Previous thread: >>55081967
>Pastebin:
https://pastebin.com/7HiVphFm
>News
https://www.kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
http://theonyxpath.com/gencon50exclamation-mark-monday-meeting-notes/
>Question:
Stat the creature from the black lagoon
>5th edition cliffnotes
https://pastebin.com/cp0r59da
>>55094780
Ben Newmart art is always good for an OP.
It's a shame that so many WW fans are turned on by monster bestiality.
>>55094780
So, I am terrified they are gonna gimp changeling.
I know we haven't seen much for dream crafting or pact making but I'm scared changelings are going to end up with no progression besides "RAISE YOUR SPAT STAT" and "BUY MORE POWERS"
The old pact system had flaws(you got WAY too many freebies for one) but I like changelings sacking a piece of their free will in exchange for magical power.
If they gimp pact making hopefully they drop something in to fill some of that void.
>>55094964
I mean, they have pact making in 2e with demon, so we know they aren't afraid of it as a system. I would mostly hope they can pull the word count to fit a healthy pact system.
What are some ideas for campaign stories for 5e?
When I DM I usually focus on some world ending event that, if the players fail, will doom everyone. For example, some dragon priest is gaining power to raise an undead army of dragons to kill all of man, a rift to hell opened up releasing demons and vile creatures and the players have to close the rift, a great wizard is trying to master an ancient black scorcery that can control the mind so other so he can enslave the entire world, etc...
What are some good ideas that still have that epic important feeling to them, but don't feel so generic? It seems so cliche to use "chosen ones" and "prophecy" type settings.
Any ideas to help me out? I want something a bit more realistic sounding. Themes like war, rebellion, a plague, radical zealots, betrayal, etc...
I kinda want my campaign to have a game of thrones/ renaissance feeling to it as in betrayal and lies are everywhere.
Any suggestions?
Major leaders have been replaced by duplicates who are sleeper agents for Lolth
>>55094722
I don't pay attention to the lore of dnd, I just make my own world. So idk what Lolth is, sorry.
Why don't the Chaos gods just spawn the mortal heroes that cause them grief?
>>55094671
Emperor's protection, veil between reality and the immaterium providing protection, can't be bothered, too much willpower, some combination of all of the above.
>>55094671
Because they have to ask for Abaddons permission first obviously.
>>55094837
As a Black Library writer who has worked with ADB personally, this is correct.
Lately I've really been wanting to run a game where cute girls run around fighting monsters as their friends and family slowly get picked off one by one.
I assume someone on here has played something similar to what I wantyou degenerates
What's a good system?
How did your game(s) go?
Is a high mortality game a good idea?
Not that i'll ever get to run this or anything becauseI don't have friends anymore
>>55094600
>not knowing about the Sailor Moon RPG
https://www.mediafire.com/folder/luetzkcwvq0jj/Sailor_Moon_RPG
I would unironically recommend GURPS. A few of the authors are huge weaboos, and have proven as much with some pyramid articles that do a good job at detailing rip offs of various Mahou Shoujo settings. It provides granularity which allows you to put together a teenage girl very well with the core book, along with add any powers you could ever want. The actual gameplay is straightforward and free of the bullshit that you would have to deal with if you played Magical Burst. It can of course been run with either high lethality or more cinematic rules. This isn't just my autism speaking. I just haven't found a system that would do the entire premise better.
Maybe Princess: the Hopeful
When did you realize MtG lore is completely ass fucking retarded?
When I found out my trading card game had lore.
>>55094660
FPBP
>>55094660
The yugioh duel terminal stories (not the show, the archetypes themselves) are actually pretty decent, so I wouldn't go that far (yet)
I am tempted to create a -simple- ruleset for playing in a such universe, but I don't really know where to start. Which system ? How to deal with armor upgrade an other basic metroid stuff ? Must have in a metroid rpg ?
How would you run a metroid game, /tg/ ?
>>55094474
Google failed me, is there any sauce ?
>>55094585
Managed to find a PDF in an archive that matches the Aim Nerve Brain Flair thing.
I know I've seen it before, I'm just not totally sure what it was. I think it may have been an F-Zero homebrew.
ITT:
>we post pics and try to create settings out of them
>>55094421
It's called sigil. Everything happens in sigil.
>From the faraway eastern island of Noppin on the other side of two continents comes a wandering warrior whose lord was slain in battle and left him masterless
>He comes to Eporue and finds out that the cultures here are super cool actually
>He starts using longswords, plate mail, and tries to act as cool and Western as he can, and insists everyone call him Eugene
>>55094392
I feel like you only vaguely understand the references you're trying to make.
Could Doomguy survive in the Warp?
We know he canonically makes Hell his bitch, but the Warp has claimed multiple Primarchs
Would he stand a chance?
