Previous Thread: >>51271627
>Pastebin:
http://pastebin.com/xrKUUi0A
>Newshttp:
http//theonyxpath.com/now-available-night-horrors-conquering-heroes-heresies-in-print/
http://theonyxpath.com/new-year-new-game-sale-2017/
This week's Monday Meeting Notes:
http://theonyxpath.com/midwinter-2017-a-story-in-pictures-monday-meeting-notes/
>Question
Are there even any fan-spalts that stop mage supremacy
>>51286266
>Are there even any fan-spalts that stop mage supremacy
Genius you colossal faggot
>>51286266
You can't stop Mage Supremacy.
>Mage Supremacy
>>51286266
>Are there even any fan-spalts that stop mage supremacy
Nah, Mages are pretty good at fucking each other up on their own.
These Guys Are Basically Angels edition
>resources
pastebin.com/vv6y7fLu
>army builder
http://www.scrollbuilder.com
>General's Handbook pdf
https://mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE
>OP image album
imgur.com/a/fHkqJ
Old thread: >>51250574
>Freshest Rules in Epub (Use READIUM for PC or KOBO on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!C0Z2nZyQ
Alright, my army is painted, completed. And ready for the LVO
>>51286419
>>51286428
What do you guys think of guns, swords and magic sharing the same battlefield?
I'm working on a tabletop ruleset and could use some inspiration.
So far they all have similar damages based on their weight-class, and melee is limited by range, guns by ammo and availability, and magic by MP.
TL;DR, Guns, Swords and Magic, how balance for low power settings?
>>51285429
Barring people being cyborgs, having magic-enhanced bodies or some other method of not dying on the way to the fight, range beats melee.
>>51285456
As of now, cyborgs can be a thing. I do have a class built around shield use and you can get a ballistics shield that stops bullets. Just not sure how to universally balance stuff. Maybe kinetic force fields?
>>51285429
We have this thread every day. The answer is either to limit your guns to the turn of the 17th century or just straight-up to cook the books.
Surprisingly Dickish Commanders Edition
Last Thread >>51266706
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
>CARD SEARCHING
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://www.magiccards.info
Thread Topic:
>What is your favorite colour and why?
First for big guy commanders
I want to play the deck that will instantly mark me with total hatred from the entire table.
Second for Boros needs some love too.
Post Maps!
Request Maps!
But Don't Post and Request Maps!
Does playing traditional games help or hurt people with social anxiety?
The only one who can help people with social anxiety is themselves.
And the right brew of drugs. Right brew of drugs always helps.
Both are possible. With a supportive group of people you get along with, RPGs can give you a chance to express yourself and experiment in a scenario where there is no real cost to failure, using roleplaying to become more at peace with yourself.
Alternatively, with shitty people it can be a really bad time, reinforcing anxiety and making it even worse. Being aware of how it's affecting you and only sticking around if it's positive is important.
Also, OP, are you the same person who made a post about roleplaying online? I wrote up a response but the thread was deleted before I could post it.
>>51282096
Yes. I just cannot do it in person. After about fifteen minutes I'm jittery, flinching, and my heart rate increases. After twenty five minutes I can't speak clearly, it just comes up as hiccups. Shortly after I'm hyperventilating and tears are flowing even though I am physically fine. I thought experimenting with online play would help curb this so I don't embarrass everyone slightly related to me at social gatherings by constantly staying out of view and ducking outside every ten minutes.
Tell me about homebrewed magical items that you have made or encountered in a campaign.
Here's mine:
>Gauntlet of Obliteration
>Long ago, a group of wizards had the perverse ambition to artifice magic for their degenerate underlings to possess.This volatile artifact is the horrible outcome from a failed attempt to replicate the "Mage Hand" spell.
>The gauntlet can generate infinite amounts of wild, destructive force.
>The wielder of this gauntlet may tap into its immense might by making a standard melee attack.
>If the attack hits, the player may choose any damage dice they want, be it a 1d10 or 3d10000.
>However, the extreme impact of the gauntlet is uncontrollable. The player must roll the chosen damage dice twice. Once for the opponent, and once for themselves.
How would this item work in a campaign? What would you add or change to it as an improvement?
>>51282020
Use magical compulsion or blackmail to force some poor schmuck to punch every problem they encounter
>>51282020
>How would this item work in a campaign?
Summoners and people with charm powers would be very very effective.
>>51282020
>Keys of reconnecting
>As long as both keys are inserted into locks in the same realm, the doors are connected by a portal.
Invented as a cheap, off-hand way to fast travel, used to break into the king's vault. Oops.
