>A player wants his character to be 'patient zero' for a plague that could destroy the world
>>52506274
Let him, but make his character quickly deteriorate and become bedridden. Off him after like a week, then have him make a new character.
>>52506327
Also he gets quarantined and incinerated. Plague averted!
>>52506274
>tell him no
Easy peasy
Which races can breed with humans?
From head I know orcs, ogres and elves.
depend on the setting
Theoretically anything that's a mammal should be able to breed with humans, whether or not the offspring is sterile or fertile is up to you.
>>52506245
>Theoretically anything that's a mammal should be able to breed with humans
There is a lot of mammals in our world but we cannot breed with them through.
But yes, I should specify I am talking about the more classical settings (such as DnD).
>>52506282
I'm sorry I meant in regards to races, not animals and such.
What I said still applies. There isn't a 100% canon "who can breed with who" list out there, but the Book of Erotic Fantasy has a fun chart if you want to find it.
Pretty much any playable race has been said at some point or another to have a human hybrid. Although when you get into the scaly kinds (lizardfolk and fish people and such), you only see hybrids when magic is involved.
Any warm blooded bipedal race has had a hybrid at some point or another. Mongrelfolk from the 3.5 Races of Destiny is an example of getting all the bloodlines mixed up. Nothing is really off limits.
Can someone give me a quick run down on this guy? What's his deal?
He's a monster that negates traps but I don't think he's a giant robot that combines with other robots on a pendulum or something so he's pretty much trash in today's game I think.
>>52506066
Why does he wear the mask?
>>52506066
>Trap Cards bow down to Jinzo
> TFW the you capture a neutral enemy and the DM makes interrogation less like people talking to each other, and more like some time consuming puzzle where you have to say the exact right sentences
> TFW the bad guy decides to stop be helpful indefinitely because your group made too many "mistakes", even when offered a deal their character wouldn't refuse
>>52505375
* TFW you
Man I hate mobile
>>52505375
Isn't it just rolling dices?
I would say 'Tell me X or I will hurt you' and roll intimidation.
>>52505375
>tfw you have detect thoughts and touch of truthtelling on your spell list
I can't wait to have some captives
Why is the creature type "Human"?
Pretty sure that's a picture of a girl, not a human, on the card. Shouldn't the creature type be "Girl"?
>>52505300
You killed a thread for this.
Not sure if I like the new art more than the old or not.
ebin:::::dddDd
>>52505300
The species is human. That is a creature type. Treating two creatures of the same species as different species based solely on gender is equivalent to saying cats and dogs can produce viable offspring.
Death was a mistake edition
>resources
pastebin.com/qCZb0mvh
>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE
>army builder
scrollbuilder.com
Old thread: >>52494007
Topic to start off with; What's your favorite centerpiece model?
>>52505279
Do you think love could ever bloom between Warhammer Fantasy and Age of Sigmar?
>>52505536
Nope.
Next question
>>52505566
Aelves when?
What is the limit of metagaming?
and by that I mean what exactly constitutes metagaming?
i.e.
>Monster casts a spell
>Player looks up that spell, knows exactly how much damage it should do/what the save is
>NPC casts a spell such as geas/petrification/feeblemind
>Player looks it up and discovers its an easy greater restoration cure
Or the classic
>You see a disgusting huge beast with elongated arms and razor sharp claws
>Its skin is a mottled green
>Player: "its a troll everyone cast fire spells"
If looking up spells is metagaming. Then a simple solution I see is restricting players to looking up only spells their class has access too.
>>52505030
>>Monster casts a spell
>>Player looks up that spell, knows exactly how much damage it should do/what the save is
>>NPC casts a spell such as geas/petrification/feeblemind
>>Player looks it up and discovers its an easy greater restoration cure
Did the player's character succeed on an appropriate knowledge check regarding their understanding of the supernatural?
>>52505066
In that situation a player should ask to roll before even checking the spell.
Indeed, the second they know the spell they have knowledge they have to inherently not use.
