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Archived threads in /tg/ - Traditional Games - 1516. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

>Fall of Cadia.
>No Guard-specific characters, formations, relics, or rules.

Its not like there's any Guardsmen ON CADIA or anything. When the fuck are AM going to get anything to make them even remotely relevant again?
25 posts and 5 images submitted.
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>>52236252
>tfw all you want in life is getting lumbering behemoth back
>>
It depends. If the rumor that AM are getting squatted is true, it makes sense that they aren't releasing anything really for them.

I think it's possible that they may make a new set with the new edition, though. Having Orks vs AM set on Armageddon is perfect. It would also give them a chance to release the new codices and model lines. However, this is GW and logic is not their strong suit.
>>
>>52236252
Wrathful Crusade and Castellans of the Imperium both have IG in them.

Also the first half of FoC is entirely Creed's finest hour.

Read the book

Old thread doesn't like images anymore >>52220450
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>>52236133
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>>52236133
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Besides me, are there any Warhammer 40k fans who have never actually played the game, but follow it simply because they enjoy the setting's lore?
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Yeah. Havent played a proper match but invested 200€ into models and paint.
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>>52233646
>>
>>52233646
Yeah me too.

Dawn of War fags created a lot.

Also its easy to get into it on here since most of the resources are free.

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What are the essential elements of a cool spaceship?
223 posts and 89 images submitted.
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>>52233567
It looks like it has survived a couple wars.
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>>52233567
Kinetic energy weapons.
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>>52233567
Becoming a cabbit or a girl

---------------------------------
No staring at my robot-face crotch plate, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52205523
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-17!
http://pastebin.com/uFwvhVhE
319 posts and 89 images submitted.
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haha butte hold
>>
Anyone got TtS: Iron Land or Spotlight: Stone's Trackers to share for us yet?
>>
>>52233321
Taking all bets anons, tell me what YOU think this has on it. The winner will receive... well nothing really. Derision and a "ha ha butte hold" maybe.

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Real/fictional
Melee/ranged

If its a weapon, post it! lets see your favourites...or just really goofy looking shit.
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>if that accidentally discharges
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>>52234225
How the fuck would it do that? How are you going to twist the muzzle with your asshole muscles on accident?
>>
>>52234244
>Can't unscrew a bottle using your butthole.
NORMIES REEEEEE

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Thread starter: How high a tech/magic level do you prefer for Sigil and the planes? The old boxed set insisted that Sigil should be kept medieval, but is this plausible if it attracts travelers from elsewhere, and can push out its influence into every other plane?

Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (traces of the Great Wheel exist in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon #417), the 5e version, or your own original blend.

I am exceedingly well-lanned on planar canon under a holistic blend of 2e, 3.X, and sporadically even 4e lore. If you have any questions at all about the setting's lore, feel free to ask, and I will give you direct quotes and citations from as many primary sources as I can, unlike afroakuma. I will note when something is open to GM interpretation, and explicitly note whenever I give merely my own personal interpretation.
If you would like to ask anything under the context of a single edition and nothing more, please mention such.

>Basic setting summary: https://en.wikipedia.org/wiki/Planescape
>Comprehensive Planescape reference index: http://www.rilmani.org/psIndex.txt
>Planewalker.com planar encyclopedia: http://mimir.planewalker.com/encyclopedia/plane
>Canonfire.com planar encyclopedia: http://canonfire.com/wiki/index.php?title=Outer_Planes
>Rilmani.org planar encyclopedia (contains unmarked fanon, so beware): http://www.rilmani.org/timaresh/Outer_Planes
>List of all the multiverse's gods (contains all gods mentioned in D&D products, but also has plenty of speculation and fanon for mythological deities and for powers with few details on them): http://mimir.planewalker.com/forum/list-dead-gods#comment-58090

Old threads with previous questions and comprehensive answers: https://docs.google.com/document/d/1EC4fQ7qW0dNveXRDD2UZsB2NXbyIpEm-jCtTjwBQH3I/edit
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>>52232309
>the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word

EXPLAIN WHAT THESE ARE
>>
>>52232596

According to AD&D 2e's Hellbound: The Blood War: The Dark of the War, page 10, the Heart of Darkness was an artifact used by the yugoloths before the Blood War to purge all traces of law and chaos from themselves:

>The Casting of Law and Chaos. The General of Gehenna, the first ultroloth, creates the Heart of Darkness – a magical stone that drives the "impurities" of law and chaos from the hearts of those that touch it, and utterly destroys those who champion good. The General gathers the host of yugoloths to it, and uses the Heart to make them pure.

