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Archived threads in /tg/ - Traditional Games - 1330. page

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File: Infamous_Pokemon_Warehouse.pdf (6MB, 1x1px) Image search: [Google]
Infamous_Pokemon_Warehouse.pdf
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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>52696526
795 posts and 73 images submitted.
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>>52707559
10/10 Title OP
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>>52707559
Seconded.
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>>52707559

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Would it take up any hobbies? In that case what kind of hobbies would a lich pick up?
39 posts and 3 images submitted.
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>>52707550
Martial Arts.
>>
>>52707550
He'd play dwarf fortress with his undead puppets.
>>
If I was an immortal lich, I'd probably start by scouring the world and resurrecting important figures and leaders to have conversations with them about their lives, writing biographies about them.

Hell, maybe I'd even take up sewing. No proper Lich wants to be in tattered rags, after all. My finger bones could even be used as needles if I sharpen them properly. Hell, I've have the best-dressed army in the known world! I could even make myself a nice logo or insignia...

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Do you think you would enjoy a low-tech historical roleplaying campaign set in the zenith of the Aztec era?
Anything in particular that would make this setting interesting to you?
22 posts and 3 images submitted.
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>>52707546
Aztecs being the villains
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>>52707825
They're an empire build entirely on slavery and human sacrifice.
What else would they be?
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>>52707865
The alt-right.

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Where did the cliché/idea that dwarves are protective of their beards and that length indicates status and experience originate from?
How would you deal with a dwarven player having his/her beard removed in some way. Would there be negative effects or penalties to skills?

Would you think a dwarf without a beard might have penalties when talking to fellow dwarves, but bonuses when talking to humans?
43 posts and 5 images submitted.
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From Tolkien.
>>
I'd give it negative modifiers, similar to the negative modifiers that are given to menstruating women, non-white humans and LGBT characters.

Just copy those negative modifiers and put them on a dwarf that lost their beard and you've simulated the penalties that a dwarf should suffer due to beard loss perfectly.
>>
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>>52707144
In b4 the salt storm

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So my 5e game upcoming has a character who deals drugs, and we wanna fluff some, weed especially. What would you have weed do?
I was thinking it could make a short rest count as a long one for the purposes of spells regenerating.
15 posts and 2 images submitted.
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-1d3 Int & Wis
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>>52706844
We want it to have an upside so it's worth using.
>>
>>52706959
there are no upsides besides it making you feel good

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Shadow Aelves will be the best

Previous thread
>>52693609

>resources
pastebin.com/qCZb0mvh

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

>custom warscroll maker
http://runebrush.pa-sy.com/warscroll/
397 posts and 66 images submitted.
>>
First for Nurgle
>>
>>52705518
>when removing dead models, do you have to keep 1" distance between models in a unit or is that just in movement

you can remove them from anywhere but during movement you have to return to coherency
>>
Would this be correct, Lord Celestant general with consummate commander placed on a second lord celestant would allow +2 hit for units if you overlapped command ability bubbles. I'm imagining retributors with blessed weapons that mortal wound and generate an extra attack on 4+.

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So we took a trip a couple months ago to a zoo. After walking around looking at animals for a few hours, i heard a walking dead reference.

I said to myself, "Self, a prison may have made a nice fort in zombie times, but this friggen zoo, is AWESOME"

So i took extra pics and grabbed a few maps.

Next session, I threw the plan out there, the PC's would be left for dead survivors, who ended up at the zoo......what followed was a few epic sessions of fun.

Green text to follow, and zombie ttg general I guess.
33 posts and 3 images submitted.
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>>52705809

