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Paladin UA is out! http://dnd.wizards.com/articles/unearthed-arcana/paladin-sacred-oaths/
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Previous thread: >>50951878
How do you create a sense of fear using something gigantic?
Gigantic gold piece that they can't bring back.
>>50971118
no, but there will be a new PHB including the revised ranger
>>50971030
Describe it as normal sized in the distance without frames of reference, and then casually mention that the bird was carrying a horse and not a small rodent, and then they realize it's a fucking Roc.
>Introductory box set out of stock for over a year
>All of 6 sets of miniatures available
>Website hasn't been updated in over a year in most places
>Did not take advantage of holiday season to restock
>Did not take advantage of Battletech video game and MechWarrior 5 creating hype to restock
>Rumour has it next introductory box set will come out months after the new video game
>Makes Games Workshop look like intelligent businessmen by comparison
How do they even stay profitable?
>>50970402
>How do they even stay profitable?
From what I picked up from Shadowrun, mostly by not paying their freelance writers.
>>50971487
Only because the guy in charge was taking it to build a massive house. But don't worry, nobody was punished and the money was never actually returned to the company, they paid the writers from other funds.
>>50972823
The guy said he's sorry and that he's a better human with a bigger house now.
It's how America works.
>>50962157
New filename thread.
>*whiny voice* "Guyyyys, can we rest now? I'm out of spell slotssss..."
Why would anyone EVER roll a female character over a male one?
>>50957172
A firm pair of tits and everyone wanting to touch them has a certain appeal!
There are plenty of fantasy archetypes other than Beatstick McMuscles. Some only fit women.
Well i usually play MtF trans characters.
Custom MTG Power Creep Thread, Go:
>>50864785
>"And Hans was never seen or heard from again."
Wrong. Hans is done with running away.
>>50866004
So its just a bad Nahiri...
>>50864960
Damn Hans is a BAMF
Celestine>Abaddon edition.
>Previous thread
>>50968957
>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (Insert Eldar memes here):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
First for the Death Guard.
early for old Rhinos a cute
>>50973507
Death Guard minus Death is best faction.
Looking for people to play DnD online with, since no one around here either knows how or even wants to play, and the few that do already have a group that's full. I'm a new player, and haven't even had the chance to play a real game yet. I'm using the 5e core rule books.
Roll20
>>50972309
thanks
Go to >>50933247 you freak
Hey guys,
Happy new year! I'm a beginner when it comes to D&D. I've DM'ed about 10 sessions with a group of friends (on and off, tried about 3 different campaigns) but they never went too well. I feel like it was partly my fault for not keeping the group focused. We didn't get along that well either so now I'm planning on starting anew with the 2 more serious people from the old group and 2 total newbies.
So I'd like to ask for tips on how to DM properly, keep the group focused and entertained, keep the story flowing, this kind of thing.
I'm also looking for a good adventure for 3-4 players (+DM), preferably starting from level 1, that's easy to DM. I know there's tons of resources out there but it's a bit overwhelming and I feel the quality of most isn't that high. Lost mine of Phandelver is out of the question since 2 of the players have already gone through a considerable chunk of that campaign, but something similar in length and detail would be nice.
One final question, how do you usually play? I own the Castle Ravenloft board game and we normally use the tiles and figurines from that set during our 5e sessions, but as you can probably imagine it doesn't fit too well. I'm wondering if there is a better way to do it outside of just buying lots of official figurine sets.
Thanks in advance!
>>50971196
In order to learn good GMing, you need a system that
- doesn't work against you and
- contains useful GMing advice.
D&D 5e doesn't fulfill either criterion.
If you want to learn running modules, Ryuutama and its two sample scenarios have you covered.
If you want to learn how to sandbox, Apocalypse World is where it's at.
As for props, I got into RPGs through D&D 3.5's board game, and those figurines are the only ones I've ever used. Having the perfect figurine for every single PC, NPC and monster is not only unnecessary, but impratical and expensive as all hell.
>>50971196
https://www.youtube.com/watch?v=e-YZvLUXcR8&list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_
Watch all of these.
>>50971438
Kill yourself.
>>50971438
https://1d4chan.org/wiki/Desirebro's_Tale
http://suptg.thisisnotatrueending.com/archive/22412183/
Has anyone else tried to think up a system of some sort to play this? Apparently the biggest hint to go by is
>The core of the system was "Grab a d20 and try to roll high."
>>50970666
I forgot to mention,
>PDF related in it being similar to what I have in mind in terms of simplicity.
I have been tossing around an idea lately of something along the lines of rolling a few dice and taking either highest roll or cumulative number.
