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Archived threads in /tg/ - Traditional Games - 1977. page

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What system would be best to run a game with a setting in the One Piece universe?
25 posts and 1 images submitted.
>>
Try graduating high school first.
>>
Don't do it. In case you do it, OVA is want you need for anything and everything anime related.
>>
>>51202726

>generic shit about the most diverse genres, like anime is its own genre

Check out Inverse World, OP. It's not PERFECT, I guess, but the idea is pretty much there.

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>tfw WHFB is still dead
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It lives on in our hearts.
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>>51202662
Yet Total War attracts new players
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>>51202662
>tfw AoS is still alive

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>We are reimagining digital versions of Magic and other Wizards games.
https://company.wizards.com/article/press/making-moves
So, it looks like they might be trying to make either a good challenge to Hearthstone or just make shitty VR apps...

Do you think they'll actually succeed this time?
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>>51202577

Nah, though Duels is honestly ok right now.
Just needs a better deckbuilder.
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>>51202577
If we talk about f2p MtG digital game - there will be no succes until they incorporate a Pokemon TCGO gimmick with digital booster code in every physical booster pack
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>>51202577
SYNGERY

Hey anons im currently building a Black Templars force and currently have:
2x10 man tactical marine squad
5 man crusader squad (10 more on the way)
Ironclad drednought
Emporers champion
Commander
Chaplin in terminator armour
5 man assault squad

What else would you reccommend for this? Im wanting to get a venerable drednought for some anti tank power but what are your thoughts?
8 posts and 2 images submitted.
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>>51202532
A jump pack chaplain might be usefull, or grimaldus
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>>51202532
Bumping for interest
>>
>>51202532
Terminators and lots of Land Raider Crusaders.

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So I'm thinking about getting into nWoD/CoD, and I'm just sorta curious about what you do in it.

Well, not what you do, exactly, as I guess you can do most things with most RPG systems, I'm just curious as to what it's suited for. Take D&D, for example, which can be used a lot, but is often best suited to questing, war, adventuring, that sort of thing (although I will admit it does depend on the GM).

I've often seen people on /tg/ scoff at crossover games because they turn into "Supernatural superheroes fight bad guys" games, so I take it that's not how to best use the rules of WoD? (although as it's apparently a game based heavily on the roleplaying, I could have gotten that one myself).

But so is there a best way to use the rules/each individual gameline? As it seems that Promethean is geared towards becoming human and Changeling is geared towards recovering some semblance of your life and Demon/GMC is about avoiding/resisting the plans of the God-Machine. Is there much variety involved?

So does each gameline have one thing it's built around and it's just how players and the ST go about it? Or is there more variety?
9 posts and 1 images submitted.
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Each gameline has a rough theme, though they can be used for anything. A lot of this theme also depends on the version of the WoD you're using, either the Classic World of Darkness which ran from 1996 or so, to 2004; or the New World of Darkness (or Chronicles of Darkness now), which ran from 2004 to current.

The easiest way to picture World of Darkness is to look at various supernatural media. A lot of the origins of Vampire come from classic stuff such as Stoker's Dracula and vampire myths, but a lot of it comes from the most modern, definitive vampire fiction, the Vampire Chronicles, with it's own spin on the source.

The games are more roleplay heavy (as in, the mode is not 'wander the city murdering mooks' though that's a valid playstyle if you and your players want), and each game has an underlying theme and methodology.

CWoD
Vampire the Masquerade
Based in Judeo-Christian Biblical history, vampires have existed since ancient times and participate in world-spanning conspiracies against their Gehenna, their end of the world, a myth when the Founders rise up and consume everything. Your standard mode of play of vampire is 'conflict between Man and Beast' and 'conflict between Younger and Elder' and 'conflict between ideaology'.

Werewolf the Apocalypse
Based on a concept of shamanic animalism, werewolves have existed since ancient times fighting a war against the Wyrm, the destructor of everything. A war that they are losing due to their own. This game is about brutal savagery in a world destroyed by corporate corruption and global ecological disaster. There is some politics in the tribes of werecreatures, but it's a more visceral game in that you're warriors fighting a never-ending war, including terrorism against a huge corporation and the spirits that corrupt the world.

Continued...
>>
>>51202537
Mage the Ascension
Reality is what you will it. Mages fight the Ascension War, for humanity's future and capability to affect reality. Traditional mages of various stripes try to keep things open for wondrous means, versus the Technocracy which is magic through stasis and technology-as-magic. This game is about conflicting world views and how those butt heads, or cooperate, and what the world is, and could be. Mage is like the Matrix almost, with Matrix runners as 'normal' mages and Agents as Technocracy.

