I've been GMing on and off for years, and I've just started running a new game after about a year and a half of being a player. However, I'm having a hard time with actually getting back in the swing of doing prep outside of sessions.
What do you guys use for inspiration to actually sit down and work? Do you listen to music or have thematically appropriate movies on in the background?
Do you guys take your notes and draw your maps on paper, or on a computer? Do you prepare props or reference images for certain areas or people? How do you organize treasure?
Give me your tips, your methods, your difficulties, anything! Let's talk about prep.
I am severely autistic so I love worldbuilding, even though I have no games to run.
Start with a map. Read up on geology a little, make the mountains make sense, Chuck rivers and lakes where rivers and lakes should be. Now plonk some people in, maybe a few centuries before your game takes place. What do they need? What's important to the running of their civilisation? Food? Wood? Coal? Iron? Trading capabilities? Where would they find these, or how far are they willing to travel? Now you've got some towns, but who rules over them? What other factions are there? What external influences are there? Are people mostly racist against Dwarves, but there's still some who smuggle in Dwarven metals that are vastly superior?
See where you go from there. Build the plot naturally from the world, don't try to cram a world around a plot
I have two rules:
- Prepare short term sparingly
- Prepare reusables whenever possible
Short term stuff is whatever I'm happy to waste effort on. Plan to waste 90% of prep that relates to a specific situation, it'll get ignored or destroyed or countermanded in play.
Reusables are the long term things. Overland encounter tables. Random history-building books in a library. Rumours.
Things I can use over and over again, or things I'll only need to change gradually.
Never plan specifics in the long term. It will always be wasted effort.
I break these rules often, but it helps me focus when I realise I'm writing up 12 random effects from pulling a lever nobody's likely to pull.
Ideally I should be able to run my game from a bunch of random tables and skill, but that's impossible, so I do what I can.
Not DMing currently, but when I did, I took notes on paper despite DMing online. Had a big old sketchbook-style notebook, and would do session prep on one side and notes of that session on the other, with wonky little arrows connecting shit. Usually tried to do a decent amount of prep work the day after a session so everything's fresh, then revisit it throughout the week.
I like fantasy soundtracks for my background music, and shit like Wardruna that's provoking without being distracting. I collect neat pics (pic related) online in a 'session brewing' folder to consult when I'm dry or feel like something new. Also keep a notepad on my desk 24/7 to accumulate + develop interesting things - NPCs, setting info, plothooks, literally anything. Once a page gets full I sort out the info and put it in my proper notebook (2 sections, one for plothooks/ideas, one for setting info)
I fucking love notebooks.
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>>50705301
>>50713867
>>Comboing Demon Emperor Shintai with Devil Tyrant Avatar Shintai
>HAHAHAHA! Oh my god Yes! I need to do this.
Personally, I'd combine the Greater Shintai of the Endless Desert and Demon Emperor Shintai.
Just imagine how HUEG your Anima Banner would be.
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> Hero Cooperation Union Exchange Bulletin Board
> You may decide the exact specifications of your world, within reasonable limits. As long as it is a general “fantasy” themed world where a Hero and a Demon Lord wouldn't be out of place feel free to come up with whatever kind of setting you want. The geography, politics, and technology types are up to your discretion. It can't be a modern setting with ordinary technology but something like a fantasy setting with magitech comparable to modern convenience is completely within the rules.
> You may also determine the exact magical system that exists within your world. This can be any kind of magical system that would not be out of place within a fantasy setting, ranging from the standard sorcery and Vancian wizardry to physical enhancement magic to artificer magic which relies entirely upon creating magical items. It could be a magic system that relies entirely upon the power of crystals, tapping into the elements, or anything else. It's up to your discretion.
What was your Hero BBS world like, /jc/?
>>50714303
You know Totemist Quest? It was that. I miss Diarca.
Alright /tg/ I gotta ask
What is the better way to say it?
Daemon or Demon?
>>50714151
Doomman
>>50714492
both?
GW uses both. Restricting yourself one way or another is silly.
How do two rogues show affection or love to each other? What would their weddings be like?
>>50713631
Reverse pickpocketing gifts
>>50713631
It depends on what kind of people they are, not their class.
They steal each other's hearts.
Then they die.
Hey fa/tg/uys
So I'm GMing a Pathfinder campaign, and there was an NPC I introduced. He was a mercenary company's leader, ex-soldier type, and they called him the big boss. One thing led to another, and he basically became Big Boss.
I came up with a build, but I'm not 100% if it's the most ideal build for a character that's supposed to be Big Boss, and it's not even complete.
What are your thoughts? What (player) classes should I use? Should he multiclass (currently he's Unbreakable 2/Sentinel 4)? What feats and traits should he have? What skills should I focus on putting ranks in? What would be the most reasonable stat spread for him (using the NPC generator stats).
Character is lvl 6 atm
>>50713263
Focus on stealth, hand to hand and conventional weapon based combat, survival, language proficiency, tactics and making sure he has really strong physical stats. BB was a smart guy but came across as a bit of a sperg at times in MGS3, so you could also play with that.
Thanks. Actually, the stats might be a bit of a problem, as the stats for NPCs are sort of predetermined to be... eh, all right. He has a 10 in strength, but I chose weapon finesse, considering most if not all the weapons he would use would be affected by the feat, making strength not as necessary. To make up for the average strength, I'm putting a fair amount of points into the physical skills. Does that sound reasonable, or would you advise a better way about it?
If you want to see the current stats, he has 10 str, 16 dex, 14 con, 14 int, 14 wis, 8 cha.
