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Archived threads in /tg/ - Traditional Games - 1510. page

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>Best thing GW ever came up with

>future queen of the Imperium of Man

prove me wrong

>hint: you can't
134 posts and 21 images submitted.
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The Imperium doesn't want any filthy knife ears?
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>>52258617
Can somebody get me a quick rundown of the new eldar lore?
>>
>>52258741
>Rundown on new eldar lore
Sure:
Pure Unfiltered Shit.

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im doing a gurps game where I'm a mad scientist, I've offered to help make the cowboy some cool stuff but the player is pretty shit, he can't even come up with a single idea.

I've offered him jetstream sam's sword, a sword that lights on fire, and a sheathe with a gun built into it. thats all I've got so far? can you guys think of anything?
26 posts and 1 images submitted.
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>>52258345
Are you limited to swords only?
>>
>>52258345
Self-driving spurs to increase his footspeed for charging slash?

A hat with +1 brim?

Kevlar-weave duster?

Kevlar-weave shirt, for that matter.

A hidden skeleton key for his shirt button.
>>
>>52258365
no, we have tech level 6, and the technology is basically 1920's even though its the wild west.

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>New UA: Mystic
http://dnd.wizards.com/articles/unearthed-arcana/mystic-class

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

>Previously, on /5eg/
>>52248740

In 24 hours we'll be discussing new arcana. What will we be talking about?
340 posts and 42 images submitted.
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>>52258310
What class was based Stannis?
>>
What are some interesting urban fight scenes?
>>
>No damage talent for mystic weapon users

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What's the best /tg/ video game and why is it Baldur's Gate II?
86 posts and 15 images submitted.
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>>52258227
Huh. This thread again. Oh well...
>>
Meh. D&D is better as a tabletop game than a video game.
>>
>>52258227
Does it HAVE to be /tg/ branded, (d&d, Wh40k, etc)? Because Dragon's Dogma is perfect for mid- fantasy adventure. The world is large enough , but also small. The classes are distinct from each other and each strong enough to beat the game with (although there is a clear tier system when you get to online play). Monsters are deadly at almost all points in the game. Magic is powerful, but doesn't dominate gameplay.

The main story itself is pretty typical D&D fare and has some hilarious moments (when the cultist leader got squashed by the dragon during his "BBEG" monologue), and the side quest options open up considerably depending on interactions with NPCs.

I liked it enough to play each class and see what I liked.

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Hi /tg/, lets have a thread for warriors, fighters, gladiators

I'll post the few I have

>Hoping someone has the pic of a gladiator,helmet on,glowing red eyes, leaping in the air, pile of skulls behind him, spear in hand. It's been posted before but I can't find it now.
11 posts and 10 images submitted.
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is this the right board to ask?

what supplementary rules will make risk less awful? what about different settings to play in that change map dynamics?

I had in mind some elements from Catan and Crusader Kings II involving diplomacy, resource trading, unique empire characteristics, pacts/vassalization, etc and it seems even just one or two simple layers could save the thing
19 posts and 8 images submitted.
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just play Civilisation
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>>52256949
>what supplementary rules will make risk less awful?

Nothing will make Risk less "awful". It's the original Retarded Window Licker of boardgames. That being said:

Terrain - Attacking across certain borders gives the defender an advantage like +1 on all dice or one die.

Sea Lanes - You need to control them before you use them and thus must fight over them.

Proportional reinforcements - You can't control just a few territories and still get the maximum amount of reinforcements simply by playing your cards at the right time.

Require maintenance/supply - Part of the reinforcements you receive each turn must be spent supplying the armies you already have lest you lose armies to attrition.

Variable garrison requirements - The garrison required to hold Central Europe, for example, should be larger than that for Madagascar.
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>>52256949
There is a version of risk where you can fight on the moon, and Australia isn't a bunker. That one is decent.

