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Archived threads in /tg/ - Traditional Games - 2223. page

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Walkers are not vehicles edition

Old Dreadnought
>>50700150

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
356 posts and 50 images submitted.
>>
>>50703658
>>
First for Slaanesh

>>50703658
>http://www.strawpoll.me/11879139
Well it was 50/50 for 10 seconds.
So far it is 75% in favor of walkers counting as vehicles.
>>
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Nth post for the New DG looking for idea for 1500 point lists.Any unit suggestions and or plays would be much appreciated.

For someone who has only ever played D&D, what system would you recommend to them as far as improved combat and character creation goes?
13 posts and 1 images submitted.
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>>50703620
GURPS
>>
>>50703624
For the non-meme answer, Traveller.
>>
>>50703643
This
If you want some fucking amazingly fun character creation classic/Mongoose Traveller's got you covered.

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Suppose we have a breakthrough in physics, and discover a way to connect two points in space permanently via a complicated process involving a particle accelerator. Much like a wormhole, except it doesn't involved "hyperspace" or a 4th dimension; there is no tunnel or tube space between the "entrance/exit". You've simply made a portal that allows you to walk from your DC to London in a single step.

Portals can be any size, but larger ones require more resources. They can only be moved if connected to a particle accelerator beam.

What technology can you engineer with this, assuming the process is miniaturized and the expense comes down? What would the world look like? I'm looking for practicality most of all, but also clever exploits.
7 posts and 1 images submitted.
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>>50702758
Obviously we'd have free energy.
>place two portals side by side on a flat surface.
>any object dropped into one will come out with the same velocity from the other, but upwards
>never loses energy but to air resistance, which could be minimized in a vacuum
On a large enough scale this could produce significant power.
>>
>>50702758

Read Hyperion.

In it, mankind invents AI, and that AI invents a bunch of other sweet shit for us including Farcasters. Farcasters are, essentially, what you have described.

All of the many worlds that have Farcasters linking them together are called the World Web. Its so densely linked that you have people with 'apartments' that have rooms in different solar systems.

The only downside is that you have to physically build both ends of the farcaster link. So you need someone to hoof it all the way to a new planet to set up the first farcaster, but after that you can populate the new planet as easily as getting on an elevator.
>>
>>50704033
Couldn't you just build two connected Farcasters initially then launch one at the desired planet, thus eliminating the need for a manned flight?

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>In the distant future, a group of scientists embark on a mission to collapse a black hole with some kind of crazy laser beam so they science their way back to Earth.

>They collapse the black hole, and predictably get sucked in, but instead of being transported back to our Earth, they're transported back to string theory meta-earth.

>The party wakes up around a campfire, confused and disoriented. Everyone can remember being in space, but no one remembers how they got here.

>Near by, a slick talking robot is smoking a cigar on the hood of a 1970's muscle car, while trying to convince a duck wearing sunglasses that they should totally just leave this world behind, and move out into the mountains to farm Alpacas, like his brother Dave.

>The party knows something is wrong. Something is very wrong.

What would you, as a player, want to see in this kind of setting? I guess making it back to earth could be the main quest, but what kind of fun nonsensical things would you want to run into? What should I avoid doing?
33 posts and 2 images submitted.
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>>50698776
>collapse a black hole
What do you mean by that?

>predictably get sucked in
>after ?destroying? the black hole
Did the gravitational pull increase from the "collapse"?

I don't understand.
>>
>>50698824
>the city of me
Sun. Collapse the sun into a black hole.
>>
>>50698846
Okay, that makes more sense.
If you want to get scientific about it, *the* sun is not a good object to be turned into a black hole if you want to travel through that hole.
The sun is too small. It would rip you apart before you'd close enough.
But feel free to ignore this.

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Can we all stop for a moment and show some gratitude for spread sheet software.
26 posts and 6 images submitted.
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it's ok i guess
>>
Dear Microsoft Excel,

Fuck you.

Sincerely,
People who have to work with Excel
>>
>>50696900
No,

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Previous Thread: >>50690512
Pasta: http://pastebin.com/vrqYhnpu
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Monster Hunter update when?
>>
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B

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「 I A M T H E L A W 」 Edition

Previous thread: >>

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://www.magiccards.info

Thread Topic:
>How do you lay down the law?
352 posts and 76 images submitted.
>>
Here's the link to the old thread for the truly autismal.

