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Archived threads in /tg/ - Traditional Games - 2252. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

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I thought it might be fun to start a thread for short prompts for horror scenes that characters might encounter over the course of a game. Nothing specific or complicated necessary, just one little phrase meant to set the scene and instill a sense of foreboding and dread in the reader.

Related pictures are, of course, also welcome.

(Inspiration: http://thehairsonthebackofyourneck.tumblr.com/post/117092952584 )
21 posts and 7 images submitted.
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>>50639163
>August 24th.
>Woke up, found some extra money under my mattress, had a nice date with the missus, went home after a long day.
>It's been August 24th for 42,207 days in a row.

Am I doing it right?
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>>50639163
"Outside, the rain has stopped."
>check to see if the players notice all the window panes are completely dry
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>>50639163
>Is that a cyst on his arm? You swear it wasn't there before.

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What does well written romance look like?

My fear is either overidealizing it or looking unnatural
18 posts and 1 images submitted.
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>>50638999
Checked.

One of the best romances I've seen in a campaign was between two NPC's. He was a clumsy Archmage specializing in Elementals, she was a supercompetent Cleric of some knowledge god or other. We liked the chemistry between the pair, so our DM told us a story that basically defined their relationship. He was captured by a bunch of slavers, and of course being the pacifist, just went along with being a slave, because he didn't want to harm anyone by summoning a small army of golems with a snap of his finger. So, of course she has to buy his contract from the slavers, and, well, she's never gotten around to abolishing his contract. It's simply a matter of fact that she owns him as a matter of property. Of course, they've been married for thirty years, so the difference between them and other couples is simply an extra piece of paperwork.
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>>50638999

Anon, go get a copy of the letters of Heloise and Abelard. Some folks say that romantic love is an invention of the middle ages, and if that's true, this is the ur-text from which it all spawned.
It's one of the most important texts for understanding the medieval world, and it's a great romance to boot. Any GM remotely interested in romance or courtly love, especially in a pseudo-medieval fantasy setting, ought to give it a go.
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>>50638999
The man is happy. If that works it'll work.

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>YHWH has slaughtered half of the pagan gods and exiled the rest to a parallel universe
>They were allowed to take their followers with them
>Centuries of genocidal war with the locals (elves) ensued, humans lost
>All that remains are the gods, and the demi-humans they made to serve them
>These demi-humans are unable to fuel the gods however, and now the gods are all powerless but immortal
(takes a god to kill a god, or the lance of longinius)
>Every demi-human you could come up with was made back in the day when the gods had power
>Very few had the population to survive without divine help until present day
>They're all second class citizens in the elven empires now
>Revolution has proven unsuccessful due to the empire's use of undead soldiers dating back to the genocides (originally humans)

>Plot begins when a fresh batch of humans show up
>Gods begin vying for their undivided worship to turn their magic back online
>Some even belittle themselves so much as to become essentially [STANDS]
>If a counter can be found for the undead soldiers, the empires can be toppled

What would be the most interesting gods to have in this setting? Their power level would not even be close to YHWH, but they would be the sole source of magic in the setting. Which is to say the Norse gods would be pretty much as depicted, but the Hindu gods would get massive fucking nerfs.

What would be the most interesting demi-human races to have survive?
19 posts and 3 images submitted.
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>>50638995
And the undead aren't magic?
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>>50639200
they are, but it's a bastardization of the human soul that makes it work, and thus can't really be replicated.
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>>50638995
When you say demi human, what do you mean? Like on a scale of catgirl to monstrously warped constructs that once might have been related to humans but are now just living weapons?

>What would be the most interesting gods to have in this setting?
I'd say gods which traditionally aren't that well known, mesoamerican gods, mesopotamian gods, perhaps some famous gods from animistic religions like Shintoism. A lot of gods tend to have similar purposes though, so I'm not sure how many you want to stuff into the setting before it becomes overwhelming to keep track of who's in power ect.

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Hey /tg/, today I played my very first RPG, I had the role of GM (or keeper, it was call of ctulhu).

I have some questions to make future experiences more enjoyable, things that weren't very clear to me and stuff.

I was playing CoC 7th edition, on the starting scenario (the corvitt haunted house). I was keeper and I was playing with 2 friends.

Basically, I was following the scenario, but adding shit up the way I saw fit, like making up fucked up events to get insanity checks. Is this good or am I supposed to only do it when the scenario says so?

Whats "movement rate"? its at the character sheet but the booklet says nothing about it. Same for "assets, cash" and other money related things

Also, none of the retards chose "spot hidden" as a skill, so at one point where the booklet said that they had to roll spot hidden to find a floating dagger, I allowed the guy with the highest int in the group to make an int check to find it, was that good? Are there ways for the characters to learn a new skill?

keeping on: Combat, the book said that if they grabbed the dagger and it broke free, the dagger would attack them and it would be a combat scenario where every dagger attack would cost 1 magic point to the ghost. How do I determine the ghost's stats? or any NPCs for that matter.

