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Archived threads in /tg/ - Traditional Games - 1835. page

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So, I'm working on a one-shot for (mostly) unexperimented players.
I was thinking about running an adaptation of Carpenter's The Thing for them, in a different setting (was thinking of grim medieval) to make it not so obvious.

Since i have good material from the movie story-wise, the main problem comes from the fact that PC should be secretely replaced by the creature during the game. I want them to hunt the monsters within their party.
How can I set the doubt between them, and create an atmosphere of paranoia within the group ? What type of mechanics to determine who is replaced by the thing ?
Would taking players aside regularly be a good option, or would it ruin the pace of the game ?

Do you have horror pvp related story or advices ? Thx.
8 posts and 1 images submitted.
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>>51496411
Don't do it in D&D, or if you do make it level 1 and make a Thing offshoot like level 3 and really vulnerable to magic. But you'd be better off just using a simple d6 system or something.

The way to do it is via notecards and via constant stepping away from the table. Make it where PCs can routinely ask to talk to other PCs in private [like in the movie] and if a PC is the Thing, they can use this private time to attack where the other PCs are unaware.

Start the game by explaining the premise [so they know its a Thing quest] and take every PC aside and tell one of them "You are the Thing"
>>
>>51496411
If it's the Thing like in the movie, they're dead before the game even begins.
>plants are the thing
>insects are the thing
>rodents are the thing
Unless you have magical nukes, you're doomed.

You'd be better off with shoggoths or dopplegangers.
>>
>>51496628
OP here, I thought about starting the game with classical game elements to fool the few people in my group that are seasoned players. After that I'd change the pace. For the rest I see your point but how would you handle interactions outside the table, and how the Things assimilate new people ?

Do you think It would be good to let them a chance to escape or kill all monstres ?
Thx for your useful input.

Stat them /tg/
6 posts and 1 images submitted.
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Frank 8 Str, 6 Dex, 22 Con, 15 Wis, 8 Int, 8 Cha
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Mac 14 Str, 12 Dex, 18 Con, 6 Wis, 8 Int, 10 Cha
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Dee 8 Str, 10 Dex, 16 Con, 14 Wis, 12 Int, 10 Cha

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Hey fa/tg/uys.

I've got a setting here which I could use some help adding stuff to. Any suggestions, additions or criticism welcome.

Terrible map, complete with some stolen names, attached. It's a mixture of Napoleonic-era magitech (focused mostly on military and transportation advances, currently, with other areas falling behind such as medicine and communication), combined with Wild West themes along some of the frontiers. Dashes of Jules Verne and Grimm's Fairy Tales type stuff, depending on locale. World is flat. Further south you go, the hotter it gets (eternally burning wildfires in the Southern reaches of Ashuthar, and the Crystal Waste to the far North). No "equator" to speak of. Sun rises in the Southwest, sets in the Southeast.

Other flat/floating worlds exist, but rarely come into proximity with this one. The sun reflecting off of other worlds/shards are what create the "starry night" effect. Every 8 months there is a week of darkness, and every 8 months there is a week of light. In terms of religion and ecology, these are both very significant events.

Monstrous races exist, but in 'civilized' areas have been integrated into most societies even with the implicit and explicit cultural tensions.
Tenuous peace is currently in effect, but old Coalition sovereign nations threaten to push back against the expansion of the Republic (which is itself on the verge of becoming a new imperium).
11 posts and 4 images submitted.
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>Most commonly seen races in Tofiel (by no means a comprehensive list)
Humans, Ith'Liss ('cold bloods', covering both Lizardmen and Snakemen), Goblins/Trolls (bastard fey offshoots originally created to be the inventors/builders of the world, respectively; kicked out by other fey after creation), Araneas (spider people ranging in size from small dogs to horses; magical tendencies, using thaumaturgic web weaving techniques). These races are not culturally homogenous, they have different traditions and languages based on where they originate.

Some other races used to be more plentiful, but have either died off during the old Imperial Tribunal purification efforts or been driven out of "civilized" areas into the untamed wilds.