Barring that edition, try Axis and Allies, or a Napoleonic version of Axis and Allies. Dust Warfare is a much improved version of risk as well.

If you want Risk in space but without the suck, play Twilight Imperium.

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http://www.cracked.com/personal-experiences-2472-i-made-obscene-money-forging-magic-gathering-cards.html
22 posts and 3 images submitted.
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>>52256631
The comments are fucking gold.

It's like people still don't understand how a confidence game works.
>>
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>>52256631
>mfw this much bullshit inside one article

Ps. SAGE
>>
>there is a moral difference between scamming a 12 year old and a 20 year old

okay chief, whatever you say

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>Google Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>52248942
528 posts and 91 images submitted.
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Okay so updated Skyrim again based on some stuff from the other day.

Changelog:

Companions got (for want of a better word) a section of their own. Mostly amounts to the same thing as before but with a bigass picture, an option for companions of your own design and most importantly a considerable reduction of cost for companions with CP (i.e. there's now no cost as long as you've paid for the import).

As there was a space in the Gear section I stuck in Meeko, a dog that levels with you.
>>
So jumpers, after adventuring around the multiverse, you have probably picked up some pretty neato pieces of armor. What does your armor do?
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>>52256642
Provide a barrier between me and damage without Impeding Magic.

About a year ago I easily scrounged up a group of players from here and other places, and we had a lot of fun. Nowadays, I find it next to impossible to find even a single replacement guy for someone that had to drop.

What happened in between?
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>>52256032
>What happened in between?

5e got a lot more popular.
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>>52256032
As a serious question, is there any part of the mechanics of AD&D you like better than what you can find in 5e? I understand that it was the Golden Age of lore and settings, but as far as the mechanics go, I'm really having a hard time finding anything that I don't think 5e does better.

Ultimately, I think >>52256046 has it right, in that most people just don't see a reason to play 2e when 5e does most things better and it's rather easy to port over the better parts of 2e, like the far larger item lists.
>>
>>52256032

Everyone discovered Basic is way better and moved over.
No, but seriously, check out the OSR thread, where TSR D&D is alive and well. >>52255870

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The party is all 1-st level. D&D 5E. The general idea is that this is an ancient abandoned tomb/temple that once belonged to a great warhero. They need to find a golden chalice from within, because without it they can't return.

So, here's where you can help. Traps! Loot! Encounters! Bosses! Simply interesting things in the dungeon!
15 posts and 1 images submitted.
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>>52255995
Why hasn't it been looted already?
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>>52256219
The path to the temple is extremely hazardous and rumoured to be haunted by undead. Also, it's neatly situated in a "no-go" region, where nobody goes. But, the PCs get to go there for a month, due to a tournament.

Basically it's just really far and dangerous (a cursed swamp is also on the path to the temple)
>>
>>52256277
So why was the temple in such a sucky place.?

(I'm not trying to poke holes at your scenario, I just think answering these questions will answer a lot of the questions you want answered in due course.)

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Does Death's Shadow need a ban? Do you think MM3 did enough to make Modern more affordable? Is Storm a meme? Does Twin need to be unbanned to make blue great again?

Playing, hating, brewing, sideboarding?

>RESOURCES:
>Current Modern Metagame
>http://mtgtop8.com/format?f=MO
>https://www.mtggoldfish.com/metagame/modern
>DATABASES:
>magiccards.info
>gatherer.wizards.com
314 posts and 19 images submitted.
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http://tappedout.net/mtg-decks/19-03-17-white-knights/

Does anyone have some spicy tech to help me white knight and win the muh ladies? Does white have any decent way to get draw power? Is Rebuff the Wicked as good as it sounds?
>>
>>52255945
>Does DSJ need a ban?
No, it's a fair deck and doesn't have a huge meta share and it only had crazy results at Vancouver and I'm more inclined to believe that was because of the group playing it. I man what do you even ban from it? The deck doesn't really have any "bullshit" cards unless you consider the free cantrips bullshit.