Last question for now: Whats the limit on the amount of shit every character can start/carry and how do these items translate to the combat? One of my friends wrote that his character carried a katana, a club, a revolver + 16 rounds, a medkit, matches and candles and the guy kept picking up objects during the game. It sounded silly to picture a guy so heavily armed but the book said nothing about limits.

The other guy said he had multiple arcane tomes, but this wouldn't translate to knowledge of the arcane, right? Because that would be like an extra skill and it would feel like cheating.

Overall, I had fun, but I'd like to improve my experience for the next sessions
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>>50638601

Fucked up the pic, sorry
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>>50638601
Sadly, /tg/ is a bad place to ask about this stuff because 99.9% of the board only plays and cares about D&D and Warhammer 40k. It'd be best to ask this on another place or when an specific CoC thread/general comes up.

But bumping in hopes that somebody else can help you, OP.
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>>50638601
>Basically, I was following the scenario, but adding shit up the way I saw fit, like making up fucked up events to get insanity checks. Is this good or am I supposed to only do it when the scenario says so?
You're mostly supposed to have fun with your friends. Do as you feel as long as everybody at the table is okay with it and think the game's interesting.
>Also, none of the retards chose "spot hidden" as a skill, so at one point where the booklet said that they had to roll spot hidden to find a floating dagger, I allowed the guy with the highest int in the group to make an int check to find it, was that good?
Yes. You shouldn't let a mechanical limitation stop your scenario. Maybe you should have had the ghost attack them, though. I mean, if they're shortsighted, well too bad, they get stabbed.
>Combat, the book said that if they grabbed the dagger and it broke free, the dagger would attack them and it would be a combat scenario where every dagger attack would cost 1 magic point to the ghost. How do I determine the ghost's stats? or any NPCs for that matter.
I haven't read CoC 7th, but isn't that supposed to be somewhere in the book?
>Last question for now: Whats the limit on the amount of shit every character can start/carry and how do these items translate to the combat?
If there are no rules regarding this, eyeball it. If it feels like the character is carrying too much shit, make his physical rolls slightly harder. If it feels like he should be crushed under the weight of his backpack, make his rolls a lot harder.
>The other guy said he had multiple arcane tomes, but this wouldn't translate to knowledge of the arcane, right?
I guess not? Maybe have him make an Int roll to see if he finds the info, and how long it takes.
>cont.

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One of my players had to duel a god's champion for their life and lost. Should they be executed, or just cursed?
31 posts and 5 images submitted.
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What kind of god was it?

Did the player show martial prowess that impressed the champion enough to spare the player's life?
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>>50638507
They now owe their life to that god, and must swear to their service until they earn their freedom or else face execution.
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>>50638507
Depends on a few things -

>How merciful is the god?
>How much of a fight did the player put up?
>What kind of curse re we talking here? Is this the "redeem yourself in my eyes" kind of curse or the "ha, you don't have my permission to die" kind of curse? None of the above?

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>>50638016
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>>50638027
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>>50638067

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Previous Thread: >>50630583
Pastebin: http://pastebin.com/vrqYhnpu
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>>50637486
Not today death.
Build companions to follow.
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>>50637524
Was posting second in the new thread part of your plan?

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I'm about to run a campaign (maybe another afterwards, assuming I get a consistent turnout) with a couple of my mates, but I can't seem to find any resources whatsoever when it comes to things like character building or generation. My first option was to use Herolab, but no dice there. I'm pretty open to simply doing everything old-school, but convincing everyone else to do so is gonna be notably more difficult. Any alternatives? Oh, and if you have any other tips for running a GW campaign, any insight is welcome It'll be my first time running a campaign, and I'm planning on using the Albuquerque Starport module as a starting point. Thanks in advance.
6 posts and 4 images submitted.
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>>50636944
bump for curiosity, but cannot help :(
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>>50636944
>I can't seem to find any resources whatsoever when it comes to things like character building or generation.
Go by the book, rolling the dice yourself?

>I'm pretty open to simply doing everything old-school, but convincing everyone else to do so is gonna be notably more difficult.
I was actually playing 2e back in the day when it was the current edition, so I'm obviously an old-timer, but I've never, ever used any sort of automated character generation and can't really understand what people would have against. I mean, you need to understand the rules to play, and 2e isn't *that* involved, so it's not like you'd be saving yourself an incredible amount of trouble by not having to write shit down.

