What would Warhammer 40k be like if it started out serious before becoming tongue-in-cheek and comedic?
What if the authors were actually seriously because stay with me here.....
They thought it was cool?
>>50679520
It isn't?
>>50680905
for you
CYOA thread
>>50679269
Last Thread: >>50670134
Pastebin: http://pastebin.com/vrqYhnpu
Here we go again!
>>50679269
>>50679269
>noble
>child of business mogul
Sham aristocracy, 0/10. Trash.
Last time on Song of Swords:
Las Colinas Malditas
Rahoo air shows, Albish movie industry
Jimmy writes Hollywood into his game just to destroy it
Two years since v1.9.5; no one cares
BoB dev asking about Opaque's website
Song of Swords is a a tabletop RPG centered around realistic medieval fightan' with a ludicrous variety of weapons and fighting styles, centered around a dice pool system. It's currently in beta, and can be used for both fantasy and historical games.
Call of the Void: Ballad of the Laser Whales is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.
MEGA folder containing current version of the game and all supplementary materials. At this time the latest version is v1.9.9:
https://mega.nz/#F!S89jTT7J!ozFi9GvzaFGHfBa59Ik2-Q
Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:
http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki
The Legend Will Never die.
>>50676374
>Is SoS anywhere near completion? How diferrent is it from TRoS or BotIT?
All of them and Band of Bastards are the same game overall. They're different in particular ways. BotIT (or Bovine) is made specifically for sword and sorcery settings, has a so-called Limelight system for multi-person combats, has wounds levels from one to six. The game's most standout feature is it uses d12s instead of d10s. Strength and Toughness are rolled into one stat. Bleeding is a gradual degredation of combat ability on a combat time scale. Overshock adds a bonus to the attacker's next refresh. It has varying maneuver activation costs depending on your proficiency. Many weapons have odd abilities to encourage you to do things you wouldn't normally try, like thrusting with a mace. (They have a Silver-esque hatred of the rapier as well.) Women are objectively better than men because they can't be hit in the groin as often. It has bare tits on every page and a ton of stolen artwork. Most of the game mechanics are ripped straight from Riddle - some maneuvers' description paragraphs are even almost direct copy & pastes of the text in Riddle's books.
BoB has no setting and is much lighter and smaller than the other Riddle successors. One of its main premises is that you build your weapons from applying various modifiers to a base weapon statline, instead of all of its competitor games where you have lists of dozens and dozens of weapon statlines. However they have yet to release that feature, and at this time they have lists of dozens of weapon statlines. Its most standout feature is everyone uses a TN of 6, and wounds you suffer increase your TN for almost all actions; all other Riddle games have your TNs come from your choice of equipment and utilize a Pain system that reduces your CP as you suffer wounds. They have a lighter version of Bovine's Limelight system for multi-person combats. BoB takes more direct inspiration from the Riddle cousin game, Burning Wheel, even cribbing from it the "Ob" terminology for Obstacle, the number of successes you need to pass a check. Strength and Toughness can be bought up individually like in Riddle. Bleeding is a strategic post-combat concern. Overshock subtracts from the victim's next refresh. Proficiencies are similar to Riddle in that you use a proficiency based on how you use your weapon, necessarily what weapon you're using. BoB also stands out by removing the beloved Reach system, giving a +2 or +4 dice bonus at refresh to whoever currently has reach advantage instead of anything else. Grappling in BoB is extremely lethal. Metal armor caps wound levels at 3, necessitating either grappling or hitting somewhere unarmored to kill someone in full plate. Women are objectively better than men because they can't be hit in the groin at all. BoB is currently going through an overhaul that may change how some of these things work.
