>Same DEX bonus as elves
>Same CON bonus as dwarves, 6'6 tall
>Just as intelligent and creative as humans, skilled with alchemy and explosives
>Breed and come of age much faster
>Organized, Lawful Evil
They seem to have every advantage compared to shitty mudhut dwellers like orcs or ogres.
>>50691202
LA +1 is pretty shitty.
>>50691202
>Why haven't hobgoblins conquered D&D?
Because everybody else is teaming up against them.
>>50691202
>>Just +1 HP LE Orcs in AD&D
>>A +1 LA in 3.5
>>Stupid culturally required gimped spellcasters in 5E
Now logically they would e the most threatening humanoid in the game being the strongest most organized and numerous but not much more than that
Why there are no Khorne following eldar? He hates Slaanesh and would gladly piss off She-who-thirsts by protecting his yummy followers souls.
Is my thread that lore-raping that there is not going to be any reply?
Of all the silly shit from the good old Rogue Trader days I can't believe they kept Harlequins around. They are fucking clowns man! Oh but the squats that was too silly, they had to be axed.
>>50691189
No.
In fact, it made so much sense that you killed /tg/.
I plan to master a FATE core session next week.
The setting will most likely be a fantasy setting (the players and I haven't build the world yet).
Even if I like the concept of FATE a lot, there is something I don't get: how do extras work? How are they different from stunts?
Also, if you have some tips or tricks that I should know, please tell me, because I've never played FATE and I'm afraid that I could screw this up.
>>50690748
If you're players like longer battles or more intense ones you'll need to craft your own HP system. Battles can be really quick even if two characters are battling with mostly equal stats.
>>50690766
Any ideas on how?
>>50690829
I created a baseline artificial life, then a pseudo level/reward system wherein HP was the default.
I tiered it by placing additional free boxes between the base games damage.
Haohryuu Zarc / Supreme King Dragon Zarc
Dark Dragon / Fusion / Pendulum / Effect
PS1 LV12 4000/4000
Pendulum Effect:
(1) Fusion, Synchro, and Xyz Monsters your opponent controls cannot activated their effects. (2) Once per turn, when your opponent adds a card(s) to their hand outside of the Draw Phase: You can destroy that card(s).
Monster Effect:
1 Dragon-Type Fusion Monster + 1 Dragon-Type Synchro Monster + 1 Dragon-Type Xyz Monster + 1 Dragon-Type Pendulum Monster Must be Fusion Summoned, and cannot be Special Summoned by other ways. (1) If this card is Special Summoned: Destroy all cards your opponent controls. (2) Cannot be targeted, or destroyed by, an opponent’s card effect. (3) When this cdard destroys a monster by battle: You can Special Summon 1 “Supreme King Servant Dragon” monster from your Main Deck or Extra Deck. (4) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
New OCG banlist
Newly Forbidden:
Majespecter Unicorn – Kirin
Newly Limited:
Speedroid Terrortop
Rescue Cat
Goyo Guardian
Dewloren, Tiger King of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Toadally Awesome
Fire Formation – Tenki
Union Hangar
Brain Control
Future Fusion
Imperial Order
Newly Semi-Limited:
Magician of Faith
Dandylion
Newly Unlimited:
Inzektor Dragonfly
Star Seraph Sovereignty
Mathmaticiain
Mezuki
El Shaddoll Fusion
It should be noted: a number of the above cards, including Imperial Order, have seen errata! Stand by for more reports as they develop!
>>50690661
Stop trying to make Yu-Gay-Oh on /tg/ a thing.
It's a shit game, unworthy of anyone's attention.
Please just stay in /dng/ where you belong.
>>50691211
>Please just stay in /dng/ where you belong.
Why don't you tell MTG player to go on /vg/ and make a /mtgog/ thread then ?
Yu-Gi-Oh is a card game and has the same reasons as MTG to be on /tg/
>>50690661
Brionac unbanned? Maybe I can sell the one I've had since I stopped playing six years ago.
I'm still nostalgic for the days of lightsworns and blackwings.
I've got a whole lot of Warhammer Fantasy models and wondering if anyone knows a good ruleset to use them in for a skirmish game.
Already multibased my demons for Kings. But now wondering if there are any cool rulesets that use 10-30 dudes per side?
>>50690534
AoS
>>50690715
>good ruleset
Learn to read.
>>50690534
Mordheim uses about 5 to 10 and is basically the same as whfb.
>>50690732
Cheers, but Mordheim is GW and I just can't stand their shit anymore.
Every time pastebin-autist doesn't make a thread I have to do it.
Monster Hunter update when?
>>50690512
I'll help kick it off
>>50690569
Tell me /tg/, how angry are you?
I'm pretty angry.
>>50690452
Pretty happy at the moment, actually. I started a thread for some wargame factions that blew up into a full-on /tg/ homebrew setting, complete with skirmish rules, and is likely to have a bunch of virtual miniatures made for use in 3d wargame simulators.
What would a fantasy economy look like if you could buy and sell shares in metaphysical concepts just as easily as physical objects?
>born in 66
She doesn't look that old.
