Can a more cartoonishly evil socity even exist? At least Ork values vaugly makes sense with the whole 'reproduce by spores' aspect going in their favour but skaven are just plain impossible.
>worships a god of EVIALS!!!!
>Backstabs each other at the slightest provocation.
>ALL addicted to radioactive meth.
>ALL of them are cowards, lazy and general assholes of the highest caliber.
>Rampant plagues that they are not immune to.
>Presumably all sorts of inbreeding going on.
>ALL of them have egos the size of the universe.
>Not a single attempt at long term harvesting.
> They die at the age of 20 without magic and are naturally stupid.
Last I checked rats in real life are actually, smartie social animals, not ubsurd assholes like the skaven.
>>50890070
>Can a more cartoonishly evil socity even exist?
Drow give them a run for their money
Warhammer and Warhammer 40k have tons bullshit favoritism that allows them to continue to exist and be cool in their own material while the rest of the writers ignore it and push their own faction.
They breed stupidly quickly and their leaders aren't stupid.
Mutants and Masterminds questions.
Can someone explain the damage resistance matrix in the main book for me? The x axis is Damage Bonus and the Y axis is check result. Do those respectively refer to 10 plus damage rank, and the die roll plus bonus for the damage resistance check? Or, is the X axis JUST the damage rank with no addition?
Second question: If I have no ranks in the Close Combat *skill* or Advantage, but both my Fighting and Strength scores are high (8 each), and I'm planning on throwing people/cars, is there any point to the Improvised Weapon advantage? It explicitly says you use your close combat: unarmed skill bonus, rather than your *general* close combat skill bonus? What does *that* even mean?
Also, QTDDTOT thread, I guess. Bumping
>>50871133
I don't get what you're asking for your first question.
If you have Strenght 8, Fighting 4 and close combat unarmed 4, then with an unarmed attack, such as a punch or a kick, you are going to roll to hit 1d20+8(fighting 4+CC:U 4) against the target AC. If you hit, they have to roll to resist damage with their toughness. Let's say you try to hit someone who has 4 parry and 4 toughness: they will have an AC of 14 and when you beat that, they will have to roll 1d20+4(toughness 4) against a DC of 23 (15+your strenght 8)
Secondly, you have to select your close combat skills and advantage: you can have close combat: staff, close combat: unarmed, close combat: sword et cetera... so if you have fighting 8 all your close combat skills will be 8, regardless of anything else. If you are planning on using improvised weapons, if you have close combat: unarmed 8 then you can use those those weapons without having (putting it in D&D terms) "proficiency".
Let's say you have unarmed combat skill at 8, when your fighting ability is 4: you would not be able to use a sword as well as your unarmed combat (your sword skill is equal to your fighting ability: 4) while your punches are unarmed combat 8 (a much higher chance to hit). So if you take Improvised weapon as an advantage, you can now use a ladder or a baby as an improvised weapon with your Close combat: Unarmed skill (8), instead of selecting another skill Close Combat: ladders/staff/chair.
If you are planning to throw the improvised weapon, though, that falls into the category of Throwing. So you would have to get Ranged Combat: Throwing, if you want to have the ability to throw improvised weapons.
>>50871866
You actually mostly answered my question in your example of the 23, so it's 15 plus damage rank. As far as the improvised weapon advantage, I guess what I'm asking is this: I have no skill ranks in any close combat whatsoever, *just* STR and FGT. Is there any point to taking the improvised weapons advantage, in that case?
For the part you missed, look at the Y axis in pic related. Is that number the total of their resistance check toll plus their appropriate resistance bonus, like toughness? So if they roll a 12 and have a toughness of 5, I'd look at 17 along the y axis and then find the result by cross referencing the 15+damage rank along the x axis. Does that make sense?
/dcg/ Dropzone/Dropfleet Commander General
Old OP couldn't stop sucking furry cocks and got banned edition
Last Thread:
>>50748022
>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/
>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r
>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf
>Dropbox of rulebook pictures
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0
>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/
>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf
>free DFC fleet builder
http://dflist.com/
>Where to order DFC from
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html
>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander
Reminder to ignore bait, unless it is masterfully crafted.
>>50829431
More like new OP forgot the fucking title edition
>>50829791
This site is hopelessly cucked and I abandoned it long ago, I made the thread solely as a favor for a friend.
Who got banned for making a joke comparing Trump to the God-Emperor.
Sage for off-topic.
>>50829956
Call him a faggot for having such little faith in his fellow OPs
And then call yourself a faggot for actually using the term cucked.
>GM or Player
>Timezone
>Times available
>System
>Setting
>Additional Notes
>>50814325
>implying /tg/ plays games
Sympathy bump.
> Player
> -5GMT
> ~4am-10am
> Mutants and Masterminds
> 90's to Modern Day
> Hopeing to find a M&M game where I can play a psychic kid hero,
>>50814325
>player (already forever GM with friends)
>GMT+10
>Weekends pretty much all day, except for the next 2 weekends
>I'll take pretty much anything, as long as it isn't expected to pit the players against each other (an example of that being Paranoia). Got heaps of experience running and playing DnD 3.5e
I've got a character or two I'd like to play, but I'm pretty happy to adapt to what the setting demands and what will work best with the rest of the party. Sling me a message on Discord (Jibbles#4383).
My group is playing Fantasy Hero (the fantasy adaptation of Hero System 5th edition) and I'm trying to come up with a new character and I think I want to try a necromancer. How would you get around the issues of playing a necromancer? Like being detected as evil, trying to play an evil character in a good party etc?
