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Archived threads in /tg/ - Traditional Games - 1961. page

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I'm in trouble. Ohh, I'm in trouble.
I'm supposed to start running a game for my group tomorrow. I've been worldbuilding and coming up with plots and everything for a couple weeks now. But here's the rub. I don't want them to play in it anymore. I've got this image in my head of what I want to see happen, how I want to watch my creation unfold and exist. And I know that's not going to be how the game goes because I don't want to railroad.
In the words of Anthony Hopkins in WestWorld, "I just want to tell my stories".
Wat do, /tg/? Wat do?
23 posts and 2 images submitted.
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Write the stories, and let the players fiddle in the realm. Practice your improvisational GMing skills and use the experience to further explore and more deeply know the world you're building. Use it as a part of the feedback loop.

ya dingus
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>>51233743
Do LSD before the game.
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>>51233783
But if they fiddle in it, I'll witness them fiddling with the things I've grown to love like children. I also don't want their fiddling to make any impression on my own ideas, contaminating my writing.
Basically, I just want to go full spoiled brat and not share. This also always seems to happen to me. I'm fucked in the head, aren't I?

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So how's your YA Industrial Lovecraftian Horror Fantasy novel with Western elements going, /tg/?
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>>51233559
But I'm not writing that... I'm too busy writing fanfics based on my Inquisitor and his retinue and my D&D setting.
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>>51233559

I'm too busy writing slashfics based on >>51233584.
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>>51233559
I'm too busy waiting on updates for various pieces of Krieg Fan-fiction. A new writefag is doing one with an Ogryn in the trenches with the Kriegers.

One of the biggest tropes around is that of the "Scientist/wizard who meddled in shit beyond their ken and fucked shit up"

Remember Doom? When they tried to create teleporters and accidently opened a gateway to hell? Or when The scientists in Eva accidently caused second impact? Or any number of horrible nazi experiments which could be super natural, technological or a mix of both. Or the Fly man from The Fly. All these are the sorts of things where some NPC fucks up and players end up dealing with the results.

My question is this: How do I get players in there, doing that research themselves and then fucking things up in a way that seems both reasonable and also fun? Because that seems like a fun fucking game. It's SCP except we're making all of them and OH GOD THE PROTOTYPE COFFEE MAKER IS SPITTING OUT SHOGGOTHS!
8 posts and 4 images submitted.
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>>51233461
You just gotta dangle really enticing stuff that they want in front of them - players will inevitably take the bait.

It is something that requires a certain amount of player interaction and initiative though, you might have a hard time if they are all the passive types.
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>>51233461
Gordon did nothing wrong.
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>>51233461
Make them low-class SCP workers. Roll for the SCP and make regular checks for shit going wrong

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What would the fantasy equivalent of a night club be in a middle eastern setting? A hooka bar? A tavern? A whore house?
12 posts and 3 images submitted.
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The Cantina from Star Wars. Just adapt it into your setting.
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A seedy tavern.
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Opium dens aren't actually middle eastern, but they fit the orientalist fantasy theme.

If both mech and tank had equal weight, who would become the winner in a 1vs1?
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>>51233216
Tank, easily
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>>51233216
The tank has a lower profile and can therefore kill it's opponent from farther away, so I would probably give it to the tank.

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Everyone has seen evil space opera empires based on the Nazis, the Soviet Union, Rome, and so on. What are lesser used historical empires for evil empire purposes, and how would they work?

I'm imagining something based on Britain, where aliens keep colonizing smaller space nations for their own good, but who obviously always come out better for their "kindness."
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First one for: ORION IS NOT GARBAGE!!!
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>>51233176
>ignore OP, reply to image
I feel like The Expanse deserves to be bumped up one, and Dark Matter deserves to be bumped down one. Top choice on Farscape's placement, though.
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>>51233176
This thread: Satanically bad tier

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Let us talk revolutions
What kind of revolution goes without terrorism?
Probably lots of them, but let us put that aside for now

In your settings or campaigns, what kind of terror acts will be common? Large scale/small scale? Who will be they aimed at? Will they be done with knife, bullet or an INFERNAL MACHINE?
What would the public opinion be?
What historical act of terrorism would you use as an examples for your games?
13 posts and 10 images submitted.
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>>51233104
>Let us talk revolutions. What kind of revolution goes without terrorism? Probably lots of them, but let us put that aside for now

The hooks are set regardless of your self-awareness OP...
I eagerly await the catch.