And I don't see that you've got a lot of choice. 2e was put out in the early 80s, when maybe 15% of people had a computer at home, and there was no internet (and it was never the huge phenomenon that D&D was, in any case), so it was unlikely that anybody would disseminate a character generation program for it. And now it's 3 decades and ~5 editions out of date, and lacking an OSR movement like for D&D, there probably aren't many people who would be motivated to write a program for it. You want to play an old school game? You probably have to play it in an old school way.

Anyway, pic is a Gamma World scenario I came up with on the spot for somebody who was asking for one on /tg/ some years back. It doesn't really seem like it'd tie in with what you're looking at, but you might find it interesting.
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>>50641372
It's hard for me to imagine that people who would otherwise be able to learn and play an RPG would lose interest if there was no character builder, but I admittedly don't have a lot of perspective on the issue. Why not have a character-creation session where everybody hangs out and shoots the shit while making their characters. Maybe then it would seem more fun.

Anyway, attached is a Savage Worlds port of Gamma World that I've heard good things about, in case you wanted to consider other options.

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Rolled 18 (1d20)

Not your standard breadanon edition.
Dorngle stealing baby Pert sub-edition.
In threadus penultimatus we had an active night lord, a new praetor for the ranks of the XIIIth we (very briefly) discussed who should write the Siege of Terra book (turns out they should ctrl+c ctrl +v the version we have) someone wanted to take FW's sigismund to get neutered. HOLY SHIT 5000 POINT ZM. Mk3 + Mk4 = Mk5. Someone homebrewed a very choppy Malcador, then Choomposting, Chaplainposting and Magnusposting happened. Find out more >>>>>50621971
>HHG
http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp
>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyC
>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764
>Oct 16 White Dwarf
http://www.mediafire.com/file/zm71nli980zr97h/WhiteDwarf_Oct16.pdf
>Primarch Popularity Poll
http://www.strawpoll.me/11458318

>Other new links
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww98.zippyshare.com%2Fv%2Fe6VFn2St%2Ffile.html
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww116.zippyshare.com%2Fv%2Fd2D2z8mF%2Ffile.html
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww110.zippyshare.com%2Fv%2F1USI8Urn%2Ffile.html
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!LoBA0bqS
http://www98.zippyshare.com/v/e6VFn2St/file.html
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>>50633696
>Dorngle
Kek
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>>50633769
>Despite Dorn being 50% eagle, it's WS who get Eagles as wargear.
Justify this.
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What jumpack armor do you guys like best? While I adore the mkiv, I loathe the giant mono engine jump pack. And mkiii disappointingly can't jump

Stat him
14 posts and 4 images submitted.
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>>50633288
Unarmed attack: 1d12
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Don Ramon CR 1

XP 400
Human Monk 2
LE Medium humanoid (human)
Init +5; Senses Perception +7

DEFENSE
AC 14, touch 14, flat-footed 12 (+1 Dex, +1 dodge, +2 Wis)
hp 17 (2d8+5)
Fort +5, Ref +4, Will +5
Defensive Abilities evasion

OFFENSE
Speed 30 ft.
Melee unarmed strike +5 (1d6+4) or mwk floppy hat +6 (1d6+4) or mwk floppy hat flurry of blows +4/+4 (1d6+4)
Ranged mwk floppy hat +2 (1d6)
Special Attacks flurry of blows, stunning fist (2/day, DC 13)

TACTICS
Before Combat Don Ramon drinks his alcohol to forget his sorrows

During Combat Don Ramon uses his stunning fist whenever possible, especially against opponents who have successfully irritated him. If reduced to 5 hit points or fewer, he withdraws to step on his floppy hat angrily.

STATISTICS
Str 19, Dex 12, Con 15, Int 8, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 19
Feats Blind-Fight, Dodge, Improved Initiative, Improved Unarmed Strike, Scorpion Style, Stunning Fist
Skills Acrobatics +5, Bluff +1, Intimidate +5, Perception +7, Sense Motive +7, Stealth +5
Languages Common
Combat Gear masterwork floppy hat, 3 gp

DESCRIPTION
Don Ramon is cripplingly poor due to his Vow of Poverty, and his GM won't allow him to drop it because "it's funny jajajaja".
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>>50633969
>and his GM won't allow him to drop it because "it's funny jajajaja".

my sides

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How are PbtA games? I've never tried them, but I'm quite interested (especially by Urban Shadows). Do they feel more like traditional or indie games?
71 posts and 17 images submitted.
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>>50632580
>Do they feel more like traditional or indie games?
That's a kind of ill-defined distinction, but it's probably safe to say "indie" here. PbtA mechanics work a lot on the meta-level, even if they don't call much attention to it.

Many PbtA games are garbage, because they try to blindly copy AW's mechanics without really understanding how or why they work. The most popular offender here is Dungeon World.

