Old Thread: >>50653258
Kingdom Death is a game.
>which pledge do I get?
Read the kickstarter.
>how is shipping handled?
Read the kickstarter.
>what new expansions are there?
Read the kickstarter.
>why is the game not coming out till 2020?
Read the kickstarter.
>why is this Percival best girl?
Read the kickstarter.
>what is included in the Gamblers Chest?
Read the kickstarter.
Kickstarter Page: https://www.kickstarter.com/projects/poots/kingdom-death-monster-15/description
Adams comments: https://www.kickstarter.com/profile/poots/comments
Pledge and addon overview: http://vibrantlantern.com/KDM15/#pledgelevels
>>50668845
/kdg/ /kdm/ /kdmg/
Gambler's Chest Contents (so far)
>Advanced Rulebook
>1 Survivor (TK Fang) [1xMiniature]
>1 Survivor (Aya) [1xMiniature, +2 Promo cards, +1 Art card]
>1 Survivor (JoJo Adam) [1xMiniature, +1 Fighting Art, +1 Philosophy]
>1 Survivor (Last Man Standing) [1xMiniature, +1 Mighty Axe Rare Gear ]
>1 Survivor (Scout of Death) [1xMiniature, +Pages to Advanced Rulebook, + "A bunch of cards"]
>1 Survivor (Murderer) [1xMiniature, +1 Philosophy, +1 Settlement Event, +1 Secret Fighting Art, +2 Gear Cards]
>1 Survivor (Bow Master) [1xMiniature, +1 Rare Gear Card]
>1 Survivor (Deadrock Fighter) [1xMiniature, +1 Fighting Art]
>1 Survivor (Romantic Adventurer) [1xMiniature, +1 Philosophy, +1 Rare Gear Card]
>1 Survivor (Screaming Hoarder) [1xMiniature, +1 Advanced Disorder, +1 Hunt Event]
>1 Survivor (Darkeye) [1xMiniature, +1 Advanced Fighting Art]
>1 Survivor (Cockroach Queen) [1xMiniature, +1 Advanced Disorder, +1 Philosophy]
>1 Survivor (Beast Hunter) [1xMiniature, 1xArmour Set Card, +1 Rare Gear Card]
>1 Survivor (Zanbato) [1xMiniature, +1 Fighting Art, +1 Philosophy]
=
1xAdvanced Rulebook (Includes Philosophy of Death)
14xMiniatures
2xPromo Gear Cards
4xRare Gear Cards
2xGear Cards
1xArt Card
1xSecret Fighting Art
3xFighting Arts
1xAdvanced Fighting Art
5xPhilosophy Cards
1xSettlement Event
2xAdvanced Disorders
1xHunt Event
1xArmour Set Card
>to be continued
Lantern and sexy mosquito lady or Gold Lantern?
Whatever edition.
>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here
>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart
>Painting guides, Uniforms & Heraldry books, Painting Videos, Visions, ebooks and White Dwarves:
https://mega.co.nz#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ
>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA
>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw [Embed] [Embed] [Embed] [Embed] [Embed]
>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU [Embed] [Embed] [Embed] [Embed] [Embed]
>Fuckin Magnets how do they work?
https://www.youtube.com/watch?v=w8Tkw7ttTIo [Embed] [Embed] [Embed] [Embed] [Embed]
http://www.miniwargaming.com/magnet-guide
http://www.bolterandchainsword.com/topic/297605-tutorial-magnetisation/
>List of mini manufacturers for converting and proxy
http://pastebin.com/p6bVhGsg
>Stripping Paint
http://www.dakkadakka.com/wiki/en/Dakka_Modeling_FAQ:_How_to_Strip...
>On the consequences of insufficient ventilation
https://en.wikipedia.org/wiki/Chronic_solvent-induced_encephalopathy
http://www.hse.gov.uk/pubns/indg273.pdf
>Painting music
Dynatron - Pulse Power
https://www.youtube.com/watch?v=Ak1-qLbHHCM [Embed] [Embed] [Embed] [Embed]
Previous Threads
>>50591834
>>50545028
>>50525790
>>50613616
>>50627530
>tfw the mold line runs through a bunch of armor studs and kneepad
How do I keep motivated /wip/?
>>50668988
I share progress.
I've got a list of people on facebook who don't mind seeing millions of pictures of minis, and every time I feel like stopping I take a picture of where I'm currently at and share it with them.
