Hey
do you guys know the name of the detective riddles where you tell a really general story and the participants need to ask yes/no qyestions to figure out what happened?
For example: a man finishes his work, turn of the lights and go to sleep. When he wakes up he realized what he has done and commites suicide.
Then after asking the right yes/no questions the participants discover he worked at a lighthouse and turning off the lightes caused ships to crash and many deads.
I need more like those ans idk what the name of that questions style is.
>>51488937
Dunno if those have a name, but the most prominent commercial game is Black Stories.
>>51488937
>>>51488937
>Dunno if those have a name, but the most prominent commercial game is Black Stories.
I googles detective riddles, yes/no riddles etc. The riddles resulted weren't the same principle as those in looking for
>>51488937
lateral-thinking puzzles
Chronicles of Darkness is the one and only roleplaying game wherein people can spontaneously manifest the supernatural power to break up fights by pulling out a smartphone and yelling "YOU ARE BEING RECORDED!"
Pulling WoD out of 90s was a mistake.
>>51488464
Urban fantasy don't make sense anymore since we have smartphones, sadly.
Pretty sure Unknown Armies could cover that too.
>>51488480
Why not? It just requires a different set of assumptions and rules. That doesn't mean it ceases to work as a concept.
Which faction is your favorite in terms of appearance of their bodily protection? And for what reason?
>>51488132
Maybe it doesn't really count as a faction, but I've always liked Inquisitor gear.
>>51488164
>>51488176
How should I evoke some sense of horror elements in DnD 5e? Not the system for it, and most certainly won't be the focus, but how could it be done to invoke a sense of dread in a fantasy setting. Or perhaps uneasiness?
>>51487651
>first start with the omens, weird occurrences that are related to the threat but will likely be dismissed at first
>establish a dangerous area and two safe areas, the PCs should have a mission to travel between the two safe areas through the dangerous area (these can also be separated by time instead of space, 'survive til morning' for instance)
>as the players begin their journey start the countdown clock, it's up to you what causes it to progress but as it does the PCs will have to deal with escalating encounters, each one also revealing more information about the distant threat
>eventually the penny will drop and someone will realize what's going on, at this point you should also make them aware of the clock and how it works, where it's at, etc
>then it becomes a race, can the PCs reach the safe area without the clock finishing?
>if yes then great, but the threat is still out there and can be used for future adventures
>if no then they should face a winnable but extremely difficult (a couple of PC deaths difficult) fight
this is my general formula for horror, altered for D&D specifically
>>51487651
Use your players expectations and anticipations. Incorporate imagery and content that draws on their fears. Use the mechanics to their fullest, fluffy language is one thing, but when something mechanical happens to the character suddenly they're really going to get invested. Also less is more, let their imagination do most of the work for you.
A lot of the key to good horror is not having all the information, and what you do have not quite making full logical sense. Also, give the players a few skill checks (Perception, Insight, Arcana/Nature/Religion, whatever) that they were just plain never going to pass, and only give them vague answers as to what they think they might've just seen.
Are the Bosmer from Elder Scrolls supposed to be Celtic?
No.
Is your post supposed to be shitposting?
>>51487589
They are cannibals, so yes.
>>51487601
Elder Scrolls is /tg/ related you fucking new redditor
Its 3am, cold, and I can't sleep.
Lets get cozy.
>>51487245
>>51487262
>>51487273
The 40k format where you play with a few small squads of dudesmen and individual models. GW official and HoR welcome, though it's polite to clarify which one you're talking about.
Ask Questions, Give Advice, Post Lists.
>Heralds of Ruin rules here:
http://heralds-of-ruin.blogspot.com/
Last thread died, right when HoR orks codex got an update edition!
Do we have a prompt for discussion? Or just general thread?
Okay you runtry gitz, straighten y`selves and listen up!
>shoota option for boy mob is free now
>when your leader is kaptin, flashgitz can purchase 4+ armour for 4pts and gain mob rule near him
>grots no longer cause nerve tests to nearby orks when getting shot up
>herder can LoS on grots as if he was a character
>all bossy orks got Born to Fight USR! (when failing LD check in close combat you have 50% chance to spass it anyway)
>10 kommandoz can now have 3 special weapons amongst each other
>Kommando Nob counts as kommando and thus can get his grabby hands on speshul weapons like rokkit launcha, big shoota and burna! Dead killy dat is!
>WAAGH!
>>51487110
previous thread
>>51309804
Sex barbarian vs an orc who is also a bear.
>>>Who wins?
>>51486793
MC Vspishkin in the OP. He is pretty cool guy, but his music somewhat sucks
https://www.youtube.com/watch?v=OHevf9apa2k.
No one cares about your shitty meme person.
>>51488124
Meme thread deserves a meme person.
But he is really interesting guy. He lived through WWII and was a part of Siege of Leningrad.
Hey guys, I'm looking at getting into GURPS, but I have no idea what to get first. A quick look around our lord Steve Jackson's website hasn't warranted any success. What should I look at buying first, if at all?
>>51486747
Download the free GURPS Lite and run that first. Then dive into the Basic Set, and whatever books meet your gaming needs (which will naturally depend on your campaign.)
