ADB recently revealed something interesting about Abaddon's relationship with the Chaos Gods.
Abaddon refuses to submit to the Chaos Gods. He takes their powers ans blessings but he uses them for his own ends, not the Chaos Gods glory or desire. That's why the religious sorts in the traitor legions hate him. They view him as seeing himself equal, treating the Chaos Gods as business partners not as superior beings to be worshiped. However, there is a consequence to this. As long as Abaddon doesn't submit to them and give them what they want, the Chaos Gods will not allow Abaddon to seize his ultimate victory.
What the Chaos Gods want is the destruction of mankind and dissolution of the galaxy into the ocean of the Warp. This runs counter to what Abaddon wanta. Abaddon seeks to rule mankind, not destroy it. He wants to reforged the ruins of Imperium into his Dark Imperium. If Abaddon manages to do that, then he will no longer have any need for the Chaos Gods. He will cut them off and rule the humanity as he sees fit. The Chaos Gods will be back to square one with a another jerkoff Emperor denying them the galaxy.
So that means that the Chaos Gods and Abaddon are at an impasse. Their ultimate goals run counter to each other and both sides will not allow the other seize what they desire. Abaddon needs the gods, and the gods need Abaddon. Despite all the pressure they put on Abaddon's soul, despite all the champions they seized to challenge, and all the threats and cajoling, Abaddon will not relent. The Chaos Gods both admire and hate Abaddon for his defiance. As the 13th Black Crusade marches forth and the Time of Ending begins, there has to be a final reckoning between man and god.
So this raises a few questions.
1-Why do the Chaos Gods desire the destruction of mankind and the annihilation of the galaxy?
2-How will the Dark Imperium be different than the Imperium as it is now?
3-How will the deadlock between Abaddon and the Chaos Gods be solved?
>>50908419
1. Because chaos is paradox and the very child of the emotion that will destroy the one feeling them.
2. Praise the living god-emperor Abaddon
3. Never it's GW
>>50908441
>Never it's GW
Tell that to the Old World.
>>50908419
1. They're CHAOS Gods. They see something, they want to change it, to tear it down, to make it new, to keep on going and going and going until the whole of existence is just a churning, ever permanent, bland sea of warp stuff because every possibility has been achieved.
2. Spikier and more black.
3. Abaddon's going to end up in a bad way.
So what DOESN'T /tg/ consider edgy?
A cloud.
A fluffy cloud.
A fluffy cloud on a nice day, drifting lazily across the sky.
Yeah.
>>50899179
It was nothing I didn't expect.
Surprised I even got a reply.
As long as a character is self-aware about being a shitball, it's not necessarily edgy. Furthermore, a character who gets past their dark background and becomes a likable character isn't edgy.
I've been a lurker on this board for years, and I love almost every part of it (except tabletop wargaming, I don't know how you people put up with a game where you have to use a tape measure to play.)
The thing is, I've never been able to play a tabletop roleplaying game. I just don't have the creativity to come up with a whole other person to be, and figure out what they'd do in the various situations that arise over the course of a session.
I don't want to waste anyone's time being a one-dimensional murderhobo PC, or a railroading GM who can't improvise in response to the players' actions to save their life (or campaign), so I just don't bother
Is there any hope for me? Can I learn to be more creative than a brick or should I just steer clear of roleplaying for good?
>>50898204
Just pick a pregen and follow other people's lead until you're ready to take action.
>>50898702
I dunno, from what little I've seen pregens don't have any personality or backstory
Would be people really be okay with having a characterless [race][class] in their party?
>>50898204
Read more. Good readers tend to be good roleplayers; look at how different authors characterize different people in their stories and try to do the same for yours.
If you play mostly fantasy RPGs I would recommend reading through translations of medieval and ancient myths, first hand accounts from people then, etc. to get a sense of how pre-modern people thought.
I've never seen a version of D&D where choice of armour is actually meaningful. You always go for the heaviest your class can wear unless you have some specific ability to get a bonus for wearing lighter armour.
There's no real choice there, there's basically always an optimal choice and as time goes on a few armour types remain relevant while the rest go unused.
The question is, how could you fix that?
I've heard some suggestions of just removing Armour choice altogether, making it a function of class since you always end up with the same stuff anyway, so why pretend otherwise?
On the other hand, I think it could be interesting to try and make armour a more meaningful choice, to actually make choosing your mundane armour matter in its own right.
A basic idea would be trying to make everything on each Armour tier (Light/Heavy, or Light/Medium/Heavy) roughly equivalent. Even if some have higher AC than others, the other armour available has alternate benefits and bonuses to even up the difference.
What do you think /tg/? How would you do it? How'd you tier armour and what benefits would you assign to the various types?
Two types:
Rigid armors helps to deflect blows, increasing AC.
Flexible armors absorb blows, by giving you extra HP.
The "include AC to class" is a lazy way, because you're removing options. A game should always be about choices.