>Races to the east
Elves (Saldranor), Vampires (Mordheim, which are actually mostly Elves with corrupted spirits; lost a war against the Elves, but kept one of their nations in the process).

>Races to the south
Lots of big monsters and shit.
>>
>Broad-strokes regional info (map colors: Orange denotes Republican sympathy, Green denotes Coalition sympathies, Blue indicates independent sovereign nations. Lack of color indicates lack of involvement in the global political scheme, or unexplored/unsettled)

The Shattered States, to the west (#1-9) are what have become the Brass Republic; now with a centralized war-based economy and the continued consolidation of power by the First Consul, thanks to the Great Divide (war) which occurred a little over a decade ago. Featuring mostly a mixture of Western European aesthetics (but with steady immigrant influx), with a heavy focus on industrial evolution. Dealing with internal turmoil due to Royalist insurrectionists attempting to overthrow the current hegemony. Most likely where the campaign will begin.

Raysutan, which is Arabian Nights-flavored. Lots of interacting city-states within. Known for their fearsome cavalry and colorful luxury-based exports.

Thassar, which has some heavy Byzantine/Ottoman flavoring. Self-proclaimed imperium whose influence has been shrinking, but economy remains strong due to controlling trade in the eastern gulf and now-peacable relations with its neighbors.

Cadia, the last remaining *explicit* continental monarchy with a feudal power base. Despite heavy corruption, remains in control of land-based trade in the east.

Lao Lang, more or less civilized Chinese cultures to the south and Mongol-like roaming warlords to the North. Lots of territory, much of which is untamed and not worth much. Oldest remaining continental traditions. Lots of jealously guarded unique magical disciplines.

Llystwyn. Basically a bunch of subdivided nomadic tribes, mostly Celtic gael-influenced, lots of untamed wilderness that actively resists the march of civilization and monsters still lurk in the dark.
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>>51496016
>continued
Gokogo, mesoamerican influence with some Egyptian mixed in; fungus jungles, pyramids, dark gods, panther-worshipping cannibalistic pygmies, etc.

Ashuthar, a mix of Africa and South America. Lots of warlords, highly decentralized despite several self-proclaimed Kings presiding over much of the territory there. Lots of pirates and smugglers come from here. Attempts to colonize from the north have mostly gone badly.

Kjostfell, Swedish/Dutch/Norwegian influences. Heavy sailing culture.

Stovsova, lots of ancient Russia influences. Very superstitious.

Cronos. Basically one giant magic hazmat area with some really valuable resources that make exploration worth the risk, save for two minor colonized city-states; Coalition sympathy-colored due to exporting rare resources primarily to Coalition sovereign entities.

Kallisti. Some old Icelandic influences (for the native people), but for about 150 years now it's almost entirely been controlled and developed by colonizers from Stovsova, Kjostfell and the Brass Republic. Composed of a series of non-sovereign city-states.

Mordheim, the oldest Elven civilization now ruined by war and turned into one big undead wankfest/war machine. Cooperating with the Coalition in exchange for naval reinforcement from Lao Lang, in an effort to finally take Saldranor down the road.

Saldranor, a bunch of Elves; primarily Roman influences, they believe in strong traditions and surviving through strength and your own hand. Lagging behind technologically by a long way, due to both rampant xenophobia, paranoia about expansion and the consistent worrying of Mordheim to the north. Mostly happy to live, sail around and die on their last little island nation.

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How badly does your GM brutally kill of cutie girls?
11 posts and 4 images submitted.
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Remember, kids: Always masturbate BEFORE making a thread on /tg/!
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>>51495579

Fuck you OP for tearing up these old wounds. I almost dropped that fucking show when they killed off the best girl.
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>>51495579
As a GM, i dislike killing off characters/NPCs and only do so when it's truly necessary. They're so much more useful alive and suffering .

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Is it okay to use dice that you know have a bias towards preferable numbers?

We know no die is perfect, so to what extent is such a bias acceptable, assuming you know perfectly the statistical distribution of results?