>>55093394
Basically survival in the warp is based on willpower, so yes, he would.
Yeah. He has mad willpower and his armor is magical. I don't see why he wouldn't be able to rek face in there.
>>55093394
Not this thread again.
What's life on Imperial space stations like?
>>55093392
kinda grim, possibly dark.
>>55093392
As shitty as in the rest of the Imperium but the gravity usually goes slightly up and down
>>55093392
The Ship is the Emperor
The Ship is the Imperium
The Ship is All
The Ship Moves
In my DnD group, we rotate DMs every so often. I've never DM'ed before, but I have a very loose idea that I want to create a good horror experience.
Before I hash out what I actually want to do, I want to talk about two things;
>What makes a horror situation enjoyable and genuinely scary?
>What makes for a good DM/Campaign?
I know this isn't often the most serious of sites, but I care deeply about this. This group has been awesome to me, we've been through a lot, and I want to deliver something good for them.
Fear is simple. It's all about convincing people that they are exceeding a certain threshold of danger. Any strong monster is enough to invoke fear.
But, what makes horror enjoyable is never forgetting the rest of what makes a story good. You want a good mystery, you want people either revealing their humanity or surpassing it, you want the terror to be a part of the story rather than the story to be a byproduct of the horror.
Modern horror is mostly jump scares, gore, and making people uncomfortable. In that order. It is not a good genre even in most movies. In mediums with player agency it's even worse.
But if you insist...
Atmosphere is the most important thing. If you can't get a good atmosphere at the table, then don't even bother. Try using music. But most groups get together to just joke around.
Second thing is mechanics. Dread is generally agreed to be one of the best and most understandable 'horror' system.
>>55093239
In my experience, it's all in the atmosphere. My players are much more terrified when I have some background music playing, as well as some sound effects here or there. It depends on what kind of situation you have them in, but in my campaign they routinely delve into dungeons and underground tunnels in order to clear out cultists and cult related shenanigans. Play on paranoia, and know that they're more scared of what they can't see. A few things that really freak them out are:
>Long, narrow hallways that lead into darkness
>Traps are designed to keep things IN, not out
>Small things that skitter about
>Shifting corridors
>Enemies that phase through walls
>Unexplained sounds echoing from much deeper into the dungeon
The rest is just cult related fuckery but I once had them clear a dungeon with nothing in it but aftermath, took them way longer than usual. To them, any area they hadn't seen was just full of deadly shit. After all, it had to be somewhere, right?
>My campaign doesn't have a villain. Good and evil are just words that can be twisted into whatever you wish them to be. And by the way, aren't adventurers essentially homeless, psychotic murderers for hire.
>>55093208
What does your post have anything to do with Men's Rights Activism?
>>55093208
>My campaign doesn't have a villain. Good and evil are just words that can be twisted into whatever you wish them to be
keep on being a faggot
> And by the way, aren't adventurers essentially homeless, psychotic murderers for hire.
so what? they slay fedora neckbeard numale faggots for Duke Banhammer
>>55093329
This. Kill the numales
How would the Tau fare in the Halo universe?
prolly pretty well
They'd dominate it through population alone, the post war populations of the halo universe factions numbered in the single digit billions. Once they figure out ftl, which even humans were able to develops, they'd quickly conquer just about everyone
eazy pezy win
Scary nature thread. Post stuff that would be right at home as monsters or environmental dangers for a fantasy campaign.
This is Clathrus archeri fungus, commonly known as octopus stinkhorn, or devil's fingers. Apparently it smells like putrid flesh when it has matured and deployed it's "arms"
Xenomorph eggs anyone?
https://en.wikipedia.org/wiki/Clathrus_archeri
>>55093001
African armored ground cricket.
Cannibalistic and can squirt a blood-like substance up to 5 cm to deter predators
>>55093055
Here's a fun little bugger we really don't know much about yet. The antarctic worm species called Eulagisca Gigantea.
>>55093001
Previous Thread: >>55084149
Archives and other resources: https://pastebin.com/vrqYhnpu
I have crossed the great beyond, achieved all that is possible and impossible. There is no mountain unclimbed, path unwalked, sea unsailed. I have risen above Olympus Mons, above the spires of Mars. I have sank below the oceans of Jupiter, into lightless depths. I have skimmed the surface of the Sun, through solar storms. I have settled the galaxy and united all beings. I have built the greatest and largest particle accelerator. I have unified physics and mastered science. I have opened the walls between space and travelled beyond the reach of light. I have disturbed the sleeping Gods and escaped the very universe. I have done it all and you will not remember me. Farewell.
>>55092720
>text boxes aren't properly lined up
I guess you did a great job conveying the flavor of the world, because it's making me sick.
>>55092769
Take me with you!