So the dude in the middle is an Inquisitor?
Why is he the same size as the Ultramarine? Do some Inquisitors get all the extra organs and go through the marine process too?
>>50927201
The marine is way in the back.
There are huge inquisitors around, like the one on vraks.
Because it's terrible artwork.
>>50927201
I can't say for certain but it just looks like he's standing closer to the foreground than the others, giving the impression that he's much larger than he is
Question for oldfags.
I just got mysterious miniature form guy who just showed up at my LGS, droped tons of terrain and models, claiming he's quitting hobby.
Amongs stuff we could identify, we found this guy. Noone had a single clue who's that.
Only marking it have on model is
>H.H.G. 1996
selfbump
it's probably Heartbreaker Hobbies & Games
>>50926745
it looks like emperor of mankind himself sitting on 1 ver of rhino while conquering Terra with iron warriors
>>50927045
*Thunder warriors
How can other Primarchs even compete
Fuck off, Golden Boy!
I defeated bigger and meaner Bloodthirsters in one go, and didn't have my legs broken or my sons cursed by him.
>>50926201
>Smellgar
Lmaoing at your life
>>50926292
Lmaoing at your death
Hey, I was wondering if anybody has ever done a setting that involved futuristic and magical elements. If so, did you allow futuristic technology AND magic to coexist, or did you try to explain magic using futuristic terms? I would love a game that had both elements, but I'm not sure how that would be done without totally killing the logic and immersion.
Looks like someone has never heard of Shadowrun or Titansgrave.
>>50925316
Spelljammers, for one.
Pathfinder is coming out with such a system later next year, as is Dreamscarred Press.
Rolemaster had Darkspace, which was a terrifying journey into mindflayer ruled space, where basic Rolemaster magic had little effect and only the ancient secrets of arcane magic had any real potency.
>>50925327
Yeah no, I'm pretty new to tabletops in general. Thanks for the suggestions though, I'll definitely have to take a look at how they handle magic and technology together.
How important is geography to building a world for DnD
>>50925051
It needs to make sense or the more perceptive players will bombard you with questions and have their immersion broken.
>>50925051
Not even remotely.
If your setting is high magic, then you should focus on making it weird as fuck.
And while I agree that Coasts are great, fucking everything always happens around coasts, so try to remember to put interesting things ON THE FUCKING CONTINENTS.
Also: if you don't have at least *a few* floating Islands/wandering land masses, you're doing it wrong, in my opinion.
Depends on your players.
Some players don't give a fuck, other players start asking questions and not getting immersed.
It's late. I don't have work tomorrow. And I have nostalgia for a game that got cut short that I poured work into.
https://docs.google.com/document/d/1I288CbFlUAPUcgPzLOQi1EtEfbq6G6jzbphppz-i6M8/edit?usp=sharing
Storytime/AMA, I guess.
Otherwise, AdEva thread. Pic is my group's logo.
>>50924299
Alright, so before I get started, let's talk about group comp.
Most of the people playing this time around (planning started April this year) were vets to either my previous game or I'd played with before. For the sake of not embarrassing them here, no names.
-First dude, Texan, was in my first actual Eva game. Played a cold-ass bitch ATT who became a half-angel. He joined late because he felt the itch, but wasn't sure if he'd want to play another Eva game to completion.
-First girl, Brit, was also in the same game. Played the plucky berserker with genetics problems. She was pretty hype for an Eva game, and part of the reason why I put Liberty together.
-My bro, a guy I'd played with in a recent game before this one. He played the Russian neo-spart to my reverse trap prodigy, and we honestly had decent chemistry. Never had a problem with him, continuing not to.
-Second bro, another dude I picked up in that game. Played a chilly survivor christian extremist I fell in love with, even after I made fun of his robot waifu and then later lost the feeling in my legs (those aren't connected). He's quiet, doesn't like loud people, but he was dying for Eva, so I obliged.
-And then new girl - relatively speaking. She was in an Eva game that got aborted early on, because play-by-post, but we kept up with each other because we both liked the same anime and we're depraved lunatics. She also fed my validation as a writer, which helped with things.
The group showed promise when we got together and pitched ideas. Luckily for me, most of the group was already tossing around ideas, save for the Texan and second bro.
>>50924375
Basic plot goes like this (and I'll go ahead and spoil the details because I don't feel like dragging this out very long). It's a not-very-hard sci fi drama:
-In 2000, a rogue planet called Nemesis enters the solar system, locks orbit with Earth the next year, and causes gravitational calamity, wiping out a large chunk of the human population.
-The surviving remnants come back together under several states, the biggest being Wille, in a unified Britannia in England and former France.
-Just when shit's looking good for humanity, despite the floating death star, giant alien monsters, called Outsiders, launch from Nemesis and probe earth for weaknesses. A good chunk of people die, but the first wave is repelled.
-To fight back, Wille brings to bear Evangelions, weapons built specifically on stolen tech and designs from the aliens to fight them on their level.
-Another fight hits in 2023. The first pilots barely eek out a win against the next wave.
-By start, in 2026, our party is up to bat, ready to take on the mantle of pilot from the vets and serve as Earth's first semi-mobile strike force.
So my party wants to do all monstrous halfbred characters in 2e.
Anyone uave ideas for the following pairings?
Halfling/orc
Ogre/elf
Human/beholder
Dwarf/minotaur
And lastly gnome/wererat.
Also, general weird half breed thread.
Bunp
bump for my dick
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>50913280
God damn could you people just grow up already.
It's a bunch of silly Japanese idiots in spandex.
Wow, I'm surprised he's here this early in the thread.
>>50923186
You could make anything stupid-sounding if you try.
Old Thread - >>50902660
Your Favorite "That Guy" Experiences Edition!