>>50913259
Depends on the setting.
>>50913259
try playing something less obscure
>>50913259
I have a similar question, not so much on the roleplaying aspect or anything as I already have that worked out with the GM, but mechanically. I'm in a Pathfinder group and I don't think we're using much 3PP stuff at all. Currently I'm between a twilight arcanist and a cleric with the undeath domain or something. I've also been thinking about adjusting my role a little bit and doing a plague witch, maybe a gravewalker.
Thoughts?
What would you do if you lost your game diary?
Would you panic? What if someone reads it?
I don't have one. What do you put in it?
>>50912694
What I played, when I played it, with who, who won, what was my mindset or emotional state that night, various detailed observations about the other players etc.
>>50912711
That's pretty autistic, unless you're a teenage girl.
I present this photograph without comment.
It speaks for itself.
>>50911574
>It speaks for itself.
No, no it does not.
>>50911574
flat screen built in to your gaming table?
That's pretty cool. And useful.
They look like they're having fun anon.
I hope you have fun in your next session, like this guy.
What do you actually do on an adventure?
>>50910962
Fuck bitches
Get money
>>50910962
Adventure
What do you use for tokens in your games? I've been planning to get some miniatures to run my standard fantasy schlock #2134 campaign with, and was wondering if /tg/ knew of any good places where I can get a good variety of miniatures without going into Greece levels of debt.
Also, post your miniatures.
>>50910533
My party has used the same tokens that the dm printed out three years ago. I bought a few dark heaven minitures for the party, but I'm waiting to buy the rest when we start our new campaign.
>>50910533
Im in the process of making Paper minis for my group, heres a wizard.
Im also making paper minis for a boardgame, honestly those are slightly better.
>>50910820
Care to show us some more? I must say I'm a little intrigued.
If you reply to OP you will have grainy primer all of 2017 Edition.
>Previous thread
>>50904970
>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (Dragons are red, Avengers are blue, the Wraithknight is huge, and he's going to kill you):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>50909545
First for grainy primer
1st for the greater good
>>50909557
Tau are so bad :(
>>50908873
Read the Badab wars (Mega in the OP has a PDF), I am pretty sure they have some bits and bobs in there, due to the fact that they are a FW faction.
Also check this dude's Carcharadon's out! They are amazing.
http://www.bolterandchainsword.com/topic/327601-malchys-white-faces-carcharodon-hh-raven-guard-hh-nl/
WHERE ARE MY (YOU)s SINDRIIIIII
>>50909252
In METAL BAWXSEX, my lord.
>>50909252
Your...... leave me cold, Sindri.
ITT: Say somethinggoodabout Warhammer: The End TimesIt had some great epic "last stand" moments from the Dwarfs and the Undead Legions
>>50908334
Mannfred the based stole the show
>>50908334
It motivated me to prevent it from happening in TW:WH.
>>50908334
>ITT: Say something good about Warhammer: The End Times
It's ended our long war.
Did anyone play this game? Was it fun? How did you play?
>>50907740
I had the book of published cards, given out a the Scholastica book fair.
Loved it, but never played.
What to steal various mechanics for my own card games.
>>50907869
What's the lore/flavor? A buddy of mine gave me a box of mostly MtG cards with a handful of these at the bottom.
>>50907740
I played it. It was awesome.
Balance was kind of awkward though.
There were a few really broken cards in the early sets.
Spiral Gate comes to mind, if you had Water you always took 4. Best bounce in the game.
But Soulswap was absolutely disgusting. Every deck and their uncle splashed Nature for it. It could:
• Remove a creature (but provide a dreg).
• Induce summoning sickness.
• Recur an etb trigger.
• Cheat a creature in to play a turn early.
And it was super cheap the cast. Making that last one especially disgusting.
AND it had Shield Tigger. Shit was bananas.
The meta was all jacked up for the entirety of it's English translation. Because most creatures can't block, it was all aggro all the time.
You might run a few evo creatures, but you aimed to flood the board with cheap shit.
Obvious problem there, is that the flagship rares were all big stompy cards aimed at Timmy. And they were shit.
So they released bigger and stompier cards for Timmy. And they were still shit.
Eventually they made a Timmy card that was just barely good enough to be viable.
Which was a very fine line though, since you were essentially guaranteed.
Anyways, the set after translations stopped added a cheap (and SHield Trigger) boardwipe that only hit small creatures.
Which fixed everything forever, but again, set after translation stopped.
>Ask to see player's character sheet
>It's barely legible. The only thing actually written down clear enough to read are the attributes, HP, and name.
>Inventory, character personality, gold, experience, etc, etc are all either scribbles or non-existent
I mean, technically it's not my business, and they're free to just do whatever on their character sheet, but do you ever just see that and wonder about them? Like, mentally? How can you play a game that requires so much information, and then just choose to ignore half of that information even if you're playing a campaign where it keeps coming up?
Just because my handwriting is shit doesn't mean I'm not paying attention.
>>50907593
Don't worry gm.
I have everything in my head.
Y'know all those things that you can't read?
They change more often than the ones you can. This means that they are constantly rubbing them out and changing them.
It's why I print out new character sheets for any character I control when they level.
>I cast Conjure Woodland Beings and summon 8 pixies.
Holy shit, run! Attacks vs. Will are a great way to TPK!
>>50906358
The baddies cast literally any area-damage spell
the dragon uses its fire breath
roll 9 dex saves I guess