GM adjusts the specific number of rolls depending on factors such as: type of foe, powers of the characters, tactics, etc.
For instance, a mortal soldier fighting a demigod with a non-war domain would get 1 die while the demigod got 2. War domains would get 3 instead, and a power of specialization with a weapon would be worth another die.
To prevent both sides trying to engineer situations that result in them having massive handfuls of dice, both sides should have die counts decreased by 1 simultaneously until one or both sides have a single die left. Rolls should always have one side having a single die, regardless of those involved.
Full-blown [GODs] get large die counts. Double-digits, versus the demigod's 1 during contests. The goal being to try to get their count down.
And of course all demigods are immune to each other's powers that affect more than just the physical body, as per the original story.
So, there's an ability based on your god, and you get stronger depending on how many people worship you. Instead of dying you respawn on another plane, and you have some resistance to other divine abilities.
These are all things that are pretty straightforward, and can be tacked onto the game of your choice.
I use to play the table top warhammer fantasy 6 years ago or so and i really enjoyed it more than 40k because i liked the playstyle of flanking better with more possible strategies, but ive been skeptical to get back into it and i was wondering if i should? get back into either warhammer fantasy or warhammer 40k
>>50970485
Fantasy is kill.
They replaced setting with He Man
>inb4 anti 40k shills come
But a couple of models and try out Kill Team for 40k.
Lords of War lets you use Fantasy models so there is that.
>>50970485
Fantasy is dead, and despite all my wishes doesn't look like it'll ever come back.
Get the Total War game, even with DLC it'll be less expensive and more fun than the tabletop anyways.
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
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>Rules
http://pastebin.com/Gqj3iKyn (embed)
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>50964422
Question for YJ_Anon
In the Young Justice jump, does peak condition stack with other peak conditions perks?Also what other jumps have you made? I really like this one.
Jumpers!
Do you normally try to hide your status as an outsider or not?
Do you normally use modern/future tech in pure fantasy worlds and magic in pure scifi setting or have fun with what is already part of the setting?
In which settings have you done the opposite of what you normally do?
>>50970356
Fantasy worlds, it depends how good their magic is and how snarky their mythical flying beasts are.
Skyrim dragons are all like "Aren't thou envious of the Dova, for we can fly." and I came back with my Striker and some missiles.
Scifi worlds I don't change it too much, I'm more tech focused than magically focused. Strip mine a few planets, use SCP 2400 to quick grow the first generation of my daughteru army and I'm a reasonably powerful independent player with the biggest, baddest toys. I do try and play just above the natives level though, partially because I'm worried about an unseen entity thinking I'm some threat but mainly because some of my toys fucking terrify me.
Ever played in a game where your PCs played damage control for the fuck ups of an idiotic noble?
>>50970237
Oh, Iok. You are just the worst, and that's saying something in the world of Iron-Blooded Orphans. Though maybe that's to your benefit, because you're so bad it actually loops around to me having a bizarre affection for you. Like, I don't care if any of the other characters live or die, but I want Iok to stay around so I can continue marveling at how shitty he is at his job.
Oh god, Iok. The most amazing fuckup. I love IBO, and I find it amazing that they manage to make even a total screwup like him oddly charming in his idiocy.
>>50970237 not entire games but we've had it come up a few times, whether it's idiot nobles trying to be heroes or idiot nobles trying to be villains. Half the time it's hard to tell the difference.
>>50970237
THE DEATHS OF MUH MEN
The fucker shoots one time and says he won
Let's get a Character art thread going by starting off with some eastern character art.
Pathfinder General - /pfg/
How much evil do you plan on smiting this year, /pfg/?
Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU
Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: https://docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing
Old Thread: >>50963098
>>50969629
Most of it. Right now we're in book 1 of Mummy's Mask, and I'm getting hyped to Channel Smite a Mummy nerd or two
>>50969629
Keep this thread around for when the other thread gets nuked or hits the bump limit.
>>50969687
You're only making it worse.
What games can you play where the PC are part or lead of a band of mercenaries as the classical opposed to just a group of adventurers? Which games/settings can be adapted to make it work? How would you play it?
>>50969577
Any, all and yes.
>>50969577
You can adapt this premise to pretty much any typical fantasy game. It works a hell of alot better than "you all meet in a tavern", speaking from personal experience here. It gives everyone an instant investment in the group and allows the GM to use the goals of the group as a way get all the individual characters on board with plothhooks without having to worry about how to make a bunch of unrelated strangers stay teamed up and playing nice with eachother.
have not looked into it too much but i know "swords of the petal throne" has stuff for being part of a clan. It could probably be used for a mercenary company.