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I had a thought recently.

You know how, in certain ttrpgs and similar games, you play mercenaries getting jobs from a handler?
The classic example is the Mr. Johnson in Shadowrun, (although I've never played).
Has there ever been a game designed from the handler's perspective?

You have needy, evil, and crooked clients who want to backstab you and your mercs, you have teams of unreliable, shady, and dangerous mercs who want to backstab you and take more than their share of the profits, and then there's growing your own wealth to consider.

I was just wondering if there's ever been anything like this, even if it's vidya?
If not, can /tg/ make one?
24 posts and 4 images submitted.
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Not sure how this would work out. On the one hand, the thing with being a handler is that you DON'T get to do any action, because you are managing those who do. On the other, unless there is just one player and the GM, how would it work out with multiple people?

I would imagine that doing financial stuff could get somewhat boring after some time. What would the end goal be? How would the players defend themselves if their mercs decided to go rogue?

All questions that need to be answered.
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>>52298285
Do you want to play reccetear, but on the table top?
It could be a fun side thing if you're dming multiple groups, and had some crazy player willing to take up the role.
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>>52299859
>The thing with being a handler is that you DON'T get to do any action, because you are managing those who do.
So, aside from possible events that the goal would be to avoid, combat wouldn't really be involved. It'd likely be a game of resource management rather than exciting heists.

>On the other, unless there is just one player and the GM, how would it work out with multiple people?
Now I'm thinking about a competitive game between players as rival handlers.
You could trade contacts, information, jobs, etc. Making allies while still trying to edge ahead and maybe edge them out.
Maybe you trade a cushy job that you have more info on than your rival, but don't share all the risk aspects, in exchange for contact info of his best hitter (who he fails to mention recently developed a spiraling drug problem.
Hijinks ensue.
Of course there's possible GM run competition too.

>I would imagine that doing financial stuff could get somewhat boring after some time.
That would be the challenge.
I'm thinking a more board game like setup would be better than RP.
I've found some financial board games exciting.

>What would the end goal be?
Depends on the setting.
Heh.
But some milemarker of personal and economic security.

>How would the players defend themselves if their mercs decided to go rogue?
Levels of personal security that increase with financial success.
Pic related?

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Which fantasy setting has the strongest undead? Please no ''good'' undead I want good old fashioned monsters.
69 posts and 12 images submitted.
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>>52297121
Strongest as in most powerful or best characterization?

Awesome pic, btw.
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>>52297121
Do Necrons count? I mean they have a whole galaxy-spanning empire.
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>>52298129
Most competent.

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>Be doing a kind of foundation inspired sci-fi game, although less about psychohistory and more about trying to do something to stave off collapse of a small band of dedicated heroes in a galaxy-wide crisis.
>Copy paste some of Aasimov's numbers. The Galactic empire numbers about 25 million worlds, it has an overall population of roughly a quintillion, it has a hugely overpopulated capital world that needs to be supplied constantly from the outside
>Capital world's population is "somewhere over 40 billion".
>One of my players looks puzzled for a bit, but I go into some legal trouble they've gotten into.
> Pipes up that if those numbers are right, the average population of a planet of the empire should be about 40 billion. Why is the capital so special and ultra-vulnerable in a way that's implied to not be the case for everywhere else.

DAMN IT.
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>>52296562

Claim that you're not a mathematician and that the population is precisely as large as it needs to be.
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>>52296562

Double it on the spot and dare your player to call you a nigger to your face. Stare him down until he accepts it. Works not just for this but for anything game related, and is reusable.
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>>52298836
Better yet, half it

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Planescape general thread. Talk about anything and everything related to D&D's plane-traveling-focused meta-setting here. Avoid edition warring if you can.

So, I learned from the long-defunct Mimir webpage that the Planes of Chaos boxset evidently talked about the idea of "Sects" - sort of the "little brothers" to the Factions. Can anyone point me towards any books where I can get the official run-down on these? Mimir.net only has about half of them written up on it.
20 posts and 3 images submitted.
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>>52296354

Ah, okay according to the good end of the "Planes of Conflict" boxset the Player's Guide has full information on the sects.
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I'd have to crack open my box and see. Packed up ATM since moving
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>>52298872

Okay more digging, the "Player's Guid" mentioned is apparently part of the boxset, and there's a fold out or something because the PDF has apparently ordered the pages diagonally or something, but I'll list them off here in alphabetical order:

The Anarch's Guild (Chaos Masters, Groundsmen):
Focused on teaching Chaos-Shaping to Anarchs in Limbo, rarely seen outside Limbo because that skill isn't useful anywhere else.

Converts (Chameleons, Turncoats):
Basically former Faction members who've joined a faction, left, joined another, left, and so on, seeking "the truth" or whatever drives them from faction to faction. Show up most often as any sort of "group" on Limbo.