It's a short break, getting feedback while you're painting is nice, and it turns hobby from a lonely activity into something you can share with your friends.
>You're a vampire.
>You do not have fangs.
How do you drink blood?
>>50668612
Use a knife and drink from the wound, I suppose.
>>50668612
With your mouth?
>>50668612
From a wine glass, like every civilzed vampire.
What is the most interesting magic system you have encountered in all of fiction, /tg/?
And I am not talking only about the crunch in case of games, I am also talking about the lore and fluff.
>>50667830
The "unique, one-time-only" magic of the Split Infinity series by Piers Anthony.
I'm compiling a list of magic systems or techniques so that I can copy that meta-system.
I remember a system from some cartoon I saw. You know, something-or-other fields? Or as that one angel called it, the 'light of the soul'. I like the idea of Joe Squareeni being able to call on magic to do crazy shit when he's pressed hard enough, the light of the soul being called forth to impose his will on reality, and the idea that linked souls with a strong connection like a parent-child bond can do really crazy, powerful acts of magic such as powering Magitek mobile suits.
Oh yeah, it was something something Evangelion or whatever. Some weeaboo shit.
>>50668329
This is /tg/, friend. You don't have to try and hide your powerlevels here. Hell, Evangelion discussion is even fair game here, since AdEva was a /tg/ made Eva RPG.
>>50667830
To answer OP's question, I am going to say Nasuverse Magecraft. The idea that every magical family has to spend generations researching their own unique path to magic and handing down the results, where the magic of one family probably doesn't do jack shit int he hands of anyone else, is pretty cool and prevents any single wizard from achieving ultimate power tier unless they already have some other kind of hax bullshit going on anyway.
Because of this, what magic a mage has at their disposable can be weird and arbitrary, based on whatever their family managed to make work. Crystals, magical parasite husbandry, conceptual objects... all are fair game.
Does anyone here play in the world of Greyhawk?
What's the best adventure for that setting?
Any D&D grognards around?
>>50666304
Greyhawk was best before they shoved Gygax out and began removing all the good bits of history and lore and weirdness, and made it super generic and dull.
(Also, D&D Rise of Warduke is awesome)
I seriously think I need to punish my players in game.
So, my party of 4 have been fighting off a necromancer with noble intentions. He may not be 100% good, but he has a moral code and is waging a war to bring down an empire run by a group of actual ancient evils. There are pros and cons to each side, and I think I made it interesting enough that they aren't 'bad' for choosing the Empire and preventing a full-scale war...
Except they just dug up the necromancers dead wife and want to fuck with him to get an edge in combat. Due to several failing roles, they have no idea that one of the necromancers lackeys hid, saw them, and has told him. But honestly, they just sort of took the body and ran, without covering their involvement in any way.
I was planning a more civil combat, open battle and the typical RPG style final boss. But this is his one extreme trigger I've been setting up for ages. The guy loves and cared for his wife and chose to let her rest rather than artificially extend her life. The players KNOW how much the necromancer loved her to the point of obsession after her death.
How badly should I react when the players purposefully decide to provoke him in the hopes of him slipping up and failing to cover their tracks? What do you do when players majorly fuck up of their own accord despite this exact thing biting them in the ass before?
>>50666159
>Necromancer with noble intentions
I know this is more of a /tg/ meme than anything, but you really are going evil vs evil with this.
So this is a no mercy situation. He should pull out all the stops for his revenge.
>>50666229
Yeah, the guy is straddling LN rather than just being evil with the right idea. His methods are mostly humane, but he's done some pretty dark things for his 'greater good' and is overall very polite and conscious of what waging a full scale war would actually do to civilians. He just chose to do it anyway for 'the greater good' of killing some ancient evil fucks that are brainhopping the royal family and constantly undermining humanity.
Though now I have to come up with proper rage-fueled revenge plans that only a high level wizard with an army and a few centuries of experience can imagine.
>>50666159
Do some shit like, ooh he has a demon inside him and when he sees his dead wife he gets even stronger and the demon comes out and tries to eat all the PCs or whatever.
Why should showing the guy his trigger be an assured "edge in combat" anyway? Could just make it worse.
Or, you know, you could just let their plan work since you seem to have given them the hint about the dead wife, and the players just acted accordingly.
