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Archived threads in /tg/ - Traditional Games - 1954. page

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Redpill me on the Jedi, /tg/. Is the light side of the force really the best side?

Are the Sith really so bad, or have they been slandered?
341 posts and 27 images submitted.
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>"Redpill me on"

>implying you don't already have an opinion and just want to be told how right you are
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>>51250325
Jedi are a lesser version of the Imperium of Man.

Sith a lesser version of Chaos.

Ultimately they're both setting themselves up for self-destruction.

You know what? That is about the worst possible explanation I could possibly have written that's pretty far from the truth.

Eh, the thread will turn into something else entirely thirty posts down.
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Did you know the Jedi once took a kid they thought was a disaster orphan back to their pedo-temple for "training" but then the kid's parents turned out to still be alive and they asked the Republic to give their kid back but the Jedi said they weren't finished "training" the kid and that it would be "too dangerous" to send the kid home

Read it on the Holonet.

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So i have been working on a rpg type game for a bit kind of like kill team. The only real difference is its real world circa 1980/1990. I was looking for some generic creature type generators...stuff like windigos, molemen...aliens...and so on.
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>>51250170
You could just look through the wikis of Buffy the Vampire Slayer and The X-files.
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>>51250170
Go to pinterest and simply type what you want.
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>>51250240
i mean...i know what kind of creatures I want. what i really need are stats and generators stuff like that.

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This is your new BBEG. Is your party fucked?
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Meh.

The Baron technically wasn't shit without the Emperor. As awesome as House Harkonnen was, Caladan troops were better, and had a stronger economy. The Sardaukar were the thing that made the difference.
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>>51248715
Who's this mildly plump fellow?
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>>51248751

My understanding was that they were almost on par with the Atreides as a consequence of their fiercely militaristic culture where military skills were the primary means of social advancement on Geidi Prime.

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How would a Legacy RPG work?
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When you finish a campaign, burn all the books you used. Keep the character sheets as fond mementos.

How exciting!
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>>51248732
I know you're being facetious, but I wouldn't be surprised if someone tried that. Hell, games like Shadowrun Crossfire already have something silimar where you're effectively "upgrading" the character sheets permanently with special stickers. I could see a Legacy RPG as part world-building toolkit and part expendable character folio, where in both cases you have permanent choices to make or use included character aids (like cards or folders) that get destroyed when expended or altered.

I could potentially lead to a very greedy precedent if developers go overboard with nickel and diming customers, but given how popular organized play is in certain systems I'm sure there would be players who'd buy a $5-10 "character packet" for each new campaign.
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I'd think you'd have to go changing the rules as shit happens.

As PC get more powerful, the world reacts differently to them, so you'd change the actual rulebook and such.

How? I have no idea. Maybe they find out how to use their mind to improve their physical abilities, so you change all the rules to reflect that.

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Are there any good recordings of play from podcasts? I'd like to see/hear some examples of a typical session.

Also, any good soundtracks to play for a spooky experience? Obviously nothing too intrusive.
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>>51248016
RPPR does Mythos stuff all the time. Anything where Caleb Stokes GMs is gold.

As for music, look up Musica Cthulhiana.
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>>51248016
Podcasts
>Skype of Cthulhu
>Unspeakable Oath Actual Play
>Miskatonic University Actual Play

Sound Tracks:
>Arkham Inmate: Legacy of Cthulhu
>CoC Dark Corners of the Earth Soundtrack
>John Carpenters The Thing Soundtrack
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>>51248624
Came here to say this. The Gods Teeth campaign they ran, which happens to be delta green but it's close enough, is legit creepy in parts.