>The General channels these expunged forces into the natural larvae of the Gray Waste; the influx of law and chaos twists the creatures into new beings that eventually become the first baatezu and tanar'ri. (Some histories mention that the General spoke with these larvae and imprinted dire magic in their heads before sending them on their respective ways.)

The same page dictates that such a history comes from the annals of the yugoloths, which means that it could be nothing more than yugolothic historical revisionism. It can still be reconciled with the tanar'ri creation myth in the 3.5 Fiendish Codex I by saying that the obyriths uplifted the chaos-tainted larvae into tanar'ri. This can also be reconciled with the baatezu creation myth in the 3.5 Fiendish Codex II by saying that the fallen "angels" (which could have been Mechanus-born aphanacts) had transformed into baatezu because of exposure to the law-larvae, and had turned further law-larvae into devilish beings much like themselves.

Personally, the idea does not make that much sense to me, the yugoloths were clearly fine with a little law in their souls seeing how the majority of them later migrated to LE/NE Gehenna. This could be explained as the yugoloths initially valuing NE purity, only for most to loosen up that belief as the centuries went by, causing a schism between the "old guard" of the Gray Waste and the "new generation" of Gehenna.
>>
>>52232596

Maeldur et Kavurik was the source of all fiendish teleportation in the 2e era. He was a planetar from Mount Celestia captured by the baernaloths and flesh-warped into a space-twisting matrix.

Anyone whose true name was known to the Maeldur was granted teleportation. This was an instinctive gift, and only a handful of fiends even knew the Maeldur existed. The yugoloths had access to every single fiend's true name and fed them to the Maeldur. (The books never explained how this was possible, which was a major setting hole and gave the yugoloths an undue advantage.)

The yugoloths' plan was to accustom all of the Lower Planes to teleportation, and then later, manipulate mortal adventurers into dunking the Maeldur into the River Styx to wash away its memories. This would remove the teleportation ability of all fiends. The yugoloths would then pin the blame on the mortal heroes, retrieve the Maeldur, cover up the Maeldur's existence, tell it all of the yugoloths' true names, and offer to restore the teleportation of other fiends in exchange for vows of loyalty.

2e-canonically, this is exactly what happens in the adventure Hellbound: The Blood War: War Games: Squaring the Circle. That 2e book and all subsequent 2e books assumed that the yugoloths' plan succeeded, and that the mortal adventurers were duped most thoroughly. (Despite this, the adventure explicitly allows the adventurers to foil the plan by killing the Maeldur outright, or by doing something else to secure the Maeldur for the Upper Planes. When I played through the adventure, our group did the latter.)

4e likewise assumes that the yugoloths' plan was successful, going by page 6 of Dragon Magazine #417.

5e never outright states it, but it also implicitly assumes that the Maeldur scheme was successful, seeing how all of the yugoloths in the Monster Manual have teleportation, whereas the demons and the devils have it rarely.

3.5 is ambiguous on this, since it gives most fiends teleportation.

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What is the boxed wine of fantasy RPGs?
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Pathfinder, lots of different kinds, and it's almost all shit.
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>>52231678
This, in every way.
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>>52231654
Boxed wine?
I think you mean goon.

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Rolled 24 (1d26)

Reformed Pasta edition
Land's Graviton Raider subedition

Backwards hands, assassins when? Angelus seminar, salty Tau,10,000 dudes is not enough to take a planet. Leman is a special boy. And a hell of a load of people checked how awesome various HH pictures were. Newfags, Newfags errywhere. No 30k xenos ever >>52219228

>READ THIS YOU FUCKS
http://pastebin.com/iUqNrrA8

>Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf

>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp

>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg!Rt5ViD7S
https://www.mediafire.com/folder/w18xkc6478jtlhx,q9kc9hlf7fw2041,vj9e7eks1a7qbud,1q8qq6rccp0cg4k,qj9hrd33qg460rd,8aqx9j3a8erqv8d,de3l5i29kn69n73/shared
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
http://www.mediafire.com/file/6lbhc2ofh9dh2c1/The+Horus+Heresy+2+-+Massacre.pdf

>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764
>Primarch Popularity Poll
http://www.strawpoll.me/11458318

>Make your unit entries, use Celestia Antiqua Std and Garamond
http://www.mediafire.com/file/q315zmyjntb4j04/LA+Exploitable+v1.pdf

>HHG Discord
https://discordapp.com/invite/wYS2J6b
346 posts and 65 images submitted.
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>>52231260
First for Leman being more autistic than Dorn and the Lion
>>
Fuck, always somebody manages to get a new thread up as I'm about to post mine. Shouldn't spend so much time on my summaries.
>>
>>52231278
You say that, but what you mean is that you like Russ less than those two.