Does your attitude change with the game played, from 40k to D&D and everything in between?
19 posts and 2 images submitted.
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>>51495022
>Is it okay to use dice that you know have a bias towards preferable numbers?
No.
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>>51495022
The closest thing to acceptable is having a "Lucky d20" that you found in that bin full of single dice in your FLGS.

Although, I'm the superstitious guy who rolled a Nat 20 first time with a dice, immediately purchased it, then kept it on my person for 72 hours to bond with it before putting it in my dice bag.

It's served me well, to the point that I'm somewhat infamous for being lucky within my group.
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>>51495153

You are a ridicuous person.

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Decidsd to start collecting a warhammer 40k Chaos Space Marines army

Any advice for a loner looking to start playing games?
18 posts and 3 images submitted.
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>>51494855
Find a fun players base, write cool stories about your dudes, play and have fun.
And speak up against WAAC players and other trash within the hobby.

But in the end, have fun.
Also, ignore everyone that says that 40k is a waste of time and money. It's a fun hobby don't let others tell you otherwise
>>
>>51494855
Paint your army properly. Fielding unfinished models is fine, but having a well painted army will instantly raise you up over the 40kiddies.
>>
>>51494855
Start small. Get one of those new small one model box with the new tools box from GW. It's 30 euros to have everything you need to at least try. Do that one model and see if that's your thing. Or better yet, go to your nearest GW and ask if you can paint a model. Normally they should help you out.

Finally, don't be afraid of the shop. Get used to it, to the the people in it. Might seem weird at first but you can have some great time if you just go along with it.

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"Grey Knights are garbage and it hurts my soul" edition

>previous thread
>>51490453

>THIS IS THE ROSTER CREATOR, WE LOVE POINTING IT OUT SO PLEASE ASK FOR IT!
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Rules and such. Use Readium for epubs. Sorry, it's shit but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQs and errata
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Rubricae beware, we've been given a wraithvacuum wraithcleaner by our Craftworld friends in preparation for GS2)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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>>51494530
Whats the game like now?
I've only really played 3rd ed and have an imperial guard book for 4th ed.
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>>51494553
Really big armies and beware of space marine, eldars and tau players, since they become ultra competitive armies with people looking for easy wins and obviously broken army books.

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Last week I made a thread about espionage/assassination games and your ideas let me create a cool WW2 oriented game. So here is a storytime:
>it's 1940
>Germans are still planning Operation Sea Lion
>stalemate on sea and in the air, can go either way
>English Navy Colonel defects to Germany with Navy maneuver plans and codes
>players pick from premade charts
>one speaks French and German and knows how to disguise, another is a sniper, yet another is a bomb technician
>players paradrop on France to meet their target halfway
>meet with the French resistance
>learn the data will be exchanged during a party hosted by a French bourgeois who has a mansion near Lille
>they get friendly with a German squad
>get them VERY friendly with the charismancer of the group
>the soldiers set up a mine and a sniping nest
>mfw the players are having so much fun
>mfw they eliminate an entire squadron with a really, really damn good plan
>mfw the charismancer is now an important Oberleutnant
6 posts and 1 images submitted.
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I have to admit I am a soft GM - especially given my relative lack of experience - and the players spent hours having a ton of fun just thinking up the most elaborate plans that I eschewed rolls for even combat, because they would plan everything to a detail and when the elite sniper got into position to headshot everyone down when they were completely taken by surprise and marred by alcoholic drinks forced into them by the charismancer, it just made too much sense and felt like too much fun. We told a nice story, even if it was not much of a game according to some purists.

But right now they already breached into the mansion so the ante should be upped, so I'm gonna try and make the rolls matter.

Also, it's modified Only War, and its Warhammer roots gave me an idea to give everyone a special Fate Point, which you have to initiate by saying "But historians nowadays say that this is not what happened", and then you can rewind time just a little bit or change a major outcome slightly.

So thanks, /tg/.
>>
Sounds like an awesome game anon, I'm glad it went over well and everyone had fun. Definately something I'd enjoy and will probably steal at some point in the future.
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>>51494495
Good on you anon.

Keep having fun.