First thread let's see how this turns out edition
Repository so far:
https://mega.nz/#F!40Bg1KhD!BoogrIxKiOw7qsShasLkQQ
We're gonna need pdf's of the Book of Knights & Ladies and the Book of the Manor
>>50664968
Alrighty, what edition we playing, 5th?
>>50665026
5.1, but yeah, 5th edition
>>50665036
Cool. We got a DM? Maybe get a Discord group going?
>setting has incredibly powerful magic
>wizards don't rule the world
Why is this?
Because wizards in their infinite wisdom know that ruling the world isn't worth it. They just bigger off and set up a tower with all of their needs and do whatever they want. Let the rest of humanity sort itself out, the wizard has better things to do.
>>50664177
Ancient prophecies dictate that one day a mighty wizard shall conquer the world, only to get his ass handed to him by a random peasant kid with a magic sword whose grandad was some king they deposed.
No sane wizard wants to die at the hands of somebody who grew up shovelling pig shit after spending centuries mastering the arcane arts. That's just embarrassing.
>>50664177
Magical MAD situation.
Ok, I've made a formal deceleration of war against Wizards of the Coast.
What now?
Declare attackers.
>>50663580
Hold up a second, mate. Priority goes around in the beginning of combat step before that faggot gets to declare.
>>50663554
>deceleration of war
You mean a ceasefire?
Anyone have any experience with or know of a good strategic campaign system for 40k? I'd like to find something that really brings in a sense of persistence from one battle to the next and adds some weight to the decision to commit forces to a specific objective over another without really landsliding the whole campaign against the losing player.
Well i know kill team has rules for a campaign where units that survive one battle get like exp and shit. but other than that i don't know.
>>50663542
I like the veterancy idea, but I want to capture building and maneuvering armies. I like the idea of earning requisition to build and replenish armies but I haven't found a system that seems reasonably manageable.
I was thinking of maybe assigning a strategic value to each territory, maybe with faction HQs generating requisition that can be used to field or replenish armies and limiting other territories to resources that can be pooled for upgrades, fixed fortifications, stockpiled resources that grant special rules for the course of a battle... that kind of stuff. Maybe with a cap on point disparity between forces so an attacker can pool forces without it being an absolute shutout.
>>50663411
5th Edition had Planetary Empires, which I can't seem to find in any of the megas. You can still buy it from GW. There is at least one version of rules on Scribd, but fucking scribd wants a damned credit card number for a "free" membership.
Planetary Empires seems to have most of what you're looking for, has a persistent tile-based overmap and still has each player play small battles, with rules for reinforcements and such.
There's also about a dozen sets of houserules or blended rules based on Planetary Empires.
If you want 7th edition stuff:
Planetary Onslaught has 6 missions each for Planetstrike, Stronghold Assault, and Cities of Death, which allow you to play some asymmetric campaigns with one attacker and one defender. The missions can be played individually, but there are allowances for playing each set-of-6 as a small campaign, with small bonuses for the victor of each battle going into the next battle. There is also an inclusion to play a "Planetary Onslaught" campaign, by stringing each of the 3, 6-mission campaigns together into 1 18-mission campaign. Included are rules for generating a "Supreme commander," and bonuses for winning each phase.
Death from the Skies has an aerial campaign with bonuses for winning the "previous round," as well as rules for generating a continuous "Fighter Ace."
All volumes of Warzone Damocles and both volumes of Warzone Fenris have campaigns, but no particular mention of linking them together. Mont'ka, in particular, has rules for generating Tank Aces, but no mission-to-mission rules for the ace's growth.
Between all of that, Killzone, and Altar of War, you could probably cobble something together.
Supposing that a human like civilization evolved on a moon orbiting a gas giant, what might be some cultural differences from earth humans?
For starters I think that most sun worship would be replaced by worshipping their parent planet, possibly as an afterlife destination. I also think that discovery of a solar system model might come much sooner.
Also what might be the mechanics of living in such a moon? I don't know much, but I think earthquakes would be more frequent because of tidal forces, right? What about seasons? Would they be harsher as the moon is in the giant's shadow? Or milder, since the giant reflects so much light? Could they even exist, even with an earth like tilt?
Tl;dr discuss life on a moon orbiting a gas giant
Sun worship would still be a huge deal if it was as big in the sky as it is for us.
It warms you up, you feel safe in the daytime, it helps you see, plants grow where it shines, there's a lot of it in the nice seasons of spring and summer, etc etc. Even the most primitive humans figured out it was really important.