>5 players using (system)
> The objective was to survive the zombie hordes and beasts, and gather others, etc.
>Standard zombie apoc game
>The only variant being, we started in a zoo.
>The PC's did an excellent job of skill picking, focusing less on combat and more on survivals
>The center of the zoo, was the reptile house, a 2 story domed building of rock, with long hallways and dozens and dozens of thick glass cages.
>For the sake of time, and to prevent 1 million rolls to befriend zoo animals, all the animals were dead (non zombies), upon their arrival at the zoo
>The reptile house was declared 'base', and defenses were put into place.
>I told them since the RL zoo was under construction, anything they saw in the pictures and maps and the zoo's website, COULD be used, provided their charc had relevant skills
>A massive bridge (30' up), from the top floor of the reptile house, to the large mammal area (bears, lions, etc), was built, providing a walk way between the two buildings.
>The bear area, had a 28' drop into the trench surrounding the area. And...a rather thick iron fence.
>Supplies were gathered from nearby stores/shops, which led to the first zombie horde following the pc's back to the zoo.
>The outer fence fell quickly, as did a couple chain link fences and the zombies were soon at the reptile house, banging on the doors
>1 PC (we will call adam), Ran to the bridge and used an air horn and waved a flag to draw the zombies away from the door, and towards him (Adam was safely above the horde)
>The zombies soon feel into the pit surrounding the bear area, and were simply burned with a bit of gas and a book of matches
>1st zombie horde defeated
>Repairs were made to the outer fence, and a few more spikes were cemented into the floor of the trench (Which soon became known as the killing pit)
>A few survivors made their way to the zoo, and there was some drama as the PC's ruled with an iron fist and allowed no dissent

>cont.
>>
>>52706061

cont.

>the second horde that followed them back was a bit bigger, and had a few special undead
>These proved to be no challenge, as the Pc's again drew them towards the pit, and shoved them off in.
>One survivor who'd shown up was killed, but other than that, almost no loss or damage.
>Repairs again, and the Lion area was added into their defense plans......another killing pit.
>More survivors showed up......
>The outer fence was greatly strengthened with supplies from a couple home depots from town.
>The 3rd horde didn't make it through the fence, so the PC's opened the gates, and led them to the killing pits, and slaughtered the lot of them
> a few sniper nests were set up to pick off random stragglers and beasts that showed up within the fence
>A huge haul of canned goods were found along with a ton of planters that were used to grow food
> "Who's got farming?" I asked
>3 of the 5 PC's raised their hands.......FML
>Another horde attacked in the middle of the night, and the new generators and flood lights were put to use
>Another horde destroyed...no loss of life

So far, 4 hordes, and only 1 person was killed......I knew I needed to up the ante a bit, and give them a challenge.

>Cont.
>>
Where is the map of the damn zoo

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Previous thread: >>52688984
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http://theonyxpath.com/now-available-cursed-necropolis-rio/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/do-me-a-favor-prince-monday-meeting-notes/
>Question:
Which splat (or tribe, bloodline,clan etc...) has the hardest life?
455 posts and 54 images submitted.
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>>52705513
>Which splat (or tribe, bloodline,clan etc...) has the hardest life?
Didn't they make an entire line with that premise? Its obviously Prometheans.
>>
>>52705513
>Which splat (or tribe, bloodline,clan etc...) has the hardest life?

Prometheans. Isn't that the entire point?
>>
>>52705513
>Which splat
Prometheans, probably.

>tribe
Bone Gnawers.

>bloodline
Nagaraja, or if you include clans, probably Nosferatu. Or Ravnos.

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Previous thread: >>52694642
Archives and other resources: http://pastebin.com/vrqYhnpu
1072 posts and 89 images submitted.
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I had fun with this one.
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Devoted Druid buyout edition

How much is Amonkhet going to change modern?

>New living end tech
>Morbid delver bird
>New infinite mana combo
>Maybe new gideon

speculators please GO
337 posts and 28 images submitted.
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>>52704867
first for you're a faggot
>>
To the guy who was saying infinite mana doesn't win you the game, you're a stupid faggot desu
>>
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>>52704867
Would cryptic serpent be a good angler replacement?

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How do you do espionage in a low-ish fantasy setting?
>Guns replaced with concealable crossbows or blowguns that can be hidden in the sleeve.
>Intercepting ravens
>Agents create bonds with madames of brothels and the proprietors of taverns to gather loose information and rumour
>Agents operate within an outside of the law, serving as peacekeepers and inquisitors

Any other ideas?
20 posts and 5 images submitted.
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>>52704275
>How do you do espionage
>Starts with listing means of killing people
I think you should start with asking yourself if you want to play espionage game or low-tech Bourne game
>>
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>>52704338
Blowdarts aren't necessarily fatal.
>>
>>52704275
Same as modern day. Run a boring, average, completely inconspicuous docks clerk as an asset. He can look into the manifests of whatever shipment you need searched, and if he or the opfor gets too twitchy, just send him down a long walk off a short pier and repeat the arrangement with his successor.

