>Tensions in traditional gaming communities are controlled and regulated through scapegoating. Without scapegoats, these communities would tear themselves apart.
Was he right?
Is this true?
>>50615745
Yes, but it's all because of
-Generals
-Quests
-Lack of Quests
-Mods
-Nu/tg/
-Old/tg/
-SJW'S
-/pol/
-Elves
-Dwarves
-GW
-Matt Ward
-WOTC
>>50615799
It's all because of Them. It's so much easier to blame it on Them. It was bleakly depressing to think that They were Us. If it was Them, then nothing was anyone's fault. If it was us, what did that make Me? After all, I'm one of Us. I must be. I've certainly never thought of myself as one of Them. No one ever thinks of themselves as one of Them. We're always one of Us. It's Them that do the bad things.
-Terry Pratchett, Jingo (Discworld)
>>50615799
>-Matt Ward
>implying everything horrible isn't Matt Ward's fault
Who do you think wrote the US's election laws that allowed Trump to win? Matt Ward, that's who!
kek
Whats a good RPG game for beginners? Me and 2 friends are going to play today and we dont really know any and have never done it before. I remember a while ago being recommended one called "super 6" or something like that.
Pic unrelated
>>50615689
Apocalypse World or D&D 5e. Pick one of these two.
>>50615689
Are you into science fiction, fantasy or something else? Do you want to play as a bunch of badasses, or do you prefer a more low-powered, down-to-earth approach?
>>50615689
Savage Worlds.
What's the best way to play D&D 5e?
Theatre of the mind or Miniatures?
Or a mix of both?
Theatre of the mind works best in my expirience
They made it less like 4e where minis/tokens were almost mandatory
There are mechanics where it would help to have minis but desu it slows the game down a lot and as long as the dm is good it should be fine without em.
>>50615291
Grid, but as long as you have distinct tokens (coins, dice, etc) no minis necessary. Theoretically, it's supposed to be fine for theater of the mind, but I refute this by citing such examples as "20' cube" and "circle with a radius of 5'".
>>50615291
Mix. Theatre for everything else but get some stuff for dungeons. It makes it so much easier for players and the dm when everyone is seeing the same thing.
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Previous thread >>50608608
What monsters have you wanted to use in a campaign but were hesitant because they might be seen as cliche/uninspired?
First for 4e being the superior edition.
>>50615126
>(You)
>>50615126
Seconded.
Stat me /tg/
>>50614521
>Gavelkind succession
>>50614521
> Hatred (Saxons)
>>50614521
French
What are some simple, but fun roleplaying games?
Barbarians of Lemuria is pretty simple. Strong old school Sword and Sorcery vibe, so depends on what you like (only humans IIRC)
Shadow of the Demon Lord
>>50614258
Risus
Lasers and Feelings
Tomorrow agents of the imperium edition
Previous thread
>>50610613
>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
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>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
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>Forge World Book Index:
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>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
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>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
FIRST FOR THE GREATFATHER NURGLE
>>50614238
fuck your image changes
First for Night Lords aren't too bad.
I'm thinking about running a game of Twilight 2000, specifically the Merc 2000 offshoot of 2nd Ed. Do any anons have any experience with system? It doesn't look too complicated but I wanna know what I'm getting into.
>>50613343
Nope, sorry.
I've read the 2nd edition book some time ago, it seemed to have aged a bit and I remember the vehicle rules being quite a clusterfuck.
But otherwise no big issue I could see at a glance.
It's not like there's a lot of tactical rpgs set in the modern era, anyways.
>>50615929
Twilight 2000 and its offshoots are really the only ones unless you get down into indie shit, which O don't want to do.
>>50615929
>>50616003
Op's and Tactics might be worth a look, from what I've seen its pretty well put together and tactical.
My friends want me to run a Sword Art Online campaign. My concern is that they'll quickly become bored of this idea after session 1 and any work I put into making or learning a specific system would be rendered pointless. How do I either A. Make a "trapped in a virtual reality video game" engaging beyond initial excitement. B. Convince them to play something else.
If there's a custom system for it that would be helpful to mention.
>>50613036
Ask your friends why they want to do so. If they say "BECAUSE IT WOULD BE COOL!!!!111111XD" then all you will get out of it is like 1 session then they get bored and you wasted your time.
SAO is literally WoW but with "deadly" stakes and other dumbshit tacked on. Ask your friends if they enjoy WoW.