Remove Armor from AC calculation and have it do something else. There is no other option. As long as armor is going to be the ultimate say on what your AC is, the highest boost will often win over save for certain cases in which a class has better options available to them through design or limitations. The second Armor becomes less about AC and more about something else, it can become interesting again.
>>50896648
AC still trumps here, because more HP does jack and shit when large numbers of damage come at you. Not being hit at all is still the optimal path, so the choice is really a pointless one unless a class is only tied to flexible armor by some reason or another.
>>50896648
If an option isn't a real choice, removing it is a good idea, reducing bloat.
Justin Gross is best Arthas edition.
Discuss the lore and viability of Warcraft as a tabletop setting.
Previous Thread: >>50788379 →#
>when Warcraft is dead
>>50884431
That's fine. Death is inevitable. Join the Scourge today!
>>50885249
My life for Ner'zhul!
How do we fix the Goblin race?
genocide
>>50863825
Longer lifespan, lower reproductive rate, and more Eberron Goblins.
>>50863825
What's there to fix?
I fucking love most Goblins.
How to use Tactical Shooting to run a Christmas adventure.
Question #1: Who is Santa going to kill this year?
Question #2: What is your favorite Sourcebook (official or unofficial), and why?
Question #3: What is your most disliked race in any given genre?
Answer or not it's Christmas after all!
Old Thread:>>50764272
>>50862697
#2. Martial Arts. It seems like it could be a very fun read even to non-RPG people. I learned many new things about martial arts reading it.
>>50862778
Things applicable in RL?
>>50862697
>#1
Santa who?
>#2
Unofficial, fanmade handbook collecting a LOT of data from low tech, explaining how farming output without machines works, how each tool can affect it and how much manpower it will take depending on TL and weather. Great stuff and was super-helpful for few of my campaigns
>#3
The "smart guy" race. Either a bunch of loosers potrayed as turbo-nerds or bunch of insufferable geniuses that are just impossible to stand. Either way, I've got a serious beef about gameplay mechanics relating mental capabilities with specific race. Not due to some stupid SJW shit, but because I'm a keen user of "Born X, rised among culture Y" characters, so it's kind of stupid, when you suddenly need to overcome some game balancing feature that already doesn't come into play due to the WHAT the character is, not what race it represents on biological level.
God, this really sounds like SJW crap... Imagine you have an orc rised as an experiment by bunch of anthropologists. How he can gain an Int penalty, if he was highly educated since early childhood? How can he gain the strength bonus, if he never was busy whacking anyone's head. That kind of deal
Official Kill Team rules in the image, Heralds of Ruin rules bellow:
http://heralds-of-ruin.blogspot.com/
You know the drill. Now tell me which do you prefer, the official or the HoR version ?
Well the point of HoR is to weed out any flaws within the official version.
Trying to get into 40K through Kill Team games. I really want to dick around with my assassins but the last time I did that the other freaked out pretty badly, so now I got a Chaos Terminator Lord, Possessed Marines, Tacts, and some Cultists for one team. Got a squad of Loyalist Tacts too, but I don't really know what to do with them/out of work and can't justify buying Veterans, Bikers, and an Apothecary right now.
Pic related to the team I want to build in the future too if the new models arrive/are good
>>50859651
other player*
>>50858890
Have a bump.
World Building v2: Electric Boogaloo
In this thread lets try fleshing out the world a little more.
Things that are roughly agreed on
---World in general ---
-Magic, by and large, is done through rituals, spirit binding, and one use magic fetishes. Humans cannot directly use magic except in very, very rare individuals.
-Technology is roughly late bronze age, early iron age.
-There was an ancient war with dragons before recorded history, it was around this time that giants and behemoths started appearing.
-----Giants---------
-Giants are born into communities. The greater the population, the greater chance of giants being born into it. (minimum is around 100 people)
-Roughly 25-40 feet tall. (Big enough to hold a normal human in their hand, but small enough to walk in city streets. )
- Can be considered roughly Half spirit, half flesh and blood creature.
-Every single one can wield magic innately, though this manifests in various ways.
---- Behemoths----
-Behemoths are creatures of nature, born when the environment is in danger or nature itself feels threatened.
-Every Behemoth is wholly unique, though may have traits that can be shared between the beasts. Most are aggressive.
-The most common of foes for giants.
---Dragons----
-Very little is known about dragons, except that they are the most challenging foes Giants can face.
-Often considered wholly outside the dynamic of the ecosystem and nature as a whole. Alien even.
-------------
Short story that convey's the mood of the setting.
http://pastebin.com/TEY4PtET
>>50799790
Last thread
>>50729632
And if you feel you must bump, at least post art that can be used as inspiration.
>>50799819
and the map we were working with.
Aww man? There was so much interest last thread. I'll bump before bed and check in tomorrow. Good luck op.
>The super polite, kinda wimpy cleric that always heals and buffs the party gets serious
>You didn't know they worshipped a war god
>You didn't know they had Righteous Might prepared
>>50928655
IDC i'm a wizard, i just kill him with whatever
>>50928655
https://www.youtube.com/watch?v=1yqgoEAzDns
>>50928740
Sorry, you lose.
