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Archived threads in /tg/ - Traditional Games - 17. page

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Anyone have a copy of the rulebook for this game?

I read it years ago and remember thinking "holy shit this is really solid I wish the game still existed."

I'm itching to re-read some of the systems but I can't for the life of me find a copy.

Anyone got one stashed away somewhere? Much appreciated, thanks
3 posts and 1 images submitted.
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the archive has it.
Don't forget to contribute to it if you have any rare books or pdfs in your possession.
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>>55305047
Oh, nice.

I'm dumb as a rock though. What/where's the archive?

Thanks!

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How do you do a gambling based RPG?
some thing like poker or mahjong but with the DM selecting what card/tile to give for maximum Kaijiness?
Where cheating isn't the result of only throwing dice but of carefully planned hoax?

GURPS?
I mean, it usually is the answer
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What do you mean gambling based? Gambling as the game mechanics, or gambling as an activity in-game.

Because if it's in-game, just gamble in real life as your characters.
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>>55303937
In game.
But with a master who fucks around with probability. any idea on how to apply it?
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>>55304733
Suppose it kind of depends on what sort of gambles you're thinking.
If it's 1-on-1 with a cheating DM, you can have him roll more dice than needed, if it's a dice game, and keep favourable results. Say the game has you roll 2 dice, the DM can roll 3 or 4 behind the screen and choose which results he wants. Alternatively, he could just set a dice on whatever number he wants behind the screen and pretend to roll so when he lifts the screen you see what result would normally come from fudging dice.

If it's a game with multiple people like a sort of free-for-all, say a poker game with 3 players, let the player be able to pass notes to the DM before every hand, or make alliegances. Then the DM could have an extra deck of cards from which he pulls out high value cards to 'deal' to the players that have his favour.

The important thing, I think, is that everything is done in secret. Let's say you roll behind some cover and the DM rolls behind cover. Even though the DM is allowed to cheat, he won't always know if he needs to because he doesn't know what you roll.

Fuck guys, I noticed a moldline under the first coat of primer. I have never missed one so I don't know what to do. Can I strip the paint with a hobby knife safely or is there same kind of trap like the stripped place will be visible as fuck under the second coat of the primer?
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>>55301290
What if you just deal with the mold, then give a new priming and count it as the first?
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>>55301290

Scrape it and use some fine sandpaper to smooth it. It's no big deal.

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*blocks your path*
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Dare ye enter my magical realm of metal and badass?
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*blocks your buff*

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What are you playing
what you hating
what tech you playing
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>>55300148
This is a homebrew I've been playing ever since I got into modern, it's a beast of an abzan list. I've won many a FNM, and generally never have a worse record than 3-1or 4-1 for my lgs's modern Wednesdays.
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>>55300447
http://tappedout.net/mtg-decks/abzan-affinity-counters/

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I have a campaign planned for Runequest 6/Mythras in my own home-brew setting made up of a collection of city states where the players would start as minor nobles in one of the cities.

I already have 2-3 players and am just looking for a couple more, however I wonder how best to do so seeing as to how there appears to be an aversion to home-brew games online.

How best should I introduce my setting to people? Or should I just give up and try and run the game in an established setting such as pick related?
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>>55299550

Don't mention the word "homebrew"

Just say "You will be playing minor nobles in the city state of X as mysterious forces work against you."
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>>55299550
Recruit online with the name of the system, and screen via voice-chat when giving a session zero primer, that includes necessary background on the setting.
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>>55299739
/tread
Dont lie too. If someone asks just say "Im doing my own spin on x" or just "my own setting"

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Can someone talk to me about role master? i have been having an itch for games with a little more complexity, after reading anima and knowin it was inspired by rolemaster i wanted to know more about it

is it really that complicated?
is there an example of combat and skill resolution?
where to start with it?
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Yes and no on the complication.

Character Creation? Complicated as fuck. It's a skill point system, with points derived from stats. Skill cost is dependant on class.

Leveling Up? Complicated as fuck with aforementioned skill point system and an additional bullshit rolling for stats to see if you gained or lost stats from their potential maximums.

Actual play? Not that complicated, as its exploding percentile die versus a target number. But it is chart heavy as a motherfucker.. There's a reason its called chartmaster/ rolebastard among grogs.