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
>CARD SEARCHING
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://www.magiccards.info
>>50921129
>that guy
literally every narset player i have ever had the misfortune of playing with
>>50921179
They always have that snarky shit eating grin when they pull out their narset deck.
>I was just messing around before, now you'll see my true power level!
I am that guy anon:
>walk into my flgs for the second time today
>bring out my Jori-En MLD deck
>start nuking boards while I have planeswalkers out, and start getting various dickass emblems
>when the playgroup has had enough, shift to Lazav and hatefuck the table with their own stuff
>finally, if I'm feeling merciful, I switch to Ghave and combo off turn 5 every single game
Post ships to use in sci-fi games.
>>50919538
>>50919548
Can't find a decent pic but I always loved the vertical design of Forerunner Dreadnoughts.
What is your favorite limited formats /tg/?
what is your least favorite limited formats /tg/?
Are you enjoying Kaladesh limited? Why or why not?
What nontraditional archetypes would you like to see?
What reprints would you like to see and not see?
Discus
INN > khans
>>50913120
>Favorite Limited format
Well, I only started drafting around Tarkir-block, but for real and serious around BFZ block. Still, I've turbo-drafted since then, and I greatly enjoyed 3xSOI and 3xEMN. KLD has been super so far as well.
>Least favorite
3xBFZ
God, fuck Nu-drazi
>Enjoying KLD?
Yes! G/x (preferably G/B) is my fucking JAM. Best Limited Gearhulk, Riptigers, cubs, Armorcraft judges, Kujar seedsculptors, ambitious aetherborns, lawless brokers, rush of vitality and Subtle strike and Tidy conclusion make me a happy camper.
>Non-traditional archetype
In KLD?
Uh...shit, I don't know. There are a lot of diverse decks where I draft, but I guess in KLD, W/U control/mill?
>Reprints
The Reserved list so we can have cool cards to draft again.
KLD is like half the fun of SOI. 2EMN1SOI kinda sucked because no investigate in EMN.
I've done like 10 draft leagues and every single match is decided by swingy mythics.
Now that GW has severed ties with Fantasy Flight Games, does anyone have any idea what their plans are for their licenses? I would love to see some expansions for Dungeon Quest and some of their other products but there is nothing much out there on the interwebs about this companies agenda.
Anyway, GW is quieter than a shrews fart when it comes to any sort of information and it brings me great nerd rage.
I digress. Please, also feel free to discuss in this thread what you would like to see from GW, they might just hear you..
Hasbro 40K Little Pony
>>50913005
Warhammer 40k figures
We /toy/ soon stalkers
>>50916794
Warhammer 40k action figures!
They come unpainted and have less articulation than a dollar store ninja figure but they're collectables so we charge $100 plus tax!
/tg/! i need you help, Post all the paragons of humanity you have. Perfect Humans, Paragons, GENETIC FREAKS, Demi-gods.
>>50910012
Movies, music, literally anything. I can never line paint cause I get too fidgety. What do you listen to or watch?
>>50909346
Usually early morning or late evening are my productive times, I rarely put on music as I'll find myself looking for juust the right track and not getting work don, or losing my train of though when a shitty remix sneaks into the playlist.
I watch the models.
Do it with other people. Paint parties can be just as fun as playing, even if the pace might slow down.
>>50909382
This. Or else batch paint in odd batches. What I mean is, instead of painting all shirts one day, stagger your batches. Make a quarter shirts, a quarter pants/boots, a quarter weapons, and a quarter hair/face or whatever. Alternately, get on something like Discord and chat with friends who are also doing other things, if music/movie background noise doesn't entertain you enough. You can also just not batch paint and do a model at a time, which is slower, but you can turn out more unique looking stuff, since everything will be a bit different, even if you use a similar color scheme.
I dunno what else to tell you; different strokes for different folks.
Welcome to the Old School Renaissance General thread!
>Links - Includes a list of OSR games, a wiki, scenarios, free RPGs, trove etc.
http://pastebin.com/0pQPRLfM
>Discord Server - Live design help, game finder, etc.
https://discord.gg/qaku8y9
>OSR Blog List - Help contribute by suggesting more.
http://pastebin.com/ZwUBVq8L
>Webtools - Help contribute by suggesting more.
http://pastebin.com/KKeE3etp
>Previous thread
>>50795897
Thread question:
Retroclone or original games, which do you prefer?
For as much fun and neat ideas there are in the retroclones (and there are a lot of really cool ideas), I happen to have a Rules Cyclopedia and don't mind busting that out every so often. Sometimes, I just like playing "the" D&D, warts and all.
>warts and all.
Fuck you and fuck your cat.
>>50908847
>Retroclone or original games, which do you prefer?
Clones. Creative development on the original OSR games was a collaboration between a small handful of people insulated and inculcated within a narrow range of play, further constrained by the Satanic Panic. There are cool outliers, like the Perrin Conventions/RuneQuest, but ultimately there were about as many people working on OD&D/1e/Basic as there are >publishers< these days. We've come up with a lot of new, interesting stuff that fits the needs and playstyle of the OSR (drop charts, RAtD, OPD, tighter mechanics for literally every aspect of the rules), with an eye to playability rather than precision. And it's fucking good.
There's a place for Moldvay and Mentzer on my shelf, and there always will be. Just as I have my orange-back and black-back 1e books or my binders full of old modules. I still mine them for ideas, and they make a good reference point. But I'd no more run AD&D unmodified these days than G1-4 - shit needs too much hacking for me to enjoy it. Its position as "common reference" has been taken up by LabLord, OSRIC, DCC, and Lamentations (depending on your personal inclinations). Basic has likewise been displaced as an entry-level system. I do know people who play RC and CMI for their general awesome insanity. but that's something that few of the heartbreakers have tried to dupe.