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Archived threads in /tg/ - Traditional Games - 1545. page

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So guys here's the rub

>CoC
>play organic farmer turned investigator
>investigating island with village of 100 people
>party of 5
>shit goes sideways
>party of 2
>barely make it out alive
>am now botanophobic due to certain events on the island
>can't continue as a farmer
>all will to live = gone

So I've got 20 000 dollars in 1923 money. How do I kill as many of the island fucks as I can?
6 posts and 1 images submitted.
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>>52003323
Depends if you want to do it personal like or not

Best way would just be to get them all gathered in a village hall or something, then bar the door and burn it to the ground. Might cost you a few hundred dollars worth of flammables.
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>>52003323
$20,000 worth of toads.
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>>52003323
Poison, fire, or hired mobsters. Depends on how personal and what collateral damage

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I'm making a space opera setting. I already have the main human group (basically the Space EU) and a handful of other human and alien factions. However, I need a big bad alien empire from the past that's already been defeated by the Space EU. I just can't decide what to base it on. I don't want Space Nazis because that's been done too much, and Space Mongolians would require way too much mobility for the physics of my FTL travel to allow. What other options are there?
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>>52003024
Bugs.
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>>52003024
Shrek.
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>>52003024
Space Napoleon

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It is the year 1995. Inspired by the 1983 D&D cartoon and by the battletech animated series, your boss ask you to create a 40k animated series (Based on the publications avaliable in that year).

How would you handle this task?
10 posts and 4 images submitted.
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>>52001895
Impossible without cutting out a shitload of things. On the other hand if Mighty Max got away with on-screen blood, death threats, deaths and gruesome ax murders, then a 40K animated show would work in these times...but as a syndicate show.
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>>52001895
I'm from Europe, 40k is from Europe.
We simply commission Japanese to do the thing and leave it at that. It's the Americans who were so obsessed with emulating anime back then, we paid for the shit in collaborations.
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>>52001895
Depends on what faction it focuses on.

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Don't let it die!!! DSA MUST LIVE!!!

Germans know their shit and this game is awesome!


Resources:
mega:///#F!KcYnFRwB!svAhjnY3pBgihPFs2CUoUg!HZgXlQIT

Very little English resources:
mega:#F!KcYnFRwB!svAhjnY3pBgihPFs2CUoUg!CUgFCBZb

Feel free to add more resources if you have some.

So lads, ask answers, bring questions.
Share your stories and Characters!
9 posts and 1 images submitted.
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How useful are the German PDF's to an english speaker? I mean, i'm pretty sure the mechanics aren't any different but how far can i get on google translate with them?
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>>52001963
Maybe not that far for history and more deep rules.
Just try.

I think Character classes should be understandable even after google translate.
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>>52002051
Cool. one of the big things i'm interested in is character classes and spells because i feel like the corebook is a bit lacking in spells and i'd like to see more witch, wizard, and blessed one archetypes. any idea which book will have that stuff?

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How do you come up with fantasy names, /tg/? I need something that sounds Spanish or Itallian but is not a common one. Where get?
6 posts and 1 images submitted.
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That face guy interviewed to be my roomate a while ago.

Nice guy.
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Gary Gygax's Extraordinary Book of Names
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>>52001151
Humberto Chiallo

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ITT you must give your opinion on the most powerful 3.5 spells of each level. Go levels 1-9. Then, argue with other peoples' choices. And fight over the number one most broken spell in 3.5.

My choices are:

> 1 - sleep
> 2 - mirror image
> 3 - fly
> 4 - polymorph
> 5 - teleport
> 6 - circle of death
> 7 - simulacrum
> 8 - clone
> 9 - wish, obviously, but after that time stop

Shit list probably but I wanted to get the thread started off.
8 posts and 1 images submitted.
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3 is Stinking Cloud because fuck you
2 is Cloud of Bewilderment because apparently the fuck you didn't come soon enough
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>not choosing glitterdust
>Best spell list
Choose one, op
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>>52000077
Shapechange is arguably better than Wish is and is outright better than Time Stop for being able to get you similar action economy cheese with no limitations like Time Stop's. Honestly, level 9 is a fight between Ice Assassin, Wish, Shapechange, and Miracle.