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Resurrection Ain't free. The regeneration chambers of the Haemonculi gotta be fueld with the death-throes of slaves. Yvraine aka "The Emissary" is not my arhcon. she is ynnari graftworlder and probbaly a necromancer as well :DD. VECT and power through pain not Ynnead and strength through DEATH ok. praise the dark muses.
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upboat
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>>51493696
>no pointy ears
One job, OP
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>>51493696
i dont get it

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What is the best way to catch up on MTG lore, /tg/?
6 posts and 1 images submitted.
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I tried, it appears shallow and contradictory as fuck. You can always bet that if the art is kickass, the lore is lacking.
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>>51493123
not to ask /tg/ it has a hateboner for mtg lore.

http://magic.wizards.com/en/articles/columns/magic-story
archive of all story articles on the mothership, this is probably the long-form way to catch up. there are also ibook compilations if the stories for origins, bfz and soi available on the mothership if you look.

http://mtgsalvation.gamepedia.com/Timeline
mtg salvation wiki and associated source links has the deep cuts. some, especially the planeswalker webcomics aren't available and/or require some excessive digging though.
>>
>>51493204

It's not like the hate boner is undesereved. Writing since BfZ has been particularly shallow, and a ton of that has to do with the Gatewatch. Magic did a good job with an interconnected universe without having to follow the same five chucklefucks all the time so Hasbro can have an Avengers style MtG movie. Fuck, MtG should have been a Netflix series so they can actually explore worlds and characters without having to fit it into 120 minutes where everything has to be dumbed down even more. Hell, just look at the Warcraft movie. That's how bad the MtG movie is going to be but there won't be any huge Chinese fan base to make the movie a huge profit.

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What would be a good system for pic related?
12 posts and 1 images submitted.
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If you mean a group of people crewing a small ship, Traveller is the classic answer. I know there's also a Firefly RPG that IIRC runs on the Cortex system, but I've never heard much about it beyond its rather amusing technobabble table.
>>
>>51493023
I kind of liked how Firefly's stats work, the stat is represented by larger and larger dice. Played it once and I'm not sure if it was due to the game or the DM, but it was very enjoyable.
>>
I'd treat each crew member as a level 1 fighting-man in an OSR, just roll 3d6 down the line for them. You'd probably have to make your own rules for the parts of the game that actually matter though: the ships and weapons (and drones).

Maybe you could take a look at the board game Steam Torpedo for inspiration. Modules for ships are physical cards or tiles that you can shuffle around.

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This is a thread for your favorite 40k art. Post your favorite piece of art relating to Warhammer 40,000. Fantasy is welcome too, of course.
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>>51492463
>>
>>51492468
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>>51492482

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Would you play in this campaign?
8 posts and 2 images submitted.
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This is somehow even worse than the "stat me" threads.
>>
>>51492457

Sure, but the DM can't complain if I want to kill his NPCs.
>>
>>51492457

>established characters as PCs

Other than that I might, but I feel like no GM could run it in a way that wouldn't make it feel dangerously cheesy. Shit was the gateway drug into weeb shit and magical realms for me so it holds a degree of charm because of that