>>50682322
>>50682322
>>
I run a very strong Brago list, but it has the same problem that every Brago deck does: it's incredibly boring.

What should I convert it to that's slightly less reliant on the commander? GAAIV seems like a good choice, but I'd be willing to go tricolour if the deck is fun enough. I'm just looking for a deck that will slowly make people lose their will to live, but wont fold the second the commander is countered twice.
>>
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>>50695765
>How do you lay down the law?
At some point I realized countering 3 other players spells wasn't an option, so instead of going after their spells on the stack I went after the mana they used to cast them.

Who wants to watch a game of Age of Sigmar with me /tg/?

I'm pretty baked and it's quite comfy to watch live in winter

twitch dot tv/warhammer
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>>50695631
>>50695692
>narrative game
BWAHAHA, with the same success they could propose to stream Goldshire inn in Moonguard.
>>
I'll say that it's still amazing that GW is actually starting to look like a modern day game company. The idea that they would have a Twitch stream even just a year ago would be hysterically absurd.

It doesn't compel me to buy into AoS or go back to 40K, but I can at least recognize the improvements.

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>spend months making a character
>gm is shit
>there will be no second session
29 posts and 6 images submitted.
>>
>>50695385

>spend weeks building NPCs and backstories and geography and plot hooks.
>players are shit.
>there was never even a first session because they all flaked.
>>
>>50695385
>spend months making a character
Well there's your problem.
>>
>>50695385
>spend months making a character
>there will be no second session
Pretty sure the GM just told you that because they don't want you back.

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What if endricotherium were a playable race?

Im picturing them having hands on their forearms but walking on their knuckles.
12 posts and 4 images submitted.
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>>50693540
>Im picturing them having hands on their forearms but walking on their knuckles.

So Chalicotherium?
>>
>>50694330
Well, still enricotherium, but yes, that was generally where I got the knuckle walking idea from.

I just want to see a huge race in pathfinder (seriously, how would you even play that?), that being said, if they walk on their knuckles, what would their tech look like? How would they even function in a party of adventurers?
>>
>>50696180
Their weapons would probably be less for attacking other creatures of their size and more for swatting away the pesky medium sized enemies below them.

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>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here

>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart

>Painting guides, Uniforms & Heraldry books, Painting Videos, Visions, ebooks and White Dwarves:
https://mega.co.nz#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ

>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA

>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>Fuckin Magnets how do they work?
https://www.youtube.com/watch?v=w8Tkw7ttTIo [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]
http://www.miniwargaming.com/magnet-guide
http://www.bolterandchainsword.com/topic/297605-tutorial-magnetisation/

>List of mini manufacturers for converting and proxy
http://pastebin.com/p6bVhGsg

>Stripping Paint
http://www.dakkadakka.com/wiki/en/Dakka_Modeling_FAQ:_How_to_Strip...

>On the consequences of insufficient ventilation
https://en.wikipedia.org/wiki/Chronic_solvent-induced_encephalopathy
http://www.hse.gov.uk/pubns/indg273.pdf

>Painting music
Dynatron - Pulse Power
https://www.youtube.com/watch?v=Ak1-qLbHHCM [Embed] [Embed] [Embed] [Embed] [Embed]
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Test model for a necromunda gang I'm putting together, still don't know if I should go for a more rag tag look or keep the shirts and pants uniform. was thinking of mixing grey, brown, and green shirts while maintaining that dark green armour throughout
>>
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>>50687583
aaaaaaaaaaand the back
>>
>>50687583
>>50687603
looks real slick m8, very nice clean paintjob

what are you planning for the base

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I haven't played too terribly many different kinds of games, but I do like being able to plan out a build. Skill trees, in that respect, give me no end of joy.
But what does /tg/ anon have to say about them? Likes? Dislikes? Loathes entirely?
Will post character art in the meanwhile
72 posts and 23 images submitted.
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>>50685233
>>
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>>50685242
>>
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>>50685282

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What first got you into traditional gamin /tg/?
For me it was these little fuckers. Used to set them up imagine massive battles in my head and even made a rule set to have battles against my friends. This got me interested in wargaming which led me to getting into 40k and here I am now. Whats your story anons?
76 posts and 42 images submitted.
>>
awww shiet
Mother
Fucking
Army men
For me it was a mix between boardgames and model trains
>>
>>50684969
I remember getting that exact fucking kit and then wiping out the Japs that came with too when I was on vacation. Childhood was truly magical.
>>
Well there was armymen, and then there was heroscape, and now 40k.