>The empire wins the battle of endor.
>Palpatine is still killed by darth vader.
How would this change the setting?
The Galaxy becomes Medieval Europe as Moffs everywhere form petty kingdoms.
So basically the actual lore of Post-Endor Star Wars, only without the New Republic.
>>51281566
>Oh shit, we don't have an Emperor. Now what?
>Well, we don't really need this planet-busting superweapon when the same thing can be done with a fleet of star destroyers, so let's just use it as a tourist attraction.
>>51281609
Would the Death Star become the equivalent of Kyoto in Shogun: Total War?
>>51281566
>>51281609
There's one outcome I can see being actually succesful for the empire though
>Someone from the 'inner circle', the next big guy after the emperor and Vader, takes over the entire ring
>He and a very close ring of confidants (among whom the imperial guard (those guys in red, right?)) keep the emperor's death a secret
>The empire is run by a sort of shadow government that pretends the emperor is alive
>With all the evidence quickly taken care of due to the destruction of the death star, nobody can prove them otherwise (even those who claim they knew the emperor was on board can be told he was evacuated in the nick of time. And let's be honest, why wouldn't he?)
The confirmed death of Vader (he isn't showing up on the battlefield anymore, which is a big deal) would probably mean a significant blow to the "Empire", but it would not lead to collapse as long as the lie can be held up long enough for a plausible successor to show up right before the emperor "peacefully died in his sleep".
This is some sort of joke right? nobody actually enjoys this, r-right?
>>51276610
Plenty of people do.
>>51276610
Seems a bit confusing to me, but I play tabletops that probably look confusing to others too.
If people lIke it, I'm glad!
Obsessively not.
You need at the very lest the first expansion. Vanilla is way to basic, to short and to unbalanced.
I need some more reasons to desert the surface and hole up underground in a fantasy setting. The more unharmed (ruining cities permitted) the surface stays, the better.
An ice age could work, but makes all biomes uniformly freezing.
Undead apocalypse could do it, but they have so much potential as underground tomb hazards.
Dragons or other powerful entity enforcing it, works, but a bit boring.
>>51274589
Magic radiation.
>>51274589
Magical plague that only becomes active in direct sunlight and only affects sapient races. Probably unleashed by the Drow who didn't expect everyone to up a d invade them in response. No one is sure if the plague is still active centuries later.
All birds turn into Zombie birds, attack in hordes and start picking off the world's population city by city, village by village.
I'm really trying to get into DCA but the combat rules are being somewhat confusing...
So, attack is:
[Attacker's D20 + mods VS Parry/Dodge + 10]
If hits, target rolls Resistance:
[D20 + Toughness VS Damage + 15 (+10 if not straight damage effect)]
Each degree of failure (intervals of -5 difference on the Resistance check) applies some effect, with Four degrees (-16 or higher) being a KO.
So far so good.
But then, that means that a fight will go on until one of the characters is low enough on penalties to grant a -16 on their Resistance roll? Vasically what I am asking is:
a)when a combat usually ends?
b)doesn't it take forever against 2 balanced characters of similar level?
An extra, if anyone has the link to the Heores and Villain Vol 1 I'd be thankful.
>>51273447
Usually combat ends after someone takes two staggered results (three degrees of failure) or when afflictions make someone unable to fight.
In my experience criticals and power power attacks tend to deal decisive blows and lay characters out in one or two hits when they connect, especially thanks to the improved critical advantage that lets you crit on a 16+
Also, a villain might surrender rather than be beaten bloody and movement powers can make escape from combat trivial.
>>51273447
Conditions stack, so the opponent resisting doesn't have to to fail by 4 degrees straight up. They can fail by two degrees several times, and a -1 adds for each condition. So three degrees is -3 and Staggered.
If someone is Dazed and gets Dazed again, it becomes staggered condition, if some gets Dazed after being staggered, they're Incapacitated.
>>51274307
>>51274297
No wait, I was wrong, someone Staggered has to get Staggered again for Incapacitated to kick in.
Here's how the thread works: http://powerlisting.wikia.com/wiki/Special:Random
Click this to get a power, but make sure to post dice+1d100 in the options field to roll for how strong your power is. Teams are made up of five members, with the first five powers rolled as the first team, the next five as the second, and so on.
>>51270755
>http://powerlisting.wikia.com/wiki/Supernatural_Strength
dice+d100
Rolled 56 (1d100)
>>51270755
Land lordship
http://powerlisting.wikia.com/wiki/Land_Lordship?useskin=oasis
>>51270911
dice+1d100
damnit
A Little List is a set of three to ten (often five) questions to add to a character sheet that help to not only flesh out characters, but to determine the tone of the game.