The Dispossessed (Exiles, Chippers):
Basically if you've been cast out into the planes by someone or something, and this gives you a chip on the shoulder, you might be a dispossesed, love to pick fights and often band together on Pandemonium and Carceri where there's a greater than usual concentration of such people.

The Guardians (The Caretakers, Protectors):
Basically neutral good paladin society, based mainly off of Elysium and emluating Guardinals society - smites evil, defends the defenceless etc...

Merkhants (misers, goldhounds):
Money is power, basically business types who want to be richer than anyone else, mainly focused on the outlands - curiously it cites Planescape Monstrous Compendium II for more details rather than say "Guide to the Outlands".

The Mathematicians (TOO NERDY TO HAVE NICKNAMES, NEEEEERDS):
Nerds obsessed with the gears of mechanus and math, So close to the guvners I don't get their purpose as a sect really.

The Order of the Planes-Militant (the Brethren, The Faithful):
Paladins of Law, love to seek out evil and smite it for smite's sake, especially in Mechanus and Acheron. Hang out a lot in Bytopia and Mount Celestia, bring ove a lot of land from the outlands into celestia to expand their bases.

1/2

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The party is about to go on a rescue mission, out deep in a magically corrupted part of the forest. They have heard about large, dark things moving there, and that it's generally not a nice place.

This all felt good when I came up with it, but I've lost inspiration to develop it any further. Using 5e, and going for a feel of Scandinavian forest, what could I throw at them to get them into a spooky, atmospheric mood?
12 posts and 3 images submitted.
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>>52295404
Oh, and they're level 2
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>>52295404
Owlbear or any other large beast at the edge just out of reach
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>>52295404

>skeletons
>orcs
>ogres
>Bigfoot
>spiders
>orc skeletons
>ogre skeletons
>Bigfoot skeletons
>spiders made of skeletons
>Slender Man or Men
>ancient statues which come alive when you aren't looking at them
>large owls the size of small children
>small children the size of large owls
>crumbling ruins of an ancient keep, the rumored home of the King of Rats
>judgmental talking trees
>an old bridge, guarded by a ghostly knight
>the Witch of the Woods
>the Man of Straw and Reeds
>Lord Voldemort
>The "Oh My" trinity, with supernatural flairs as needed
>glimpses of the party members themselves, from another point in time during their trip innawoods

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Alright Chums and Chumettes, time for a rousing game of Mornington Crescent. Appended Statutes of Worms, no vicounts, country squires permitted as well as dukes and above. Holy Roman Nobility to be decided by player vote. Pepin denunciations only in play on every 34th turn. Wide Gauge Streamliners to be allowed by import only. Extra Line Expansion is also active. The Chunnel is a no go zone. The starting city is Warsaw, Poland.

Okay

Ratuz Arsenal
54 posts and 8 images submitted.
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>>52295300
Ill be starting in 1356 on gropecunt lane
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>>52295379
Good move. But a bard start. Watch this, Warterloo from Cockfoster
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Are Rollinghams allowed? What about Merry Fizzlebombs?

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How does your IRL RPG group keep track of positioning?

Right now my group is using scratch paper to draw crude maps and diagrams when we need to enter combat or talk about large areas, but it has some serious drawbacks. What are some alternatives that you have used with success in the past?
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>>52295166
My DM uses a marker board with a grid printed onto it cut into jigsaw pieces. Allows him to expand the map as we explore a building and modify or construct rooms easily.
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>>52295166
Our group uses a large vellum-like map with squares on one side and hexes on the other (usually using the former) that's more than large enough to suffice for any combat map, with some transparent sheets of plastic over it to draw out terrain and walls using dry-erase markers and not ruin the map in the process. When talking about locations, a map is simply drawn (on paper) accordingly.

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Peasants, farmers, laborers, smiths, and everyone else in the background of the heroes' world.

>keep fapbait and anime to a minimum pls
47 posts and 40 images submitted.
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>>52294034
https://www.youtube.com/watch?v=ainyK6fXku0&ab_channel=dsjkhd
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Only medieval?

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>I'll be playing a chaotic neutral character
67 posts and 14 images submitted.
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>>52293988
Cool. Don't be a dick about it.
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>>52293988
>playing in a system with alignments
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>>52293988
Chaotic Neutral is one of the most fun alignments when the player understands what it actually means.

>lol i stab the guard and rape the barwench
is not CN.

Also, in my experience the biggest That Guys always played Lawful Good. For some reason people think that little "LG" on their character sheet means their job is the party's one-man Internal Affairs Office. It's the favorite alignment of wet blanket busybodies who demand everyone play their way.