If you play have players print out relative weapon charts and crit/fumble charts, it beats the shit out of using one book for everything. Oh and some splats ruin everything (fuck you aether and nether magic).

I'd look to see if there is a lets play on youtube, it's much easier to watch it in actual play, then reading about it, especially from my ass who hasn't played it in like half a decade.
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>>55299207
I have never played it, but some guys in a former group I was in did. They had some abhorrent stories about the system encouraging people to steal the spotlight, one-up one another and drag everything out, because every little shitty thing gets you XP (lighting a campfire, cooking, skinning slain beasts...). Charts were supposedly exploitable as fuck and the XP rewards completely unbalanced. If I remember correctly, they said that landing the killing blow on enemies gives that character a massive XP bonus, and giving support (healing etc.) almost none at all.

Because they played this system for so long, they were pretty much ruined as roleplayers. Their idea of roleplaying is having hour-long descriptions of what their characters do in their idle time. It was fucking boring.
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Since it's compe out, other games have grown much more complex, so it's not that avater of gomblex it used to be, that's just a meme.

What really sets it apart imo is that it's more consequent than modern games. Be a fighter, go into your first fight, be unlucky, lose your sword arm to a random crit. Shit: The Happening. There are generally a lot of tables that will slow down the game unless your GM knows what he's doing. The game is not really that complex in the sense that your awesome character builds take 3 times as long to make - it's more complex in the sense that the in-game randomization might have unexpected results like the aforementioned sword arm, and consequently take your character on wild rides, or just kill him.

I have fond memories of playing it while I was younger but I haven't touched it in a while. Trying it out isn''t the worst thing you can do though.

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Any tips for running a Play by Post game? I'm DM for a discord game.
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Be very clear and simple with your descriptions. Have a couple sentences ready for prime locations and characters.
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Just use a voice call and use a text channel for maps and your dice bot. You'll get a lot more done if you're talking to each other live rather than wait 5 minutes for that one dude to decide exactly how he wants to type about flirting with the princess.
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>>55298267
Push plots forward at 3x the rate you normally would, and adjust XP opportunities to favor exploration/social stuff or use milestones (assuming you use D&D)

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In all seriousness, we have about 3 players right now and one of them has a terrible schedules. we used to have more but the amount of autism they brought to an already online game was just... too much to handle. I am the Dm, if you are interested in high fantasy 5e contact me on steam. http://steamcommunity.com/id/cannikko/
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>>55297505
this belongs in a gamefinder thread
/sage
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>>55297505
Is that an Always Sunny reference?

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Browbeat edition! (A spell that essentially allows an opponent to counter it freely, usually by paying life or having damage done to them.)

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
http://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>55235906
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Here's an example of a Browbeat-style card. Still trying to get the balance down. And yes, I'm perfectly aware this is a Red card with a Black effect. The original Browbeat cards had the same pattern of being out of color.
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>>55296301
Huh, what do you know. I was just brainstorming forthis sort of effect.

>>55296325
I like it. Likely a fairly easy decision for the person if they have something they really want to hold onto though. I would say that browbeat-style cards are also the best place to do some color-pie bending, as long as the penalty is in color. Makes it ultimately up to the opponent if they want to give you an efficient spell in line with what you're doing already, or take an out-of-color effect that might sting less.
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>>55296564
I think better wording would be
>Exile target spell unless its controller discards two cards.
Though I'd just change it to counter.

>Interrogate
Thanks.

>Huh, what do you know. I was just brainstorming forthis sort of effect.
If you're the guy who mentioned Browbeat and Dash Hopes in the last thread, I based this thread off that post. I'm a bit partial to it since Temporal Extortion is one of my favorite cards ever. I'll have to try a few more effects like these later.

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I like the epicness of sci-fi, but I feel like taking sci-fi to its inevitable conclusions makes it unfun.

If we have the power to travel the stars, we should also have the power to go anywhere we want on a planet in an instant. So no need for vehicles.

If our manufacturing capabilities keep moving forward at the pace they are, widespread access to 3D printers will mean the collapse of traditional, capitalist economies. Wealth will take on entirely esoteric meanings. If we advance really far into the future, the numbers of colonies supporting Earth will mean there will be no poor people, and no one will have to actually have a job if they don't want to.