Changeling the Dreaming
You are a fae soul in a human body, a being of creativity and dreams that exists in a world stamping out creativity. You exist in kingdoms in an medieval European/Irish sense, with courtly intrigue and adventures against dream-creatures and internal political strife of court.

Wraith the Oblivion, Demon the Fallen, Hunter the Reckoning, Mummy the Resurrection
No idea, never played it.

NWoD 'reboots' the game lines into new histories in a more 'toolkit' approach, with more freedom on the 'mode' of the game, though there are some baselines.

Vampire the Requiem
Mysterious origins, vampires politic and scheme among each other amid five different clashing or cooperating ideaologies. Vampire is the game of 'conflict between the rational man and the monstrous beast,' with politics and investigtion and being the main mode of play.

Werewolf the Forsaken
You are a hybrid of spirit-flesh, and your duty to your progenitor wolf-spirit is to keep the balance between the spirit and real worlds, because spirits push the real and the real influnces the spirit. Include an internal war between tribes who believe werewolves should return the world to the pre-historic 'paradise', the influence of ancient spirits on the world, and your own squabbles within your own kind. Forsaken is kind of like 'spirit border patrol,' ramped up with unknowable Chthonic entities in the back. A more visceral game, but not as much as Apocalypse.

Continued...
>>
>>51202600
Mage the Awakening
Reality is a lie. Mages, in their hubris to become powerful, broke reality and now, in the modern world, the Mages seek to recover and uncover ancient arcane knowledge, with a variety of conflicting goals. This is the more traditional 'mages find ancient lore for the benefit or detriment of humanity,' with what amount to gods in the magical 'world' beyond who see the entirety of humanity as slaves and playthings.

Changeling the Lost
Dreams are beautiful but also punishing. Changelings were taken by unknowable True Fae, believed to be the aspect of humanity's dreams given mystical form, and changed. Now, they band together in mutual protection, with internal strife and politics in their Courts, all the while paranoid and on guard from the unfamiliar, for at any time your old 'masters' could return to take you. Changeling is the most fantastical, with a large arrangement of modes of play. I liken it to the exploration console RPGs; like, say, Zelda's 'run around a magical world interacting with people' is a good way to look at it.

Promethean the Created
You have no history, a monster stitched together from parts of other corpses. You seek apotheosis, a new life by becoming human. It's about exploration of the human condition and the ups and downs of monstrosity. Probably the most hopeful of the game lines in general.

Hunter the Vigil, Demon the Descent, Beast the Primordial
No idea, never played them...

Overall though, those are the 'base' modes, but you can tweak the themes and methods all you like. You could run Blade with both versions of Vampire, for example.

You really need to see what mode of play you, the ST want to run, and what the players want to play. I'll be here for a bit, so feel free to ask questions.

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HAPPY SLAANESHMAS BOY TOYS!
14 posts and 6 images submitted.
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>>51201419
How is killing xenos together with hertetic bringing happiness and joy to the humans in galaxy ? They perverted the idea of slaneshmass
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>>51201463
WE'RE ALL HUMAN, AND SUPER HUMAN, UNDER IT ALL GAL PAL, AND WE NEED A DAY TO BLOW OFF STEAM WITH THEM BEFORE WE GET BACK TO RAPING THEM AND STEALING THEIR SOULS!!!!!
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>>51201483
Slaneshmas should be about hugging and giving presents and candy to the poor slaves of the corpse emperor

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>female warriors

lmao imagine if your bodyguard was a woman would you feel safer? I thought so. Why would anyone let a woman join his party unless they wanna use her as a gangbang pet? I wouldn't trust woman with handling a bandit let alone monsters they simply lack the speed, strenght and intelligence required to survive a dangerous adventure.

Witches and female rogues are in the same basket especially rogues the fuck can a woman know about mean streets? She propably whored herself which is not a valuable adventurer skill meanwhile a male rogue has some proper street experience as a gang member.
348 posts and 57 images submitted.
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>>51201120
I like this bait, but you posted woman in armor and not fap bait so fuck you OP
>>
>>51201120
I can't tell if this is reverse satire, fasleflagging, or a sincere post but regardless fuck off back to whatever corner of the internet you call home
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>>51201171
>OP calls /tg/ his home
what next part of your master plan?