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get in here, it's storytime
340 posts and 61 images submitted.
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>>52704128
>>
I was debating whether or not I had it in me to dump the chapter since I really wanted to talk about it with /tg/, so thank you for doing it so us lesser men don't have to.
>>
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>>52704133

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I'm writing up a Fallout game set in Florida.

I know there was that canceled Tactics game or whatever that was going to be partially set in Florida, but there's not that much information. I'm going to be dumping some of my notes if anybody wants to make fun of me or suggest neat ideas for Fallout: Florida.
46 posts and 15 images submitted.
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The island of Florida was separated from the USSA during the Great War by extensive bombings. The Jackson Divide is a mountain range that sprung up due to tectonic shift along the northern edge of Florida. The entire north is a glassed wasteland of radioactive ponds.
>>
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Everglades are referred to as the Kingdom of Atom and is ruled by the religious group. This is a different sect than the northern east coast believers and the leader of this sect is called the Nucleus. Resembles the Papacy and the throne sits deep in a nuclear waste storage facility 15 miles below a US military offshore airbase which is visible from the delta coast.
>>
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Atom lake hit by 3 nukes, extreme radioactivity mutated a species of plankton that acts as a super organism, resulting in the entire lake being sentient. Children of atom consider it to be an avatar of Atom. Really it just wants to be left alone.

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/ysg/- Yog-Sothothery General
This thread is meant to inspire Lovecraftian /tg/ (like Delta Green and CoC) and discuss Lovecraft's works for inspiration along with anything else that fits into this genre or takes place in the Yog-Sothothery.

>Previous Thread:
>>52639933

>The Texts of Lore that Men were not meant to know:
http://www.eldritchdark.com
http://www.hplovecraft.com/writings/texts/

>PDF Archive:
>Call of Cthulhu
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu
https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

>Pulp Cthulhu
https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4
______
>Flash Gordon's Space Opera
https://docs.google.com/document/d/1LJ_beiUVa7mpeKJGPBvH2yQCMDVWXLGawz4K39Rea8Q

>AM1200
https://vimeo.com/102372269
22 posts and 8 images submitted.
>>
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HEY, KEEPERS

First time Keeper, here, designing a "storyline" for a group of new players that will lead into Masks. Not going to assume any of their characters survive to see the whole thing, but it'll be fun for them to follow the story. I'd like any feedback and suggestions you have.

1. The Haunting (but in 1913)
Why the Haunting? Well, they're all noobs and I figured it'd work. They have... unfortunately and stubbornly decided to pick a bunch of different occupations that don't mesh well, which is another reason the Haunting is good. Why in 1913, you might ask?

2. The Well of Sacrifice (from Mysteries of Meso-America) in 1914
Well of Sacrifice is set in 1914, during the Mexican revolution (although it has nothing to do with it). It is ALSO set one year before Jackson Elias (of Mask's fame) publishes his 1915 book on Mexican Death Cults. I figure it's a good way to introduce Elias.
>Changes
-Jackson Elias contacts/hires the investigators to join him as he tags along with a university expedition to the Yucatan
-Unlike the archaeologists, Jackson is convinced that the Mayans were death-loving savages like the Aztecs. Intends to include it in his next book.
-More than just the Winged Devils, there is a Mayan/Yucatec "modern" death cult to the bat god camazotz.
-Well of Sacrifice is notoriously lethal, even though it's meant for early CoC-players. To counter that, I've added more bodies (namely, the university expedition and the Yucatec cult who have bitten off more than they can chew)
-Finally, as the main threat is largely unrelated to the Mythos, Jackson Elias won't be impacted... and he can save the investigators' bacon, if need be, to further endear him to the group... so it actually makes sense that he is a "friend."