>inb4 Traverse is on the same level as GSZ
>>
>>52256168
You could argue for Shadow itself. It's a strictly better Goyf for the purposes of the deck and punishes dealing (combat) damage, a goal for the vast majority of decks in the game's history, before a certain threshold, namely hitting 0. Discard doesn't really work vs the deck because of GSZ, new Lili and Kcommand, and answers to Shadow are limited to non-damage based removal.

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Anyone mind giving me some advice? I'm trying to be creative instead of derivative, but I'm having trouble making my own goblins that aren't just not!Warcraft ones.

I'm trying to make a goblin/dwarf centric campaign, and the gobs are sort of a counterpart to dwarves. They dwell in mountains, are craftsmen/miners as well (specializing more in steampunk/industrial stuff than the dwarves - dwarves are mostly enchanters, blacksmiths and armorers; gobs make bombs, firearms, and automatons, among other things), and have developed a culture revolving around selfishness and greed (unlike the dwarves, which tend to believe in sharing and advancing their strength as a united race).

The problem is, I'm having trouble finding ways to make the gobs unique, and not just generic tinker/trade gobs like the WoW ones, while still keeping them distinctly goblins. I've done an ok job of making the dwarves my own thing - they don't heavily drink, have a shamanistic culture, focus on martial and magical strength equally, and have xenophobic tendencies (a little like Drow lite, but some dwarf factions are willing to cooperate with other races). But at the moment... the gobs are pretty much Warcraft ones, and I'm having trouble making them their own separate thing.

So basically, I want some ideas about how I could make them their own thing, be that through culture, behavior, or racial history. I don't want anyone to write for me or anything - I just want advice and ideas - so while you can be specific if you want, I'd prefer vague-ish or broad ideas that I can interpret my own way and then run with.

Sorry if I seem stupid or anything because of this - I'm new to /tg/, and tabletop gaming in general, although I've been making my own stories since I was a kid.
107 posts and 16 images submitted.
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> I'm having trouble finding ways to make the gobs unique, and not just generic tinker/trade gobs like the WoW ones,

If this is how bad you are, I'm sorry, but you may very well be beyond help.

If your go-to is the worst possible iteration, and you can't shake that iteration by any effort on your own part, you may very well be doomed to shit taste.
>>
>>52255818
Make them hyper capitalist libertarians to rub contrary to the monarchist socialism of the dwarves. The free market is the ultimate arbitrator of everything. Non goblins are not people and therefore not covered under the NAP.

Shoddy/faulty goods? Buyer beware, the market will push out people who sell things that aren't quality. Eventually. Probably.

Slavery? Only non goblins. Or goblins who have lost their citizenship by entering negative market value. Or have sold their liberty to another goblin for a period of indenture.

Everything is run by guilds. Guilds collect dues to enforce laws. Laws can vary wildly. Disputes between guilds go to council meetings. Votes are bought and sold regularly.
>>
>>52255949
So, make them Ferengi, basically.

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Link summoning, discuss
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Ojamas gonna wreck
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>>52255667
It won't wreck the game, as long as they don't, after a few sets, begin introducing super-duper fast Links so that all the bad spam comes back with a small Link Engine Tax.
>>
>>52255667
Synchros replaced Fusions because you just needed two cards instead of three. Xyzs replaced Synchro because you didn't need a tuner, just matching monster levels. Links will replace Xyz because you just need monsters. I do not know how Konami is going to power creep Links but it will happen eventually somehow. Pendulum is dead because most of them cannot survive with only PS one monster from the ED per turn. Synchro spam decks are dead in the water unless they turbo in CWSD. Fusion isn't really hindered by this because those decks weren't very fast anyways and Xyz only needs one Xyz at a time. Zoodiacs get Missus Radiant too so expect them for quite a while now.

Tessagog is a character that was physically
designed around the idea of being a collaborative Frankenstein of popular female characters on /tg/.