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Hello tg,

Last year I had a great gaming group, we had sessions once per week, a coherent campaign, a GM willing to adapt to whatever shit we derailed him with, and I played with my very best friends.
However the problem is that the couple of friends (DM/DMgf) that hosted our games are gone overseas for the time being, and the two guys left with me are mildly interested in playing some more.
I tried DMing for them and another dude, but we dropped shortly after, because I'm a fucking shitty DM and couldn't get them interested (and also because one if my friends is on his "big" uni year so I don't see much of him lately)

Can /tg/ give me leads on how to get playing again ?
So far I've tried
-GMing but I'm terribad
-Playing with friends of friends, but the setting wasn't one I liked (hyper history-accurate Cthulhu, yaay.)
-Playing with this guy we call "cheese man" (he basically smothered a whole amphitheater of students by removing his shoes) because even though he's socially retarded, his scenarios are dope as long as you let him railroad. The problem tho is the railroad, and also the fact that it's only oneshots

So far all I see (as my city aint that big) as far as the options I have left are:
-Stalking around and dropping contact infos in the town's 2 FLGS (tho one is tabletop with miniatures only but who knows), but I fear ppl will want me to DM, which I can’t
-The uni's "RPG Club", but thats where the hyperrealistic Cthulhu guys came from and also most dudes are socially retarded engineering students wearing fedoras
-The camarilla, which is everything I don't like and cheese-man is in it and also these people are creepy af
-Online roleplay platforms ? Though I don't know any, really

So, in your opinions /tg/, what's my best option ?
I like either sci-fi ala 40k or heroic fantasy and my principal enjoyment comes from creating odd characters and trying to have them accomplish their side goal by getting the party to do it with/for them.

Thanks for reading !
8 posts and 1 images submitted.
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>>51247199
Talk to your players. Tell them what you told us.

Keep trying? No one is great at anything the first couple of times, some people may be naturally talented, or able to cross-apply other skills, but you can get better with practice.

Tell your friends you want to get better, that you're open to criticism as long as its constructive, and it may take some time, but you'll get better with their help.

Ask lots of questions as to what they want to do, especially at campaign creation, setting the dials to maximise buy in. Play something collaborative and maybe cycle through a couple oneshots and have every player run at least once so they know what its like in the hotseat.

Make the stories about their characters rather than placing them interchangeably into stuff.

Focus on reading the room and don't be afraid to go off book and improvise. If the room is dead, you're only going to make matters worse by beating the dead horse and running the rails. Shake things up, once everyone is back in the game lead them back into the story or follow where the new path leads.

If you're struggling for ideas, or even if you're not, don't be afraid to enlist your player's input, turn their questions back on them and use their answers.
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We have Game Finder threads pretty regularly.

Lurk until you see one of those.
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>>51247199
Where are you from? (Country) I can give you a few good contacts for online groups if you're from europe.

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Will the story for Dawn of War 3 be any good?
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the story in dawn of war has never been very good

will it be entertaining? maybe
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>>51246141
Is the Story for 40k right now any good? I doubt that it'll be much better.
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the story in warhammer has never been any good

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Can we get a black (or at least ambiguously brown) character art thread going?
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What kind of anti-infiltration protocals, if any, do your guards have, /tg/? How well are they trained and equipped to deal with invisible persons and shapeshifters?
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>>51244209
I love how matter-of-factly this panel is presented.
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>>51244209
They find punching people in the face works on like all problems.

You gonna be a problem, OP?
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>>51244235
Genius! That way, the people who are okay with being punched in the face are definitely shapeshifters!

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What would a fantasy setting based on African folklore be like?
328 posts and 78 images submitted.
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There would be kangz, and there would most certainly be shiet.

Also Anansi.
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>>51244103
Well, there's Nyambe, which is a setting for 3.5, I believe.

http://www.atlas-games.com/nyambe/

Of course, around here all you're gonna get is WE WUZ KANGZ.
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>>51244136
I BEAT YOU TO IT, NYUGGA.

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Artistic Pursuit Edition
Continuation of Previous Thread Sub-Edition

"Last thread we focused a lot on actual minis, games and lists. An anon had an interesting narrative battle report and the discord made a reappearance. It was rather nice, as can be seen here >>51230456"


XXIst thread, 'ere we go.