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>DMing a 5e superdungeon
>Party consists of
>Dwarf wizard/fighter, Woodelf rogue, Halforc fighter, Human cleric, Dragonborn barbarian
>group is returning from fighting a drider in not!Blackreach region of the dungeon
>Going up a wooden, hand-cranked lift that goes back to entrance of dungeon
>Little do they know a mercenary group has a trap set up for them at the top
>Party has killed too many of their men to ignore
>And the leader of the group is an intelligent golem in full plate with a warhammer the size of a fucking person
>DMlaughter.jpg
>Intend to just have the mercenary leader cut the ropes and let them plummet to their 'deaths' which they survive against all odds
>They'll fight him later when they gain a few levels
>He does this after a little monologue
>Dragonborn barbarian burns inspiration to grapple mercenary leader and pull him down with the party
>Dwarf wiz thinks fast and casts floating disk
>Fuck, commence improvisation
>Figure out a good estimate of the lift shaft's height, around 270 feet
>Figure they'll fall about 60ft per round when free-falling, 30ft when they do something to slow down(ie floating disk)
>fell a little before we figured this out, so I give them around 7 rounds slowed down
>Only 4 in freefall
>Make diagram of the shaft for keeping track of height, draw square for where minis are in the shaft
>Commence epic fight in midair as they rapidly descend toward the bottom of the shaft
>This boss has 4 class levels on them and twice the health of the tankiest player
>Con'td.
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>>51491540
>Party manages to slow themselves down while the fighter and barb tag-team the boss
>Inspiration and spell slots being burned like they're Torahs and this is Nazi Germany
>Rogue throwing knives at boss just out of spite
>Fighter burns Action Surge to get 4 attacks in, knocks off a quarter of his health
>Barbarian smashes his grappling hook into the shaft wall and holds onto the rope to slow down, almost burning his hands off
>He ragin' tho
>Wizard and cleric keepin' most of the party falling slower and throwing cantrips at the boss
>mfw they're kicking my boss's ass
>mfw the fighter rides the boss all the way to the bottom without slowing down
>mfw we roll the fall damage it totals to 90
>mfw boss dies and all but one of the party survives and stabilizes
>mfw players tell me it was the coolest boss fight they had ever played

When did your DM plans falling through and improvising something else work out for the better?
>>
>To get evidence the local lord is corrupt, the party needs to do some forceful extraction on an informant that's currently hiding in a bar.
>Specifically, a yakuza saloon bristling with weapons and very dangerous men that know how to use them.
>Give the place three stories: a large bottom floor for boozing and ogling the showgirls, a gambling hall on the second floor, and a penthouse on third floor.
>Informant is on the first floor near the stairs and ready to flee up; fighting through the crowd would be quite the ordeal.
>However, the party's storyteller steps up on the stage between acts and starts spinnin' a yarn, weaving subtle magics into it to enthrall the entire saloon.
>The informant is yanked out of the bar ASAP with no fuss (successful rolls all around and I placed him where no one could see him while staring at the stage).
>Move the mercs from the top floor to street-level because I'm not letting the storyteller's clever idea circumvent the *entire* challenge.
>Sniper merc takes the shot, but the party sniper hits the deck.
>Sniper merc retreats to find a new hiding spot; party sniper leaves as well in pursuit. They ended up going on an (game-time) hours-long game of cat and mouse trying to snipe and countersnipe each other.
>This leaves the the martial artist and big guy to fight the ronin swordsman.
>While both PCs were useful in combat, the martial artist focused on supernatural chi abilities and the big guy focused on raw strength; the swordsman was all skill though.
>The street was host to a brief but intense fight with the PCs unable to land a hit on the bastard and the ronin playing it safe (if the big guy got lucky with a swing, it'd be curtains for the ronin).

Though the players were ultimately unsuccessful, everyone had lots of fun, way more than they would have fighting dozens of boring mooks for two hours. I really lucked out because my initial plan was ass.
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>>51491543
Fuck, that's beautiful. Sounds like the sort of thing that couldn't have been as cool if you'd planned it.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>51482025
436 posts and 68 images submitted.
>>
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>>51491018
Awesome! Totally getting Popo's or rather, Demon King Dumplin's autograph.


>>51491062
Processing Power and Production Capacity confuse me a little; are they things you could eventually repair in the Mini-Tet or unique addons that CP augments it with?

...I'm a little confused why Spare Parts is worth more than a Bubble Ship when it seems to be basically the IKEA kit version of the former. And the drones are apparently sold for 400 CP elsewhere? Also going straight from 600 to 50 CP seems like a rather drastic discount relative to the other backgrounds; maybe have it simply be a double-discount or something?

How does Titan work post-jump?
>>
We talk about our jumper getting daughterus but when have one of your companions gotten a daughteru?
>>
Reposting.

Also has two minor changes.
-Sentence in the notes section got completed since it got cut off.
-Gauntlet Style now only hsa you take part in the tournament and limits you gaining anything like DNA samples or powers while here. Want shit, take risks.

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