In the near-future the CEO of America's largest defense contractor looses his goddamn mind, ordering a suit of Knightly armor be crafted from the most advanced materials and technologies possible so as to make every American soldier (or at least the spec-ops style forces) impervious to all harm.
You are the lead designer. You have virtually infinite resources and access to currently bleeding edge technology. Your goal is to make this Modern Plate Armor as resistant to small arms as possibleif not outright immuneand allow soldiers to function at peak efficiency in the field.
>>50530225
>Your goal is to make this Modern Plate Armor as resistant to small arms as possible if not outright immune and allow soldiers to function at peak efficiency in the field.
Impossible. Even with the finest current technology a bulletproof, full body covering armor would very heavy and hard to maintain, dramatically lowering soldiers efficience in the field. It might have a use in the hands of law enforcement, though.
Problem: people aren't strong enough to move under the weight of armor thick enough to resist modern firearms.
Solution: motorize the armor so human strength is no longer the limiting factor.
>>50530407
The power source is a concern. Fossil fuels are not an option due to obvious reasons, batteries can't hold enough charge, RTGs are too weak.
Hey, people. I'm the guy who's been running The Enemy Within Campaign and figured I'd share the after-action report of Shadows Over Bogenhafen.
If you don't know "The Enemy Within," it is one of the most celebrated RPG campaigns there is (at least for the first three parts), and can be adapted for any setting, though it was written for Warhammer Fantasy.
Our adventurers include:
>Human Squire (Short temper, unofficial leader, player is moving soon, so this is his last hurrah)
>Human Burgher (Cowardly and greedy, but with a sense of justice)
>Dwarf Watchman (Retired, out on an adventure to reinvigorate his life -- has a personal diary of grudges, but he can't read, so he makes the Burgher write for him)
>Human Vagabond (Out for himself, ties to the Thieves' Guild)
We also included two new players in our last session because some people saw us playing and wanted to join. Also, because the Vagabond dipped for real life reasons.
>Dwarf Agitator (#DwarfLivesMatter)
>Human Wizard's Apprentice (Noob)
>>50529644
>Human Squire
How was the discussion with him about the trapping requirements and that he probably not gonna be a full fledged knight?
>Human Wizard's Apprentice (Noob)
>I realize you have no wizard, so I am gonna fill that spot.
Typical starting mentality, IF this was the case with him. I really like groups without magic because for once it distance itself from the D&D play style and second in gives you the feeling of vulnerability having no one that can sense magic, that makes it more thrilling.
Rest sounds nice.
I myselfe played the game before stroming the castle at the Reik.
>>50529722
I told the Human Squire there's always the chance he can FIND the trappings (gotta keep his hopes up).
As for the Wizard, that was basically it, except I mandate that everybody roll their careers.
He got "Bounty Hunter" or "Wizard's Apprentice" and he realized the party had no magic, so he went wizard.
Continuing from >>50529644
I totally forgot we had a fast-talking Halfling Valet who'd left his master's service in a huff over lack of respect.
(Prior to the inclusion of our last two players)
Our adventurers delved into the sewer as impromptu pest-control to trap and recover a three-legged goblin, the "star" of a freakshow. By the time they tracked down the goblin, the Dwarf Watchman (acting as scout because of his night vision) had blinded himself by agitating a pocket of Red Mold, the squire (taking the lead) set off a methane pocket with his torch, and the halfling was nearly devoured by a pack of rats in the ensuing darkness that followed as they tried, and failed, to re-light their torches/lanterns in absolute darkness.
In the meantime, the Vagabond was delving into whatever he could find, including a door which led to the cellar of a Thieves' Guild safe house (whereupon he was promptly beaten and told never to come back or disturb their secret door).
Finally, they found the goblin in a carved-out niche adjacent to the sewers that appeared to be a temple where homeless vagabonds had been sacrificed. As the Vagabond tried to catch the goblin, a Guardian Demon appeared from the center of a pentagram daubed on the floor and deboned/devoured the goblin. The (singed) squire, the (blind) watchman, and the Halfling rushed in to save him while the burgher hid outside.
Through some stroke of luck they defeated the demon by ganging up, knocking it to the ground, and stabbing repeatedly until it stopped moving.
>>50530934
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to SeattleNet...
>Welcome back to /srg/, chummer
>Last Viewed Files: >>50463862
>Adepts: All Punk, No Cyber (466Mpps rip by xXSKIPJACKXx).trid
>So You Want To Be A Rigger Pt 3: 10 Vans That Won't Get You Arrested.zdf
>Annual Captain Chaos Memorial Thread.thread
>How To Pick A Runner Name (Narrated by Slamm-O! and Cereal Killer).trid
Personal Alerts
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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon
Generic shadowrun thread edition
Have any of your runners ever "made it?" The big score? The great escape from the shadows? How did you do it?