Given the ease of manufacturing and massive amounts of cheap energy, terrorists of every stripe will run rampant. Forget school shooters, if society doesn't crack down on the trade of certain materials, anyone with a screw loose in their head will be able to level a city with a missile that will travel across the globe in second and detonate in a room with no collateral damage, killing hundreds of people.

If we encounter aliens and want to go to war with them, all we have to do is send a nasty virus their way, or crash an asteroid into one of their planets. The massive space battles you see in sci-fi have no reason to happen when you can just send guided missiles at light speed, or cause infinitely more damage by just disrupting their power supply or something.

If we're able to fully map out how the brain works, this will allow us to upload our brains, and essentially live forever. If we wanted a new body, we could grow them. There'd be complications, surely, but those with the resources could become immortal.

Furthermore, as our ability to model life in virtual worlds increases, people will stop caring about real life. We already retreat into the virtual world constantly, imagine if we could feel everything we can in real life, but in a game?

The things you see in most sci-fi just wouldn't happen.
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>>55425267
>inevitable conclusions
Your belief that your conclusions are inevitable or that the actual results would be necessarily unfun convince me that you are confusing your fantasies of future technology with Science Fiction.
This is a disservice to all concerned.
Kindly knock it off.
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>>55425267
>we can go into orbit
>therefore I am also able to teleport across North america
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>>55425267
I agree with you for the most part. Think about it, we've already hit and past the Cyberpunk age. However, I would like to offer one counter to you:

Maintenance

A lot of these awesome, high-tech systems are going to break down and they will require entire industries to fix. Parts, supplies, the more you can take from an asteroid, the more you will need.


The one point I disagree of with most space story lovers is that you won't get too many Han Solo types. Every planet is going to have a !NASA certifying people who can go into space.

Sup /tg/?

I'm here to talk about the first of /tg/'s forays into alternate 40k. It's been months since the last Hektor Heresy thread here, but some shit has been done and is actually worth a glance. There's a main article on the course of the war against Chaos at:

https://1d4chan.org/wiki/Hektor_Heresy

It's more or less complete and explains a comparable but different Heresy. A lot of scenes could be dealt with in more depth. The loose plan was to do that on separate pages to avoid tl;dr.

I'd like to think that the board might have some questions about this thing. The most obvious is "who's writing it?" and variations on the same. The people currently associated with this thing are mostly burned out or turned to other things. (Although my stubborn ass is an exception.) I'm agreeable to new folks writing stuff in this setting provided that they're more about going forward than getting rid of setting elements already established in order to fit in some new Primarch OC. In the first place, /tg/ has shown that "make your own Primarch" threads are always going to be popular. In the second, the age of the Primarchs really has to come and go to set the stage for an age of Men.

Other than that, I can't foresee your questions - but I am interested in what you have to say.
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>>55295873
Bump for old time's sake.
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Oh! Hello there.
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>Burned out.
Not yet.

I believe we're pretty close to patching the holes of the heresy.

Why don't more party's have cooks/chefs in them?
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>>55295638

I played a ship's cook in a Firefly game once when I was in college. I recall fighting Reavers with a frying pan; was not super effective, but we didn't die.
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Because that leads to two scenarios. The first is the party hauling all kinds of different ingredients with them, slowing them down and filling pouches that could be filled with coin. The second is dungeon meshi
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Because food doesn't do anything mechanically. Unless you are a vanillaware game.

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Don't mind me, just testing out my new photo tent.
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Wow, that kinda looks like ass, don't it?
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That's a little better, but the colors still kind of seem washed out.
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HDR was a mistake.

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Have there been any serious attempts at making/altering 40K to be the grimdark future of WHFB? Possibly an industrial revolution and accelerating tech advances, with the factions and wars spilling into space and desperate to grab and colonize every rock they can, replacing Age of Sigmar?

cyber-varghulfs versus heldrakes when
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>>55295324
Warhammer Fantasy was originally just a world within the Eye of Terror. It's certainly feasible that eventually Chaos Marines land on the planet and then everyone learns about space travel
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>>55295808
What'd they retcon it to again? I vaguely remember it now being some random Feudal World.

desu 40K always struck me more as WHFB than 'our' universe, but.

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