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YOUR MOTHER SUCKS DWARF COCK
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Well yeah. Dad's a dwarf.
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>>51999461
/thread. Well done. Thanks, son. Proud of your beard but don't ever talk about your mum like that again.
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>>51999433

Go home dad you´re drunk.

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So I'm building a setting and I would like a help from you guys. The setting in particular is very low if any magic, tech level around 15th-16th century, only intelligent race are humans but there are monsters.
So while acknowledging that here are the questions:
1) Is it possible for there to exist a place on planet which would have higher oxygen percentage then the rest of it and thus make things like pic related possible. I was thinking about making a continent that got discovered to have this properties via trees or plants but problem is I don't know if there is some really big biological reason why this could not work and if it could work what would be the properties of these plants/trees
2) So if humans lived for some generation would they be able to breath on normal land again. Or for that matter could anything that lived on place like that survive on normal places again.
3) How to justify the existence of bigger monsters in sea?
4) Also would it be reasonable to justify existence of bigger beasts on land by making plant life more rich? If not are there any other reasons?
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>>51999147

I suppose you could have a giant chasm where the air pressure is higher.
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>>51999147

>Bigger monster in sea
Doesn't need much justification. There's very little functional limit to the size of marine animals.

>could anything that lived on place like that survive on normal places again.
Definitely. It would take geological timescales for life to adapt exclusively to higher oxygen levels. Your giant insects that evolved there couldn't leave, but even after ten thousand years, humans could probably leave the area with little trouble.

>would it be reasonable to justify existence of bigger beasts on land by making plant life more rich?
We don't know. Probably not. The large size of, for example, sauropods, probably had most to do with the fact that being huge actually means you can get away with a slower metabolism, and therefore proportionately less food per tonne of bodyweight. Along with this, eggs need as much food to make as live young, and need more complex genetics to develop, but aren't stored in the body while they gestate, so make reproduction far less risky for a large sauropod than a large mammal.

> ... If not are there any other reasons?
Reproductive efficiency, indeterminate growth and biological immortality are probably a winning combo. Look at nile crocodiles, which have high reproductive efficiency and indeterminate growth; those bastards get huge. They don't appear to be biologically immortal, so you won't find colossal, ancient crocodiles, but that's because it wouldn't be evolutionarily advantageous; they'd compete with their offspring for large prey animals, which they would require due to their decreased agility This would put a chokepoint in the size their offspring could reach without starving. Now, if prey animals are also indeterminate growers this problem is solved.

>Is it possible for there to exist a place on planet which would have higher oxygen percentage then the rest of it
I don't know enough about this one to decide either way, so can't run with the idea, sorry.
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>>51999147
Are you applying this level of realism and detail to everything OP? Because you could easily go "there are giant insects" and, I reckon, most players would accept that as a thing providing that it fits thematically with the sort of game you're running so it doesn't seem incongruous.

Just ordered this for cheap, what does everyone think of it? any stories? any tips?
8 posts and 3 images submitted.
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>>51998160
I thought the idea of a "party" of superheroes was odd, so my vision is for my players to be in a rock band together, with all of them secretly being superheroes. that way it would make more sense for them to travel together

think it'd work?
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>>51998214
It's not the strangest premise out there, and it makes for a decent cover.

That said, I can't give you an opinion on 2e, since I play 3e.
>>
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>>51998214
>I thought the idea of a "party" of superheroes was odd

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These are not that great but I thought I'd share some low tier humor with /tg/.

IF anyone giggles then my goofing around for the past ten minutes was worth it.
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Hey guys! Hey guys! I've been working on a new PHB for a star wars d&d style tabletop rpg because I felt that swd20 and other things like it were lacking in customization options and just had some things that I didn't like or felt that could have been better. So I decided to make my own! The digital version is split into two parts because of rendering issues, and there's also a full printable version. This is my first time doing anything like this, so any comments and criticism would be helpful. Enjoy!