>HHG
http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp
>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyC
>Updated rulebooks
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764
>Primarch Popularity Poll
http://www.strawpoll.me/11458318

>Make your unit entries
http://www.mediafire.com/file/q315zmyjntb4j04/LA+Exploitable+v1.pdf

>BoP's Paint guide
http://imgur.com/a/aBKJE

>HH Discord
https://discord.gg/wYS2J6b
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Shameless first post for proxy Lightning Primaris and converted Palatine Blades. All BA iconography has been removed, with some difficulty, leaving suitably ornate armor and wings befitting the Third Legion. Still thinking about what helmets I want to give them.
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>XXIst thread
>No obvious legion to meme about
>>51243224
C+C etc etc

Effects
Destroyers become Troops choices and must be taken as the two compulsory troops choices
Any model that can take a Rhino may take a Land Raider Proteus as a dedicated transport
Any two units that charge the same unit within one player turn get +1 attack
Any character with the Legiones Astartes (Dark Angels) special rule can take Phosphex Grenades for 15pts
Restrictions
May not take more than one consul other than Moritats
At least one Heavy Support slot must be taken by a unit with the Tank type
Only one fast attack slot allowed
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>>51243361

Do any of those Palatines have the Aquila on their chests?

Because that always disappoints be about EC Armies, is forgetting the Palatine Aquila.

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This is my interpretation of a gnostic version of the mythology of Arda (Lord of the Rings). The major shapes from the top of the page downward are the Valar in their divine forms, and each are part of the spell of existence cast to cage the red dot - basically Azathoth.
I know it's fanfiction but it's for a game which seems to make it more acceptable.

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Hello all! I am currently working on my own RPG system based in the Matrix universe. I have done a lot of writing the past couple months and would like to share it with whoever is interested.

I've written out a lot of rules and character classes but don't have them typed up so I won't be able to share a super detailed breakdown of the mechanics right now. Just a basic rundown of the rules and the revised timeline for the setting. The system is at its core a d100 system with some elements of AD&D mixed in. At this point I have 3 classes worked out.

>9 stats: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Size, Belief and Tolerance. These need no explanation except for the last two. Belief is a measure of how well a PC can make changes in the Matrix by literally believing them into existence. Tolerance determines how many times a PC can instantly download a skill into their brain. After rolling up their stats PCs will add or subtract modifiers to their scores baised on what age the PC was freed from the matrix.

>Young = higher belief score and less penalties to their physical body. Old = higher tolerance score but big penaltiesto physical body.

>1st class: The Gun Ninja. They believe their body can do crazy kung-fu and can wildly shoot lots of guns. Pretty straight forward.

>2nd class: The Prophet. They believe objects into/out of existence or simply change existing objects by their will. Basically the wizard/cleric class.


>3rd class: The Technician. These guys were freed from the Matrix later in life and have become dependant on it. They are unable to make changes like the other classes but are so familiar with it that they can perform skills like driving or lock picking as good as the most talented human could do, all without breaking the rules of the Matrix. Basically their strength lies in their ability to specialize their skills in a way the other classes cannot.
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So there you have a basic rundown of the rules. Got a lot of specifics written out in my notebook I can share in the future. I plan to playtest soon.

What I want to share with you next is the rough draft of the timeline I made up to give you a good idea of what the setting looks like.

Alright here goes. Long story short everything that is said or happens after the first movie is wiped from existence and my timeline is put in place. Because of this I've taken to calling the game "The Matrix Revision." Here is the working timeline starting in the year 2199, the year when all the events of the fist movie takes place.

>inb4 this fag sucks at comming up with names

>2199- (Zion population ~250,000) Neo begins his “Great Negotiation” after killing off many of the Architect’s Agents. Neo stands in the position to swiftly destroy the Matrix, killing all inside and thereby ruining the Machines’ primary source of power. Neo is able to “negotiate” the establishment of a fortified network through which Zion’s hovercraft are able to operate more freely than ever before. The rate at which minds are freed immediately spikes as well as the accumulation of industrial resources. Zion begins expanding rapidly. Neo is 27 years old at this point.