Of course the player will now have expectations, which does not account for a situation where the DM wants to make X effect harder to cure.
>>52505030
>Player sees monster shoot a ball of fire
>The ball ricochets off a wall and hits the player dealing 3d4 damage
>Player: "What!? The Fireball spell description doesn't say it bounces! Also, it does d6 damage!"
>DM: "Hm... your wizard does think it's weird that the fireball bounced, maybe you should investigate it."
>Player sees a big green monster.
>Player: "It's a troll, use fire against it."
>Player uses fire.
>Monster doesn't die.
>Player: "What!? This is BS."
>DM: "Hm... your wizard is surprised that his fire spells don't seem to be harming this troll-like creature. Maybe you should investigate it."
Stat in CP2020. Can it be done without losing all humanity?
>>52504865
The only thing that's not cybernetic is her ghostin the shell. And even then, that's debatable.
You tell me if she'd have any humanity left?
>>52505986
>>52506027
But isn't the point of the franchise that humanity and life is more than flesh and blood?
https://www.youtube.com/watch?v=lNY53tZ2geg
How responsible should I be for the younger players in our group? I've started gaming with a really mixed bag of people. I'm one of the oldest at 26 and I just found out that the youngest is 16. She stayed after one of our games and started asking me advice about personal stuff and now I'm not sure where the boarder between fellow player and cool older person is. Has anyone had this happen? How did you figure out how to draw the line for younger players? I want to support her/ do the responsible thing but she's a minor and outside of D&D nights we have no contact with her.
>>52504605
Really not sure what you are asking. Are you asking what advice to give her, or how to make it clear you dont want to be friends with her out of game?
>>52504605
Your game is probably somewhere she feels welcome and accepted, and she (reasonably) sees you as a friend. If she wants advice from you, be the cool older person. As long as you aren't being sexually inappropriate or anything and you're just acting as a friend, there isn't a "line" that needs to be drawn.
>>52504723
I guess im asking if and how anyone else has navigated something like this. I'm not sure its appropriate to be friends with her but at the same time I also feel like I should be there if she needs help. Like, she needs to find friends her own age right? I just dont want it to come off like I'm being like "no, I dislike you and you suck."
In settings where you can essentially become a less than human killing machine that only looks human at a passing glance shouldn't something like that come with a bit of baggage? I never liked the idea of simply being able to perform complex surgiries and procedures in one's garage (at least not without serious consequence) or being able to just fix your augmentations with a screwdriver and a bucket of grease
Hell, even in stories like Ghost in the shell the Major and other members of her unit who were heavily modified had to get regular maintence and repairs done to them.
That stuff is usually glossed over in RPGs because the designers don't think it's fun to have to deal with problems like that.
>captcha is a bunch of discarded computers
>>52504496
It depends on how much book keeping your group want to do. If the main purpose of the game is to have fun (a shocking concept I know) then spending half your sessions sitting around going over just how much maintenance every one needs and keeping track of the times and money that requires is as about as fun as keeping track of every piece of gold spent on food and drink and only using natural healing out of combat in a fantasy setting. Ok for some, but to much of a slog for most.
Does Deus Ex have an RPG system?
>neuropozyne is necessary
>needs experts and surgery to repair
Necromunda Revival Edition
Post terrain pics, tutorials, etc.