A campaign that asks "Coffee or tea?" may be quite different from one that asks "Have you killed another person in cold blood?", and likewise the question of "Favorite way to travel?" is setting a different tone than "Worst crime committed?" However, these little questions may just be to provide a little flavor to a character, and classic personality questions like "Cats or Dogs?" may give the other players a better sense of a character than something more dramatic like "Death offers you a chance to best him in a game, what game do you choose?"
These are questions that don't have to all be filled out at the start of a game, but can be answered as players grow to understand their characters better. A GM may also find it useful to ask his players to each submit one or two questions, to see what they think should help define everyone's characters.
These are by no means hard laws that the players need to be dedicated to, no more than a person who has a preference for tea needs to always scorn drinking coffee, though they certainly can.
What would your Little List look like?
>>51267438
Not entirely what you asked, but I've cooked up ten questions for establishing what type of campaign people want to play. I think that most campaign issues could be solved if the GM and all the players are on the same page. I'm okay running a murderhobo campaign if that's what people want to do, or a clown shoes campaign, or something very political. So long as everyone is fine with it, and we all have an inkling what's going to happen for the most part, it will work.
1: How would you react to your character permanently dying?
2: Are you here to roleplay and talk, or roll dice and kill stuff?
3: Do you like trains? Railroad vs Sandbox.
4: Are you ok with political intrigue? Or are you playing games to get away from politics?
5: Are you fine with grim settings and unhappy endings? Or would you rather have something more noble?
6: Do you want to start at the bottom and go from there, or play a big damn hero/villan?
7: What kind of pacing are you looking for? We can go fast-onward and upwards, or we can go through a slow slog.
8: Do you want to be serious, or silly?
9: How do you stand on horror? Keep in mind if you want a horror campaign, only you can let yourself be scared unless I pull dirty tricks.
10: How much anthropomorphism are you comfortable with?I'm furry trash but I'm not letting anything in if people don't want it
I like this idea, OP.
>>51268224
>I think that most campaign issues could be solved if the GM and all the players are on the same page.
I'm actually having a hard time thinking of a problem that doesn't ultimately stem from poor communication.
Anybody here play Guild Ball?
What's the overall opinion of it?
>>51254999
The direct comparison people make to it is the only other mini based fantasy sports game of Blood Bowl and that is a terrible distinction because they are two drastically different games in execution.
Blood Bowl has a shit load of luck involved and the bulk of the game is luck mitigation to me. It can lead to some whacky shit where the crowd is constantly pelting the kick-off with rocks, characters trip and break their necks, and other shit just because of bad rolls. This is part of the joy of the game to Blood Bowl players, but being at the extreme mercy of the RNG can be very off putting. Also, in Blood Bowl you activate all your figures on your turn and the opponent activates all their figures on their turn and it can be a lot of down time between when you do something and when you don't.
Guild Ball, on the other hand, is nowhere near as punishing with the luck (it still exists, but is nowhere near as bad), the game is easier to understand and play 'out of the box', there is no outright killing any players, and other major differences between the two.
Guild Ball is a cleaner, faster, more enjoyable game without having to fight with luck as much. It is easier to get new players into the game in my opinion too because of your ability to print out all the components for no cost.
I have played a handful of Blood Bowl games and while fun and funny times with elves just killing themselves and getting beat to death while moving quickly around the field, on the whole the player down time really soured the whole of the experience for me.
Guild Ball is a superior in basically every way mechanically, it is also more enjoyable to play on the whole for me personally.
Just print out all the stuff for a few a teams, watch the 'watch it played' video series to really understand the concepts of the game, and give it a whirl. It won't cost you a nickle and you will find out if you like it or not.
bump because I need to ask something but I can't right now
Seems like a weird time for it to release considering GW is pushing the new Bloodbowl edition right now AND it has a somewhat similar name to Bloodbowl.
It seems like it isn't going to take off because the people who know about BB aren't going to buy it because it just looks like a ripoff while the people that don't know about BB probably won't play it much since they clearly aren't into boardgames anyway
For "research" purposes I'm looking for modules with ERP or particular fetish in mind and how do they look. Stuff that is takes itelf deriously not the walking penis from Fuck For Satan.
Do any ERP games you have played featured dungeon crawling? What it is like?
>>51221283
Stop fetishposting.
>>51221375
Did you by any chance mean to post that image?
>>51221283
>festish
>deriously
You typed your post with one hand, didn't you