Meanwhile the parent planet may do nothing obvious other than look pretty. It might not even be a decent source of reflected light at night like our moon
>>50662094
>earthquakes would be more frequent because of tidal forces
No. Unless the moon was way too close to the gas giant, there wouldn't be any major tidal forces.
>What about seasons?
It all depends on the distance.
You can calculate that shit. How long do you want your day to be? How big is the gas giant? etc
>the moon is in the giant's shadow
For very short periods of time. Compared to their distance from each other, celestial bodies are tiny. Picture related, it's the distance between the Earth and the moon. As you can guess, it's pretty difficult to line them up so that one is in the shadow of the other.
>Or milder, since the giant reflects so much light?
I don't know much about the physics of gas giants, but I figure that their surface temperature is probably not very high what with them usually being very far away from the star. If the surface is cold, then so will its reflected light be.
Culturally speaking I'm pretty sure that the Sun will still be the superstar of their religions. It is very obviously the main source light.
Now as I said, gas giants are usually pretty far out. That probably means that the moon will likely not get as much warmth from the sun as we do. So most of its heat needs to come from below, and therein lies a potential problem. But I am not going to speak on this (within this post) because it would be more guesswork than I am currently comfortable with.
>>50662094
Many gas giants have incredibly powerful radiation belts, similar to the Van Allen belt surrounding Earth. A habitable moon would need to have some way of shielding against that, possibly a strong magnetic field. That could make for some truly spectacular auroras visible all year round. I imagine having that in the night sky would influence their culture somewhat. They're probably worship it, see it as the symbol of some god that's protecting them.
Good morning and welcome back! I'm afraid I'm without ready access to my computer after work hours this week, so the threads'll only really last until I clock out, but I'll be happy to help until then!
Just wanted to make sure my gut is right on this one.
So, Prime Speaker Zegana and Panharmonicon. Obviously, the card draw effect is copied. Is the +1/+1 effect copied? My gut says no because
>enters the battlefield with
instead of
>when ~ enters the battlefield
What is the ruling on art-upgraded cards? What are the restrictions set at sanctioned events around them?
>>50660399
Your gut is correct.
>>50660399
Correct. The +1/+1 counters are not placed by a triggered ability, but by a replacement effect that modifies how Ziggy Stardust enters the battlefield.
>>50660604
If you mean 'alters', it's a bit wonky. What's set in stone is that an alter must not:
1) Obscure the name
2) Obscure the mana cost
3) Render the art not recognizable
4) Provide strategic information
5) Render the card 'discernible' from other cards in your library without looking at the face (this usually just means 'it can't be notably heavier', but mucking with the texture on the front can be a problem too. Basically, I can't be able to tell your altered card apart from a normal one while not looking at the front of them)
Those are set absolutely in stone; if you mess up one of those, the alter's just flat not allowed. The tricky thing is number 3; what I consider 'okay', another judge might consider not okay. There's also no REQUIREMENT for a Judge to allow alters; we must use those guidelines as a baseline, but we're allowed to impose additional restrictions as we see fit; some judges won't allow any alters at all.
Generally speaking, you SHOULD be fine if the name and mana cost are unobstructed, and a person could reasonably tell what the card is (based on the art) while it's upside down and across the table from them. Always confirm your alters are OK with the Head Judge before you start the event, and it's advisable to bring 'spare' unaltered cards in case they give a thumbs-down.
Let's share some riddles you came up with as GM. I like to put them on (optional) dungeon doors for my players.
This one's easy.
>>50659598
... It's the number of circles, isn't it? That'd make it 3.
>>50659722
yes. but believe it or not, it took my players quite a while.
>the merchant lord asks your character to prove their worth
>the merchant lord hands over a sword
>"Sell me this sword."
>>50658989
point sword toward throat of merchant
>give me your money or i ll slit your throat
he complies
leave the premesi and drop the sword
>>50658989
Challenge him to a duel
>>50658989
>Press the sword against his throat.
>"See? You could use a sword. Lucky for you, I have one to sell."
>Take few steps back with a smirk.
/tg/, I need crazy guns. The craziest guns you have.
Guns that look like they came from the scrap heap.
Silly gun mods.
'You see, Ivan' tier stuff.
Things that could technically be guns but aren't.
All that stuff, I need them for my campaign.