>2201- (Zion population 750,000) Overpopulation leads to food shortages and lack of space. Neo leads a group of pioneers to form a new human settlement in the hopes of giving humanity more room to grow. Scientists and engineers among the Pioneers begin employing new "human computing" techniques to speed up the development of the settlement.
The settlement is named Jericho. (Initial Jericho population ~10,000)
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>2206- (Zion pop: ~690,000, Jericho pop: 160,000) The settelment has become a small city thanks to the success of the Human Computing project. Jericho pioneers have formed a special community that has taken responsibility for adapting newly freed Coppertops to live in the real world. This operation becomes known as “The Sacrorum.” The population of Jericho is mostly comprised of Coppertops. Many citizens of Zion (mainly coppertops) have flocked to Jericho as well.

>2209- (Zion pop: 700,000, Jericho pop: 400,000) Jericho is now over half as large as Zion and is nearly self sufficient, even christening Hovercraft of their own. Jericho’s fleet operates mostly independently from Zion’s fleet.

>2214- (Zion pop: 700,000, Jericho pop: 520,000) Jericho is about ¾ the size of Zion and is responsible for innovating new industrial technologies and now holds a fleet comparable to Zion’s. Neo begins talks with Jericho’s leaders to consider investing in pioneering a new settlement to become the third human city. Politicians in Zion are outraged upon learning of these plans, not being the first to be brought into the discussion. After fierce debate between the two cities’ governments, the people of Jericho unanimously declare that they have the right as free and independent people to make such plans and carry them out without the approval or involvement of their “motherland” and quickly begin work to construct the 3rd human city. The government of Zion responds rapidly by creating a new settlement of their own. Neo publicly claims Jericho as his home and Morpheus returns to Zion with the Nebuchadnezzar. Neo has a new Ship christened “The Last Letter to the Corinthians” which he is made the captain.
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>2218- Jericho has established “Sidon” and Zion “Laban.” Each settlement quickly became military bases rather than safe fronts for human communities to flourish. The fortified transportation networks in the sewer systems are hastily carved up into territorial boundaries. At this point Jericho has gained a significant technological advantage but remained fewer in number. Zion's forces were able to grab up territory more quickly, holding land and manpower advantage. The fortified transportation networks on both sides continue to be upgraded. Manned defensible watchpoints soon dot the subterranean landscape. Each government has established clearly defined militaries suited to combat human foes which are used to enforce territorial boundaries.

>2219- Jericho’s and Zion’s forces exchange in numerous isolated skirmishes due to border disputes. These exchanges are hidden from public view in both cities.

How would a fantasy setting based on the Islamic mythology look like?
51 posts and 11 images submitted.
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>>51239689
Lots of gods.
Lots of arms.
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>>51239689
Everyone in the setting loves shawarma.
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>>51239706
You idiot.

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Good morning and welcome back to Ask A Judge!
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Are there set guidelines for what prizes stores should give out at events? (I.e. Pre-release events)
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>>51240136
Not gA, but I can confirm that prize payout (if any) is completely at the discretion at the store.

However, they are given a set amount of product that's reserved for prizes, and they're expected to give it all away in a manner they see fit. If they just hoard it all, WPN might drop by for a "chat"
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>>51240136
There used to be a hard line of 2 packs per player into the pool, but I think they just 'suggest' 1.5-2 packs per player into the pool for prereleases, now.

The thing is, the only way Wizards can demand prizes be done a certain way is if they SUPPLY those prizes (like FNM promos). Beyond that, it's really up to your store. Your store could do 1 pack per player, or 5. They could go deep so you basically have to go 0-4 to get nothing, or they could make it so only first place gets anything. There's not really a hard guideline, but if you have issues with your store's prize payouts, you could talk to them about it and give your feedback as a customer. They're not likely to change policies if they don't know people have problems with those policies.

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