Bourgeois edition

/wbg/ discord:
https://discord.gg/ArcSegv

On designing cultures:
http://www.frathwiki.com/Dr._Zahir%27s_Ethnographical_Questionnaire

Random generators:
http://donjon.bin.sh/

Mapmaking tutorials:
http://www.cartographersguild.com/forumdisplay.php?f=48

Free mapmaking toolset:
www.inkarnate.com

Random Magic Resources/Possible Inspiration:
http://www.darkshire.net/jhkim/rpg/magic/antiscience.html
http://www.buddhas-online.com/mudras.html
http://sacred-texts.com/index.htm

Conlanging:
http://www.zompist.com/resources/

Random (but useful) Links:
http://futurewarstories.blogspot.ca/
http://www.projectrho.com/public_html/rocket/
http://military-sf.com/
http://fantasynamegenerators.com/
http://donjon.bin.sh/
http://www.eyewitnesstohistory.com/index.html
http://kennethjorgensen.com/worldbuilding/resources
https://www.reddit.com/r/AskHistorians/wiki/books/europe#wiki_middle_ages

Town demographic generator:
http://www.mathemagician.net/Town.html


previously >>50576639


>How did your governments get their power in the first place?

>How do they maintain this power? Control of agriculture? Religion?

>What measures do they take to ensure the people do not rebel?
321 posts and 48 images submitted.
>>
>>50645088
Reasonably. I go for what looks cool first, then take out anything that's glaringly unrealistic. Though the armor isn't really based on European plate armor, taking more inspiration from the Romans, imperial China, feudal Japan, and a few other cultures.

So, like, the helmets might not cover their head as thoroughly as it should, but there's not too many unnecessary flourishes.

>>50646352
Real-world owls do that. Lots of cultures do things that other cultures think are weird, so why not?
>>
>>50647148
Wait, real-world owls have decorations?
>>
>>50647148
Two points: real-human-hair-wigs were high fashion in some places in some times, and unless they used feathers from their own species it would be more like humans using other animals furs as decoration, which always has been done everywhere.

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...and yes, that is 15mm miniatures, under a magnifying glass....

Please post doom and gloom over v4 and VolksArmee!

Flames of War SCANS database:
http://www.mediafire.com/?8ciamhs8husms
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:
http://www.flamesofwar.com/Default.aspx?tabid=108

Current /tg/ fan projects - Noob Guide & FAQ, Podcast, and Defense of Moscow list:
https://docs.google.com/document/d/1JWmbvVANUraO9ILWJZduRgiI9w4ZC3ytNUQE8rK7Xrw/edit?usp=sharing
https://drive.google.com/open?id=1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw
https://discord.gg/GhjQh

Quick Guide on all present FOW Books:
http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/

Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts

WWII Osprey's, Other Wargames, and Reference Books
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
and, for Vietnam.
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War

--Guybrarian Notes:
https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing

http://www.400gb.com/u/1883935

Panzerfunk, the /fowg/ podcast.
http://panzerfunk.podbean.com/
Panzerfunk Listener Questions Form:
https://docs.google.com/forms/d/e/1FAIpQLSeOBxEJbNzS_Ec7I76zQmCU9P7o0C5bAgcXriKQ4bOWBp4QkA/viewform

http://www.flamesofwar.com/Portals/0/Documents/Briefings/CariusNarva.pdf

http://www.flamesofwar.com/hobby.aspx?art_id=1949 the Azul Division: no longer linkable off the main page
324 posts and 60 images submitted.
>>
From our local group to all of you on the internet, so that you may judge our every move. Have another batrep.
>>
>>50636428
Sadly pretty typical for the IS-2s; even if they miraculously don't take any effective fire, they still end up not really doing anything. Defence is kind of their ideal.

Also your magic number for withdrawal is 5 platoons, so even if the T-34s hadn't died he wouldn't have withdrawn anything for another turn.
>>
>>50636710
Withdrawing starts on turn 3. He had 4 platoons, so he got a counter. Turn 4, he had 3 platoons and a counter, which is less than 5, so he got another counter. Turn 5 he would have had 2 platoons and 2 counters, again less than 5. If he kept the last two IS-2s alive till turn 6, he would have finally had to withdraw a platoon. But we didn't get that far due to time.

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