Song of Swords has a setting but is designed to work with or without it. SoS has various fantasy races, a large number of elf varieties, and magical people directly empowered by the gods; Bovine refluffs the degeneracy approach that Riddle had toward races to favor barbarians over freemen but otherwise includes only humans, as fits their genre; BoB only has humans. The game's most standout feature is its community manager, noted slavophile, leopard seal enthusiast, and sepsis fetishist Jimmy Rome. Strength is a purchasable stat but Toughness is the average of 3 purchasable stats, making it expensive to raise. (Stats are rated 1 to 10 in SoS; in Bovine they're 1 to 8, in BoB they're 1 to 5. All three games have special conditions that let you rise above these limits.) An important distinction between SoS and the other games is its inclusion of a third die color, making orientation more tactically engaging while keeping it very smooth, fast, and easy. Bleeding is gradual countdown to death on a combat time scale, and death by bloodloss comes extremely quickly. It's worth noting both SoS and BoB have involved rules for medical care and wound infections. Overshock manifests as a knockdown check. It has fixed maneuver costs and proficiencies are used based on what you're holding, not how you're using it. It claims to have over 150 weapons. Its grappling and bind ("hilt push") systems are inspired by Riddle but somewhat different from it. Armor, weapons, and wounds are overall very similar to Riddle. It originally purported to have rules for fighting large monsters in a Dragon's Dogma style but that never happened. Women are equal to men and can be hit in the groin in an identical fashion to them. Instead of Spiritual Attributes, SoS uses so-called Arcs. While similar, these do not give you any in-game benefit like SAs did but instead are your only avenue for acquiring experience points.
Tell me about your favourite homebrew fantasy nation.
>>50678828
It's called My Dick and everything revolves around it.
>>50678828
I had a nation of gargoyles who came in different types of stone which they considered to be "races", so there were granite gargoyles and marble gargoyles and sandstone gargoyles.
Their country was in a harsh wilderness wherein they had erected giant poles and finials and covered them with colorful tents to avoid the harsh winds and their human enemies. They consumed the local mountains to "improve themselves" and were often found nibbling on pieces of clay or flint.
>>50678828
Honestly, I'm loving the setting we're making for Fading Embers.
>Latest News
Monk UA is out! http://dnd.wizards.com/articles/unearthed-arcana/monk-monastic-traditions
Be sure to fill out the survey on last week's Fighters!
http://sgiz.mobi/s3/58266b749755
>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w
>Pastebin with resources and so on:
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Previous thread >>50673392
What's the most work you've put into something that your players never experienced?
Have you tried playing 4e? It's pretty good.
8 INT wizard, 10 kobolds vs. a level 20 PC, rolling for stats over standard array/point buy, diamond pickaxes
let's say you're a PC and the adventure is to find a cure for your lover PC who contracted Lycanthropy just recently but you two know very little about the curse. How would you as the healthy PC try to contain it? The only thing I can think of is the first story in The Witcher with the tomb, but, these two PC's are on a journey, and I feel like "climbing a tree" wouldn't work if the werewolf is in hybrid form...this is level 1 btw.
>the BBEG is Teddy Roosevelt with all the powers and physical abilities as portrayed in all of his political cartoon appearances.
How fucked is your party?
>>50677913
>with all the powers and physical abilities as portrayed in all of his political cartoon appearances.
>all of his political cartoon appearances.
>all
Sufficient to say they will beat him into bloody pulp.
>>50677913
Our joke party's perception is terrible, so that permanent Silence effect is going to fuck us hard.
>>50677929
>implying you can even get close to a man who wears the Panama Canal as a crown.
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>50670149
>>50677782
Well, he does have Craftsman Needs No Tools.
Repostan
>>50676376
142. VA-11 HALL-A
=================
Age - 21
Background - Drop-in
Race - Cat Boomer
Perks
- Time to Mix Drinks and Change Lives
- Theatrics - 100
- Big Bossu - 300
- Noir World - 500
- Danger/u/s - 700
Items
- Kotatsu
- BTC Beverage Kit - 800
Companions
- Nanoswarm - 1400
Drawbacks
- I just act - 1300
- May you live in interesting times - 1000
Every time I go to a jump recently I have an idea for like a laid back approach of comfy and I always end up drawbacking my way into a civil war. And this is a jump that I wrote...
Fuck it, play it.
https://www.youtube.com/watch?v=gkLvpt9Z3fA
What perks are there for converting money?
I recently figured out it's super easy to get filthy rich in Hunter x Hunter, and don't want to leave all that fantasy currency behind.
>ON DA FIRST DAY 'O WAAAGH-MAS, ME MEKBOY SENT TER ME...
Twelve Choppas choppin'!
'Levin squgis a bitin'!
10 nobz in nautz!
>>50680414
9 Kroozaz flyin'
http://www.shellypalmer.com/2016/12/sex-robots-almost
What's going on with AI in your setting?
>>50677793
>Would you a sexbot
I can't even...
>>50677793
Would I ever! Especially if they came in extra small sizes.
...we're talking about playing chess or go, right?
>>50678594
I have some disappointing news
And I want to make sure the roleplaying aspect doesnt get thrown to the wayside. So I thought I'd ask /tg/ for suggestions on how to insure your system supports roleplaying. I know gurps does it by giving you xp based on how well you roleplayed but I'd like to be more subtle if I can.