This was the most effective spread I could come up with using the stat spread NPCs are provided.
>>50715168
It depends if you're doing Big Boss or Naked Snake. The former has INCREDIBLE charisma. That said his wisdom should be low, since ultimately he's in the wrong and interpreted the Boss' will wrong. And his INT should be average too, he's no genius (not a retard either.)
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Last thread: >>50707424
What do you want to see come back from earlier editions?
What DON'T you want to see come back?
>>50713148
Its as large as a small ship, and moves 8 miles per hours, 12 if it uses air currents or tailwind.
>>50713149
>4e was the best edition
>8 int wizard
>bugbearmont
>>50713187
To be fair, 8 int wizards wouldn't work in 4e.
Pathfinder General /pfg/
Winter edition
What kind of adventures have you had while waist deep in snow? What comfy clothes did you wear? What did you fight? Did you bring hot chocolate and marshmallows?
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Old Thread: >>50709142
Is there any way to get extra followers from Leadership besides being a Daring General Cavalier and the Crusader Champion Mythic Power?
Alright, got another one for you, /pfg/ Ayil, or Neferteri, as she prefers, is a catfolk thief who's lived her life by a simple code; what's yours is hers, and that's come back to bite her. Driven to find a cure for her curse, she is at the edge of a breakdown over her inability to find anything--even warmth. She's too prideful to admit she needs friends; but that may just be what she needs to find the cure for the black blood filling her veins.
http://www.myth-weavers.com/sheet.html#id=1040185
>>50713070
Self-sacrifice is purely good act
Also gray paladin makes perfect fluff sense which has value
Hey everyone. I work in the graphic arts industry so have access to high quality large format printing. I'm looking for Hi-Res images to use for tabletop wargaming mats in our local club. We play mainly 40k so anything that fits that theme would be awesome.
>>50712559
How big are we talking about exactly?
Also, have you tried /hr/?
What kind of characters do makes sense set in 1920s, particularly forCall of Cthulhu?
>>50712530
Private investigators
A business man desperatly trying to cling onto his fortune through shady bullshit that gets him tangled into the eldritch web
Prostitute trying to make a living
Uhhhh... A guy with a totally normal occupation? Like butcher or something.
>>50712530
Unemployed farm hand.
Penny-stock scam artist.
Newfangled Electric Thingamajig salesman.
Great War veteran turned successful businessman.
>>50712530
An Anarchist who has seen too much
A Chemist with a guilty conscience
If I painted my Eldar army in this scheme, would I be met with 'he's that fag got with the iron man posse'?
Now that you mention it... yes, you would. Thanks for pointing that out.
>>50712402
Naaah.
Most people don't even thin their paints.
Heck, most people don't even paint!
You'll be fine. Just do a good job.
>>50712402
I think they'd just say "he's that fag", to be fair.
alright, so i have a sort of problem, one of my players has so little enthusiasm for the game he has no interest in his character, no aspirations.
BUT when we get in game, he really lights up, he's happy he gets to play, and as a great time, but once we get out of game he could care less.
So I've been trying to grant his warlock (Anima Beyond Fantasy) some kind of gift but he doesn't know what he wants, he's got the most bland generic warlock there is.
Ive tried helping him develop the character but he doesn't care. I've offered him to roll up a new one, he doesn't want to. I've asked him what he wants as a free gift, he doesn't know.
What can i do?
>>50712325
Meh, just deal with it, Steve.
So you're upset because this player isn't emotionally invested in the game?
Only the most epic of memes edition
>>50699921 previous
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First for Khorne.
Schrödinger's Sisters of Battle Codex when?
3rd for Walkers aren't Vehicles.
As in, you need to learn certain spells to learn later spells? Why isn't this the case for spells, but is the case for feats
Main concern is that this would limit sorcerers/bards too much, and make clerics/druids/wizards even more OP. Thoughts?
>>50711870
>Main concern is that this would limit sorcerers/bards too much
That's not something I would lose any sleep over.
>make clerics/druids/wizards even more OP
Give them even harder spell requirements.
>>50711870
I dont think that having spells be sequential like that is really a good way of curbing spellcaster power, if anything it a wider division between blaster and utility builds. I think that if anything I think that there should be a greater diversity of things like rituals or minor passive buffs that could be slotted as prepared spells. Its my personal view that a good way to sandbag casters in the DnD vancian paradigm is to split up the spells they get and force them to make deeper commitments to use spells. Like, I think its perfectly reasonable to have a lvl 3 wizard who's only spells are a basic damage spell, and two solid utility spells like Tensor's or Animate Rope.
>>50711900
>give them harder requirements
How?
>The DM whispers into your ear
>the player slips her hand between your thighs
>everyone is fucking their neighbour on the floor
>>50711333
>"Diddily doo-dong tick-tock"
So I've been looking into DMing a 3.5 campaign for D&D, but in Warcraft using the S&S books from white wolf. But how does the level of a party equivalent to the challenge rating of a creature. What would the team need to be to fight a challenge rating of 50. Lets say theres a party of 2-4.
>>50711177
Challenge Rating is, in theory, based on the average level of a four person party. So your CR 50 monster (jesus christ) would be an appropriate challenge for four level 50 PCs. Maybe. The other thing you have to understand about CR is that it's wonky, unreliable, and sometimes outright broken.
>>50711230
>average
You mean sum.
CR8 is fit for 4 level 2s.
D&D overvalues teamwork
>>50711285
No, it specifically says average in the rulebook.