>>50613036
>My friends want me to run a Sword Art Online campaign
Well there goes option B. Your Friends' tastes are too shit to save. Just put the bare minimum effort in.
>>50613036
Abandon ship. If you can't then just use pic related.
Horror stories about your players.
>Be GM last night
>Have a quick, straightforward sewer adventure set up
>On Roll20 and using Google Hangouts to chat
>The moment the PCs get online, they begin talking over each other for 20 solid minutes about sheer nonsense. MMA moves their characters do, how cool their anime swords are, conspiracy theories about Pizzagate, etc.
>I can't get a single word in edgewise for like 30 mins. They just keep interrupting me and talking over me.
>Finally get these autists to focus on the adventure.
>They can't even get down a fucking hallway without sperging out. One just runs down the hallway doing flips and yelling out John Cena's theme song. Another tries to use pyromancy to make a fire dragon to ride the 50 feet of hallway.The third just did a belly flop into the river of shit water and doggy paddles. The last does tacticool sweeps, checking every corner.
>They find a store room belonging to the skaven, raid it, and insist that they find a "red pill", which they insist gives them "true clarity". They now claim that jet fuel can't melt steel beams.
>They finally encounter the enemy, an ambush of skaven gutter runners. The Skaven saw them coming a mile away because of all the noise and pyrotechnics they used to walk from A to B.
>It's a disaster.
>The Fighter says that he murders his opponent with a dildo-jackhammer that he assfucks his enemy with.
>The Arcane Duelist keeps trying to do edgy weeaboo moves, but every roll fails, and the rat ninja is cutting him to pieces.
>The Bard, a child molesting cannibal, throws his codpiece at the enemy, expecting his team to combo off this and somehow turn it into a magical grenade. They don't, so nothing happens.
>The Pyromancer is the only one trying to take this a little bit serious, until they attack their opponent with a penis made of fire.
>They derp their way through the fight, and I call the session there because I can't handle the sheer autism.
Hbu?
Is that even real? Did this happen?
My players get really in character, to the point of devising horrifying new torture techniques that involve fire, anal prolapses, and flaying. They called it "the kitty."
I should point out that they're women too. That's all I got.
>>50612696
>The Alt-Right boogeymen ruined my D&D!
Sure thing.
>>50613136
>Nah, no players could possibly be this twiste-
>Oh, they're female Players. Carry on.
A good wizard is on the loose! He grants unreasonable wishes, gifts people with magical artifacts and riches and alters the landscape by a whim. Since that is ruining the local economy, this cannot continue uninterrupted.
What would your party do?
>grants unreasonable wishes
Runs the fuck away.
At least my character does. The idiots she runs with might get their unreasonable wishes granted. Which is all the more reason for her to run away.
>>50612056
We wish for the economy to be fixed.
>>50612056
Get my wishes granted, magical artefacts and magical buffs before leaving.
I mean, what can my employers give me that beats that?
huh I was thinking about and some of the names of chess pieces in English don't make sense
How is this a "knight" and a "rock"? This is a horse and a tower.
It's a rook, not a rock.
Knight rides horses, tower are made from rocks.
>>50611728
A knight is a mounted warrior.
"Rook" is actually borrowed from Persian.
What Pathfinder core class would Soldier 76 be? Fighter?
Commoner, because Overwatch is for casuals
>>50611136
So is pathfinder
How about you /v/ermin fuck off
I've tried Barbarians of Lemuria, tried Savage Worlds, tried The Riddle of Steel, tried Astonishing Swordsmen & Sorcerers of Hyperborea. Nothing really clicked for me. Either it feels too lite, or too cumbersome, or whatever. Couldn't get the proper feeling out of it.
Any good pulp fantasy RPGs out there?
>>50610912
100% not trolling but isn't "pulp" more of a setting than a system thing?
Isn't it more about the universe and the feeling of the game than about its mechanical aspects?
Maybe I'm wrong about what "pulp" is.
>>50613633
Rule systems very much affects the kind of feel a setting has.
That said, OP should be more specific in what (s)he expects of a "pulp"-system mechanics wise.
>>50613666
What I meant is, you can even use D&D5 for that. Allow only barbarians, fighters, rogues and spell-less rangers, give your players different class features from other classes as they progress, and mechanically you are set.
You can amp up or rework a bit the system, especially the encumbrance rules, and give damage reduction to armors or something.
Everything else, everything that really matters, seems to me like being 100% setting/feeling/DM dependent.