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In memorium of list threads edition

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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First fer da orkz!
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>>52294579

WAAAAAAGH

new rules when/spoiler]
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>>52294606
That's how killer kans are born!

> The king's royal guard are posing fiercely at you.
Roll to see how well you pose back.
71 posts and 24 images submitted.
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Rolled 40 (1d100)

>>52290837
Okay
>>
Rolled 19 (1d20)

>>52290837
I NEED NO POSE, JUST A STERNLY RAISED EYEBROW.
>>
Rolled 29 (1d100)

>>52290837
Alright.

>>52290903
Nice roll.

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ITT: Share how you differentiate your generic fantasy species from other interpretations of them, and other people rate yours. I'll start with mine: my humans tend to be elitist assholes, and most other races are either just other people they consider subhuman, or were once humans and evolved.

Orcs are just a large tribe of humans (of a different ethnicity - most humans in the setting are white, orcs have dark brown skin) with so many tattoos/war paint that their skin looks dark green or blue. However, because of their primitive and nomadic lifestyle, and the fact that they migrated from another continent, other humans look down on them as savage, to the point where most dehumanize them and consider them a different species. The Orcish tribes aren't evil or cruel on instinct, but as a result are very quick to violence and anger as a self defense mechanism, and don't like the race of humans native to the lands they're in because of how poorly they've treated them. As a result, they tend to attack most other humans on sight, but actually are pretty chill to other species who treat them with respect, and other humans who show them kindness.

My dwarves aren't native to caves or mountains, and were originally humans, but were banished long ago from the main kingdoms for following pagan gods. With nowhere to go, they settled in the mountains, and their traits and culture evolved to suit this. They grew short to move easily in tight spaces like caverns, but somehow retained the strength of humans, if anything becoming stronger and hardier to survive in such a harsh environment. Their culture focuses on mining, crafting, and generally using the resources in their mountains and caves the best way they can, and it has more Slavic influences than the Norse/Celtic way most fantasy dwarves are. Because of their shamanistic religion, dwarves are skilled with elemental magic as well as physical combat.

What do you guys do to make your races different?
35 posts and 6 images submitted.
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>>52290134
Most people in my campaign are differentiated by culture/national origin, not species. Doesn't matter if you're dwarf or human, if you come from Volcanic-Ireland, you're a little crazy, exuberant, hairy, fear the fae, and wear kilts. If you come from the Lands of Oil and Spice you're either a filthy nomad or a desert dwelling warrior-poet-noble. If you come from the frozen north, you're Ned Stark.
>>
I play them straight, cause my players want to play D&D, not my terrible fantasy fanfiction.

Where the interesting parts come in are the characters and NPC's I can craft, not the races.
Good characters and standard races=good campaign
Standard characters and good/original races=at most mediocre campaign.
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>>52290432
I definitely agree with that. I only use my homebrewed races when playing with a few friends (they helped make the world/races), and characters are of huge importance - world building only goes so far.

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What are /tg/s thoughts on Stars Without Number? My group is trying to figure out what system to play next and we're trying to decide between this and Traveller, though none of us have much experience in either system, let alone both, to know the differences and which one does what better.

I know Stars is inspired by Traveller, but not sure on the real differences mechanically, since I've never played either.
77 posts and 12 images submitted.
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Use Traveller's combat and chargen with SwN galaxy generation.
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>>52286977

I love Traveller, been playing it for decades. I also love many of the systems found in SWN. They're both great games IMHO. I use quite a number of things from SWN in my current Trav campaigns.

SWN has an edge with current RPG players in that it is d20 derived. How SWN works is going to be more familiar to more players.

If you already know both systems, you can blend them together with ease. If you don't know both systems, you'll pick up SWN faster.

Either way you decide, you'll still be playing great games.
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>>52286977
Everything that isn't based on OSR stuff is great.

Especially the sub systems for trading and generating shit.

Everything that is is.... adequate.

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ITT: "What were the writers thinking?" moments from roleplaying games.
322 posts and 85 images submitted.
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>>52285484
What's wrong with that?
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>>52285484
The only issue I see is that I think it says you spend your Standard Action to increase the reach, but that would leave you with no action with which to attack.
But I think that's just because it's poorly worded. The intention is intuitive.

What did you have in mind, OP?
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>>52285500
I think it was supposed to be a Williams sisters troll.

Off topic though.

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So a friend of mine introduced Hero Forge to me a few weeks ago and I gotta admit I'm addicted. I've started spending hours creating miniatures for my game nights. Has anyone else made any cool characters with this or any similar sites?

Post em if you got em. Pic related is my Monk for 5E. Gonna dump some more to get the thread started.
83 posts and 44 images submitted.
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Generic Viking/Barbarian
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Slutty Necromancer
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Drow Sorcerer

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