I haven't actually played Urban Shadows yet (my group picked Blades in the Dark over it), but from what I've read, it seems like a very solid game.
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>>50632580
I played Urban Shadows (though the group fell apart due to relationship drama before the campaign finished) during the playtest. It was pretty good, though one thing is that you absolutely need a separate sheet to track your strings. So many playbooks by design let you give or take strings in so many situations that every player is practically going to need a list of the NPC cast to keep track of it.

It does make for some very interesting reading afterwards, though, when you see who has what NPCs written down.

By and large, some of my favourite campaigns were in Apocalypse World, though I fully admit that was likely more to the game perfectly matching the style of my favourite GM and pushing him to go as great as he could manage than the system itself.
>>
My roomie got me into them after me dragging my feet for almost a year. I really like them so far. My only issue is I miss the nostalgia of d20 and the simplicity of it makes other games seem over complicated and frustrating.

Also, some AW hacks like Dungeon world and stuff seem to have no reason to exist other than "we were too enthusiastic about this system and ported it into settings it didn't need to be involved in."

has anyone got scans of the new The Hobbit: Motion Picture Trilogy™ There and Back Again book that they can post the link too
12 posts and 1 images submitted.
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>>50631398
No.
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>>50631398

https://www.dropbox.com/s/qrns1ywnqoj8yof/Hobbit%20SBG%20rules%20%26%20Scenarios.pdf

Most recent thing I found is this and it is not even complete unfortunately.
>>
You could just buy it, you know.

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What is /tg/'s opinion to using drugs and alcohol before or during a session or otherwise being under the influence of a drug during game time?

I've personally never played under the influence or with anyone under the influence, but my personal opinion is no hard stuff (heroin, coke, etc) and nothing that would severely hamper your ability to play the game (being extremely high, excessively drunk, use of strong hallucinogens.)

It seems to me a bit of weed and maybe some booze could help get everybody in a better mood and relax them, and perhaps, due lowered inhibitions, cause people to get in character more. But go too far and your players are losing dice, forgetting rules, forgetting initiative, getting sick, etc.
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>>50630133
My rules:
>weed
No
>alcohol
Only if it doesn't stop you from playing
>anything else
No
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>>50630294
out of curiousity, why do you not allow weed? is it the smoke/smell? is it because it's illegal in your area?
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>>50630133
Role playing should ease one out of one's inhibitions. Seen too many games falter and sputter out because of weed & booze.

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quick everyone, post your most contrarian, subversive for the sake subversion ideas so that we can bake them into one unholy, hipster setting

I'll start:
>the age of man has come and gone, and humans are now content to sit in their hilltop forts while the younger races make their place in the world

Disclaimer: not all of these ideas should be bad on their own, its the combination of all of them that'll make the shit sandwich
41 posts and 6 images submitted.
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>>50629786
>Orcs are all misunderstood mixes between Dindus and a native Americans
>Drow are same as Orcs
>Elves are all short lived, rash, impatient, and violent
>Dwarves are lazy as fuck and don't drink
>The Bad Guy is actually the King while the Sorcerer is actually a kindly old person who wants to become overlord so he can care for the Peasants
>Knights are all Stuck-up, irredeemable assholes
>Priests are arrogant, over-zealous, irredeemable assholes
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>>50629786
Eclipse Phase but not Anarchist wank fantasy
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>>50629786
>Dwarves can and have produced offspring with most of the other races while humans are only compatible with halflings

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My players said I was railroading them, so I scrapped the campaign and asked them what they wanted.

My players said "don't railroad us." So I didn't.

I went online and read up on the best way to run a campaign without putting my idea for a story before the players' ideas. I built a map, I covered the map in hexes, and I put little points of interest with a dungeon somewhere attached all over the map. I made sure the world was open, and full of stuff to do, but I made a conscious effort not to force a narrative of my own on them. I made characters to meet and tables to roll while they traveled, and I didn't plan scenes.

And then, when I sat them down, and showed them the world, and told them the rumors in it, and asked them what kind of group and what kind of story they wanted to play, what did I get?

>"I guess we're like, adventurers."

And what did I get after six weeks of this party wandering around the map, only going to the places that they wanted to go, only taking on the quests that tickled their fancy?

>"I dunno Anon, it just didn't feel like we were getting much done. No direction to it."

I don't know what I did wrong

I don't fucking understand what I did wrong.
199 posts and 26 images submitted.
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>>50629015
Players don't know what they want.
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>>50629015
You listened to your players lie. Either that, or you failed to craft a sense of player agency in your "railroad". One of the two.
>>
Players are shitheads and sandbox is a buzzword.

Unless you literally and obviously overruled any decisions of them, you weren't railroading anyway. As long as whatever the fuck the players do still matters, it's not railroading.

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