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Dusk (?) - 2ww
Sorcery
Destroy all creatures with power greater or equal to 3
Dawn (?) - 3ww
Sorcery
Consequence - Cast this spell only from your graveyard, then exile it.
Return all creature cards with power less than or equal to 2 from your graveyard to your hand.
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These are the ugliest split cards I've seen. WHY DO THEY HAVE DIFFERENT ANGLES
>>
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It's happening.
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>>52231253
Why? Why not just make it two different cards? Who thought this was a good idea? If this is real, I am off the hype- train.

Last time on Song of Swords:
Jimmy begins recovering from the plague
When the Moon Rises, the Wolves Begin to Howl
Japanese Armor: Paper, or Wood?
Knights on Giant Kiwi Birds
Monster Deck Status: UNLOCKED!

We're on the last 2 days of SoS's kickstarter, get while the gettin's good lads!

The KS link & Opaque's website
https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game
http://www.songofswords.net/

Song of Swords is a a tabletop RPG centered around realistic medieval fightan' with a ludicrous variety of weapons and fighting styles, centered around a dice pool system. It's currently in beta, and can be used for both fantasy and historical games. Kickstarter is happening NOW we are kicking ass baby!

Call of the Void: Ballad of the Laser Whales is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

MEGA folder containing current version of the game and all supplementary materials.
Note that the latest version of the game is v1.9.9 but with additional supplements. It's NOT what's currently on Opaque's website, because Jimmy is Jimmy.
https://mega.nz/#F!S89jTT7J!ozFi9GvzaFGHfBa59Ik2-Q

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:
http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki

We also have a Discord now, at https://discord.gg/zzTq7Xw
And a Reddit: https://www.reddit.com/r/SongofSwordsRPG/

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w
If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

THE LEGEND OF 30K
332 posts and 79 images submitted.
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https://www.reddit.com/r/rpg/comments/600dxx/kickstarter_reminder_song_of_swords_tabletop/?st=j0ec87qs&sh=9dc9b544

Post whatever you want in it. Questions, comments whatever. Just post and upvote
>>
I am excite. I've been waiting since the beginning. I feel like my dreams are coming true.
Also, in case you didn't see it, guy in last thread, here's the link to what you're looking for.
http://faculty.goucher.edu/eng240/medieval_prices.html
>>
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>>52228177
Mute, duh
It's an alright game but I can't say go out of your way to play it, it's alright. Also if you're not a retard like me you can accidentally skip >70% of the game and then you'll have to slam your head against a wall trying to get to the second route

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WHAT THE FUCK?
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Oh man, that's the old Speedy Boot strategy out of the window.

I'll miss the Thimble's stealth powers too.
>>
>>52229626
>Removing character diversity by replacing characters with 3 birds

This is Smash levels of character clones.
>>
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>>52229626
you know I can understand replacing the pieces but why with this random ass shit?

The pieces once represented major industries and trades - textiles, constructions, cobbling

What the fuck does a T-Rex represent? Young Earth Christian Science Museums? Is the Penguin representative of Global Warming Scare Tactics Fundraising? Does the rubber ducky indicate Pornography?

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Hey /tg/, how does cosmology work in your setting?

I've been trying to figure out the history of my custom setting, but I can't really figure out how all the planes should work or how they came into being. I'd like to come up with something other than "A super god made all the planes before fucking off somewhere" which is what most settings seem to do.
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Say what you will about WoW's writing, but I always did admire how fleshed out their setting was. Everything floats in the twisting nether, the emerald dream is the blueprint of azeroth, the elemental planes were built by the titans to imprison the elemental lords, etc. Most settings don't really have a reason for elemental planes existing other than the fact that they were just always there.
>>
I really dislike planes. The world should just be 'the world' and anything beyond that is basically too mysterious and far off to understand.

Or better yet, if you go for mythic fantasy, all other realms of existence are reachable through the world. For example if you climb a really high mountain you can find a gate into heaven, or go really deep into the earth to find hell, etc.
>>
>>52228598
I actually really like that idea. Keeping the cosmology a mystery has a pretty nice feel to it. I mean honestly the planes don't really matter in a game unless the adventure involves plane-hopping, which most don't. The only issue would be when the players start summoning fire elementals or jaunting into the astral plane with certain spells. but even that can be handwaved away I guess.

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After a good monster/demon thread the other day I've decided to kick off a new thread dedicated to one of the less common art dumps: Landscapes. I personally find these to be great for inspiration and it's a bummer how they're so often drowned out by more common art requests.

Anyway, here we go then.
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>>52226505
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>>52226517
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>>52226536

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Demon/monster art Part two

Part one:
>>52195109
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