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Archived threads in /tg/ - Traditional Games - 2224. page

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237 posts and 72 images submitted.
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>>50611245
Very heavily regulated in order to prevent it from spreading Chaotic influence.

So, absolutely nothing like it is now.
>>
>>50611245
Ok Tech-priests, Why do you triplex connectors?
They take up less space and transfer power more efficiently than duplex, not to mention that the wires themselves are sturdier. Why are so against using them?

>Inb4 it makes muh machine spirits bawwww!
Well then tell them to calm their cybertits. You're techpriests, you're supposed to be a connection between the machine and flesh, are you really so incapable of telling them to stop being bitchy and suck it up?

Or could it be that you techno-fascists don't actually have a clue as to what you're doing because you spend all your time sticking your dicks in toasters rather than actually learning about science?
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>>50611326
>Regulating the autism that is 4chan
>Implying that the Imperium wouldn't have as little control over it as they do over the warp
>Implying it wouldn't be in the hands of the Admech anyways
>Implying they wouldn't let Tau, Necrons, and others have access to it just so they could have somebody to sperg out at for being tech-heretics/heathens

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Elegan/tg/entlmen, I would like to advance the tech level of the setting *without* being accused of meta gaming.

A friend of mine is the GM in a setting where humans, once the slaves of elves and other magical races, fought a war of liberation as the result of a diety giving them direct knowlege of how to counter thier magic through "anti-magic." This divine's revelation to mankind also spawned a state religion that makes magic illegal in the human controlled nation state. The principal doctrine of this religion eschews magic because it's origins come from making pacts with very nasty demons, but people may also inherit magical abilities. Magic is seen overall as "cop out", path of least resistance, selling your soul to gain power and soforth. The catch here is that not everyone who has magic made said pact, but they are treated as heretics and burned regardless.

My character is a former member of the military arm of that state religion. The tenets of the religion promote ingenuousness, but the politics and misinterpretation of the doctrines prevent any real technology from advancing due to being seen as heretical (ie; if I were to invent a clock, it would be decried as magic).

How would I go about basically puling a Galileo /DaVinci/Copernicus in this game without using too much out of character knowledge? I have thought of attempting some sort of reformation from within, since most of the adherents of the paladin's order are genuinely of good intention, if not a little ignorant.

(final note: alchemy is 50/50, with half of it being considered "medicine" and the other half being seen as nasty heresy that needs urgent purging.)
22 posts and 3 images submitted.
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>>50702522
>I would like to advance the tech level of the setting *without* being accused of meta gaming.
so talk to the gm about it
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>>50702575
first post only required post
>>
>>50702522
You don't. Kick door fight orc, son, kick door fight orc.

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Can we get a good old fashioned terrain thread? I need some inspiration!
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>>50702221
Something I've been working on.
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>>50702544
is it bad this reminds me of the undead burg from Dark Souls 1?
>>50702221
Don't have any constructed terrain to share, but hopefully interesting locals will make up for it.

Also, speaking of terrain, what's the best way to do trees for D&D terrain? Is it even worth doing? The foliage and branches seem like they'd get in the way and be a real pain after a while.

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Pathfinder General /pfg/

Which is your favorite new super-sugoi 1pp prestige class? Is it back to the old arcanist/psion/psychic/sorcerer/witch/wizard + Evangelist with Prestigious Spellcaster?


>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU

Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing

Old Thread: >>50696170
334 posts and 106 images submitted.
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>>50700235
Looking forward to seeing what all this book has to offer. Not sure about this class, depends on what the Eldest grant.
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Is there a way to tastefully kill of a characters family in a backstory?
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>>50700898
Have them die of illness or childbirth. No chance of foul play because of those things, and they actually were pretty common in those times that Fantasy games are meant to represent.

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A general every two hours edition

Last thread
>>50697447

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
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>>50700150
First for Pinot Noir
>>
FIRST FOR NURGLE
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>>50700150

Third for chaos decimators

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SISTERS DESERVE THEIR FATE! VENGEANCE FOR BROTHER-CAPTAIN VERMILION!
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>>50700097
>Defending heretics

Its BBQ time!
>>
>>50700136
>Sister Sin
Who's the heretic again?
>>
>>50700097
>big ol goat skull
>SISTER SIN
maybe we're the bad people, sister?

also sister sin would make a great metal band

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How would a universe work if it was loaded with Adventurers even more Mary Sue than the party?
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>>50699661
Didn't we have a whole quest dedicated for this ages ago?
>>
>>50699670
Shhh, you're gonna rile up the antiquestfags
>>
Clearly I'd run a game about a team of tactical pragmatists using careful planning and teamwork to take down massively overpowered sues, taking advantage of their idiocy and arrogance to bring them down. Could be pretty fun.

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What are some cool or interesting powers for soldiers to have?
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>>50699531
Ever read Godlike?
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For your consideration

Power the first
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>>50699531
To not die

>interesting
Oh.. Um... To come back looking like the guy that killed you.