>>50526281
>escaping from the shadows
For what purpose? Every runner I've ever made has had enough skills to get a good Corp job whenever they want. They're all in the shadows for personal reasons that a big payday won't fix.
>>50527075
>Every runner I've ever made has had enough skills to get a good Corp job whenever they want
Just because they have skills doesn't mean they'd be selected if they rocked up for an interview, outside some particularly specialised positions. Corps care about more than just that.
>>50527107
>Corps care about more than just that.
And maybe that's the heart of the matter. Maybe a corp job would require him to change himself in a way he'd rather not or make some other sacrifice that just isn't worth it when so much money can be made in the shadows.
Trailblazers, Pathfinders, Pioneers, Trappers, Rangers and all kind of wilderness badassitude
>>50520403
fuck it ill add something
Might as well give back.
>Previous thread:
>>50479268
>Pastebin:
http://pastebin.com/xrKUUi0A
>News or like, whatever
http://theonyxpath.com/release-roundup-november-2016/
>Mage 2e Errata
https://drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view?usp=sharing
This week's Monday Meeting Notes:
http://theonyxpath.com/leftovers-monday-meeting-notes/
>Question
Let's get negative, but for a good cause. Bar Beasts, what's your least favorite part of CofD? You know, so others know what to look out for.
Behavior meter of any kind, they just never work and you are better off making rulings on the spot. Ex: clarity, wisdom, harmony.
Requiem clanbooks they are awful for players coming from masquerade and people keep recomending them.
When requiem plays in masquerade territory it loses, requiem should play to what make it different from masquerade so a book that comes with the "origin of a clan" and trying to make clan a "thing" when in requiem is irrelevant is harmful to the game. Unless the new player in question hates Cain from masquerade then i would leave the clan books as last books to read.
Chargen in 2nd edition is shit. The games are less noob friendly than ever, the dev assumes that everyone on the table read the whole book when 80% of the time the dm read it and the players barely knows the rules/setting. And now in 2nd chargen players are overwhelmed with choices after choices that they gotta make and most dont know what significance they have.
Chargen should be recently converted/changed/awakened and a side bar with the more experienced chargen options.
>>50519310
>Chargen should be recently converted/changed/awakened and a side bar with the more experienced chargen options.
Eh. It is.
Except that there are no "experienced chargen options".
Forever DM's have solace, let your character ideas lie here.
Warlock who has nightly chats with a star in the sky
>>50515294
an assassin rogue that's somehow not a huge edgelord persona that enjoys monologuing and hunting for sport. sort of fights like predator and throws out puns and clever wordplay like arnold
Reverse Joan of Arc.
D3C: Do Double Dubs Count is a /tg/ made RPG currently in progress.
Here's what we have:
Races:
>Anime Girls
>Sheeple
>Welsh
>Respectable Skeletons
>Sea Cucumber People
Classes:
>Wage Slaves
>Bacon Masters
>Semen Demons
>Aperture Science Test Subjects
>Soccer Hooligans
Monsters:
>NEETs
>Morris Dancers
>Dragon Dildoes
>Dindus (originally Niggers)
>/pol/
>Sentient Suitcases
>Damn Straights
>Tuesdays
>Blonde Girls in Lion Costumes
>Dicks Wearing Hats
We were just starting to get a coherent creation story in the last thread, and the beginnings of fluffying out the skeletons and sea cucumbers.
Last thread: >>50480250 →
The creation myth from last thread:
>Long ago, before The Hourglass of time had been Filled, before the Gods filled over the Realm of Meme, There were the Anons.
>The Anons were entities of creative potential, with niether names or identity, but pure possibility itself.
>The Anons had drifted in Void for countless eons, creating and speculating on everything that may potentially exist and even that which may never exist, in attempts to stave off their never-ending collective boredom. They were without self, manifestations of creation combining together to form grand tapestries and visions of stuff that mortals can only dream of, and splitting apart to form new concepts and marvels.
>Eventually after countless eternities, The Anons, has saw fit to create a world, made with the input of all Anons themselves.
>But The Anons were too Numerous, their ideas too many, some even Contradictory to each other. It would have been impossible To incorporate all of Anon's ideas.
>So it was that the Great Runes were created, and allowed to each Anon.
>The Runes were extensions of the Anons' power, allowing the Anons to manifest their immaterial concepts into Reality.
>This was how our cosmos came to be.
>Some Runes were weak, making only a temporary instant change in the new, infant cosmos, while others were strong, creating the greatest foundations of reality.
>The most Powerful of these were the "Do Double-Dubs Runes" which had the power to reshape all reality at a whim.