>>50691148
Obviously she bought some shares in the concept of immortality with that sort of cash.
Pathfinder General /pfg/
What do you want to do with Starfinder? Do you want to play your kitsune spherecasters and blinkling initiators in space?
>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!
Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU
Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Old Thread: >>50682612
>>50689231
No. I don't want anymore kitsune or blinkling trash shitting up the general. You niggers are why Gareth and the rest don't come here anymore.
>>50689231
REMOVE KITSUNE!
>>50689231
If they have space fighter jets I'm playing a space kitsune
in space, who pilots a space fighter jet
Are there any settings that feature Reptilians as a viable plot point?
The evil, Illuminati type reptilians, not just Dragonborn a la dnd.
Image familiar
Pathfinder statted reptoids, I don't know if there's any published PF adventures that use 'em.
http://www.d20pfsrd.com/races/other-races/more-races/race-points-unknown/reptoid
>>50688522
Also, I've thought about including them in a D20 Modern campaign, but then I realized D20 Modern / D20 Future are garbage systems.
V comes to mind
Awaken My Magnus edition
Last Thread
>>50685430
>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>50688443
1st for RT marines in the 7th edition!
2nd for tabling a necron decurion with LEVIATHANS
How to fix Thousand Sons:
Thousand Sons detachment rules:
+1 Invuln
+1 Power Cast per turn
Channeling: Roll a D6 for each Tzeentch-marked unit at beginning of psychic phase, +1 WC for each 4+
Grand Coven rules:
When shooting at target hit by Witchfire or Malediction, have Preferred Enemy.
Reroll perils and failed psychic tests.
Add Warband as a core, add "renegade servants" as a non-formation auxiliary of 1-3 CSM, 0-1 Raptors/Bikers, 0-1 Havocs, 0-1 Terminators/Chosen
War Cabal rules:
Cast on 3+
Non-psykers reroll saving throws of a 1
Misc formation crap:
Consolidate Rehati, Ahriman's Exiles, and War Coven into 1 "bunch of psykers" formation
Maybe add a "Heretek Sorcerer + Vehicles and Daemon Engines" formation
Give Tzeentch's Firestorm AP:D6 (same as Strength D6) and Haywire, let it be cast as WC2 for Large Blast and WC3 for Large Blast Ignores Cover.
So I'm worldbuilding a weird sci-fi setting where millions of alien races and peoples, one of which includes humans, get 'dumped' into a single city on the outskirts of the universe with no way back home.
However I kind of want 'Christmas' to be a universal holiday here, even though humans are only a tiny majority in a very diverse and cosmopolitan city.
Is there any way to justify this?
The precursor race to ALL races created the concept of it.
The idea of Saint Nick is actually a psionic or memetic effect that's spread through the entire universe at this point.
Hitchhikers guide to the galaxy style, just go: "wow WhAT a coinCIDENcE"
all of >>50688982 are fine ideas, but if we knew more about your setting, it would certainly help.
>Latest News
Monk UA is out! http://dnd.wizards.com/articles/unearthed-arcana/monk-monastic-traditions
Be sure to fill out the survey on last week's Fighters!
http://sgiz.mobi/s3/58266b749755
>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
Previous thread >>50683120
What's the biggest thing you've fought/had your group fight in 5e? Did it's size affect gameplay aside from more HP?
Use the other thread until it's past bump since it won't let me delete this one.
>>50688073
>>50688073
>>50688073
>>50688057
They fought a gargantuan spinosaurs from Tome of Beasts. Its size alone didn't have a huge effect, but it did have like four separate reaches which had some opportunity attack shenanigans.
>>50688125
Well the other thread will be autosaging soon, due to rampant shitposting.
Some guy named Matthew Hore, submitted a Space Marine mod for fallout 4. It's pretty well done, and got me started on a line of thought. What else in the setting could be converted to a analogue based in 40k? The Brotherhood of Steel in FO4 is basically a joint force of Admech and Iron Hands space marines. Raiders could be converted to gangers, The gunners could be modded into Traitor guardsmen. The minutemen could be styled as loyalist guardsmen, the children of atom become chaos warshippers, and nuclear radiation becomes warp exposure. Super Mutants are a shoe in for Orkz. Ghouls are now mutants. The institute could be styled after the Tau, with synth armor being modded to resemble Gue'vesa combat gear. I could go on. What you think /tg/?
>>50688046
Wouldnt the Institute be some sort of men of iron?
>>50688046
I think a top down 40k mod in the style of Enderal would make the game actually worth playing. The PC could play an Inquisitorial agent, giving them access to power armour.
>>50688091
I honeslty just want a standard FPS maybe something like republic commando but with storm troopers.
No strategy shit
No RPG shit
No Spacehulk nonsense
How would you go about worldbuilding in a world where only "monstrous" races exist?
I count "kemonomimi" and "monstergirls/boys" as "monstrous" and then make it just like one of my Japanese animes!
>>50687975
Worldbuilding thread number 7. Trying to get worldbuilding banned the way you get other things you don't personally like banned?
>>50687975
First off, what monstrous races are there? Gnolls, yuan-ti, orcs, maybe drow would be good to include.