>Part 1
http://homebrewery.naturalcrit.com/share/By-aIaDLqe

>Part 2
http://homebrewery.naturalcrit.com/share/rJxnMdI5e

>Printer-Friendly
http://homebrewery.naturalcrit.com/share/BJavghB_x
6 posts and 1 images submitted.
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Have you even considered FFGs Star Wars games? Or the old WEG d6 Star Wars?

Because you're just reinventing the wheel here to be brutally honest
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>>51997350
Have you ever read the FFG version?
>>
>>51997467
Exactly! I don't claim to be making anything new or original; I'm just tweaking and combining different things from different places, adding and removing a few things here and there.

>>51997472
And yes, I have looked at these before. While they certainly have their merits, I felt that the WEG system was outdated, and that the FFGs were too specific and restrictive. I tried to create a rpg similar to D&D 5e, which is streamlines a lot of things for a simple yet fun experience. It actually uses most of the core 5e mechanics, with some tweaks and changes.

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What would be the best system for this kind of concept?

A claustrophobic science fiction horror where an alien virus mutates organic lifeforms and twists them to savage horrors. PCs are also infected but they are able to channel the virus' mutations to give then certain abilites. One end to the mutation scale transorms your body like the savage horrors and the other end mutates you into a ethereal like being with physics bending powers.

Focusing on one side of the tree risks becomes a savage horror and the other side risks being detached to reality and become an uncaring, apathetic, unknowable entity.

Gaining powers and retaining your humanity is part of the theme of the game.
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D&D 3.5 or Pathfinder
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>>51996794
>this meme
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>>51996777
That picture can't end well...

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Villagers(standard d&d setting) will throw a party for adventurers who got rid of bandits who pestered the village. Thing is, it is winter.

What should I pay attention to when designing celebration, since it is winter?

thanks, /tg/roglodites
7 posts and 2 images submitted.
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>>51996697
Big fires, multi-colored lanterns casting light onto the snow, winter-themed decorations such as evergreen boughs and perhaps things that represent a holiday or religious belief among the villagers.

The feast (there will be a feast, right?) should have all manner of warm and spiced beverages, made rich with nutmeg and cinnamon. A large hog, fattened before winter, slaughtered to celebrate the heroes. Roasted over a large fire for hours, enough to feed 50 men with ease. Add more hogs for the people.

Vegetables left from the last harvest are put into stews and soups to hide that they've started to spoil; one consuming the soup would never know what went into it. Huge amounts of breads and grainy foods, brought forth from the village's winter stores and made with fresh ingredients from the larder.

Think hardy, simple, warm, and traditional.
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>>51996815
I love this advice. Much appreciated.
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>>51996697
...have you never heard of Christmas?

Does /tg/ have to show you the true meaning of Christmas?

Because I don't think /tg/ would be very good at that.

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Yokudans/Rdguards are Negroids/blacks
Atmorans/Nords and Imperials are Europoids/whites
So, logically Tsaesci are Mongoloids/Asians, right?
7 posts and 1 images submitted.
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>>51996105
Im biting.

Tsaesci arent asians because they arent humans.
Tsaesci beeing human is shitty todd howard lore.
They are snake people who may or may not have enslaved humans.
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akaviri...
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>>51996137
"On the other continents, the Wandering Ehlnofey became the Men: the Nords of Atmora, the Redguards of Yokuda, and the Tsaesci of Akavir."
The Annotated Anuad

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What's your favorite way that games classify spells?
>Elements or Forms (Fire, Water, Time, Mind, etc.)
>Function or School (Abjuration, Conjuration, etc.)
>Other?
9 posts and 1 images submitted.
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>>51995442
School, although not in the way DnD does schools, which borders on outright retarded. (Fireball is Conjuration for some reason, not Evocation? The school that actually has to do with DAMAGING THINGS?)

Personally the Elder Scrolls' school system is nice and solid IMO, after they got rid of Mysticism. Don't get me wrong, Skyrim did alot of awful things to the lore, but the school system is fine.
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>>51995634
What? When was fireball ever conjuration?
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>>51995655
Think he meant this one.
https://www.dnd-spells.com/spell/flaming-sphere

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