>When all had been finished, the Anons looked upon their creations with glee, enraptured by the art of ideas they had spun
>Like all joint projects of Anons, many began to leave, in search of new sources of amusement, leaving their great Runes behind.
This newborn universe would have faded away like so many others, had it not been for a few Anons that stayed.
(cont.)
Cont.)
>These few Lingering Anon, something in this Universe that the others had not: Potential.
>Unwilling to abandon it so quickly, The Anons decided that they would stay and nurture this spark of potential, in the hopes that it would grow into something greater.
>In their last Act of Creation, they Combined their essences, and wrapped themselves around the realm like a blanket, protecting it from the endless Uncaring void.
>This way the Anons could forever be with their beloved creations, always watching, and occaisonally pushing, as it grew to be greater.
>This Blanket would come to be known as the Realm of Meme, Cradle Of the Realm, and Fountain of Possibility.
>All life, from the greatest gods to the smallest worms, emerged from Meme and would one day go back to it.
>But the Great Runes of the Anons Remained, separated from their masters, ever wanting to act but with out any direction or guidance.
>The Great Runes grew unstable, changing their surrounds with no rhyme nor reason, wanting for a master, wanting to create.
>It was this Great Tantrum, that created the Chan Mountains, a link between Meme and Reality where the "could-be" meshed with the "was" to create a chaos like no-other.
>It was here that Mortals first found the Great Runes, and became bound by the soul to each other.
>The Great Runes were pockets of the greatest power, where even the most feeble could grant powers over all of existence itself.
>But the Runes were corrupted from their time alone, and the powers they granted were unstable and inconsistent, with few able maintain control
>These soul-bonded mortals would use their powers to shape the universe, until the day they died and there souls would go back to Meme, taking their Great Rune with them.
>The most famous of these blind was the Count her self, The only Mortal to ever find and bond with one of the Great "Do-Double-Dubs" runes.
(Cont.)
(cont.)
>The Count had been a great Hero, Trained by the greatest Welsh masters as a Soccer Hooligan, she had returned to her Homeland with A company of Welsh soccer Hooligans 100 strong to save her Anime Girls sisters from the dreaded horrors that came from Chan Mountain.
>She had ascended the treacherous cliffs, determined to kill every abomination she found, giving salavation to her people, or die trying.
>But the Salvation she sought came in a different form.
>The "Do-Double-Dubs" Rune had sensed within her something that the denizens of Chan mountain had lacked, something that resembled the part of itself that it had been separated from so long ago and sorely yearned for: Drive, Agency, Potential.
>With Power of the "Do-Double-Dubs", The Hero that would come to be known as "The Count" led her people on the Path to Salvation, where she would lead her People through the lands of the Dindus and the /Pol/acks.
>The Great Rune had connected her to Meme itself, making granting her the Power of the Anons.
>It was she, who created the First Respectable Skeletons from the Bones of here Fallen, and Who created the Island of Bripan out of thin air.
>Under her guidance the Anime girls Founded the The City of Londo-Kyo, with the Hero as their Ruler.
>The Hero would become the First Count of Bripan, and would lead a prosperous reign, aided by her bony advisors
>This Golden Age would Continue, up until the day she disappeared, without a trace.
>There were numerous theories made as to her fate.
>Many of her followers insist that she had been noticed by the Sempais, and had ascended to her Rightful place at their side.
>Others less faithful thought she had knew she would die soon, and just went off to go die with dignity.
>Her inner circle of Skeletons insisted that she was still alive, and await her return to this day.
I need a comprehensive list of every single legendary sword on earth, and good fantasy art to go with it!
POST SWORDS!!
https://en.wikipedia.org/wiki/List_of_magical_weapons
This is Tizona and Colada.
They're the OG Kebab remover weaponry.
They're not magic.
Use them while being a knight of the order of santiago for extra damage vs muslims.
/bgg/ - Board Games General
Previous thread:
>>50432854
Resources (reviewers, /tg/ groups, good online vendors, game accessories)
http://pastebin.com/NA2W929q
>Santa Is Coming Edition
Do you plan giving someone a board game as a christmas gift - or receiving?
How's your gaming group during the holidays - do you play with your relatives?
What do you prefer playing on the holidays - and how's not going to work this year?
Share that awkward bg related experience with your family you never told anyone of
I have a lack of and desire for some simpler games, maybe some party games.
Any suggestions?
A couple i have in mind are once upon a time and loomy quest
Any experience with these?
A friend of mine is looking for a Game of Thrones-themed game for her boyfriend.
I have already talked her out of getting the GoT editions of Monopoly and Risk, but since I'm not a GoT fan myself, I don't know which games I can recommend instead.
What might be a good pick?
>>50479951
There's GoT the board game by FFG. Also a card game I think.
