just want to have fun being awesome and don't want to be enthralled by your epic story.
I know that sounds like I'm being an asshole, but it seems to be the truth. It's a hard pill for a lot of GMs to swallow, but you need to get over yourself and either resign yourself to running the game that your players want, find new players, or quit GMing.
>>50470929
The players play to have fun and feel powerful, and besides that they'll never be as invested in your world as you are OP; don't freak out or try to change the way they play unless it's tremendously cancerous, just be happy they're having fun.
>>50470929
Talk to them. Literally tell them what you just posted. They probably won't immediately improve, and you'll need to remind them. If they never improve, consider leaving.
By the way, a good way to immerse the players is to create atmosphere. Use some scenery images. Pick out some background music for tense moments. As someone who's been in a handful of horror campaigns, a disquieting atmosphere is much easier to create when playing at night.
Barbarians: why are they all so dumb?
Our panel of experts gets to the bottom of this tonight on Wizard TV News!
Barbarians spend their lives in remote places, alone and self-sufficient. They enjoy searching for game to hunt and eat, and sometimes raping women, if they can find any that haven't been raped yet. They also take pride in their ability to rip people apart through the force of their arms.
Wizards spend their lives in remote towers, alone and self-sufficient. They enjoy searching for magical tomes to study and master, and sometimes raping the laws of physics, if they can find any that haven't been raped yet. They also take pride in their ability to rip people apart through the force of their minds.
We are not so different, you and I.
>>50464174
A murderhobo is a murderhobo no matter how you dress him up.
The difference between a barbarian and a wizard is that a barbarian murderhobo is fulfilling his potential while a wizard murderhobo utterly wasted his.
>>50464174
You guys can't read or write or build anything more complex than a barn.
>Setting where magic is common, perhaps everyday
>Magic wellsprings pop up occasionally
>When animals are exposed to said wellsprings, it creates monsters most of the time
>However, sometimes animals gain human intelligence and body type for reasons unknown, creating monstergirls/guys
>Some cultures see them as sacred and consider descending from them as something to be proud of
>Others hate them and see them as little better than the animals they were
>In the wild, away from human influence, demon lords find it very easy to corrupt the new humanoids- such as gnolls and orcs, who were hyenas and boars
>Catgirls and guys are most dominant beastfolk race, followed by dogfolk, ratfolk and p'orcs
>>50461900
Sounds decent enough.
At least enough to perk my ears AH CHA-CHA-CHA
>>50461900
>Dwarves and Elves exist.
>One of them is obviously better than the other.
>>50461900
you forgot kobolds
Previous Thread: >>50395880
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>Question
Do you allow abominations in your game?
>>50444886
>Would Time patterning or Time unmaking be appropriate for a spell that turns instant actions for the duration?
Reposting for new thread.
For the anon who was helping out with mage, thanks for the info
Important announcement in that MMN: Secrets of the Covenants and Hurt Locker are out next Wednesday.
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>>50355714
>>50426212
Nice table.
>>50425350
What's the difference between the Red Hack, the Old School Hack and the Black Hack?
how do yuou deal with being autistic + finding a group of people to play games with?
>>50474806
Depends on your level of autism anon. Are you slightly awkward or terrified of any social interaction?
Personally, I was diagnosed with Aspergers when I was a kid and I just try to talk to other people who already do or are into nerdy shit when opportunity arises, ask them if they play D&D. It helps that I work in game development so I am surrounded by people like this. I'd categorize myself as more awkward than normal, but people don't seem to mind too much.
Go away frogposter.
>>50474806
Be less autistic.
Even if you don't have the same instinctual recognition of social cues that people with working brains have, you can more or less make up for it with rote memorisation. Facial expressions and body language don't tend to have much variation across people, so you need to learn them, even if you don't actually understand them.
Once you have that down, you need to learn how normal people have conversations. Don't just try to be a TV or comic character, because that's like the #1 thing that gives recovering autists away in my experience - They think they have some knowledge of how to act like a real human bean from TV, but TV personalities aren't actual personalities and they always, always come across as creepy.
Instead, maybe try reading a book in a coffee shop and just listening to the conversations around you, or listen to a gaming podcast and consider how they are speaking to each other, even if you don't understand why.
Basically, fake it 'til you make it. Everything can be falsified if you've studied it in sufficient detail, even if you have to put a lot of effort in. It'll never be perfect, but with time you should be able to pull off 'Awkward and shy' rather than 'Terrifying bug-eyed creeper'. Progress.