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>51194115
605 posts and 99 images submitted.
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Jumpers, did you save Bob Ross? Did you companion/pod him? Did you show him the wonders of the multiverse and listen to his soothing voice while he paints them?
>>
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>>51200827
So, what are your Post-spark plans Jumpers?

I guess I could open an 80th-dimensional hospital in order to tread the cosmic bad taste in everything.
>>
>>51200836
To expand on that:

Did you ever companion a real-life person?

Pathfinder General /pfg/

Judgment day is nigh for RotJR! Who do you think will get in? Who did you submit?
What plans do you have in the event that you get rejected from RotJR? What if you get rejected from Dragon and Floofy Tails too?

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU

Avowed Playtest 1:
https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: https://docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing
Spheres of Might preview: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/

Old Thread: >>51195047
361 posts and 40 images submitted.
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>>51200799
>self-injuring fetish cirno
That's it, pfg, you gone too far.
>>
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>>51200734
Fleur-de-Lys. It's annoying, because she was built for a previous hell's vengeance game that didn't get off the ground, and I really liked the concept of a small sneaky tiefling.
>>
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>>51200861
It can always get worse.

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>Used to be part of a Fourm-Based RPG many years back
>Dragon Ball Z theme
>Had its own stat-based system, with quite possibly every technique featured in Dragon Ball, Z, and GT set out with damage numbers, time it takes to learn said techniques, items for purchase, and like, probably 15 or so different unique races
>Playerbase was low, so the players that did participate did a lot of roleplaying with combats to keep the "spirit of the game" alive
>As years went on and the game began to stagnate, mods eventually had to resort to adding stuff from other Anime like the 5 Elements from Naruto and (NOT) Air-Gears for whatever reason
>Game still died, though I recently found all of/most of the resources from it

Is there a /tg/ approved Dragon Ball TTRPG yet? This is basically asking to be compiled into a PDF for consumption.
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>>51200682
Can you please share a green text story of your favorite game moment?
>>
Do it OP, there is literally nothing to lose
>>
Bumping for interest.

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Did this guy ever marry? Is he gay?
9 posts and 2 images submitted.
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Asexual of the actual real life kind like Lovecraft and less of the Tumblr "look at me I'm a speshul snowflake" kind
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>>51200653
Gay?!? Absolutely not. He has orgies and gang-bangs with elven maidens & enchantresses all the time.
>>
>>51200687
>Asexual of the actual real life kind like Lovecraft

hpl was married and his wife said he was a good lover

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>Latest News
New Unearthed Arcana: Artificer
http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

Previous Thread:
>>51192401

What is the highest level campaign you have played yet?
368 posts and 17 images submitted.
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>>51200360
Assuming every attack autohits but doesn't crit...

Level 11 GWF GWM PAM Oathbreaker Paladin with 20 Charisma and 20 Strength with a level of UA revised ranger against a humanoid with a level of barbarian for rages whenever (Though a bit of multiclassing allows you to go quarterstaff+shield with duelling for almost as much damage and 2 AC and only needing 20 charisma, no strength required)

Attack
6.1+5+5+4.5+2+2+10
Extra attack
6.1+5+5+4.5+2+2+10
Butt bonus attack (or GWM bonus action)
3+5+5+4.5+2+2+10 (6.1+5+5+4.5+2+2+10)
Reaction attack from PAM
6.1+5+5+4.5+2+2+10

Or, basically, roughly 31*4 for about 124 damage. The only resource used here is rage, which is two a day for an entire minute and gives other benefits.

Or, you could just be a regular oathbreaker 11 with none of that nonsense and not even using GWM's -5 because let's be real, you're not going to. Heck, you don't need GWM at all.

In that case, you get
(6.1+5+5+4.5)*3
+
(3+5+5+4.5)*1

For 79.3 damage.
That's a level 11 fucking build, none of your level 20 fighter bullshit.

But we're not even talking level 20 features here. Oath of Treachery Paladin gets a feature that lets them add 20 damage onto every single fucking attack if I remember right, among other things.