>the body is both statuesque and stacked with Sorceress TnA and covered in Liliana markings with Yukinas chiseled back. She also has the Sisters of Battle's shoulder pauldrons with the Lady of Pain's blade feathers decorating it like a cape while also wearing Snake scale gauntlets. She has Marcille's pointed elf ears and blonde hair. She weilds dual dwarven axes. She has Celestines child bearing hips and Alariels perfect calves/thighs. She has sexy yellow Orc eyes with a Red Sonja inspired chainmail bikini top. She has creamy asian colored skin and wears Greek inspired Greaves with leather strapped backs and Orc carvings in the armor while being bare footed. She has a thin, Whale Tail styled chainmail loin cloth bottom with a wolf head sporran in front of it.

The current lore is that she was raised by her father as part of a warrior tribe, and when she came of age she went on a journey to become stronger and learn of the world, as is tradition in the tribe. The only possession she took with her was her fathers enchanted axe. After returning from her journey she sets out to fulfill her ambition and rule all northern tribes of the Ou/tg/rounds. On this journey she will meet two party members, a wizard and a rouge. She also brings with her another magic axe, a wolf companion, and the runes that protect her on this journey.


Previous Thread: >>52247193

Still needing:
-More pictures of Tessagog.
-Details on her early adventures
-Creation of Tessagog's final party member who will be a female sky pirate rogue named Tula.
-Details of the Ou/tg/rounds and possibly a Map.
35 posts and 3 images submitted.
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Here is what has been gathered for the 1st companion that Tessagog meets:

Vaynth Helbbruk the Mage

She wears Elesh Norn's mask and a big pointed witch's hat. She has a flowing/billowing dress on with some light plate armor pieces. She holds a long magical rod based on the Maiden in Black staff. Resting at her hip is a Chaos Sorcerer's spellbook. Her Elbow length Gloves/Knee high high heel Boots are a white color that matches her mask. The under layer of her dress and her collar are the same color as her flame of the end of her staff. She is an Elf with Dunmer colored skin and has purple colored hair. Her main style color choices should be purple.

Vaynth's personality is polite, but not to be messed with. She focuses on the Healing domain of magic but does have a good knowledge of basic magic.

Stuff still needed:
Is she still part elf?
What is her backstory?
Where in the Ou/tg/rounds does she live?
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The final party member to join Tessagog on her adventures was a sky pirate themed female rogue named Tula. She has an affinity towards explosions. Needs a big bust size (Smaller than Tessagog's) bare midriff and is deliciously brown.

Pic very related.

Story gathered in the previous thread for a possible starting story for Tula:

Rogue girl (still need a name that isn't julia) has made her current home in the south eastern port city of Yossix. She is hired into a crew of 5 thieves as the demolitions specialist. Her role is to blow the front door off of the personal vault of local nobleman Brek Vintose. The 6 thieves plan out their heist meticulously and have every detail memorized come the night of the heist. Rogue girl waits for her moment to shine as the 5 other thieves break into the Vintose estate eliminating guards and keeping themselves undetected. As the vault lies in front of Rogue Girl she readies the bombs on each vault hinge. With ease, the bombs go off knocking the door to the ground. The group smile in victory as Rogue girl is clubbed in the back of the head knocking her out instantly. Rogue girl wakes up in Sentinel custody (local law enforcement) with no money and no excuse for why she was in the empty vault of Brek Vintose.

Possible story of Rogue girl before Tessagog meets her.
>>
>>52255178
Arun the Burning God of Hate was also discussed as a deity of the Ou/tg/rounds. Vaynth would be a Moon Goddess worshipping mage who is eternally fighting the evil Arun and his followers.

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Adventurer parties doing general everyday stuff.

Strictly no fighting or posing like they're about to get into a fight (All lined up with weapons in hand etc)
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This stuff is hard to search for so excuse me if some themes keep recurring due to some keywords I use to google for this stuff.
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