Workhorse of the Fleet Edition
Previous thread >>50383627
A thread for discussing the Star Trek franchise and its various tabletop iterations.
Possible topics include the rpgs by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe and WizKid's Star Trek: Attack Wing miniatures and game, and Star Trek in general.
Game Resources
FASA's RPG
>https://www.mediafire.com/folder/9mt7sng56l8gg/Star_Trek_RPG_(FASA)
https://www.mediafire.com/folder/cwn8tbt2qm5t4/FASATREK_Adventures
Last Unicorn Game's RPG
>https://www.mediafire.com/folder/9eiysv2192ods/Star_Trek_RPG_(LUG)
-Official and Fanmade Resources
>http://www.coldnorth.com/memoryicon/
Decipher's RPG
>https://www.mediafire.com/folder/c6tb7p6dp0pye/Star_Trek_RPG_(Decipher)
-Fan Supplements
>http://strpg.patrickgoodman.org
Far Trek
https://www.mediafire.com/folder/lrhbz9l0qay0j/Far_Trek
Lasers & Feelings
>http://www.onesevendesign.com/laserfeelings/
Lore Resources
Memory Alpha - Canon wiki
>http://en.memory-alpha.org/wiki/Portal:Main
Ex Astris Scientia - Fan analyses of ships, tech and continuity issues
>http://www.ex-astris-scientia.org
Daystrom Institute Technical Library - Database of ships and technology
>http://www.ditl.org
Star Trek LCARS Blueprints Database - Ship schematics, deck plans and recognition manuals
>http://www.cygnus-x1.net/links/lcars/blueprints-main2.php
Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>http://www.startrekmap.com/index.html
Star Trek Cartography - Information and maps
>http://www.stdimension.org/int/
/stg/ Errata
The Adventures of the Ark Royal Crew (an /stg/ setting)
>https://1d4chan.org/wiki/Ark_Royal
The history of Klingon Civil Rights/Star Trek artwork (more /stg/ headcanon)
>http://klingonhistory.weebly.com/
Building ships to look like things sub edition.
balls
>>50470114
Damn. I guess I shouldn't have taken the time to get a screenshot for the thread.I was going to name it Bureau of Breen Tourism Edition.
What are alternatives to adobe reader? It crashes constantly.
>>50549774
Sumatra pdf is pretty good and it's what I use.
But yeah as the other guy said this is more of a /g/ thing.
>>50549803
PDFs are more related to /tg/ than /g/. I've never even seen a pdf used for a reason unrelated to pen and paper.
How about some humor to lighten up the grim darkness of the far future?
>>50549762
>>50550880
The Other Side, the newest game from Wyrd (the guys who make Malifaux). Kickstarter goes live about a week from now. Looks interesting.
Any thoughts?
https://www.wyrd-games.net/news/2016/12/5/monday-preview-tos-allegiances
>>50547296
My thought is you should either buy a 4chan ad or gtfo
4chan is not free ad-space
>>50547296
Looks cool but >>50547446 has it right. If not marketing take it to malifaux general and see if they want to make it wyrd general.
>>50547689
>>50547446
>talking about games on /tg/ is wrong
Pathfinder General /pfg/
"Now listen here you little shit" edition. Tell us the times you got to lay the verbal smack-down on BBEGs, NPCs or even PCs!
>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!
Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU
Broken Shackles Playtest: https://app.roll20.net/lfg/listing/59701/broken-shackles-test-play
Creation Handbook Playtest: https://docs.google.com/document/d/1kitAB8sHgmuD3fvOMuI_KyV_dxpO2wrxQmbnCoRgglA/edit#
Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Vampire Hunter D Setting Supplement: https://www.dropbox.com/s/onnk3oskhbc5aos/Vampire%20Hunter%20D%20Pathfinder%20Supplement.pdf?dl=0
Old Thread: >>50538028
>>50546666
No thank you ultra satan. I'd rather know how to build a Sumotori in 1pp
>>50546666
>verbal smackdown
None. Just interrupt big villain speeches by hitting them in the middle of a sentence.
>>50546666
Baba Yaga's the best.
Ajani Unyielding is absolutely terrible, and I could not be happier. Hopefully this signals that WoTC will finally start to roll back the power creep on planeswalkers that we've been seeing since BFZ, and will finally go back to printing decent removal spells.
>>50546252
I hope to god you're right. Standard has become way too over-centralized by mindless aggro decks and stupid busted walkers like Gideon, meanwhile, the best removal spells in the format are a worse Lightning Strike and a worse Hero's Downfall, while the best boardwipe is a worse Anger of the Gods.
>>50546252
Fun fact: out of the 5 most played walkers in Standard right now, 4 out of 5 of them are members of the Gatewatch. Talk about milking their characters...
>>50546739
Wait, which one isn't?