'Sup /tg/, I'm going to be DM'ing for the first time today and I was wondering what kind of ambient music you guys used (if any) or if you have any tips or whatever for playing music and sound. Setting is semi-dark fantasy and a lot of the campaign will take place in a volcanic hellhole, if that helps
>>50927970
Use a Final Fantasy soundtrack.
Try to find something with the sound of a liquid making few bubbles at the surface with a heavy, low ambient sound.
Or try to find some lava-related soundtracks in games/movies.
https://www.youtube.com/watch?v=nRXGxYAXXh4
>>50927970
Search video game soundtracks. The music is already ambient tracks designed to be played in the background while someone is playing a game.
I was searching for a long time for good ambient tracks for my Mutant Chronicles game and the best tracks I have found is selections from the Bioshock 2 soundtrack and the Call of Duty Black ops 3 Zombies soundtrack.
Guilliman dreadnought knight when? Edition.
>Previous thread
>>50923800
>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (Dragons are red, Avengers are blue, the Wraithknight is huge, and he's going to kill you):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
FIRST FOR THE GREATFATHER
First for the Tau Empire.
Have you prayed for salvation today?
>ForeverDM
>The only way to play is to have a DMPC
>Make a bunch with different personalities and allow the players to hang with whichever ones they like instead of forcing one on the party. Win-win in my mind
>one DMPC managed to roll 3 16s, a 17, 15, and 12
>He’s an elf fighter-barbarian-bard hybrid with expertise in persuasion.
>Level 12
>+11 to seduce all the ladies, which he does whenever possible because he’s a fucking ELF BARD
>Seduces random village lasses with ease and even has success with more resistant NPCs
>Player complains
>”That NPC is a gary stu”
>”He’s not an NPC, he’s a PC”
>”Let me clarify, DMPC”
>Like just the word DMPC alone is enough to condemn this elf bard for being an elf bard
>Said player has a character (which I hate but treat fairly because I’m not a shitter) that has, through roleplaying, luck, magic, and alien technology, broken the 20 cap on like 4 stats and has a sword of sharpness, and has passed up a Lucky Sword that turned out to be able to grant wishes (that he incidentally gave to said DMPC)
>Calls my PC a gary stu for having 16s in physical stats and expertise in banging hot chicks
The DMPCs GET OUT REEEEEE meme needs to stop.
It’s not even remotely hard to have a DMPC that plays just as fairly as the PCs. All you have to do is not metagame and not display favoritism towards your PC. It’s laughably easy to write characters who don’t have a clue what the fuck is going on, and as for favoritism, one of my DMPCs was reduced to 0 hp 6 times in a single dungeon because I have monsters choose targets at random (or if someone does massive damage to them, that person) specifically to avoid ANY form of favoritism.
I’ve been able to play as an actual player since the beginning of that campaign, so I’ve seen other DMs do shit at DMPCs and I’ve seen players metagame to hell and back because they can’t help it, but that means those people are bad at that particular aspect of gaming, not that the concept itself is broken.
Am I wrong?
>>50927507
DMPCs start to feel silly when they're interacting with other NPCs and the GM ends up having a monologue with himself while the players watch. Anyway, DMPCs are pointless because the GM can never get the full player experience, he has to keep metagaming to separate his own and his character's knowledge of the setting and plot.
if you're making a character you'd use as a PC and inserting them into the game, that's a bad thing. You can't trust yourself to deal with them fairly or get in the way of the players spotlight.
NPCs becoming pseudo party members can happen, but it's best to let it happen naturally. See what NPCs the players like and want to stick around, and enjoy roleplaying them rather than forcing your ideas on the players- A stable of your potential PCs being the only options is still you forcing your ideas on them.
>>50927507
>”That NPC is a gary stu”
Him using the term alone should have been enough to roll your eyes at anything he said and discard all of his opinions forever
Why did he do it bros?
The madman actually went and did it.
He just didn't say.
>>50926354
Not in my playthrough, he didn't. The victory condition required that he not be in play, regardless of whether I personally defeated him or not, so I just united the empire before turn 50 and he stayed at home. I like to imagine he was really pissy about it.
>>50926414
In my game I immediately went north as the Big Bad Vladdy Daddy, took over Kislev, and then just sat at the entrance to the Chaos wastes waiting for him to show up. Ass blasted him upon spawning in.
Are we sure they aren't daemons?
Why don't they get more love?
>>50926280
They are Fire Hawk marines that were infected with a Nurglite disease that transformed them into what they are now.
They got a a short story series and a whole novel that features them. Buy them.
I love me some LotD, the only Marines I actually like (Guard player).
I'm just sorry Sgt Centurius and his Skull of Nom-ing wasn't in ImpAgents.
Might as well put in my personal theory as to why they seem to be working their way back in time:They aren't the Fire Hawks at all!they're Dark Angels working their way back to the Horus Heresy to atone for their general shit-headedness.Cypher may or may-not be involved in this.)
>>50926319
Dark Angels never exhibited the ability to burst into fire.