In my settings acts of terror are likely to be small scale and aimed at law enforcement agencies in my Supers setting while my Space setting sees more groups taking aim at whoever gives them the most notoriety.

Public opinion tends to be whether or not a terrorist organization's goals are good at the end of the day they are usually resented for being fucks who caused the city to go into lockdown for 24 hours.
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>>51233363
> whether or not a terrorist organization's goals are good at the end of the day
Sad thing is: at times people's opinions can be really divided about those things
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>>51233363
Regarding space terrorism
It seems somewhat a) harder to do then usual terrorism. From security standpoint, spaceships (and space stations) are pretty much isolated enviroments with heavy security checks. So, setting pretty much needs to be either a scosmic opera where those considerations are handwaved away ("You do not need to check my luggage" - pass) or something with a cybernetic angle (hack security programs to gain access, replace/doctor cargo manifests, replace passsanger lists to deliver actor in place, bomb in prosthatics etc. Also: since space is a hostile enviroment, acts of terrorism will probably be unrestrained (equivalent to ship sinkings)

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Previous thread: >>51213796

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign

how long would your waifu planet resist Imperial oppression?
352 posts and 62 images submitted.
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>>51232525
I've seen Rogue One twice and I STILL can't remember the name of the monk and Heavy Weapons Guy off the top of my head
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First for the bf
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>implying mine doesnt beg for it like the slut she is

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Stat me, /tg/
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>>51232499
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, -footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Niveau Adjustment: —
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>>51232499
-10 HP

Why is brawling actually permitted in taverns?
Why are adventurers allowed to bring in weapons/staves/spelltomes/familiar beasts into taverns?
Why are there no bouncers/guards posted at city taverns to ensure no tavern fights break out between adventurers?
Are player characters actually forced to pay for the damages for casting a fireball in a tavern or spilling blood everywhere?
21 posts and 1 images submitted.
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>>51232284
What kind of jamoke commoner bouncer is gonna be able to stop two level five fighters from not throwing down?
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>>51232299
And for that matter, who's gonna tell 'em "sorry, sir/ma'am, but I need you to leave your +2 hammer of destruction at the door. You can grab it when you leave, just be sure to keep your ticket."

That bouncer is getting +2 hammered of destruction.
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>>51232284
stop me

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>51224509
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Reposting for those who missed it.
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>>51232056
...maybe you should have a bit more of a think on this and look up this sword more.

>>51232070
Purely skill.
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>>51232148
Ah, so learning boosters + that perk that lets you auto train from Master of Magic or whatever + 66 Million would work?

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Wanna learn some more about this game - what non-core book content do you endorse?
8 posts and 1 images submitted.
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There was just a good thread about it a couple of days ago
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>>51232079
Eyes of the Stone Thief- great megadungeon campaign, portable

13 True Ways- although it's kinda core, now that I think about it.
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>>51232694
In fact, there was one yesterday where touho went into detail about its faults (it's still good, it just has some things that are kinda stupid).

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The models look fairly nice, and it might be easier to get people to play this than 40k or AoS.
18 posts and 4 images submitted.
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>>51231985
>good
not especially, unless you're a huge LotR fan. Models are generally pretty low-quality and blobby, and the rules are pretty simple and luck-based.
It's fine if you just want a game where you can throw dice around over some beers and not really worry about strategy or plans, though.

>easier to get people to play this
still suffers from the same problems as most miniature games. You'd be better off going with Xwing or Armada if you want an accessible miniatures game.
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>>51231985
The original LOTR game was fantastic.
>>
Never played it myself but I've heard people say it's the best and most fun game made by GW

Yissss...
8 posts and 6 images submitted.
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What is your favorite cyberpunk artwork /tg/ and what images do you use as "go-to's" for building your campaign and campaign's world?
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I really dig Infinity's art, especially their unit concept art, but all online collections I've found are spotty at best.
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>>51231564
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>>51232960
None of these are really my favorites. Just stuff I like.

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