>players are a bunch of straight 10 peasants pressed into survice of the royal army
>earn their hit dice through valor in battle
>eventually become high ranking generals and commanders
>an ogre leading a pack of goblins or some shit goes from town to town, eating all the villagers
>one village hires heroes
>heroes get eaten too
>villagers must band together to fend off the ogre threat
>players are a bunch of townsfolk in the capital city of heroes
>dragon rocks into town, torches adventurers guild
>takes over city with kobold army
>dragon goes to sleep, kobolds stay in command
>players are part of the resistance, desperately trying to overthrow the kobold rulers before the dragon wakess up
Idk, I just love the idea of making my players play peasants
Hexcrawl ala Malifaux where the players have been pulled through a portal into a strange new world. Base building, West marching, culture establishing...i would love to run a game where the players are actually interested in that stuff
>BLEACH campaign
>a few years after Aizens is defeated and jailed
>players are shinigami doing their job on earth in the same general area
>each of them get attacked by high powered Hollows simultaneously
>they can't contact the Soul Society
>during the battle they realize they're going to lose
>door to the soul society mysteriously opens for them
>when they get back, they're somehow marked as traitors
>hunted down ichigo style
>have to fight higher level lieutenants and captains
>but something's not right
>turns out they're being used as scapegoats to distract from the real problem
>Aizen is escaping
>>52503632
>>players are a bunch of straight 10 peasants pressed into survice of the royal army
>>earn their hit dice through valor in battle
>>eventually become high ranking generals and commanders
I'm down. I love the idea of starting poor/weak/humble and working towards the opposite.
Hi /tg/. So, as of late I've been DMing D&D 3.5e (no wait come back) with some good friends of mine. It's gone decently despite this campaign being the first I've DMed; I did my research to an apparently acceptable degree and the players report that they've been having fun with it, so I'd count that as a success. There's one problem, though. One of my players gets extraordinarily salty during combat. He seems to have horrid luck, usually rolling either quite low or quite high on nearly all of his rolls, and so he seems apprehensive whenever he has to roll just about ANYTHING, and is keen on complaining about having to do it pre-emptively.
>So anon, just boot him from your session, he's a shit player
Not so fast, anon. That's not really an option for me for a couple reasons:
>Best friend of mine out of the group, known him since middle school
>He's a legit good roleplayer and his characters are a delight outside of combat
>The party's only 3 players strong, so removing any of them without a suitable replacement would likely kill the game
So what do I do about this? I can't just NOT have combat. I've tried cutting down in it, one decently-sized, rewarding encounter every few sessions - but D&D is very much a combat-focused game, and I don't believe I could or should cut down on combat more than I have. But this player absolutely dreads combat, and definitely seems unhappy when it's his turn to move. In the past, he asked me to run his characters in combat, but that's also not a very viable idea for a few other reasons, not the least of which being I fear he'd just disengage from the session entirely if he has no stake in anything, especially since everyone except him is fairly new to the game and as such combat tends to move pretty slowly.
>TL;DR
Have a player who's a great roleplayer but hates combat. Playing D&D, so avoiding combat is hard. We're too far into the game to change systems, and removing a player would likely kill the campaign. What do?
The usual meme answers would be to either talk to him about it like an adult or not play D&D.
It's a tricky issue. D&D is by far the most recognized and easy to get into tabletop (foreverDM here running a Pathfinder campaign for the first time in forever for a bunch of first-timers) and as you said it is very combat focused. Does he get apprehensive about non-combat rolling? If not it could be the permadeath aspect that's making him nervous. What level is your party and what role does he play? It might be possible that D&D combat doesn't jive with him and you might want to recommend a backline support role.
>>52503625
What about playing a character that has to roll the less possible?
Heal/buff cleric away from the frontline?
>>52503625
Grant unto him the ability to only do consistent orderly damage every fucking time he needs to Roll.
Oh wait, I'm talking about A Fucking Modron, they literally Roll their initiative once for 24hours, and that's their permananet initiavite for that period of time.
Basically, limit and streamlike his options with ingame choices, not relying on homebrew.
I think the Modrons were in the Dragon magazine for 3.5 or a Web Enhancement.
What would the dark god of ball sports be like?
Fit
Why he gotta be dark?
>>52503700
In fantasyland, dark means shadow. Shadow means EVILLLL
WHERE DA FUCK ARE THE RULES edition
previous thread
>>52489003
>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
>>52503268
>>52503287
MVP anon right here
https://youtu.be/O5wTHZuk9mQ
>>52503383
hey look that's me
>>52503305 →
I expect payment in the form of tips and critiques on my yellow dudes
I suppose I will re-link these for posterity.
>>52503268 →
>>52503287 →