>>51486747
Yeah you can do a lot with the free pdf, and a lot more with basic set. Beware of people telling you that you need books x,y,z to run a setting... the guys on the SJ forums do this a lot. Most of the time splat-books are cool inspiration but not really necessary. Caveats to this exist, like if you really want modern gunplay then High Tech is good.
If you get into it, what I would highly recommend is the paid character builder app that they sell. It really makes playing with different character concepts a lot easier and quicker.
>>51486896
That said, i've been GMing GURPS for regularly for more than 6 years...some of my unsolicited opinions about various books:
Ultra Tech: Fun for mining ideas but a bit out of sync with later books because it was published so early in 4th ed. Be very selective about what equipment you allow from it, don't just allow everything at a given tech level.
High Tech: Good for modern action games; but if you just want guns there are some good free resources floating around.
Low Tech: I love all the tools and equipment sections from this...but I find the author's approach to armor to be too granular. Some people jizz at the thought of individually tailoring suits of armor with flanges and coifs and shit; I am not one of those people. You have to manually work out how much they weigh and cost and remember a bunch of extra rules, but if you are a medieval scholar or military history nerd it is cool. You can find pdf's of suits of armor that people have created using this system online, that's good enough for me. I have used it for stats for low tech black-powder weapons, which are cool.
Martial Arts: Possibly the worst cover art of 4th edition? I don't really care about the styles...there are some fun new rules and if you want to make combat more granular then go for it. A good weapon list for a low tech game.
Magic: I really dislike the base magic system and don't use it, and so this is a pretty useless book for me.
Thaumatology: If you have the idea of making your own magic system, or copying the system from another RPG this is a great book. One of my favourite books, really like it.
>>51486292
>>51486292
Anyone got good sci-fi horror creatures?
The new triunvarite is for the tau, bow to your new overlords edition.
>previous thread
>>51480232
>THIS IS THE ROSTER CREATOR, WE LOVE POINTING IT OUT SO PLEASE ASK FOR IT!
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>Rules and such. Use Readium for epubs. Sorry, it's shit but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>FAQs and errata
https://www.games-workshop.com/en-JP/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (Rubricae beware, we've been given a wraithvacuum wraithcleaner by our Craftworld friends in preparation for GS2)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>51486029
New kroot and other alien units units when?
2nd for Night Lords
First for Curzefag did nothing wrong.
> start up new pathfinder game after old D&D 4e game slows down
> i draw out a huge map of new setting and decide to remake my old D&D world
> players make their characters
> bunch of weird-ass races but i convince them to tone it down
> one player wanted to play a literal dragon from some 3pp shit
> another player plays an armiger / swashbuckler
> another is a kineticist
> six players altogether
> they want a political intrigue campaign (of course)
> start out, one player is owner of tavern that the others either own stake in, work at, or stay at
> friend's gf plays illusionist prostitute who doesn't actually sleep with her clients, just casts illusions on them to make them think she did
> one character is swashbuckler starting out with 21 AC which he can buff to high 20s
> also has ability to force opponents to make a will save to not attack him only
> campaign continues, I get rather bored of it
> don't like the setting and am too lazy to flesh it out because like an idiot I started too big
> one character smokes opium to get temporary hp so has hp of 60 by 4th level (also due to rolling max hp on every single hit die which he did not roll in front of me)
> group regularly crushes encounters three or four levels above them
> can't even figure out how to into political intrigue for a pathfinder game
> have foreshadowed group of assassins helping out main cult group they are fighting
> realize that a few level 5 rogues with invisibility potions would bypass this guy's Dodge bonuses to AC
> once he goes down, the rest of the party would be easy pickings
> they also have three ogres and an ettin to deal with because the 27 AC guy decided to walk downstairs whistling in a dungeon region i specifically designed to force the to be careful for once
> considering switching out the ogres for the assassins when the PCs go back downstairs and having them all die
Should I do it? I want to start a new campaign, preferrably a lower-powered setting.
Why don't you raise your concerns to your group and discuss the issue?
>hey guys, this isn't working out how I'd like, I'd be interested in a lower power campaign where we talk about themes and make characters together so there's more cohesion.
talk to them you dipshit
You probably shouldn't be GMing.
Christopher rush
> Magali Villeneuve
> Peter Mohrbacher
Off the top of my head.
Bruce Minney
>>51486074
D&D 5th Edition General
Spooky Edition
> Latest News
> New Unearthed Arcana: Rangers and Rogues
http://media.wizards.com/2016/dnd/downloads/2017_01_UA_RangerRogue_0117JCMM.pdf
> Don't forget to rate the Artificer in the official survey:
http://sgiz.mobi/s3/9c17dda91a1d
>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
>5etools
https://5egmegaanon.github.io/5etools/5etools.html
Previous thread: >>51479459
What's the spookiest character you've played?
>>51485926
Warlock who ended up going to the great old ones plane at the end. All I can remember.
>>51485926
What mapping tools are people using? Mainly looking for dungeon scale stuff, but world mapping utilities are welcome too.
Anyone with experience playing a Lawful Evil Paladin (Oath of Vengeance)?
I want to justify flying into the air and letting my mount fall to its death on top of people, and being a wrathful and mean guy in general.
Post your haunted/animated suits of armor, /tg/.
Ever played one? What was it like? Were you merely a killing machine, or were you more than the sum of your parts?
>captcha; dead end sign, family smiles sign