Any ideas?
>>50677735
>So I'm building a tabletop RPG
There are a few approaches to mechanically rewarding roleplaying.
1) Awarding XP like you mentioned
2) Awarding metacurrency that players can spend to change the game (e.g. change a failed roll into a successful one, add a useful feature to the scene, etc.)
3) Saying "fuck it" and give roleplaying reward to roleplayers. If someone doesn't want to roleplay, mechanical incentives only draw out the most shallow and half-assed roleplaying out of rollplayers. If someone does want to roleplay, then they're probably going to enjoy RP rewards like the blessing of a duchess or something that makes sense in-story and not need hard mechanical rewards.
Don't devote 75% of the rules to combat
>powergamers arguing over which class is the "best"
>spellcaster jabronis laughing at how "useless" fighters and monks are
>minmaxing and having no interest in the storytelling/RP aspect of the game
How could these people miss the entire point of D&D by such a wide margin? This isn't League of Legends for fucksake
Modern D&D places an emphasis on stats and character builds. Play a pre-WotC edition if you want people to actually roleplay.
>>50677237
Don't shit in how other people have fun anon, it ain't nice. The way they have fun won't affect how you have fun on your table.
>>50677237
Alternatively, the game could be competently designed and we could have both parity of gameplay options AND a fun roleplaying experience.
You know, some sort of Role-Playing Game.
>Scientific culture has psychic powers
>nobody cares
>Magical culture has a spaceship
>everyone loses their minds
who are you quoting
>>50677171
Psychic powers aren't pure reality bending space magic when you come to realize that dark matter changes just by being observed, and is theoretically everywhere.
Just observe something down to its smallest part, something only "psykers" can do, and you can make dark matter change electrical patterns and even gravity.
>>50677171
Starwars
FILENAME THREAD
How do you deal with girls in your group?
A girl recently joined our Exalted game. She's a very serious, engaged player and she knows the game well (more than me). She's sort of reserved but she gets along okay with everyone. Now here's the problem: she's really beautiful. Definitely one of the most beautiful people I've ever seen. And she's distracting to everyone, especially the Storyteller and me. He fumbles, he doesn't know how to deal with her character fairly, and whenever she suggests something he just kind of nods along. I'm even worse.
My question is: how do we deal with this? How do I get over it quickly? We've done four sessions with her already and my awkwardness is still maximum.
>>50676151
You stop being an autistic piece of shit, all of you.
Fucking subhumans.
>>50676151
Kill yourself or learn to be a functioning human being that can interact with others without spaghetti spilling
>>50676151
She's a human being, you fucking autists. Just treat her like you'd treat anyone else.
I'm preparing an adventure for my weekly pen&paper group and I want to change things a bit.
Instead of creative adventures in a standard world I want to create a standard adventure (like rescue the princess from the evil wizard or something) in a strange/bizarre world.
I'm thinking about stuff like:
- M.C. Escher-like architecture
- 'Air is solid and the ground gaseous' (a bit like ground made of purest glass and the air being foggy as fuck)
- candles that create shadows instead of light
- falling up instead of down when jumping from a ledge
- torches always burning straight (e.g. if you turn the torch upside down then the flame burns down like it's standing the right way up)
- the player group encountering themselves in some situation, time running reverse and stuff like that
Anyone of you guys had any adventures in that direction?
I need more ideas!
The problem I see with this op, is almost all of it is very visual. It's very very hard to express it to good effect in a pen and paper game.
I'd say try to include more conceptual wierdness. One anon here had a quote from a game that I think illustrates this, the game started with the line "we've gotten reports from all over the town that books have suddenly stopped working"
That to me works better. Because instead of being a visual contradiction, it is a conceptual one.
Sorry not sure if that helps at all.
>>50676458
That's really good thanks!
Working more on a conceptual plane surely is easier for the players.
On the visual 'problem': I often read a few (2-3) sentences to the players when entering a new region so they get a feeling of how it looks there from the get-go.
>>50676528
Well I am not questioning how you describe, but how would one even go about describing a scene like this in words in such a way as to emulate the same surreality in this image? I don't know, perhaps it is just me, but it seems to me that it's much harder to put why something is weird in words, compared to a picture (that as that old saying about the 1000 words goes)
Unfortunately I'm not really that creative so I doubt I can help you come up with any more ideas, sorry.