You could also try a undyinglight1/firesorc6/oathbreaker11/UAranger1/barbarian1 build using green flame blade.
>>
>>51200446
1. Generally you can use anything from, say, an Eberron UA anywhere if your DM doesn't think it's bullshit. Unless your DM is really concerned about setting integrity and making a village for every type of half-elemental half-human crossbreed listed in the UA or just doesn't want 'special snowflakey' races, they might well allow it... If it's not broken.
2. If you're the DM, you should definitely read a good bit of the book. If you're the player, at least read your class abiliteis and understand what they do, and read the rules around it. If you're a fighter or barbarian you may want to check things like grapple rules and such, too. You don't need a perfect understanding of all the skills and how your DM runs it, but you need to know your options in combat.
3. Roll20 is notorious for having a pretty bad community. Full of trash, but there's some actually good games in there, so be careful of who you end up with. You should hope to get along with the DM and they can help you somewhat, at least, or else you probably shouldn't be playing.
4. Any non-official content. Trying to create races/classes/whatever by yourself without experience often leads to potentially abusable stats that could only apply to one game ever, or a character that doesn't fill any real role or something like that. It's generally much better to stick to what exists. DMs are right to be somewhat cautious of entire homebrew races (as opposed to just class archetype homebrews)
>>
Since I evidently managed to choose the worst possible time to ask my questions, I'll link them to this new thread.
>>51200446
>>51200455

Alright, I'm looking for an encounter to throw at my players but preferably not combat.

usually, every travel segment i like to have some kind of encounter, wether it be stumbling upon a tree of healing fruits, a mysterious mask salesman, or even goblins attacking them.

The players just got out of a town and finished a big quest, lots of killing, they just leveled up. and they're now on the road for 7 days. this means they're recovering now, low on resources, id prefer not to have a combat encounter .

but they're traveling in 3 large caravans holding a bunch of loot, only thing i can think of is bandits. and i mean LARGE caravans
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tl;dr Three large caravans are traveling through the mountains, what happens?
>>
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>>51200468
>Caravan goes into mountains, seems to be passing the same landmarks over and over, you're now lost and have no idea how. Lots of ways to spin it, some prank by fey, ancient illusion magic protecting some long-forgotten stronghold, some magical creature just wanting to be left alone and trying to keep things away from it's lair. None of those require combat if the party is smart about it.

>Another caravan (or so they claim to be) was unfortunate victim of a landslide or some other mishap in the area, the party comes across the survivors and they want to be escorted to safety. Maybe throw in something spooky like a mysterious illness that happens soon afterwards, or make one of the survivors do some shady warlock-pact stuff.

>The caravan's supplies start running low early, and loot goes missing. Detective-quest time to find out where the stuff is going and why. Maybe you've got a stowaway in the caravan, maybe someone in the group is inside man for some (weak) bandits or struggling wild-men who are stalking the caravan and siphoning off what they can when everyone is asleep.

>Just point out some important landmarks like pic related and do an exposition-dump about some related-lore.
>>
>>51200698
thanks man

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What makes a good dungeon /tg/?
23 posts and 3 images submitted.
>>
Ideally couple dedicated skillful and well-paid craftsmen.
But realistically you usually have to do with a bulk of cheap unskilled labor and single overseer to give the directions.
>>
>>51200420
For context, I'm a first time DM my players are about to enter an abandoned mine in order to find a certain gem. Any tips are appreciated but mostly I'm worried about how to path it and give it real flavor. I don't want them to feel like they're wandering aimlessly, and I don't want to make it feel like a series of boxes they pass through on the way to an objective.
>>
>>51200420
A memorable one. Everyone can write a dungeon with some rooms, traps, treasure, monsters and a BBEG at the end. Very few can write "that" dungeon, the dungeon your players will talk about for many sessions to come, the dungeon they will months later remember as "that really good dungeon".

A reason to be there, unique design, a compelling atmosphere and perhaps interesting inhabitants. I think Dungeon Meshi has a pretty good dungeon, as far as standard fantasy manga dungeons go.

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In my campaign (Lost mines of Phandelver) a young green dragon got hold of a human rogue and a halfling wizard.

PCs were exploring ruins of a village in which this dragon lived. Local druid asked them to chase away this dragon and they attacked it. Result: fighter and ranger dead, bard on the run in the forest and mentioned rogue and wizard caught by the dragon.

Now. I've read from dragons description that green dragons likes subordinates to gain more power. Which is all cool and well but with a few questions: How can green dragon ensure loyalty of mentioned rogue and wizard? How can dragon use them to further his power? (It's Faerun/standard DnD setting)

thanks
17 posts and 3 images submitted.
>>
Sex
>>
Drugs.
>>
>>51200055
Explosive (magical) collars.

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