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How the fuck do I make a good player character that encourages me (and others) to roleplay?
10 posts and 1 images submitted.
>>
Don't base them around a single trait or feature.
Think of a few key characteristics and build from there.
Come up with a light backstory, how they came to be part of the campaign and why they would continue doing so. What motivates them?
Don't make a lone wolf character or any sort that insists on working alone (though someone who is used to working alone and begrudgingly works with the party could have some interesting RP with the party).
There's some other stuff but those are probably the basics, I may have forgotten some.
>>
Don't over develop your backstory to the point of autism.
Have conflicts based off happistance, not off some ancient promise.
>>
Pick a few defining traits. I usually try to pick a couple of things relating to gender, race or class (For example, a pampered lady character and then build out a few more traits from this).

In the first session, play the shit out of these core traits. If you're a naive plucky noble girl then be excited about everything, allow yourself to get tricked if the situation arises and display how disconnected they are from the commoner.

Begin to develop out from that as the game goes, flesh out your backstory with little allegories etc. For example, maybe she was bullied because she was so naive and everyone thought she was dumb. You don't necessarily have to share these stories, they can just be head canon that might pop up if the situation arises.

If you feel like you're not roleplaying, a good way to develop your own character is also to help others do the same. Ask them about why they have that scar, or why they left home and their natural reactions will be to ask you questions back. That's how relationships are built between characters, and if possible adding elements of conflict/disagreement with other party members can spice things up.

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Updated version of the game I posted here a few days back.

I had to cut it super shortto meet a deadline, so what you see here is NOT the final version. I'll be working in this over the next weeks/months, but I thought I'd post the progress.

philome.la/Thatonetsungal/ghosts-of-mars-short

Original story here: suptg.thisisnotatrueending.com/archive/12130366

Again, any and all feedback is welcome - I'm always looking for ways to improve!
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>>50699185
Hmmm.... Missed the last thread, but I personally might take a look.
>>
I came for the movie with Ice Cube.

And I left remembering a damn fine thread.
>>
>>50699185
>philome.la/Thatonetsungal/ghosts-of-mars-short
Oh hey OP! Glad to see you're back at it. I'll give it another try.

>Instructed to raid out some bandits
>Rumored to be hidden in the local windmill
>Get there
>First room, find a secret passage way leading underneath the windmill
>Get down there
>Tough as nails dungeon with horrible monstrosities every which way we turn
>Get to the end
>Have yet to see a SINGLE humanoid, let alone bandit
>Only one entrance/exit
>Leave
>As we're standing in the first level of the windmill, a bandit-like guy strolls down the stairs
>His jaw drops when he sees us
>2 rounds later, we completely captured all of them with ease, even in our beaten state
>None of the bandits knew ANYTHING about the dungeon underneath the windmill
8 posts and 1 images submitted.
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>>50698494
>>Get there
>>First room,

Could you explain this part again? It doesn't make sense. First room of the windmill? So why wasn't it defended by bandits?
>>
>>50699206
They probably weren't hiding IN the windmill.
>>
>>50699221
>As we're standing in the first level of the windmill, a bandit-like guy strolls down the stairs
No?

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sup teej ?
I've been wanting to get back into miniature painting and all things GW have gone way out of my price range so I was looking at other manufacturers.

What do you think of Anvil Industries and Pig Iron ? They look fine to me, but has anyone had issues with quality, delivery, etc ... ? Notable things about them ?

Any other suggestions form other vendors ? Mostly for sci-fi minis with more or less the same tone as 40k

Also : how the fuck do you strip paint from pastic minis ?
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>>50695074
>>
>>50695074
That poledancer looks like a hasslefree mini. They have a very broad range of cool minis.
>>
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>>50695188
thanks, they have nice titties

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What's his end game?
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>>50693658
>>
>>50693697
This.
>>
Never, NEVER anger the jokearo

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>50687065
598 posts and 82 images submitted.
>>
How many things in the chain can defeat a full circle of essence 10 Solars?
>>
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>>50693568
A group of at least 11 Solars could defeat a group of 10 Solars.
There are an infinite amount of numbers greater than or equal to 11.
Therefore, there are an infinite number of things in the chain that could defeat 10 Solars.
>>
>>50693565
>Birbs
Caw?

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What does /tg/ think of diplomacy? I'd like to share some strategy and maybe talk about games you've had. Can Italy ever actually ein?
39 posts and 6 images submitted.
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>>50691416
Italy can definitely win, you just have to play a strong game. It's definitely the hardest long-term. Austria is probably hardest short-term, but if you can weather the storm and get at least one solid ally you stand a fighting chance. I actually almost won my first game I ever played as Austria.

Never won as Italy, alas.
>>
I was told it was *the* friendship-ending game.

How true is that?
>>
>>50691542
I'd say as much as any other game like it, from Cataan to Risk to Monopoly. It's a game where you and your friends all lie to each other (or not.) Only one person can win (though several can draw, but draws are for sissies), and there are seven players. If you can't agree to leave what happens in the game at the table, you shouldn't be playing Diplomacy.

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