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Archived threads in /tg/ - Traditional Games - 1181. page

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>be imperial guard
>defending a system from Orks
>we move to a nearby planet to investigate xeno activity
>there are more Orks there
>we suddenly find a group of Eldar
>comissar (PC) asks what they are doing there
>they tell us that they are looking for a lost artefact
>comissar offers our help to secure it
>we fight waves of orks until location
>eldar start excavating it, comissar orders us to help protect them
>after finishing, the eldar tell us they will take it to their nearest gate
>comissar offers to protect them along the way
>we fend off orks taking casualties while eldar escape with artefact
>after it I ask what this was about
>he told me it was good to cultivate good relations

40k fags, am I allowed to shoot my comissar?
17 posts and 3 images submitted.
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>>53078816
Report his behaviour to another commissar and your own higher ups first. Just be "safe".
>>
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>>53078816
Nah, its all good m8
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>>53078816
You didn't shoot him the first time, you saw him talking with the xenos!
Your whole regiment deserves the firing squads!

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If the Horus Heresy never happened and The Great Crusade was a success. Would Big E be forced to put Angron and Curse down? Euthanasia?

I mean, they were pretty fuckd up before they accepted Chaos.
21 posts and 3 images submitted.
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He'd probably try to fix them, it's not like it was out of his power.
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>>53078775
Emps would probably throw them after the nids once they showed up. No doubt the nids would only show up sooner with a thriving imperium. That, or he'd have to fuck with the silent king eventually.
>>
>>53079033
No they'd arrive at the exact same time. The Nids head for the Milky Way because of events during the Great Crusade and get there at the 41st millenium.

So I'm running a game of D&D 4e for a bunch of new players, and I figured a great way to get them into ttrpgs is give them a low-rate adventuring guild that they invest in and make better over the course of the campaign to better show off their progress. I've got lots of ideas about what things to purchase, like servants, stables, teleportation pads, alchemy labs, etc etc, but I have no idea how to price them.
Seeing as how any investment into the guild is money not going to loot, it needs to be good enough to choose the one over the other when they all pool their resources, but at the same time, not be to cheap so they don't get everything to quickly.
So do I base the prices off of mid level loot or something? How much gold should I charge these guys to fix up their building?
If you've done something similar, how'd it go?
399 posts and 3 images submitted.
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>>53078532
>So I'm running a game of D&D 4e for a bunch of new players
Do you want them to hate tabletop?
>>
>>53078587
Yeah, I know, but I don't own any other books any I don't have the money for more. Besides, it's not hard to make fun.
>>
>>53078641
Probably the worst defense you can give for playing a shit system

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What do, /tg/?
34 posts and 7 images submitted.
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>>53078460
Bail.
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>>53078460
Don't. It's not that hard, anon. Just don't.
>>
This is a bit of Catch-22 situation.
I would be perfectly willing to pay for some good time, especially since I've got money to burn. But since we're talking money here, I'll only part with them if the DM is good.
But how do I know if the DM is good, if the only way to find out is to play with him, which isn't free?

>My character isn't an adventurer, why would he go out and explore some dungeon?

WE'RE PLAYING DUNGEONS AND DRAGONS

WHY DID YOU MAKE A CHARACTER THAT DOESN'T WANT TO GO ADVENTURING
53 posts and 9 images submitted.
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Why doesn't /tg/ appreciate the more epic side of adventuring? Its a lot more fun to have an exciting and unique character than just a cookie cutter "guy who uses a sword xDDD ftw" or "guy who uses supernatural powers." Think tourists, chefs, professional wrestlers, and of course, the most epic hero of them all.

Take a deep breath, cool your powergaming jets, and read the awesome tale of Sir Bearington.
>>
>Social Intrique Campaign
>Large City Criminal Investigation Campaign
>High Seas Piracy Campaign

There's three reasons I came up with off the top of my head and I've only played D&D once. So you can bet your sweet ass that if I built my character around being a grizzled City Guard chasing a serial killer, or a foppish lesser noble trying to maneuver his way to the throne, or being The Dread Pirate Roberts that my character isn't going to want to go explore some claustrophobic ass dungeon.
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>>53078382
I would, put in your folly, you seem to have posted a thumbnail so small and so riddled with jpg compression that it is unreadable.

Also, we already know the tale of Sir Bearington.

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Ok, /tg/ I need a hand. I'm working on a really weird homebrew with extremely spacial combat. Lots of small movements and area of effect attacks.

So should I use hex grid or square grid for mapping combat? I know it's a small distinction, but once I get started there's no changing it, I'll have to start all over. So which do you prefer and why? What are the strengths and weaknesses of either? Thanks in advance.
19 posts and 3 images submitted.
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>>53078094
Square for indoors, hex for outdoors.
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>>53078118
I see where you're going with that, but I can't really use both because of all the AOE. I'd have to make every weapon twice. Are you saying perhaps that hex is better in general, but square is good for architecture and map design?
>>
hex is better because you have more ways to move, which means more options. with square you can't do round area of effect.