You might be asking: why not use "God of Mitnal" from the Masks of Nyarlathotep Companion, which is a Mesoamerican adventure in 1914 with Jackson Elias already written? Well, because I can't find the Companion anywhere.

More later.
>>
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3. Spare the Rod (from More Adventures in Arkham Country) (but in 1919)
Spare the Rod is about a JeepersCreepers-esque creature; a revenant who hunts naughty children. But also much more. There's a ghostly witch, a haunted mansion, a night gaunt, packs of ghouls. The investigators are initially sent to Arkham to check out some spook stories for an author who wants some historical color for his supernatural horror novels.
>Changes
As opposed to being contracted by some random author, the investigators are contacted by Elias (currently in England, researching his 1920 book on English witch covens). His editor/publisher thinks he ought to add a chapter about New England stories. Elias thinks it's silly, but he asks his old friends from the mexico adventure to head out to Arkham and do a little bit of research on old ghost stories... if only to appease his editor.

Elias appears again, but only tangentially.

4. I'd like to do another short scenario, though I haven't decided which. It can involve Elias or not.

After this, I'm not sure if I should add one more adventure or jump right into Masks. By this time, Elias should actually be a friend as opposed to the player just being told "Elias is a close friend."
>>
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>>52703902
Hey Keeper of five years and soon to be published.
Some pointers.
1. The Haunting is fine. But Heart of Darkness is MUCH better.
2. Bring Jackson up more naturally. Have him hinted at in the first scenario so it makes more sense he calls up the investigators. If you use Haunting make him the relative the kids get sent to live with. If you use Heart of Darkness make him a relative of the deceased who can't attend the deathbed.
3. Well of Sacrifice sounds great. Good changes.
4. For Spare the rod cut out all the monsters except the Creeper and maybe the witch if the two are STRONGLY related. Lovecraft stories work infinitely better with just one monster. Each monster added makes all the other monsters look progressively weaker. A monster should be the entire story. Get rid of the Ghouls and Nightgaunts for sure.
5. If you want to add another scenario use one that will give the investigators a Mythos tome that they can study. Make one up so that later on you can use it give them important clues, spells and CM skill points. Mythos books take a lot of research so their good to give earlier rather later.

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So one thing that's always been weird to me is the idea of personified concepts and elementals. Specifically how they're portrayed. I mean, think about the elementals you've probably come up against. Almost every single elemental is just a humanoid made up of the element in question. Which strikes me as boring as fuck.

And personifications are often extremely shallow and obvious in their design. Personification of sloth? Big fat guy who doesn't do shit. Personification of death? Skeleton. Personification of addition? Guy with a bunch of syringes in him. You get what I mean here? There's no complexity to the depiction. No deeper meaning behind the forms they take.

I've always thought that these things should be kind of clever or attempt to play into the nature of what they're representing. A fire elemental, for instance, would be like a high speed shoggoth; constantly flickering between forms and spreading or cloning itself constantly. But it would need to eat constantly as well and be limited in what it could eat to sustain itself. Much like how fire spreads by burning things up, but can only do so with flammable objects. So a fire elemental would probably be very short lived, but very powerful because of its speed and the fact that you can't really damage it with anything but removing of its food or oxygen.

Does anyone have some examples of "Non-standard" or more inventive personifications or elementals?
36 posts and 11 images submitted.
>>
The problem with going full weird is that it can leave people without a frame of reference and make it hard to understand.

There's also a pretty solid justification in the 'boring' elementals and personifications in that they draw their appearance from our expectations and the way people tend to anthropomorphise things. It makes sense that they'd take the form that makes sense to the lowest common denominator.

Not to say that the extremely weird, thoughtful or philosophical forms aren't interesting, but there's a reason they aren't widely used.
>>
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>>52702729
Bah, aiming for the lowest common denominator is a shitty way to create things. It infantilizes the population by never forcing them to actually use their fucking brain and think about things. If the things are written by people who cannot think of anything better than fine, but actively dumbing shit down just to appeal to idiots is a terrible practice.
>>
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>>52702690
Ars Magica, even though it hews close to normal with the standard elementals (big piles of an element with a few quirks), has some interesting details for the elemental spirits. No physical description because spirits, but their mindsets are suitably weird.

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