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Fifth Edition General Discussion Thread

>Download Unearthed Arcana: Revised subclasses
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Feats for Races:
http://sgiz.mobi/s3/7e74b19937c1

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously on last bread >>53071386

What are some things you would want to change in 5e?
What are some things that irk you in this edition?
411 posts and 38 images submitted.
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>>53077888
>What are some things you would want to change in 5e?
>What are some things that irk you in this edition?

Classes.

They shouldn't exist.
They should be replaced by a pointbuy.
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>>53077911
>>>/gurps/
>>
>>53077911
>(You)

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Do Giant Swords get any real benefit from being sharpened?
It doesn’t seem like it’s worth the hours of effort.
28 posts and 5 images submitted.
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>>53076960
>he doesn't spend hours sharpening his sword
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>>53076960
Assuming we're running on the bizarre combination of fantastical and real logic that giant swords operate on, I guess the sharpness helps against "very-large-but-soft" creatures?
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>>53076960
Yes, they cut better.

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>every smart military adopted enemy equipment if it was superior (for example Romans adopting chainmail or celtic style swords)
>meanwhile Memeperium
>fug xenos XD use a flashlight instead :D
97 posts and 9 images submitted.
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>>53076148
>Let's use gear we don't fully know the functions of, nor how to repair or replicate!
>Oh, and that's not counting it might have been corrupted by chaos!
>>
>>53076148
said flashlight solves a huge logistical bottleneck in the imperium.
>>
>>53076148
And the romans then abandoned the chainmail in favour for Lorica Segmentata because it was cheaper and quicker to produce.

Its almost like logistics rule supreme when it comes to equipping large armies

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Nid posters confirmed worse.

>previous thread
>>53073059

Duncan does dank
https://www.youtube.com/watch?v=yIjAUtcbrB4 [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf2 A3 edition
390 posts and 52 images submitted.
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>inb4 mods nuke this thread too
>>
First for 'let's keep the sex in the old thread'.

... nth for captcha shenanigans.
>>
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hate edition can't come soon enough

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I was.. Inspired for some variation rules in 3.pf to fix the martial/noncaster - caster divide.

What if, if a PC was trained/had put a rank in a class skill, it could do all sorts of cool shit by checking with a completely different mechanic?
For instance, you could roll a DC 25 acrobatics to run up 21 m/35 ft a vertical wall, by having the DC to all checks just cause you're trained in a class one? I guess monks could just Naruto it all the way up a tower

also post high, drunk or otherwise inebriated castors
16 posts and 14 images submitted.
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[I swear to god, if someone says this is OP please take a look at Spider Climb and end yourselves
>>
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I find it a more honest way to blend cool mundane, heroic shit without completely bending the game backwards with 4.0 stuff, mechanically... But the ideas they had for flavour in those books were sometimes amazing.

also I know, i am but the lowliest of phone posters
>>
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also do you have pics of cool, alien celestials and fiends? I desperately need some for my campaign

>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>53062107
464 posts and 99 images submitted.
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>>53075108
Where can I get good edges?
>>
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When do you have to convince someone to join you, do you actually tone down your charisma perks or you just bomb them with social combat and every emphatic manipulation skill that you have?

Tell us about how the last campaign that you FINISHED went.

People who have never finished a campaign need not apply, this thread isn't for "how you've been doing so far". Completed stories only.
24 posts and 1 images submitted.
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A good campaign is never finished, only on hold until the next generation or because the DM died of a drug overdose after we started wrapping up RIP Mike
>>
Finished running my second Adeptus Evangelion campaign.

Only one and 5/6ths characters went insane, and cooler heads managed to prevail. Due to a hilarious and unprecedented sequence of events orchestrated by the players, all the giant robots get disarmed and all the angels but one get neutralized, and the one that doesn't has successfully managed to avoid detection and has fucked off into deep space. Humanity as a whole didn't get mindfucked, and things actually turned out OK in the end.
>>
>>53074862
Until that last angel comes back anyway

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Previous thread: >>53066420
Archives and other resources: http://pastebin.com/vrqYhnpu


Make your choice first, then see what happens.
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>>53074176
>>
>Make your choice first, then see what happens.
Most terrible advice I've ever seen. Go away.
>>
>>53074193
Nobody plays it like that, anyway.

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writing a short campaign based around a whodunnit style mystery with twists, any tips for how to drop clues and hints without being too obvious or redirecting too much?

Also, any good mysteries you've seen in at your table?
11 posts and 2 images submitted.
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>>53074135
Drop clues in 3's.

Never hinge the entire adventure on actually SOLVING the Whodunit. If they solve it in 3 seconds, have a backup adventure ready to go.

Red Herrings everywhere. Make them have to actually guess what's relevant.
>>
>>53074208
I have plans for full success, partial success, and outright failure
by three do you mean 1 real one tangential one red herring? or straight up 3 clues at a time
>>
>>53074262
If a single detail must get across to the players, it needs to come up in a game at least three times. So if the Whodunit relies on the players following muddy footprints, then mention mud and people walking in the mud at least three times.

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